648 lines
13 KiB
C
648 lines
13 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// draw.c -- this is the only file outside the refresh that touches the
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// vid buffer
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#include "quakedef.h"
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//
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// Structures
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//
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typedef struct
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{
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int texnum;
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float sl, tl, sh, th;
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} glpic_t;
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typedef struct cachepic_s
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{
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char name[MAX_QPATH];
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qpic_t pic;
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byte padding[32]; // for appended glpic
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} cachepic_t;
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//
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// Bytes
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//
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byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
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byte menuplyr_pixels[4096];
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byte *draw_chars;
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//
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// qpic_t
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//
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qpic_t *conback = (qpic_t *)&conback_buffer;
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qpic_t *draw_disc;
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qpic_t *draw_backtile;
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//
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// Defines
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//
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#define MAX_CACHED_PICS 128
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//
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// Cvar's used
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//
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cvar_t pr_checkextension = {"pr_checkextension", "1"};
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cvar_t gl_max_size = {"gl_max_size", "0"};
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cvar_t gl_particle_limiter = {"gl_particle_limiter", "1"};//Tei limit particles in face
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//
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// Integers
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//
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int translate_texture;
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int char_texture;
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int gl_solid_format = 3;
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int gl_alpha_format = 4;
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int GetRSForName(char name[56]);
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int menu_numcachepics;
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int pic_texels;
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int pic_count;
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//
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// cachepic_t
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//
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cachepic_t menu_cachepics[MAX_CACHED_PICS];
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//
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// Externals
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//
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extern void LoadSky_f(void); // Skybox
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extern int shinytexture; // Enviroment Mapping
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//extern int causticstexture[32]; // Underwater Caustics
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extern unsigned char d_15to8table[65536];
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//
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// Functions used from other files
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//
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void Draw_TextureMode_f (void);
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void Crosshair_Init (void);
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void Font_Init (void);
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//=============================================================================
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/* Support Routines */
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/*
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================
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Draw_CachePicFromWad
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================
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*/
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qpic_t *Draw_PicFromWad (char *name)
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{
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FILE *f;
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qpic_t *p;
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glpic_t *gl;
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char newname[32];
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p = W_GetLumpName (name);
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gl = (glpic_t *)p->data;
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sprintf (newname,"gfx/wad/%s.tga", name);
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COM_FOpenFile (newname, &f);
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if (!f)
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{
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sprintf (newname,"gfx/wad/%s.pcx", name);
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COM_FOpenFile (newname, &f);
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}
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if (f)
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{
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fclose (f);
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sprintf (newname,"gfx/wad/%s",name);
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gl->texnum = loadtextureimage(newname, false, false);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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return p;
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}
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gl->texnum = GL_LoadTexture (name, p->width, p->height, p->data, false, true, 1);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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return p;
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}
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/*
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================
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Draw_CachePic
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================
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*/
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qpic_t *Draw_CachePic (char *path)
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{
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cachepic_t *pic;
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int i;
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qpic_t *dat;
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glpic_t *gl;
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for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
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if (!strcmp (path, pic->name))
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return &pic->pic;
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if (menu_numcachepics == MAX_CACHED_PICS)
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Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
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menu_numcachepics++;
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strcpy (pic->name, path);
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//
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// load the pic from disk
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//
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dat = (qpic_t *)COM_LoadTempFile (path);
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if (!dat)
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Sys_Error ("Draw_CachePic: failed to load '%s'", path);
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SwapPic (dat);
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// HACK HACK HACK --- we need to keep the bytes for
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// the translatable player picture just for the menu
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// configuration dialog
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if (!strcmp (path, "gfx/menuplyr.lmp"))
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memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
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pic->pic.width = dat->width;
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pic->pic.height = dat->height;
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gl = (glpic_t *)pic->pic.data;
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gl->texnum = loadtextureimage (path, false, false);
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//Tei hud
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if (!strncmp(path,"pics/",5))
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{
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pic->pic.width = image_width;
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pic->pic.height = image_height;
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}
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//Tei hud
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if (gl->texnum == 0)
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gl->texnum = GL_LoadTexture (path, dat->width, dat->height, dat->data, false, true, 1);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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return &pic->pic;
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}
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//=============================================================================
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/* Main function */
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/*
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===============
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Draw_Init
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===============
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*/
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GL_ResetTextures_f( void );
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extern int detailtexture, grasstexture, detailtexture2;
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void R_InitGlare();
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void Skybox_Init();
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void Draw_Init (void)
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{
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qpic_t *cb;
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glpic_t *gl;
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int start;
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int maxsize;
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byte *ncdata;
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// char caustics[MAX_QPATH];
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//
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// Register cvar's
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//
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Cvar_RegisterVariable (&gl_max_size);
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Cvar_RegisterVariable (&pr_checkextension);
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Cvar_RegisterVariable (&gl_particle_limiter);//Tei no particles in face
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Con_Printf("Loading Scripts\n");
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//
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// Initialize rscript
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//
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InitRenderScripts();
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InitModelScripts();//Tei model scripts
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glGetIntegerv( GL_MAX_TEXTURE_SIZE, &maxsize );
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Cvar_SetValue ("gl_max_size", (int)maxsize);
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//
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// Register commands
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//
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Cmd_AddCommand ( "gl_texturemode", &Draw_TextureMode_f);
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Cmd_AddCommand ( "loadsky", &LoadSky_f);
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Cmd_AddCommand ( "resetTextures", &GL_ResetTextures_f );
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//
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// Initialize font engine
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//
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Font_Init(); // gl_font.c
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//
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// Initialize crosshair engine
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//
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Crosshair_Init(); // gl_crosshair.c
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Skybox_Init(); // Tei: animated skybox
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//
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// Allocate memory
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//
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start = Hunk_LowMark();
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//
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// Load basic console (LMP)
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//
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cb = (qpic_t *)COM_LoadTempFile ("gfx/conback.lmp");
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if (!cb)
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{
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Sys_Error ("Couldn't load gfx/conback.lmp");
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}
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SwapPic (cb);
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//
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// Initialize Console
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//
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conback->width = cb->width;
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conback->height = cb->height;
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ncdata = cb->data;
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); //Changed
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); //Changed
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gl = (glpic_t *)conback->data;
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gl->texnum = loadtextureimage ("gfx/conback", false, false); // try to find a console tga/pcx image
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if (gl->texnum == 0)
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{
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gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false, 1);
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}
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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conback->rs = GetRSForName("conback");
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conback->width = vid.width;
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conback->height = vid.height;
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//
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// Free loaded console
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//
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Hunk_FreeToLowMark(start);
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//
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// Save a texture slot for translated picture
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//
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translate_texture = texture_extension_number++;
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//
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// Get the other pics we need
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//
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draw_disc = Draw_PicFromWad ("disc");
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draw_backtile = Draw_PicFromWad ("backtile");
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// map_snapshot = loadtextureimage("gfx/mapshots/blankpic", false, false); // Tomaz - MapShots
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// map_snapname = loadtextureimage("gfx/mapshots/blankname", false, false); // Tomaz - MapShots
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shinytexture = loadtextureimage("textures/shiny", false, true); // FIXME: Enviroment Mapping
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//
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// Initialize misc functions
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//
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//R_InitGlare();//Tei tenebrae glare
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}
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//=============================================================================
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/* Misc functions */
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/*
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=============
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Draw_MapShots
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Draws the mapshots seen when a new map is loaded.
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=============
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*/
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void Draw_MapShots(void)
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{
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int x, y;
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if(!mapshots.value)
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return;
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x = vid.width * 0.5;
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y = vid.height * 0.5;
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glClear(GL_COLOR_BUFFER_BIT);
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glBegin (GL_QUADS);
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glTexCoord2f (0,0);
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glVertex2f (x-128, y-192);
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glTexCoord2f (1,0);
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glVertex2f (x+128, y-192);
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glTexCoord2f (1,1);
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glVertex2f (x+128, y-64);
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glTexCoord2f (0,1);
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glVertex2f (x-128, y-64);
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glEnd ();
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glBegin (GL_QUADS);
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glTexCoord2f (0,0);
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glVertex2f (0,0);
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glTexCoord2f (1,0);
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glVertex2f (vid.width,0);
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glTexCoord2f (1,1);
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glVertex2f (vid.width, vid.height);
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glTexCoord2f (0,1);
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glVertex2f (0, vid.height);
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glEnd ();
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}
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/*
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=============
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Draw_AlphaPic
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Draws a picture with an alpha value.
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=============
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*/
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void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
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{
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glpic_t *gl;
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gl = (glpic_t *)pic->data;
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glColor4f (1,1,1,alpha);
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glBindTexture (GL_TEXTURE_2D, gl->texnum);
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glBegin (GL_QUADS);
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glTexCoord2f (gl->sl, gl->tl);
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glVertex2f (x, y);
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glTexCoord2f (gl->sh, gl->tl);
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glVertex2f (x+pic->width, y);
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glTexCoord2f (gl->sh, gl->th);
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glVertex2f (x+pic->width, y+pic->height);
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glTexCoord2f (gl->sl, gl->th);
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glVertex2f (x, y+pic->height);
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glEnd ();
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glColor4f (1,1,1,1);
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}
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/*
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=============
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Draw_Pic
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Draws a normal picture.
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=============
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*/
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void Draw_Pic (int x, int y, qpic_t *pic)
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{
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glpic_t *gl;
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gl = (glpic_t *)pic->data;
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glBindTexture (GL_TEXTURE_2D, gl->texnum);
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glBegin (GL_QUADS);
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glTexCoord2f (gl->sl, gl->tl);
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glVertex2f (x, y);
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glTexCoord2f (gl->sh, gl->tl);
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glVertex2f (x+pic->width, y);
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glTexCoord2f (gl->sh, gl->th);
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glVertex2f (x+pic->width, y+pic->height);
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glTexCoord2f (gl->sl, gl->th);
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glVertex2f (x, y+pic->height);
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glEnd ();
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}
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/*
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=============
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Draw_MenuPlayer
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Only used for the player color selection menu
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=============
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*/
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void Draw_MenuPlayer (int x, int y, qpic_t *pic, byte *translation)
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{
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int v, u, c;
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unsigned trans[64*64], *dest;
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byte *src;
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int p;
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glBindTexture (GL_TEXTURE_2D, translate_texture);
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c = pic->width * pic->height;
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dest = trans;
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for (v=0 ; v<64 ; v++, dest += 64)
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{
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src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width];
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for (u=0 ; u<64 ; u++)
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{
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p = src[(u*pic->width)>>6];
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if (p == 255)
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dest[u] = p;
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else
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dest[u] = d_8to24table[translation[p]];
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}
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}
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glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glBegin (GL_QUADS);
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glTexCoord2f (0, 0);
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glVertex2f (x, y);
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glTexCoord2f (1, 0);
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glVertex2f (x+pic->width, y);
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glTexCoord2f (1, 1);
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glVertex2f (x+pic->width, y+pic->height);
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glTexCoord2f (0, 1);
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glVertex2f (x, y+pic->height);
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glEnd ();
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}
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/*
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================
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Draw_ConsoleBackground
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================
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*/
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// Eternal War Version Info
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char *EWVERSION = "V2.02";
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void Draw_ConsoleBackground (int lines)
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{
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int t;
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char version[80];
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if (!con_alpha.value)
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RS_DrawPic(0,lines - vid.height, conback);
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else
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Draw_AlphaPic(0,lines-vid.height,conback,con_alpha.value);
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sprintf (version, "Eternal War %s", EWVERSION);
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for( t=0;t<strlen(version);t++)
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version[t] |= 128;
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//TODO: change the color to red
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Draw_String(vid.width - strlen(version)*8 - 8, lines - 8, version,0);
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}
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// Tei versionen
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/*
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=============
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Draw_TileClear
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This repeats a 64*64 tile graphic to fill the screen around a sized down
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refresh window.
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=============
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*/
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void Draw_TileClear (int x, int y, int w, int h)
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{
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glBindTexture (GL_TEXTURE_2D, *(int *)draw_backtile->data);
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glBegin (GL_QUADS);
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glTexCoord2f (x/64.0, y/64.0);
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glVertex2f (x, y);
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glTexCoord2f ( (x+w)/64.0, y/64.0);
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glVertex2f (x+w, y);
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glTexCoord2f ( (x+w)/64.0, (y+h)/64.0);
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glVertex2f (x+w, y+h);
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glTexCoord2f ( x/64.0, (y+h)/64.0 );
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glVertex2f (x, y+h);
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glEnd ();
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}
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/*
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=============
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Draw_Fill
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Fills a box of pixels with a single color
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=============
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*/
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void Draw_Fill (int x, int y, int w, int h, int c)
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{
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glDisable (GL_TEXTURE_2D);
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glColor3f (host_basepal[c*3 ]/255.0,
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host_basepal[c*3+1]/255.0,
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host_basepal[c*3+2]/255.0);
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glBegin (GL_QUADS);
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glVertex2f (x,y);
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glVertex2f (x+w, y);
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glVertex2f (x+w, y+h);
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glVertex2f (x, y+h);
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glEnd ();
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glColor3f (1,1,1);
|
|
glEnable (GL_TEXTURE_2D);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_FadeScreen
|
|
|
|
================
|
|
*/
|
|
void Draw_FadeScreen (void)
|
|
{
|
|
glDisable (GL_TEXTURE_2D);
|
|
glColor4f (0,0,0,0.75f); // Tomaz - Menu Transparency
|
|
glBegin (GL_QUADS);
|
|
|
|
glVertex2f (0,0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
|
|
glEnd ();
|
|
glColor4f (1,1,1,1);
|
|
glEnable (GL_TEXTURE_2D);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_BeginDisc
|
|
|
|
Draws the little blue disc in the corner of the screen.
|
|
Call before beginning any disc IO.
|
|
================
|
|
*/
|
|
void Draw_BeginDisc (void)
|
|
{
|
|
if (!draw_disc)
|
|
return;
|
|
glDrawBuffer (GL_FRONT);
|
|
Draw_Pic (vid.width - 24, 0, draw_disc);
|
|
glDrawBuffer (GL_BACK);
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_Set2D
|
|
|
|
Setup as if the screen was 320*200
|
|
================
|
|
*/
|
|
void GL_Set2D (void)
|
|
{
|
|
glViewport (glx, gly, glwidth, glheight);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity ();
|
|
glDisable (GL_DEPTH_TEST);
|
|
|
|
glColor4f (1,1,1,1);
|
|
}
|
|
|