101 lines
3.2 KiB
Text
101 lines
3.2 KiB
Text
<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: winquake - Win32 GL Release--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\DOCUME~1\Tochiro\LOCALS~1\Temp\RSPC7.tmp" with contents
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[
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/nologo /G5 /ML /W3 /O2 /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /Fr".\release_gl/" /Fp".\release_gl/WinQuake.pch" /YX /Fo".\release_gl/" /Fd".\release_gl/" /FD /c
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"D:\Backup\Eternal War\Development\SRC\engine src\gl_draw.c"
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]
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Creating command line "cl.exe @C:\DOCUME~1\Tochiro\LOCALS~1\Temp\RSPC7.tmp"
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Creating temporary file "C:\DOCUME~1\Tochiro\LOCALS~1\Temp\RSPC8.tmp" with contents
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[
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.\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib mss.lib /nologo /subsystem:windows /incremental:no /pdb:".\release_gl/EternalWar-MQ.pdb" /machine:I386 /out:"d:\EW Update Project\EternalWar-MQ.exe"
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".\release_gl\cl_demo.obj"
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".\release_gl\cl_input.obj"
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".\release_gl\cl_main.obj"
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".\release_gl\cl_parse.obj"
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".\release_gl\cl_tent.obj"
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".\release_gl\sv_main.obj"
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".\release_gl\sv_move.obj"
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".\release_gl\sv_phys.obj"
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".\release_gl\sv_user.obj"
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".\release_gl\host.obj"
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".\release_gl\host_cmd.obj"
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".\release_gl\net_dgrm.obj"
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".\release_gl\net_loop.obj"
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".\release_gl\net_main.obj"
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".\release_gl\net_win.obj"
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".\release_gl\net_wins.obj"
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".\release_gl\net_wipx.obj"
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".\release_gl\menu.obj"
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".\release_gl\menu_help.obj"
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".\release_gl\menu_main.obj"
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".\release_gl\menu_multi.obj"
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".\release_gl\menu_options.obj"
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".\release_gl\menu_quit.obj"
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".\release_gl\menu_single.obj"
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".\release_gl\gl_crosshair.obj"
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".\release_gl\gl_draw.obj"
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".\release_gl\gl_flares.obj"
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".\release_gl\gl_font.obj"
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".\release_gl\gl_hc_texes.obj"
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".\release_gl\gl_md2.obj"
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".\release_gl\gl_mdl.obj"
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".\release_gl\gl_model.obj"
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".\release_gl\gl_part.obj"
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".\release_gl\gl_refrag.obj"
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".\release_gl\gl_rlight.obj"
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".\release_gl\gl_rmain.obj"
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".\release_gl\gl_rmisc.obj"
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".\release_gl\gl_rscript.obj"
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".\release_gl\gl_rsurf.obj"
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".\release_gl\gl_screen.obj"
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".\release_gl\gl_sky.obj"
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".\release_gl\gl_sprite.obj"
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".\release_gl\gl_texman.obj"
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".\release_gl\gl_vidnt.obj"
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".\release_gl\gl_warp.obj"
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".\release_gl\pr_cmds.obj"
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".\release_gl\pr_edict.obj"
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".\release_gl\pr_exec.obj"
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".\release_gl\cd_win.obj"
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".\release_gl\snd_dma.obj"
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".\release_gl\snd_mem.obj"
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".\release_gl\snd_mix.obj"
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".\release_gl\snd_win.obj"
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".\release_gl\chase.obj"
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".\release_gl\cmd.obj"
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".\release_gl\common.obj"
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".\release_gl\conproc.obj"
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".\release_gl\console.obj"
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".\release_gl\crc.obj"
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".\release_gl\cvar.obj"
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".\release_gl\in_win.obj"
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".\release_gl\keys.obj"
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".\release_gl\mathlib.obj"
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".\release_gl\sbar.obj"
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".\release_gl\sys_win.obj"
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".\release_gl\view.obj"
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".\release_gl\wad.obj"
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".\release_gl\world.obj"
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".\release_gl\zone.obj"
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".\release_gl\winquake.res"
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]
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Creating command line "link.exe @C:\DOCUME~1\Tochiro\LOCALS~1\Temp\RSPC8.tmp"
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<h3>Output Window</h3>
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Compiling...
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gl_draw.c
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Linking...
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<h3>Results</h3>
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EternalWar-MQ.exe - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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