202 lines
6.2 KiB
Text
202 lines
6.2 KiB
Text
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: winquake - Win32 GL Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Tochiro\LOCALS~1\Temp\RSPCD.tmp" with contents
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[
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/nologo /G5 /ML /W3 /Zd /Ox /Ot /Oa /Og /Oi /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /Fr".\release_gl/" /Fp".\release_gl/WinQuake.pch" /YX /Fo".\release_gl/" /Fd".\release_gl/" /FD /GA /c
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"C:\Documents and Settings\Tochiro\Desktop\TGS\EW Update Project\ew to telejano 7 src\gl_draw.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Tochiro\LOCALS~1\Temp\RSPCD.tmp"
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Creating temporary file "C:\DOCUME~1\Tochiro\LOCALS~1\Temp\RSPCE.tmp" with contents
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[
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.\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib mss.lib libpng.lib zlib.lib jpeg.lib mikwin.lib dsound.lib /nologo /subsystem:windows /incremental:no /pdb:".\release_gl/EternalWar-HQ.pdb" /machine:I386 /out:"d:\ew update project\EternalWar-HQ.exe"
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".\release_gl\cl_demo.obj"
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".\release_gl\cl_input.obj"
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".\release_gl\cl_main.obj"
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".\release_gl\cl_parse.obj"
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".\release_gl\cl_staticfx.obj"
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".\release_gl\cl_tent.obj"
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".\release_gl\sv_collision.obj"
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".\release_gl\sv_main.obj"
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".\release_gl\sv_move.obj"
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".\release_gl\sv_phys.obj"
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".\release_gl\sv_user.obj"
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".\release_gl\host.obj"
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".\release_gl\host_cmd.obj"
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".\release_gl\net_dgrm.obj"
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".\release_gl\net_loop.obj"
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".\release_gl\net_main.obj"
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".\release_gl\net_win.obj"
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".\release_gl\net_wins.obj"
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".\release_gl\net_wipx.obj"
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".\release_gl\menu.obj"
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".\release_gl\menu_help.obj"
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".\release_gl\menu_main.obj"
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".\release_gl\menu_multi.obj"
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".\release_gl\menu_options.obj"
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".\release_gl\menu_quit.obj"
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".\release_gl\menu_single.obj"
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".\release_gl\png_loader.obj"
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".\release_gl\gl_crosshair.obj"
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".\release_gl\gl_draw.obj"
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".\release_gl\gl_env.obj"
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".\release_gl\gl_flares.obj"
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".\release_gl\gl_font.obj"
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".\release_gl\gl_glare.obj"
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".\release_gl\gl_hc_texes.obj"
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".\release_gl\gl_localmenu.obj"
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".\release_gl\gl_md2.obj"
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".\release_gl\gl_md3.obj"
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".\release_gl\gl_mdl.obj"
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".\release_gl\gl_mirror.obj"
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".\release_gl\gl_model.obj"
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".\release_gl\gl_part.obj"
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".\release_gl\gl_part2.obj"
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".\release_gl\gl_refrag.obj"
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".\release_gl\gl_rlight.obj"
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".\release_gl\gl_rmain.obj"
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".\release_gl\gl_rmisc.obj"
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".\release_gl\gl_rscript.obj"
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".\release_gl\gl_rsurf.obj"
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".\release_gl\gl_screen.obj"
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".\release_gl\gl_sky.obj"
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".\release_gl\gl_sprite.obj"
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".\release_gl\gl_texman.obj"
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".\release_gl\gl_vidnt.obj"
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".\release_gl\gl_vlight.obj"
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".\release_gl\gl_warp.obj"
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".\release_gl\pr_cmds.obj"
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".\release_gl\pr_delegates.obj"
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".\release_gl\pr_edict.obj"
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".\release_gl\pr_exec.obj"
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".\release_gl\pr_game.obj"
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".\release_gl\cd_win.obj"
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".\release_gl\snd_dma.obj"
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".\release_gl\snd_mem.obj"
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".\release_gl\snd_mix.obj"
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".\release_gl\snd_win.obj"
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".\release_gl\chase.obj"
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".\release_gl\cmd.obj"
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".\release_gl\common.obj"
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".\release_gl\conproc.obj"
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".\release_gl\console.obj"
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".\release_gl\crc.obj"
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".\release_gl\cvar.obj"
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".\release_gl\in_win.obj"
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".\release_gl\keys.obj"
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".\release_gl\mathlib.obj"
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".\release_gl\pk3.obj"
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".\release_gl\sbar.obj"
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".\release_gl\sys_win.obj"
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".\release_gl\view.obj"
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".\release_gl\wad.obj"
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".\release_gl\world.obj"
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".\release_gl\zone.obj"
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".\release_gl\winquake.res"
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]
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Creating command line "link.exe @C:\DOCUME~1\Tochiro\LOCALS~1\Temp\RSPCE.tmp"
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<h3>Output Window</h3>
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Compiling...
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gl_draw.c
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Linking...
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Creating temporary file "C:\DOCUME~1\Tochiro\LOCALS~1\Temp\RSPD0.tmp" with contents
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[
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/nologo /o".\release_gl/WinQuake.bsc"
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".\release_gl\cl_demo.sbr"
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".\release_gl\cl_input.sbr"
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".\release_gl\cl_main.sbr"
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".\release_gl\cl_parse.sbr"
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".\release_gl\cl_staticfx.sbr"
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".\release_gl\cl_tent.sbr"
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".\release_gl\sv_collision.sbr"
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".\release_gl\sv_main.sbr"
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".\release_gl\sv_move.sbr"
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".\release_gl\sv_phys.sbr"
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".\release_gl\sv_user.sbr"
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".\release_gl\host.sbr"
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".\release_gl\host_cmd.sbr"
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".\release_gl\net_dgrm.sbr"
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".\release_gl\net_loop.sbr"
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".\release_gl\net_main.sbr"
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".\release_gl\net_win.sbr"
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".\release_gl\net_wins.sbr"
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".\release_gl\net_wipx.sbr"
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".\release_gl\menu.sbr"
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".\release_gl\menu_help.sbr"
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".\release_gl\menu_main.sbr"
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".\release_gl\menu_multi.sbr"
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".\release_gl\menu_options.sbr"
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".\release_gl\menu_quit.sbr"
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".\release_gl\menu_single.sbr"
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".\release_gl\png_loader.sbr"
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".\release_gl\gl_crosshair.sbr"
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".\release_gl\gl_draw.sbr"
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".\release_gl\gl_env.sbr"
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".\release_gl\gl_flares.sbr"
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".\release_gl\gl_font.sbr"
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".\release_gl\gl_glare.sbr"
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".\release_gl\gl_hc_texes.sbr"
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".\release_gl\gl_localmenu.sbr"
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".\release_gl\gl_md2.sbr"
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".\release_gl\gl_md3.sbr"
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".\release_gl\gl_mdl.sbr"
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".\release_gl\gl_mirror.sbr"
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".\release_gl\gl_model.sbr"
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".\release_gl\gl_part.sbr"
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".\release_gl\gl_part2.sbr"
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".\release_gl\gl_refrag.sbr"
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".\release_gl\gl_rlight.sbr"
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".\release_gl\gl_rmain.sbr"
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".\release_gl\gl_rmisc.sbr"
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".\release_gl\gl_rscript.sbr"
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".\release_gl\gl_rsurf.sbr"
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".\release_gl\gl_screen.sbr"
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".\release_gl\gl_sky.sbr"
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".\release_gl\gl_sprite.sbr"
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".\release_gl\gl_texman.sbr"
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".\release_gl\gl_vidnt.sbr"
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".\release_gl\gl_vlight.sbr"
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".\release_gl\gl_warp.sbr"
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".\release_gl\pr_cmds.sbr"
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".\release_gl\pr_delegates.sbr"
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".\release_gl\pr_edict.sbr"
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".\release_gl\pr_exec.sbr"
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".\release_gl\pr_game.sbr"
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".\release_gl\cd_win.sbr"
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".\release_gl\snd_dma.sbr"
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".\release_gl\snd_mem.sbr"
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".\release_gl\snd_mix.sbr"
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".\release_gl\snd_win.sbr"
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".\release_gl\chase.sbr"
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".\release_gl\cmd.sbr"
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".\release_gl\common.sbr"
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".\release_gl\conproc.sbr"
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".\release_gl\console.sbr"
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".\release_gl\crc.sbr"
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".\release_gl\cvar.sbr"
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".\release_gl\in_win.sbr"
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".\release_gl\keys.sbr"
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".\release_gl\mathlib.sbr"
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".\release_gl\pk3.sbr"
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".\release_gl\sbar.sbr"
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".\release_gl\sys_win.sbr"
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".\release_gl\view.sbr"
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".\release_gl\wad.sbr"
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".\release_gl\world.sbr"
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".\release_gl\zone.sbr"]
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Creating command line "bscmake.exe @C:\DOCUME~1\Tochiro\LOCALS~1\Temp\RSPD0.tmp"
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Creating browse info file...
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<h3>Output Window</h3>
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<h3>Results</h3>
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EternalWar-HQ.exe - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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