ew-engine/mq engine src/gl_draw.c
2006-10-08 00:00:00 +00:00

547 lines
11 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// draw.c -- this is the only file outside the refresh that touches the
// vid buffer
#include "quakedef.h"
//
// Structures
//
typedef struct
{
int texnum;
float sl, tl, sh, th;
} glpic_t;
typedef struct cachepic_s
{
char name[MAX_QPATH];
qpic_t pic;
byte padding[32]; // for appended glpic
} cachepic_t;
//
// Bytes
//
byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
byte menuplyr_pixels[4096];
byte *draw_chars;
//
// qpic_t
//
qpic_t *conback = (qpic_t *)&conback_buffer;
qpic_t *draw_disc;
qpic_t *draw_backtile;
//
// Defines
//
#define MAX_CACHED_PICS 128
//
// Cvar's used
//
cvar_t pr_checkextension = {"pr_checkextension", "1"};
cvar_t gl_max_size = {"gl_max_size", "0"};
//
// Integers
//
int translate_texture;
int char_texture;
int gl_solid_format = 3;
int gl_alpha_format = 4;
int GetRSForName(char name[56]);
int menu_numcachepics;
int pic_texels;
int pic_count;
//
// cachepic_t
//
cachepic_t menu_cachepics[MAX_CACHED_PICS];
//
// Externals
//
extern unsigned char d_15to8table[65536];
//
// Functions used from other files
//
void Draw_TextureMode_f (void);
void Crosshair_Init (void);
void Font_Init (void);
//=============================================================================
/* Support Routines */
/*
================
Draw_CachePicFromWad
================
*/
qpic_t *Draw_PicFromWad (char *name)
{
FILE *f;
qpic_t *p;
glpic_t *gl;
char newname[32];
p = W_GetLumpName (name);
gl = (glpic_t *)p->data;
sprintf (newname,"gfx/wad/%s.tga", name);
COM_FOpenFile (newname, &f);
if (!f)
{
sprintf (newname,"gfx/wad/%s.pcx", name);
COM_FOpenFile (newname, &f);
}
if (f)
{
fclose (f);
sprintf (newname,"gfx/wad/%s",name);
gl->texnum = loadtextureimage(newname, false, false);
gl->sl = 0;
gl->sh = 1;
gl->tl = 0;
gl->th = 1;
return p;
}
gl->texnum = GL_LoadTexture (name, p->width, p->height, p->data, false, true, 1);
gl->sl = 0;
gl->sh = 1;
gl->tl = 0;
gl->th = 1;
return p;
}
/*
================
Draw_CachePic
================
*/
qpic_t *Draw_CachePic (char *path)
{
cachepic_t *pic;
int i;
qpic_t *dat;
glpic_t *gl;
for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
if (!strcmp (path, pic->name))
return &pic->pic;
if (menu_numcachepics == MAX_CACHED_PICS)
Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
menu_numcachepics++;
strcpy (pic->name, path);
//
// load the pic from disk
//
dat = (qpic_t *)COM_LoadTempFile (path);
if (!dat)
Sys_Error ("Draw_CachePic: failed to load %s", path);
SwapPic (dat);
// HACK HACK HACK --- we need to keep the bytes for
// the translatable player picture just for the menu
// configuration dialog
if (!strcmp (path, "gfx/menuplyr.lmp"))
memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
pic->pic.width = dat->width;
pic->pic.height = dat->height;
gl = (glpic_t *)pic->pic.data;
gl->texnum = loadtextureimage (path, false, false);
if (gl->texnum == 0)
gl->texnum = GL_LoadTexture (path, dat->width, dat->height, dat->data, false, true, 1);
gl->sl = 0;
gl->sh = 1;
gl->tl = 0;
gl->th = 1;
return &pic->pic;
}
//=============================================================================
/* Main function */
/*
===============
Draw_Init
===============
*/
GL_ResetTextures_f( void );
void Draw_Init (void)
{
qpic_t *cb;
glpic_t *gl;
int start;
int maxsize;
byte *ncdata;
//
// Register cvar's
//
Cvar_RegisterVariable (&gl_max_size);
Cvar_RegisterVariable (&pr_checkextension);
Con_Printf("Loading Scripts\n");
//
// Initialize rscript
//
InitRenderScripts();
glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxsize );
Cvar_SetValue ("gl_max_size", maxsize);
//
// Register commands
//
Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
Cmd_AddCommand( "resetTextures", &GL_ResetTextures_f );
//
// Initialize font engine
//
Font_Init(); // gl_font.c
//
// Initialize crosshair engine
//
Crosshair_Init(); // gl_crosshair.c
//
// Allocate memory
//
start = Hunk_LowMark();
//
// Load basic console (LMP)
//
cb = (qpic_t *)COM_LoadTempFile ("gfx/conback.lmp");
if (!cb)
{
Sys_Error ("Couldn't load gfx/conback.lmp");
}
SwapPic (cb);
//
// Initialize Console
//
conback->width = cb->width;
conback->height = cb->height;
ncdata = cb->data;
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //Changed
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //Changed
gl = (glpic_t *)conback->data;
gl->texnum = loadtextureimage ("gfx/conback", false, false); // try to find a console tga/pcx image
if (gl->texnum == 0)
{
gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false, 1);
}
gl->sl = 0;
gl->sh = 1;
gl->tl = 0;
gl->th = 1;
conback->rs = GetRSForName("conback");
conback->width = vid.width;
conback->height = vid.height;
//
// Free loaded console
//
Hunk_FreeToLowMark(start);
//
// Save a texture slot for translated picture
//
translate_texture = texture_extension_number++;
//
// Get the other pics we need
//
draw_disc = Draw_PicFromWad ("disc");
draw_backtile = Draw_PicFromWad ("backtile");
}
//=============================================================================
/* Misc functions */
/*
=============
Draw_AlphaPic
Draws a picture with an alpha value.
=============
*/
void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
{
glpic_t *gl;
gl = (glpic_t *)pic->data;
glColor4f (1,1,1,alpha);
glBindTexture (GL_TEXTURE_2D, gl->texnum);
glBegin (GL_QUADS);
glTexCoord2f (gl->sl, gl->tl);
glVertex2f (x, y);
glTexCoord2f (gl->sh, gl->tl);
glVertex2f (x+pic->width, y);
glTexCoord2f (gl->sh, gl->th);
glVertex2f (x+pic->width, y+pic->height);
glTexCoord2f (gl->sl, gl->th);
glVertex2f (x, y+pic->height);
glEnd ();
glColor4f (1,1,1,1);
}
/*
=============
Draw_Pic
Draws a normal picture.
=============
*/
void Draw_Pic (int x, int y, qpic_t *pic)
{
glpic_t *gl;
gl = (glpic_t *)pic->data;
glBindTexture (GL_TEXTURE_2D, gl->texnum);
glBegin (GL_QUADS);
glTexCoord2f (gl->sl, gl->tl);
glVertex2f (x, y);
glTexCoord2f (gl->sh, gl->tl);
glVertex2f (x+pic->width, y);
glTexCoord2f (gl->sh, gl->th);
glVertex2f (x+pic->width, y+pic->height);
glTexCoord2f (gl->sl, gl->th);
glVertex2f (x, y+pic->height);
glEnd ();
}
/*
=============
Draw_MenuPlayer
Only used for the player color selection menu
=============
*/
void Draw_MenuPlayer (int x, int y, qpic_t *pic, byte *translation)
{
int v, u, c;
unsigned trans[64*64], *dest;
byte *src;
int p;
glBindTexture (GL_TEXTURE_2D, translate_texture);
c = pic->width * pic->height;
dest = trans;
for (v=0 ; v<64 ; v++, dest += 64)
{
src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width];
for (u=0 ; u<64 ; u++)
{
p = src[(u*pic->width)>>6];
if (p == 255)
dest[u] = p;
else
dest[u] = d_8to24table[translation[p]];
}
}
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glBegin (GL_QUADS);
glTexCoord2f (0, 0);
glVertex2f (x, y);
glTexCoord2f (1, 0);
glVertex2f (x+pic->width, y);
glTexCoord2f (1, 1);
glVertex2f (x+pic->width, y+pic->height);
glTexCoord2f (0, 1);
glVertex2f (x, y+pic->height);
glEnd ();
}
// Eternal War Version Info
char *EWVERSION = "V2.02";
/*
================
Draw_ConsoleBackground
================
*/
void Draw_ConsoleBackground (int lines)
{
char version[32];
RS_DrawPic(0,lines - vid.height, conback);
sprintf (version, "Eternal War %s", EWVERSION);
Draw_String(vid.width - strlen(version)*8 - 8, lines - 16, version, 0);
}
/*
=============
Draw_TileClear
This repeats a 64*64 tile graphic to fill the screen around a sized down
refresh window.
=============
*/
void Draw_TileClear (int x, int y, int w, int h)
{
glBindTexture (GL_TEXTURE_2D, *(int *)draw_backtile->data);
glBegin (GL_QUADS);
glTexCoord2f (x/64.0, y/64.0);
glVertex2f (x, y);
glTexCoord2f ( (x+w)/64.0, y/64.0);
glVertex2f (x+w, y);
glTexCoord2f ( (x+w)/64.0, (y+h)/64.0);
glVertex2f (x+w, y+h);
glTexCoord2f ( x/64.0, (y+h)/64.0 );
glVertex2f (x, y+h);
glEnd ();
}
/*
=============
Draw_Fill
Fills a box of pixels with a single color
=============
*/
void Draw_Fill (int x, int y, int w, int h, int c)
{
glDisable (GL_TEXTURE_2D);
glColor3f (host_basepal[c*3 ]/255.0,
host_basepal[c*3+1]/255.0,
host_basepal[c*3+2]/255.0);
glBegin (GL_QUADS);
glVertex2f (x,y);
glVertex2f (x+w, y);
glVertex2f (x+w, y+h);
glVertex2f (x, y+h);
glEnd ();
glColor3f (1,1,1);
glEnable (GL_TEXTURE_2D);
}
/*
================
Draw_FadeScreen
================
*/
void Draw_FadeScreen (void)
{
glDisable (GL_TEXTURE_2D);
glColor4f (0,0,0,0.75f); // Tomaz - Menu Transparency
glBegin (GL_QUADS);
glVertex2f (0,0);
glVertex2f (vid.width, 0);
glVertex2f (vid.width, vid.height);
glVertex2f (0, vid.height);
glEnd ();
glColor4f (1,1,1,1);
glEnable (GL_TEXTURE_2D);
}
/*
================
Draw_BeginDisc
Draws the little blue disc in the corner of the screen.
Call before beginning any disc IO.
================
*/
void Draw_BeginDisc (void)
{
if (!draw_disc)
return;
glDrawBuffer (GL_FRONT);
Draw_Pic (vid.width - 24, 0, draw_disc);
glDrawBuffer (GL_BACK);
}
/*
================
GL_Set2D
Setup as if the screen was 320*200
================
*/
void GL_Set2D (void)
{
glViewport (glx, gly, glwidth, glheight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity ();
glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity ();
glDisable (GL_DEPTH_TEST);
glColor4f (1,1,1,1);
}