ew-engine/hq engine src/WinQuake.mak

1141 lines
30 KiB
Makefile

# Microsoft Developer Studio Generated NMAKE File, Based on WinQuake.dsp
!IF "$(CFG)" == ""
CFG=WINQUAKE - WIN32 GL RELEASE
!MESSAGE No configuration specified. Defaulting to WINQUAKE - WIN32 GL RELEASE.
!ENDIF
!IF "$(CFG)" != "winquake - Win32 GL Debug" && "$(CFG)" != "winquake - Win32 GL Release"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "WinQuake.mak" CFG="WINQUAKE - WIN32 GL RELEASE"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "winquake - Win32 GL Debug"
OUTDIR=.\debug_gl
INTDIR=.\debug_gl
# Begin Custom Macros
OutDir=.\debug_gl
# End Custom Macros
ALL : "..\..\..\quake\teiq2.exe" "$(OUTDIR)\WinQuake.bsc"
CLEAN :
-@erase "$(INTDIR)\cd_win.obj"
-@erase "$(INTDIR)\cd_win.sbr"
-@erase "$(INTDIR)\chase.obj"
-@erase "$(INTDIR)\chase.sbr"
-@erase "$(INTDIR)\cl_demo.obj"
-@erase "$(INTDIR)\cl_demo.sbr"
-@erase "$(INTDIR)\cl_input.obj"
-@erase "$(INTDIR)\cl_input.sbr"
-@erase "$(INTDIR)\cl_main.obj"
-@erase "$(INTDIR)\cl_main.sbr"
-@erase "$(INTDIR)\cl_parse.obj"
-@erase "$(INTDIR)\cl_parse.sbr"
-@erase "$(INTDIR)\cl_staticfx.obj"
-@erase "$(INTDIR)\cl_staticfx.sbr"
-@erase "$(INTDIR)\cl_tent.obj"
-@erase "$(INTDIR)\cl_tent.sbr"
-@erase "$(INTDIR)\cmd.obj"
-@erase "$(INTDIR)\cmd.sbr"
-@erase "$(INTDIR)\common.obj"
-@erase "$(INTDIR)\common.sbr"
-@erase "$(INTDIR)\conproc.obj"
-@erase "$(INTDIR)\conproc.sbr"
-@erase "$(INTDIR)\console.obj"
-@erase "$(INTDIR)\console.sbr"
-@erase "$(INTDIR)\crc.obj"
-@erase "$(INTDIR)\crc.sbr"
-@erase "$(INTDIR)\cvar.obj"
-@erase "$(INTDIR)\cvar.sbr"
-@erase "$(INTDIR)\gl_crosshair.obj"
-@erase "$(INTDIR)\gl_crosshair.sbr"
-@erase "$(INTDIR)\gl_draw.obj"
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-@erase "$(INTDIR)\gl_flares.obj"
-@erase "$(INTDIR)\gl_flares.sbr"
-@erase "$(INTDIR)\gl_font.obj"
-@erase "$(INTDIR)\gl_font.sbr"
-@erase "$(INTDIR)\gl_hc_texes.obj"
-@erase "$(INTDIR)\gl_hc_texes.sbr"
-@erase "$(INTDIR)\gl_md2.obj"
-@erase "$(INTDIR)\gl_md2.sbr"
-@erase "$(INTDIR)\gl_mdl.obj"
-@erase "$(INTDIR)\gl_mdl.sbr"
-@erase "$(INTDIR)\gl_mirror.obj"
-@erase "$(INTDIR)\gl_mirror.sbr"
-@erase "$(INTDIR)\gl_model.obj"
-@erase "$(INTDIR)\gl_model.sbr"
-@erase "$(INTDIR)\gl_part.obj"
-@erase "$(INTDIR)\gl_part.sbr"
-@erase "$(INTDIR)\gl_part2.obj"
-@erase "$(INTDIR)\gl_part2.sbr"
-@erase "$(INTDIR)\gl_refrag.obj"
-@erase "$(INTDIR)\gl_refrag.sbr"
-@erase "$(INTDIR)\gl_rlight.obj"
-@erase "$(INTDIR)\gl_rlight.sbr"
-@erase "$(INTDIR)\gl_rmain.obj"
-@erase "$(INTDIR)\gl_rmain.sbr"
-@erase "$(INTDIR)\gl_rmisc.obj"
-@erase "$(INTDIR)\gl_rmisc.sbr"
-@erase "$(INTDIR)\gl_rscript.obj"
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-@erase "$(INTDIR)\gl_sky.obj"
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-@erase "$(INTDIR)\gl_sprite.obj"
-@erase "$(INTDIR)\gl_sprite.sbr"
-@erase "$(INTDIR)\gl_texman.obj"
-@erase "$(INTDIR)\gl_texman.sbr"
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-@erase "$(INTDIR)\gl_vidnt.sbr"
-@erase "$(INTDIR)\gl_warp.obj"
-@erase "$(INTDIR)\gl_warp.sbr"
-@erase "$(INTDIR)\host.obj"
-@erase "$(INTDIR)\host.sbr"
-@erase "$(INTDIR)\host_cmd.obj"
-@erase "$(INTDIR)\host_cmd.sbr"
-@erase "$(INTDIR)\in_win.obj"
-@erase "$(INTDIR)\in_win.sbr"
-@erase "$(INTDIR)\keys.obj"
-@erase "$(INTDIR)\keys.sbr"
-@erase "$(INTDIR)\mathlib.obj"
-@erase "$(INTDIR)\mathlib.sbr"
-@erase "$(INTDIR)\menu.obj"
-@erase "$(INTDIR)\menu.sbr"
-@erase "$(INTDIR)\menu_help.obj"
-@erase "$(INTDIR)\menu_help.sbr"
-@erase "$(INTDIR)\menu_main.obj"
-@erase "$(INTDIR)\menu_main.sbr"
-@erase "$(INTDIR)\menu_multi.obj"
-@erase "$(INTDIR)\menu_multi.sbr"
-@erase "$(INTDIR)\menu_options.obj"
-@erase "$(INTDIR)\menu_options.sbr"
-@erase "$(INTDIR)\menu_quit.obj"
-@erase "$(INTDIR)\menu_quit.sbr"
-@erase "$(INTDIR)\menu_single.obj"
-@erase "$(INTDIR)\menu_single.sbr"
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-@erase "$(INTDIR)\net_dgrm.sbr"
-@erase "$(INTDIR)\net_loop.obj"
-@erase "$(INTDIR)\net_loop.sbr"
-@erase "$(INTDIR)\net_main.obj"
-@erase "$(INTDIR)\net_main.sbr"
-@erase "$(INTDIR)\net_win.obj"
-@erase "$(INTDIR)\net_win.sbr"
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-@erase "$(INTDIR)\pr_exec.obj"
-@erase "$(INTDIR)\pr_exec.sbr"
-@erase "$(INTDIR)\sbar.obj"
-@erase "$(INTDIR)\sbar.sbr"
-@erase "$(INTDIR)\snd_dma.obj"
-@erase "$(INTDIR)\snd_dma.sbr"
-@erase "$(INTDIR)\snd_mem.obj"
-@erase "$(INTDIR)\snd_mem.sbr"
-@erase "$(INTDIR)\snd_mix.obj"
-@erase "$(INTDIR)\snd_mix.sbr"
-@erase "$(INTDIR)\snd_win.obj"
-@erase "$(INTDIR)\snd_win.sbr"
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-@erase "$(INTDIR)\sv_main.sbr"
-@erase "$(INTDIR)\sv_move.obj"
-@erase "$(INTDIR)\sv_move.sbr"
-@erase "$(INTDIR)\sv_phys.obj"
-@erase "$(INTDIR)\sv_phys.sbr"
-@erase "$(INTDIR)\sv_user.obj"
-@erase "$(INTDIR)\sv_user.sbr"
-@erase "$(INTDIR)\sys_win.obj"
-@erase "$(INTDIR)\sys_win.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\vc60.pdb"
-@erase "$(INTDIR)\view.obj"
-@erase "$(INTDIR)\view.sbr"
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-@erase "$(INTDIR)\wad.sbr"
-@erase "$(INTDIR)\winquake.res"
-@erase "$(INTDIR)\world.obj"
-@erase "$(INTDIR)\world.sbr"
-@erase "$(INTDIR)\zone.obj"
-@erase "$(INTDIR)\zone.sbr"
-@erase "$(OUTDIR)\teiq2.pdb"
-@erase "$(OUTDIR)\WinQuake.bsc"
-@erase "..\..\..\quake\teiq2.exe"
-@erase "..\..\..\quake\teiq2.ilk"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /G5 /ML /W3 /GX /ZI /Od /I ".\dxsdk\sdk\inc" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\WinQuake.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\winquake.res" /d "_DEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\WinQuake.bsc"
BSC32_SBRS= \
"$(INTDIR)\cl_demo.sbr" \
"$(INTDIR)\cl_input.sbr" \
"$(INTDIR)\cl_main.sbr" \
"$(INTDIR)\cl_parse.sbr" \
"$(INTDIR)\cl_staticfx.sbr" \
"$(INTDIR)\cl_tent.sbr" \
"$(INTDIR)\sv_main.sbr" \
"$(INTDIR)\sv_move.sbr" \
"$(INTDIR)\sv_phys.sbr" \
"$(INTDIR)\sv_user.sbr" \
"$(INTDIR)\host.sbr" \
"$(INTDIR)\host_cmd.sbr" \
"$(INTDIR)\net_dgrm.sbr" \
"$(INTDIR)\net_loop.sbr" \
"$(INTDIR)\net_main.sbr" \
"$(INTDIR)\net_win.sbr" \
"$(INTDIR)\net_wins.sbr" \
"$(INTDIR)\net_wipx.sbr" \
"$(INTDIR)\menu.sbr" \
"$(INTDIR)\menu_help.sbr" \
"$(INTDIR)\menu_main.sbr" \
"$(INTDIR)\menu_multi.sbr" \
"$(INTDIR)\menu_options.sbr" \
"$(INTDIR)\menu_quit.sbr" \
"$(INTDIR)\menu_single.sbr" \
"$(INTDIR)\gl_crosshair.sbr" \
"$(INTDIR)\gl_draw.sbr" \
"$(INTDIR)\gl_flares.sbr" \
"$(INTDIR)\gl_font.sbr" \
"$(INTDIR)\gl_hc_texes.sbr" \
"$(INTDIR)\gl_md2.sbr" \
"$(INTDIR)\gl_mdl.sbr" \
"$(INTDIR)\gl_mirror.sbr" \
"$(INTDIR)\gl_model.sbr" \
"$(INTDIR)\gl_part.sbr" \
"$(INTDIR)\gl_part2.sbr" \
"$(INTDIR)\gl_refrag.sbr" \
"$(INTDIR)\gl_rlight.sbr" \
"$(INTDIR)\gl_rmain.sbr" \
"$(INTDIR)\gl_rmisc.sbr" \
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"$(INTDIR)\gl_screen.sbr" \
"$(INTDIR)\gl_sky.sbr" \
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"$(INTDIR)\gl_texman.sbr" \
"$(INTDIR)\gl_vidnt.sbr" \
"$(INTDIR)\gl_warp.sbr" \
"$(INTDIR)\pr_cmds.sbr" \
"$(INTDIR)\pr_edict.sbr" \
"$(INTDIR)\pr_exec.sbr" \
"$(INTDIR)\cd_win.sbr" \
"$(INTDIR)\snd_dma.sbr" \
"$(INTDIR)\snd_mem.sbr" \
"$(INTDIR)\snd_mix.sbr" \
"$(INTDIR)\snd_win.sbr" \
"$(INTDIR)\chase.sbr" \
"$(INTDIR)\cmd.sbr" \
"$(INTDIR)\common.sbr" \
"$(INTDIR)\conproc.sbr" \
"$(INTDIR)\console.sbr" \
"$(INTDIR)\crc.sbr" \
"$(INTDIR)\cvar.sbr" \
"$(INTDIR)\in_win.sbr" \
"$(INTDIR)\keys.sbr" \
"$(INTDIR)\mathlib.sbr" \
"$(INTDIR)\sbar.sbr" \
"$(INTDIR)\sys_win.sbr" \
"$(INTDIR)\view.sbr" \
"$(INTDIR)\wad.sbr" \
"$(INTDIR)\world.sbr" \
"$(INTDIR)\zone.sbr"
"$(OUTDIR)\WinQuake.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=.\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib mss.lib /nologo /subsystem:windows /incremental:yes /pdb:"$(OUTDIR)\teiq2.pdb" /debug /machine:I386 /out:"e:\quake\teiq2.exe"
LINK32_OBJS= \
"$(INTDIR)\cl_demo.obj" \
"$(INTDIR)\cl_input.obj" \
"$(INTDIR)\cl_main.obj" \
"$(INTDIR)\cl_parse.obj" \
"$(INTDIR)\cl_staticfx.obj" \
"$(INTDIR)\cl_tent.obj" \
"$(INTDIR)\sv_main.obj" \
"$(INTDIR)\sv_move.obj" \
"$(INTDIR)\sv_phys.obj" \
"$(INTDIR)\sv_user.obj" \
"$(INTDIR)\host.obj" \
"$(INTDIR)\host_cmd.obj" \
"$(INTDIR)\net_dgrm.obj" \
"$(INTDIR)\net_loop.obj" \
"$(INTDIR)\net_main.obj" \
"$(INTDIR)\net_win.obj" \
"$(INTDIR)\net_wins.obj" \
"$(INTDIR)\net_wipx.obj" \
"$(INTDIR)\menu.obj" \
"$(INTDIR)\menu_help.obj" \
"$(INTDIR)\menu_main.obj" \
"$(INTDIR)\menu_multi.obj" \
"$(INTDIR)\menu_options.obj" \
"$(INTDIR)\menu_quit.obj" \
"$(INTDIR)\menu_single.obj" \
"$(INTDIR)\gl_crosshair.obj" \
"$(INTDIR)\gl_draw.obj" \
"$(INTDIR)\gl_flares.obj" \
"$(INTDIR)\gl_font.obj" \
"$(INTDIR)\gl_hc_texes.obj" \
"$(INTDIR)\gl_md2.obj" \
"$(INTDIR)\gl_mdl.obj" \
"$(INTDIR)\gl_mirror.obj" \
"$(INTDIR)\gl_model.obj" \
"$(INTDIR)\gl_part.obj" \
"$(INTDIR)\gl_part2.obj" \
"$(INTDIR)\gl_refrag.obj" \
"$(INTDIR)\gl_rlight.obj" \
"$(INTDIR)\gl_rmain.obj" \
"$(INTDIR)\gl_rmisc.obj" \
"$(INTDIR)\gl_rscript.obj" \
"$(INTDIR)\gl_rsurf.obj" \
"$(INTDIR)\gl_screen.obj" \
"$(INTDIR)\gl_sky.obj" \
"$(INTDIR)\gl_sprite.obj" \
"$(INTDIR)\gl_texman.obj" \
"$(INTDIR)\gl_vidnt.obj" \
"$(INTDIR)\gl_warp.obj" \
"$(INTDIR)\pr_cmds.obj" \
"$(INTDIR)\pr_edict.obj" \
"$(INTDIR)\pr_exec.obj" \
"$(INTDIR)\cd_win.obj" \
"$(INTDIR)\snd_dma.obj" \
"$(INTDIR)\snd_mem.obj" \
"$(INTDIR)\snd_mix.obj" \
"$(INTDIR)\snd_win.obj" \
"$(INTDIR)\chase.obj" \
"$(INTDIR)\cmd.obj" \
"$(INTDIR)\common.obj" \
"$(INTDIR)\conproc.obj" \
"$(INTDIR)\console.obj" \
"$(INTDIR)\crc.obj" \
"$(INTDIR)\cvar.obj" \
"$(INTDIR)\in_win.obj" \
"$(INTDIR)\keys.obj" \
"$(INTDIR)\mathlib.obj" \
"$(INTDIR)\sbar.obj" \
"$(INTDIR)\sys_win.obj" \
"$(INTDIR)\view.obj" \
"$(INTDIR)\wad.obj" \
"$(INTDIR)\world.obj" \
"$(INTDIR)\zone.obj" \
"$(INTDIR)\winquake.res"
"..\..\..\quake\teiq2.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
OUTDIR=.\release_gl
INTDIR=.\release_gl
# Begin Custom Macros
OutDir=.\release_gl
# End Custom Macros
ALL : "d:\quake\telejano4.exe" "$(OUTDIR)\WinQuake.bsc"
CLEAN :
-@erase "$(INTDIR)\cd_win.obj"
-@erase "$(INTDIR)\cd_win.sbr"
-@erase "$(INTDIR)\chase.obj"
-@erase "$(INTDIR)\chase.sbr"
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-@erase "$(INTDIR)\cl_demo.sbr"
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-@erase "$(INTDIR)\gl_rscript.obj"
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-@erase "$(INTDIR)\gl_vidnt.sbr"
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-@erase "$(INTDIR)\menu_help.obj"
-@erase "$(INTDIR)\menu_help.sbr"
-@erase "$(INTDIR)\menu_main.obj"
-@erase "$(INTDIR)\menu_main.sbr"
-@erase "$(INTDIR)\menu_multi.obj"
-@erase "$(INTDIR)\menu_multi.sbr"
-@erase "$(INTDIR)\menu_options.obj"
-@erase "$(INTDIR)\menu_options.sbr"
-@erase "$(INTDIR)\menu_quit.obj"
-@erase "$(INTDIR)\menu_quit.sbr"
-@erase "$(INTDIR)\menu_single.obj"
-@erase "$(INTDIR)\menu_single.sbr"
-@erase "$(INTDIR)\net_dgrm.obj"
-@erase "$(INTDIR)\net_dgrm.sbr"
-@erase "$(INTDIR)\net_loop.obj"
-@erase "$(INTDIR)\net_loop.sbr"
-@erase "$(INTDIR)\net_main.obj"
-@erase "$(INTDIR)\net_main.sbr"
-@erase "$(INTDIR)\net_win.obj"
-@erase "$(INTDIR)\net_win.sbr"
-@erase "$(INTDIR)\net_wins.obj"
-@erase "$(INTDIR)\net_wins.sbr"
-@erase "$(INTDIR)\net_wipx.obj"
-@erase "$(INTDIR)\net_wipx.sbr"
-@erase "$(INTDIR)\pr_cmds.obj"
-@erase "$(INTDIR)\pr_cmds.sbr"
-@erase "$(INTDIR)\pr_edict.obj"
-@erase "$(INTDIR)\pr_edict.sbr"
-@erase "$(INTDIR)\pr_exec.obj"
-@erase "$(INTDIR)\pr_exec.sbr"
-@erase "$(INTDIR)\sbar.obj"
-@erase "$(INTDIR)\sbar.sbr"
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-@erase "$(INTDIR)\snd_dma.sbr"
-@erase "$(INTDIR)\snd_mem.obj"
-@erase "$(INTDIR)\snd_mem.sbr"
-@erase "$(INTDIR)\snd_mix.obj"
-@erase "$(INTDIR)\snd_mix.sbr"
-@erase "$(INTDIR)\snd_win.obj"
-@erase "$(INTDIR)\snd_win.sbr"
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-@erase "$(INTDIR)\sv_phys.sbr"
-@erase "$(INTDIR)\sv_user.obj"
-@erase "$(INTDIR)\sv_user.sbr"
-@erase "$(INTDIR)\sys_win.obj"
-@erase "$(INTDIR)\sys_win.sbr"
-@erase "$(INTDIR)\vc60.idb"
-@erase "$(INTDIR)\view.obj"
-@erase "$(INTDIR)\view.sbr"
-@erase "$(INTDIR)\wad.obj"
-@erase "$(INTDIR)\wad.sbr"
-@erase "$(INTDIR)\winquake.res"
-@erase "$(INTDIR)\world.obj"
-@erase "$(INTDIR)\world.sbr"
-@erase "$(INTDIR)\zone.obj"
-@erase "$(INTDIR)\zone.sbr"
-@erase "$(OUTDIR)\WinQuake.bsc"
-@erase "d:\quake\telejano4.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /G5 /ML /W3 /Zd /Ox /Ot /Oa /Og /Oi /Ob2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /Fr"$(INTDIR)\\" /Fp"$(INTDIR)\WinQuake.pch" /YX /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /GA /c
.c{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.c{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cpp{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
.cxx{$(INTDIR)}.sbr::
$(CPP) @<<
$(CPP_PROJ) $<
<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\winquake.res" /d "NDEBUG"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\WinQuake.bsc"
BSC32_SBRS= \
"$(INTDIR)\cl_demo.sbr" \
"$(INTDIR)\cl_input.sbr" \
"$(INTDIR)\cl_main.sbr" \
"$(INTDIR)\cl_parse.sbr" \
"$(INTDIR)\cl_staticfx.sbr" \
"$(INTDIR)\cl_tent.sbr" \
"$(INTDIR)\sv_main.sbr" \
"$(INTDIR)\sv_move.sbr" \
"$(INTDIR)\sv_phys.sbr" \
"$(INTDIR)\sv_user.sbr" \
"$(INTDIR)\host.sbr" \
"$(INTDIR)\host_cmd.sbr" \
"$(INTDIR)\net_dgrm.sbr" \
"$(INTDIR)\net_loop.sbr" \
"$(INTDIR)\net_main.sbr" \
"$(INTDIR)\net_win.sbr" \
"$(INTDIR)\net_wins.sbr" \
"$(INTDIR)\net_wipx.sbr" \
"$(INTDIR)\menu.sbr" \
"$(INTDIR)\menu_help.sbr" \
"$(INTDIR)\menu_main.sbr" \
"$(INTDIR)\menu_multi.sbr" \
"$(INTDIR)\menu_options.sbr" \
"$(INTDIR)\menu_quit.sbr" \
"$(INTDIR)\menu_single.sbr" \
"$(INTDIR)\gl_crosshair.sbr" \
"$(INTDIR)\gl_draw.sbr" \
"$(INTDIR)\gl_flares.sbr" \
"$(INTDIR)\gl_font.sbr" \
"$(INTDIR)\gl_hc_texes.sbr" \
"$(INTDIR)\gl_md2.sbr" \
"$(INTDIR)\gl_mdl.sbr" \
"$(INTDIR)\gl_mirror.sbr" \
"$(INTDIR)\gl_model.sbr" \
"$(INTDIR)\gl_part.sbr" \
"$(INTDIR)\gl_part2.sbr" \
"$(INTDIR)\gl_refrag.sbr" \
"$(INTDIR)\gl_rlight.sbr" \
"$(INTDIR)\gl_rmain.sbr" \
"$(INTDIR)\gl_rmisc.sbr" \
"$(INTDIR)\gl_rscript.sbr" \
"$(INTDIR)\gl_rsurf.sbr" \
"$(INTDIR)\gl_screen.sbr" \
"$(INTDIR)\gl_sky.sbr" \
"$(INTDIR)\gl_sprite.sbr" \
"$(INTDIR)\gl_texman.sbr" \
"$(INTDIR)\gl_vidnt.sbr" \
"$(INTDIR)\gl_warp.sbr" \
"$(INTDIR)\pr_cmds.sbr" \
"$(INTDIR)\pr_edict.sbr" \
"$(INTDIR)\pr_exec.sbr" \
"$(INTDIR)\cd_win.sbr" \
"$(INTDIR)\snd_dma.sbr" \
"$(INTDIR)\snd_mem.sbr" \
"$(INTDIR)\snd_mix.sbr" \
"$(INTDIR)\snd_win.sbr" \
"$(INTDIR)\chase.sbr" \
"$(INTDIR)\cmd.sbr" \
"$(INTDIR)\common.sbr" \
"$(INTDIR)\conproc.sbr" \
"$(INTDIR)\console.sbr" \
"$(INTDIR)\crc.sbr" \
"$(INTDIR)\cvar.sbr" \
"$(INTDIR)\in_win.sbr" \
"$(INTDIR)\keys.sbr" \
"$(INTDIR)\mathlib.sbr" \
"$(INTDIR)\sbar.sbr" \
"$(INTDIR)\sys_win.sbr" \
"$(INTDIR)\view.sbr" \
"$(INTDIR)\wad.sbr" \
"$(INTDIR)\world.sbr" \
"$(INTDIR)\zone.sbr"
"$(OUTDIR)\WinQuake.bsc" : "$(OUTDIR)" $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=.\dxsdk\sdk\lib\dxguid.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib mss.lib /nologo /subsystem:windows /incremental:no /pdb:"$(OUTDIR)\telejano4.pdb" /machine:I386 /out:"d:\quake\telejano4.exe"
LINK32_OBJS= \
"$(INTDIR)\cl_demo.obj" \
"$(INTDIR)\cl_input.obj" \
"$(INTDIR)\cl_main.obj" \
"$(INTDIR)\cl_parse.obj" \
"$(INTDIR)\cl_staticfx.obj" \
"$(INTDIR)\cl_tent.obj" \
"$(INTDIR)\sv_main.obj" \
"$(INTDIR)\sv_move.obj" \
"$(INTDIR)\sv_phys.obj" \
"$(INTDIR)\sv_user.obj" \
"$(INTDIR)\host.obj" \
"$(INTDIR)\host_cmd.obj" \
"$(INTDIR)\net_dgrm.obj" \
"$(INTDIR)\net_loop.obj" \
"$(INTDIR)\net_main.obj" \
"$(INTDIR)\net_win.obj" \
"$(INTDIR)\net_wins.obj" \
"$(INTDIR)\net_wipx.obj" \
"$(INTDIR)\menu.obj" \
"$(INTDIR)\menu_help.obj" \
"$(INTDIR)\menu_main.obj" \
"$(INTDIR)\menu_multi.obj" \
"$(INTDIR)\menu_options.obj" \
"$(INTDIR)\menu_quit.obj" \
"$(INTDIR)\menu_single.obj" \
"$(INTDIR)\gl_crosshair.obj" \
"$(INTDIR)\gl_draw.obj" \
"$(INTDIR)\gl_flares.obj" \
"$(INTDIR)\gl_font.obj" \
"$(INTDIR)\gl_hc_texes.obj" \
"$(INTDIR)\gl_md2.obj" \
"$(INTDIR)\gl_mdl.obj" \
"$(INTDIR)\gl_mirror.obj" \
"$(INTDIR)\gl_model.obj" \
"$(INTDIR)\gl_part.obj" \
"$(INTDIR)\gl_part2.obj" \
"$(INTDIR)\gl_refrag.obj" \
"$(INTDIR)\gl_rlight.obj" \
"$(INTDIR)\gl_rmain.obj" \
"$(INTDIR)\gl_rmisc.obj" \
"$(INTDIR)\gl_rscript.obj" \
"$(INTDIR)\gl_rsurf.obj" \
"$(INTDIR)\gl_screen.obj" \
"$(INTDIR)\gl_sky.obj" \
"$(INTDIR)\gl_sprite.obj" \
"$(INTDIR)\gl_texman.obj" \
"$(INTDIR)\gl_vidnt.obj" \
"$(INTDIR)\gl_warp.obj" \
"$(INTDIR)\pr_cmds.obj" \
"$(INTDIR)\pr_edict.obj" \
"$(INTDIR)\pr_exec.obj" \
"$(INTDIR)\cd_win.obj" \
"$(INTDIR)\snd_dma.obj" \
"$(INTDIR)\snd_mem.obj" \
"$(INTDIR)\snd_mix.obj" \
"$(INTDIR)\snd_win.obj" \
"$(INTDIR)\chase.obj" \
"$(INTDIR)\cmd.obj" \
"$(INTDIR)\common.obj" \
"$(INTDIR)\conproc.obj" \
"$(INTDIR)\console.obj" \
"$(INTDIR)\crc.obj" \
"$(INTDIR)\cvar.obj" \
"$(INTDIR)\in_win.obj" \
"$(INTDIR)\keys.obj" \
"$(INTDIR)\mathlib.obj" \
"$(INTDIR)\sbar.obj" \
"$(INTDIR)\sys_win.obj" \
"$(INTDIR)\view.obj" \
"$(INTDIR)\wad.obj" \
"$(INTDIR)\world.obj" \
"$(INTDIR)\zone.obj" \
"$(INTDIR)\winquake.res"
"d:\quake\telejano4.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(NO_EXTERNAL_DEPS)" != "1"
!IF EXISTS("WinQuake.dep")
!INCLUDE "WinQuake.dep"
!ELSE
!MESSAGE Warning: cannot find "WinQuake.dep"
!ENDIF
!ENDIF
!IF "$(CFG)" == "winquake - Win32 GL Debug" || "$(CFG)" == "winquake - Win32 GL Release"
SOURCE=.\cl_demo.c
"$(INTDIR)\cl_demo.obj" "$(INTDIR)\cl_demo.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\cl_input.c
"$(INTDIR)\cl_input.obj" "$(INTDIR)\cl_input.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\cl_main.c
"$(INTDIR)\cl_main.obj" "$(INTDIR)\cl_main.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\cl_parse.c
"$(INTDIR)\cl_parse.obj" "$(INTDIR)\cl_parse.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\cl_staticfx.c
"$(INTDIR)\cl_staticfx.obj" "$(INTDIR)\cl_staticfx.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\cl_tent.c
"$(INTDIR)\cl_tent.obj" "$(INTDIR)\cl_tent.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\sv_main.c
"$(INTDIR)\sv_main.obj" "$(INTDIR)\sv_main.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\sv_move.c
"$(INTDIR)\sv_move.obj" "$(INTDIR)\sv_move.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\sv_phys.c
"$(INTDIR)\sv_phys.obj" "$(INTDIR)\sv_phys.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\sv_user.c
"$(INTDIR)\sv_user.obj" "$(INTDIR)\sv_user.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\host.c
"$(INTDIR)\host.obj" "$(INTDIR)\host.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\host_cmd.c
"$(INTDIR)\host_cmd.obj" "$(INTDIR)\host_cmd.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\net_dgrm.c
"$(INTDIR)\net_dgrm.obj" "$(INTDIR)\net_dgrm.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\net_loop.c
"$(INTDIR)\net_loop.obj" "$(INTDIR)\net_loop.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\net_main.c
"$(INTDIR)\net_main.obj" "$(INTDIR)\net_main.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\net_win.c
"$(INTDIR)\net_win.obj" "$(INTDIR)\net_win.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\net_wins.c
"$(INTDIR)\net_wins.obj" "$(INTDIR)\net_wins.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\net_wipx.c
"$(INTDIR)\net_wipx.obj" "$(INTDIR)\net_wipx.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\menu.c
"$(INTDIR)\menu.obj" "$(INTDIR)\menu.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\menu_help.c
"$(INTDIR)\menu_help.obj" "$(INTDIR)\menu_help.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\menu_main.c
"$(INTDIR)\menu_main.obj" "$(INTDIR)\menu_main.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\menu_multi.c
"$(INTDIR)\menu_multi.obj" "$(INTDIR)\menu_multi.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\menu_options.c
"$(INTDIR)\menu_options.obj" "$(INTDIR)\menu_options.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\menu_quit.c
"$(INTDIR)\menu_quit.obj" "$(INTDIR)\menu_quit.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\menu_single.c
"$(INTDIR)\menu_single.obj" "$(INTDIR)\menu_single.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_crosshair.c
"$(INTDIR)\gl_crosshair.obj" "$(INTDIR)\gl_crosshair.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_draw.c
"$(INTDIR)\gl_draw.obj" "$(INTDIR)\gl_draw.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_flares.c
"$(INTDIR)\gl_flares.obj" "$(INTDIR)\gl_flares.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_font.c
"$(INTDIR)\gl_font.obj" "$(INTDIR)\gl_font.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_hc_texes.c
"$(INTDIR)\gl_hc_texes.obj" "$(INTDIR)\gl_hc_texes.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_md2.c
"$(INTDIR)\gl_md2.obj" "$(INTDIR)\gl_md2.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_mdl.c
"$(INTDIR)\gl_mdl.obj" "$(INTDIR)\gl_mdl.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_mirror.c
"$(INTDIR)\gl_mirror.obj" "$(INTDIR)\gl_mirror.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_model.c
"$(INTDIR)\gl_model.obj" "$(INTDIR)\gl_model.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_part.c
"$(INTDIR)\gl_part.obj" "$(INTDIR)\gl_part.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_part2.c
"$(INTDIR)\gl_part2.obj" "$(INTDIR)\gl_part2.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_refrag.c
"$(INTDIR)\gl_refrag.obj" "$(INTDIR)\gl_refrag.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_rlight.c
"$(INTDIR)\gl_rlight.obj" "$(INTDIR)\gl_rlight.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_rmain.c
"$(INTDIR)\gl_rmain.obj" "$(INTDIR)\gl_rmain.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_rmisc.c
"$(INTDIR)\gl_rmisc.obj" "$(INTDIR)\gl_rmisc.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_rscript.c
"$(INTDIR)\gl_rscript.obj" "$(INTDIR)\gl_rscript.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_rsurf.c
"$(INTDIR)\gl_rsurf.obj" "$(INTDIR)\gl_rsurf.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_screen.c
"$(INTDIR)\gl_screen.obj" "$(INTDIR)\gl_screen.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_sky.c
"$(INTDIR)\gl_sky.obj" "$(INTDIR)\gl_sky.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_sprite.c
"$(INTDIR)\gl_sprite.obj" "$(INTDIR)\gl_sprite.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_texman.c
"$(INTDIR)\gl_texman.obj" "$(INTDIR)\gl_texman.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_vidnt.c
"$(INTDIR)\gl_vidnt.obj" "$(INTDIR)\gl_vidnt.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\gl_warp.c
"$(INTDIR)\gl_warp.obj" "$(INTDIR)\gl_warp.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\pr_cmds.c
"$(INTDIR)\pr_cmds.obj" "$(INTDIR)\pr_cmds.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\pr_edict.c
"$(INTDIR)\pr_edict.obj" "$(INTDIR)\pr_edict.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\pr_exec.c
"$(INTDIR)\pr_exec.obj" "$(INTDIR)\pr_exec.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\cd_win.c
"$(INTDIR)\cd_win.obj" "$(INTDIR)\cd_win.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\snd_dma.c
"$(INTDIR)\snd_dma.obj" "$(INTDIR)\snd_dma.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\snd_mem.c
"$(INTDIR)\snd_mem.obj" "$(INTDIR)\snd_mem.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\snd_mix.c
"$(INTDIR)\snd_mix.obj" "$(INTDIR)\snd_mix.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\snd_win.c
"$(INTDIR)\snd_win.obj" "$(INTDIR)\snd_win.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\chase.c
"$(INTDIR)\chase.obj" "$(INTDIR)\chase.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\cmd.c
"$(INTDIR)\cmd.obj" "$(INTDIR)\cmd.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\common.c
"$(INTDIR)\common.obj" "$(INTDIR)\common.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\conproc.c
"$(INTDIR)\conproc.obj" "$(INTDIR)\conproc.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\console.c
"$(INTDIR)\console.obj" "$(INTDIR)\console.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\crc.c
"$(INTDIR)\crc.obj" "$(INTDIR)\crc.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\cvar.c
"$(INTDIR)\cvar.obj" "$(INTDIR)\cvar.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\in_win.c
"$(INTDIR)\in_win.obj" "$(INTDIR)\in_win.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\keys.c
"$(INTDIR)\keys.obj" "$(INTDIR)\keys.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\mathlib.c
"$(INTDIR)\mathlib.obj" "$(INTDIR)\mathlib.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\sbar.c
"$(INTDIR)\sbar.obj" "$(INTDIR)\sbar.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\sys_win.c
"$(INTDIR)\sys_win.obj" "$(INTDIR)\sys_win.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\view.c
"$(INTDIR)\view.obj" "$(INTDIR)\view.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\wad.c
"$(INTDIR)\wad.obj" "$(INTDIR)\wad.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\winquake.rc
"$(INTDIR)\winquake.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
SOURCE=.\world.c
"$(INTDIR)\world.obj" "$(INTDIR)\world.sbr" : $(SOURCE) "$(INTDIR)"
SOURCE=.\zone.c
"$(INTDIR)\zone.obj" "$(INTDIR)\zone.sbr" : $(SOURCE) "$(INTDIR)"
!ENDIF