73 lines
2.4 KiB
C
73 lines
2.4 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// drquake.h
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#ifdef DRQUAKE
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#ifndef DRQUAKE_H
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#define DRQUAKE_H
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#include "dr_gldefs.h" //OpenGL renderer
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#include "dr_d3ddefs.h" //Direct3D renderer
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#include "dr_softdefs.h" //Software renderer
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#include "texloader.h" //Texture management
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typedef enum {DR_OPENGL, DR_DIRECT3D, DR_SOFTWARE} rendermode_t;
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extern rendermode_t rendermode;
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//Texture management
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extern int (*TX_LoadTexture)(int texnum, char* filename, qboolean complain, int matchwidth, int matchheight);
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extern int (*TX_UploadTexture)(char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
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extern void (*R_EnableMultitexture)(void);
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extern void (*R_DisableMultitexture)(void);
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extern void (*R_Bind)(int texnum);
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//r_part.c
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#ifdef NEWPARTS
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extern void (*R_InitParticles)(void);
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#endif
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extern void (*R_DrawParticles)(void);
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//r_main
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extern void (__stdcall *R_DepthRange)(double zNear, double zFar); //Directly linked to the renderer
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extern void (__stdcall *R_Finish)(void); //Directly linked to the renderer
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extern void (*R_Setup)(void);
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extern void (*R_Mirror)(void);
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extern void (*R_Clear)(void);
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extern void (*R_RotateForEntity)(entity_t *e);
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extern void (*R_DrawSpriteModel)(entity_t *e);
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extern void (*R_PolyBlend)(void);
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extern void (*R_DrawAliasModel)(entity_t *e);
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//r_light
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extern void (*R_RenderDlights)(void);
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extern void (*R_RenderDlight)(dlight_t *light);
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//gl_warp.c
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extern void (*EmitSkyPolys)(msurface_t *fa);
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extern void (*EmitWaterPolys)(msurface_t *fa);
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extern void (*EmitBothSkyLayers)(msurface_t *fa);
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//screen.c
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extern void (*SCR_ScreenShot_f)(void);
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#endif
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#endif
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