ew-engine/mq engine src/quakedef.h

271 lines
6.7 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// quakedef.h -- primary header for client
#define QUAKE_GAME
#define VERSION 1.09
#define EW_VERSION 1.0
#define GAMENAME "ew"
#include <math.h>
#include <string.h>
#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>
#include <setjmp.h>
// !!! if this is changed, it must be changed in d_ifacea.h too !!!
#define CACHE_SIZE 32 // used to align key data structures
#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
#define MINIMUM_MEMORY 0x550000
#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
#define MAX_NUM_ARGVS 50
// up / down
#define PITCH 0
// left / right
#define YAW 1
// fall over
#define ROLL 2
#define MAX_QPATH 64 // max length of a quake game pathname
#define MAX_OSPATH 128 // max length of a filesystem pathname
#define ON_EPSILON 0.1 // point on plane side epsilon
// Tomaz - Later Packet Overflow Begin
#define MAX_MSGLEN 16384 // max length of a reliable message
#define MAX_DATAGRAM 16384 // max length of unreliable message
// Tomaz - Later Packet Overflow End
//
// per-level limits
//
// Tomaz - Bigger Limits Begin
#define MAX_EDICTS 4096 // FIXME: ouch! ouch! ouch!
#define MAX_LIGHTSTYLES 64
#define MAX_MODELS 256 // these are sent over the net as bytes
#define MAX_SOUNDS 256 // so they cannot be blindly increased
// Tomaz - Bigger Limits End
#define SAVEGAME_COMMENT_LENGTH 39
#define MAX_STYLESTRING 64
//
// stats are integers communicated to the client by the server
//
#define MAX_CL_STATS 32
#define STAT_HEALTH 0
#define STAT_FRAGS 1
#define STAT_WEAPON 2
#define STAT_AMMO 3
#define STAT_ARMOR 4
#define STAT_WEAPONFRAME 5
#define STAT_SHELLS 6
#define STAT_NAILS 7
#define STAT_ROCKETS 8
#define STAT_CELLS 9
#define STAT_ACTIVEWEAPON 10
#define STAT_TOTALSECRETS 11
#define STAT_TOTALMONSTERS 12
#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
#define STAT_MONSTERS 14 // bumped by svc_killedmonster
// stock defines
#define IT_SHOTGUN 1
#define IT_SUPER_SHOTGUN 2
#define IT_NAILGUN 4
#define IT_SUPER_NAILGUN 8
#define IT_GRENADE_LAUNCHER 16
#define IT_ROCKET_LAUNCHER 32
#define IT_LIGHTNING 64
#define IT_SUPER_LIGHTNING 128
#define IT_SHELLS 256
#define IT_NAILS 512
#define IT_ROCKETS 1024
#define IT_CELLS 2048
#define IT_AXE 4096
#define IT_ARMOR1 8192
#define IT_ARMOR2 16384
#define IT_ARMOR3 32768
#define IT_SUPERHEALTH 65536
#define IT_KEY1 131072
#define IT_KEY2 262144
#define IT_INVISIBILITY 524288
#define IT_INVULNERABILITY 1048576
#define IT_SUIT 2097152
#define IT_QUAD 4194304
#define IT_SIGIL1 (1<<28)
#define IT_SIGIL2 (1<<29)
#define IT_SIGIL3 (1<<30)
#define IT_SIGIL4 (1<<31)
#define MAX_SCOREBOARD 16
#define MAX_SCOREBOARDNAME 32
#define SOUND_CHANNELS 8
#include "mss.h"
#include "common.h"
#include "bspfile.h"
#include "vid.h"
#include "sys.h"
#include "zone.h"
#include "mathlib.h"
typedef struct
{
vec3_t origin;
vec3_t angles;
int modelindex;
int frame;
int colormap;
int skin;
int effects;
} entity_state_t;
#include "wad.h"
#include "draw.h"
#include "cvar.h"
#include "screen.h"
#include "net.h"
#include "protocol.h"
#include "cmd.h"
#include "sbar.h"
#include "sound.h"
#include "render.h"
#include "client.h"
#include "progs.h"
#include "server.h"
#include "gl_model.h"
#include "input.h"
#include "world.h"
#include "keys.h"
#include "console.h"
#include "view.h"
#include "crc.h"
#include "cdaudio.h"
#include "glquake.h"
//=============================================================================
// the host system specifies the base of the directory tree, the
// command line parms passed to the program, and the amount of memory
// available for the program to use
typedef struct
{
char *basedir;
char *cachedir; // for development over ISDN lines
int argc;
char **argv;
void *membase;
int memsize;
} quakeparms_t;
//=============================================================================
extern qboolean noclip_anglehack;
//
// host
//
extern quakeparms_t host_parms;
extern cvar_t sys_ticrate;
extern cvar_t sys_nostdout;
extern cvar_t developer;
extern qboolean host_initialized; // true if into command execution
extern double host_frametime;
extern byte *host_basepal;
extern byte *host_colormap;
extern int host_framecount; // incremented every frame, never reset
extern double realtime; // not bounded in any way, changed at
// start of every frame, never reset
void M_Init (void);
void M_Keydown (int key);
void M_Draw (void);
void M_ToggleMenu_f (void);
//Xsniper - Added Engine Version
#define ENGINE_VERSION 0
//Xsniper - End
//Xsniper - Added Bot Support
float numbots;
//Xsniper - End
//begin new image drawing system -Xsniper
#define MAX_QC_IMAGES 200
#define MAX_HUD_IMAGES 50
float qc_image; // 0: OFF, 1: ON
float hud_image; // 0: OFF, 1: ON
void QC_Draw (void);
void HUD_Draw (void);
//end new image drawing system -Xsniper
void Host_ClearMemory (void);
void Host_ServerFrame (void);
void Host_InitCommands (void);
void Host_Init (quakeparms_t *parms);
void Host_Shutdown(void);
void Host_Error (char *error, ...);
void Host_EndGame (char *message, ...);
void Host_Frame (float time);
void Host_Quit_f (void);
void Host_ClientCommands (char *fmt, ...);
void Host_ShutdownServer (qboolean crash);
extern qboolean msg_suppress_1; // suppresses resolution and cache size console output
// an fullscreen DIB focus gain/loss
extern int current_skill; // skill level for currently loaded level (in case
// the user changes the cvar while the level is
// running, this reflects the level actually in use)
extern qboolean isDedicated;
extern int minimum_memory;
//
// chase
//
extern cvar_t chase_active;
void Chase_Init (void);
void Chase_Update (void);
void SCR_ScreenShot_f (void);
void IN_Accumulate (void);