434 lines
10 KiB
C
434 lines
10 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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//
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// All sprite drawing
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//
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#include "quakedef.h"
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typedef struct mspriteframe_s
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{
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int width;
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int height;
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float up, down, left, right;
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int gl_texturenum;
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} mspriteframe_t;
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typedef struct
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{
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int numframes;
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float *intervals;
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mspriteframe_t *frames[1];
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} mspritegroup_t;
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typedef struct
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{
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spriteframetype_t type;
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mspriteframe_t *frameptr;
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} mspriteframedesc_t;
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typedef struct
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{
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int type;
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int maxwidth;
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int maxheight;
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int numframes;
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float beamlength; // remove?
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void *cachespot; // remove?
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mspriteframedesc_t frames[1];
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} msprite_t;
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char loadname[32];
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model_t *loadmodel;
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/*
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===================
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Mod_LoadSpriteFrame
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===================
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*/
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void * Mod_LoadSpriteFrame (void * pin, mspriteframe_t **ppframe, int framenum)
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{
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dspriteframe_t *pinframe;
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mspriteframe_t *pspriteframe;
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int width, height, size, origin[2];
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char name[64], sprite[64]; // Tomaz - TGA
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pinframe = (dspriteframe_t *)pin;
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width = LittleLong (pinframe->width);
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height = LittleLong (pinframe->height);
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size = width * height;
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pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t),loadname);
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Q_memset (pspriteframe, 0, sizeof (mspriteframe_t));
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*ppframe = pspriteframe;
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pspriteframe->width = width;
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pspriteframe->height = height;
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origin[0] = LittleLong (pinframe->origin[0]);
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origin[1] = LittleLong (pinframe->origin[1]);
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pspriteframe->up = origin[1];
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pspriteframe->down = origin[1] - height;
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pspriteframe->left = origin[0];
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pspriteframe->right = width + origin[0];
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// Tomaz - TGA Begin
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COM_StripExtension(loadmodel->name, sprite);
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sprintf (name, "%s_%i", sprite, framenum);
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pspriteframe->gl_texturenum = loadtextureimage (name, false, true);
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if (pspriteframe->gl_texturenum == 0)// did not find a matching TGA...
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{
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sprintf (name, "%s_%i", loadmodel->name, framenum);
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pspriteframe->gl_texturenum = GL_LoadTexture (name, width, height, (byte *)(pinframe + 1), true, true, 1);
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}
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// Tomaz - TGA End
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return (void *)((byte *)pinframe + sizeof (dspriteframe_t) + size);
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}
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/*
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=================
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Mod_LoadSpriteGroup
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=================
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*/
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void * Mod_LoadSpriteGroup (void * pin, mspriteframe_t **ppframe, int framenum)
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{
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dspritegroup_t *pingroup;
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mspritegroup_t *pspritegroup;
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int i, numframes;
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dspriteinterval_t *pin_intervals;
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float *poutintervals;
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void *ptemp;
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pingroup = (dspritegroup_t *)pin;
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numframes = LittleLong (pingroup->numframes);
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pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
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(numframes - 1) * sizeof (pspritegroup->frames[0]), loadname);
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pspritegroup->numframes = numframes;
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*ppframe = (mspriteframe_t *)pspritegroup;
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pin_intervals = (dspriteinterval_t *)(pingroup + 1);
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poutintervals = Hunk_AllocName (numframes * sizeof (float), loadname);
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pspritegroup->intervals = poutintervals;
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for (i=0 ; i<numframes ; i++)
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{
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*poutintervals = LittleFloat (pin_intervals->interval);
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if (*poutintervals <= 0.0)
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Host_Error ("Mod_LoadSpriteGroup: interval<=0");
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poutintervals++;
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pin_intervals++;
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}
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ptemp = (void *)pin_intervals;
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for (i=0 ; i<numframes ; i++)
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{
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ptemp = Mod_LoadSpriteFrame (ptemp, &pspritegroup->frames[i], framenum * 100 + i);
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}
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return ptemp;
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}
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/*
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=================
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Mod_LoadSpriteModel
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=================
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*/
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void GetMFX(model_t *mod);
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int GetMSForName (char *name, model_t * model);
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void Mod_LoadSpriteModel (model_t *mod, void *buffer)
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{
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int i;
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int version;
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dsprite_t *pin;
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msprite_t *psprite;
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int numframes;
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int size;
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dspriteframetype_t *pframetype;
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pin = (dsprite_t *)buffer;
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version = LittleLong (pin->version);
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if (version != SPRITE_VERSION)
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Sys_Error ("%s has wrong version number "
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"(%i should be %i)", mod->name, version, SPRITE_VERSION);
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numframes = LittleLong (pin->numframes);
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size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
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psprite = Hunk_AllocName (size, loadname);
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mod->cache.data = psprite;
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psprite->type = LittleLong (pin->type);
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psprite->maxwidth = LittleLong (pin->width);
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psprite->maxheight = LittleLong (pin->height);
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psprite->beamlength = LittleFloat (pin->beamlength);
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mod->synctype = LittleLong (pin->synctype);
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psprite->numframes = numframes;
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mod->mins[0] = mod->mins[1] = -psprite->maxwidth/2;
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mod->maxs[0] = mod->maxs[1] = psprite->maxwidth/2;
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mod->mins[2] = -psprite->maxheight/2;
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mod->maxs[2] = psprite->maxheight/2;
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//
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// load the frames
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//
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if (numframes < 1)
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Host_Error ("Mod_LoadSpriteModel: Invalid # of frames: %d\n", numframes);
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mod->numframes = numframes;
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pframetype = (dspriteframetype_t *)(pin + 1);
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for (i=0 ; i<numframes ; i++)
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{
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spriteframetype_t frametype;
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frametype = LittleLong (pframetype->type);
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psprite->frames[i].type = frametype;
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if (frametype == SPR_SINGLE)
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{
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pframetype = (dspriteframetype_t *) Mod_LoadSpriteFrame (pframetype + 1, &psprite->frames[i].frameptr, i);
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}
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else
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{
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pframetype = (dspriteframetype_t *) Mod_LoadSpriteGroup (pframetype + 1, &psprite->frames[i].frameptr, i);
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}
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}
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mod->type = mod_sprite;
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//Tei finishing scripts/builtins
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GetMFX(mod);
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GetMSForName(mod->name,mod);//Tei mscript
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//Tei finishing scripts/builtins
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}
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//Tei hud entitys
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void Mod_LoadHudModel (model_t *mod, void *buffer)
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{
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mod->pic = Draw_CachePic(mod->name);//Pre-load, I suspect will speedup before
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mod->type = mod_hud;
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}
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//Tei hud entitys
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/*
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================
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R_GetSpriteFrame
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================
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*/
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mspriteframe_t *R_GetSpriteFrame (entity_t *e)
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{
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msprite_t *psprite;
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mspritegroup_t *pspritegroup;
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mspriteframe_t *pspriteframe;
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int i, numframes, frame;
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float *pintervals, fullinterval, targettime, time;
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psprite = e->model->cache.data;
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frame = e->frame;
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#if 0
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if ((frame >= psprite->numframes) || (frame < 0))
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{
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Con_DPrintf ("R_DrawSprite: no such frame %d\n", frame);//move to dprint
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frame = 0;
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}
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#else
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//TELEJANO
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frame %= psprite->numframes;//Q2MAX!
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#endif
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//frame = &psprite->frames[e->frame];//??
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if (psprite->frames[frame].type == SPR_SINGLE)
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{
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pspriteframe = psprite->frames[frame].frameptr;
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}
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else
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{
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pspritegroup = (mspritegroup_t *)psprite->frames[frame].frameptr;
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pintervals = pspritegroup->intervals;
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numframes = pspritegroup->numframes;
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fullinterval = pintervals[numframes-1];
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time = cl.time + e->syncbase;
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// when loading in Mod_LoadSpriteGroup, we guaranteed all interval values
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// are positive, so we don't have to worry about division by 0
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targettime = time - ((int)(time / fullinterval)) * fullinterval;
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for (i=0 ; i<(numframes-1) ; i++)
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{
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if (pintervals[i] > targettime)
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break;
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}
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pspriteframe = pspritegroup->frames[i];
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}
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return pspriteframe;
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}
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/*
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=================
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R_DrawSpriteModel
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=================
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*/
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int TraceFraction (vec3_t start, vec3_t end);//Tei general trace fraction
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void MFX_Apply( entity_t * e);
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void DefineFlare(vec3_t origin, int radius, int mode, int alfa) ;
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void R_DrawSpriteModel (entity_t *e)
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{
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vec3_t point;
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mspriteframe_t *frame;
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vec3_t forward, right, up;
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msprite_t *psprite;
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qboolean dovisible; //Tei visible2
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//Tei effect
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if (e->model->effect)
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{
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MFX_Apply(e);
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}
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//Tei effect
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if ( e->model->dpxflare )
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DefineFlare(e->origin,e->model->dpxflare, 0,50);//Tei dp flare
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//Tei spr grass support
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if (e->effects3 == EF3_NOGRASS)
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return;
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glDepthMask(false);
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// don't even bother culling, because it's just a single
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// polygon without a surface cache
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frame = R_GetSpriteFrame (e);
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psprite = e->model->cache.data;
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if (psprite->type == SPR_ORIENTED)
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{ // bullet marks on walls
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AngleVectors (e->angles, forward, right, up);
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}
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else
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{ // normal sprite
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VectorCopy(vup, up);
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VectorCopy(vright, right);
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}
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/*
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Dont work.. (?)
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if ( e->model->dpxflare ) {
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DefineFlare(e->origin,e->model->dpxflare, 0,50);//Tei dp flare
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}
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*/
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if( e->effects3 == EF3_VISIBLE2) {
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dovisible = TraceFraction(e->origin,r_refdef.vieworg )>0.9999;
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}
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else
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dovisible = false;
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if (e->effects3 == EF3_VISIBLE || dovisible)
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glDisable(GL_DEPTH_TEST);
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glPushMatrix();
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glScalef (e->scale, e->scale, e->scale);
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glColor4f (1,1,1,e->alpha);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glBindTexture (GL_TEXTURE_2D, frame->gl_texturenum);
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glBegin (GL_QUADS);
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glTexCoord2f (0, 1);
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VectorMA (e->origin, frame->down, up, point);
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VectorMA (point, frame->left, right, point);
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glVertex3fv (point);
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glTexCoord2f (0, 0);
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VectorMA (e->origin, frame->up, up, point);
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VectorMA (point, frame->left, right, point);
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glVertex3fv (point);
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glTexCoord2f (1, 0);
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VectorMA (e->origin, frame->up, up, point);
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VectorMA (point, frame->right, right, point);
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glVertex3fv (point);
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glTexCoord2f (1, 1);
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VectorMA (e->origin, frame->down, up, point);
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VectorMA (point, frame->right, right, point);
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glVertex3fv (point);
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glEnd ();
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if (e->effects3 == EF3_VISIBLE || dovisible)
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glEnable(GL_DEPTH_TEST);
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glDepthMask(true);
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glPopMatrix();
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glColor4f (1,1,1,1);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
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}
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