437 lines
11 KiB
C
437 lines
11 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_light.c
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#include "quakedef.h"
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int r_dlightframecount = 0;
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mplane_t *lightplane;
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vec3_t lightspot;
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vec3_t lightcolor;
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/*
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==================
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R_AnimateLight
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==================
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*/
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void R_AnimateLight (void)
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{
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int i,j,k;
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//
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// light animations
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// 'm' is normal light, 'a' is no light, 'z' is double bright
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i = (int)(cl.time*10);
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for (j=0 ; j<MAX_LIGHTSTYLES ; j++)
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{
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if (!cl_lightstyle[j].length)
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{
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d_lightstylevalue[j] = 256;
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continue;
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}
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k = i % cl_lightstyle[j].length;
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k = cl_lightstyle[j].map[k] - 'a';
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k = k*22;
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d_lightstylevalue[j] = k;
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}
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}
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/*
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=============================================================================
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DYNAMIC LIGHTS
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=============================================================================
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*/
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/*
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=============
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R_MarkLights
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=============
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*/
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void R_MarkLightsNoVis (dlight_t *light, int bit, mnode_t *node)
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{
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mplane_t *splitplane;
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float dist;
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msurface_t *surf;
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int i;
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float l, maxdist;
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int j, s, t;
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vec3_t impact;
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loc0:
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if (node->contents < 0)
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return;
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splitplane = node->plane;
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dist = PlaneDiff (light->origin, splitplane);
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if (dist > light->radius)
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{
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node = node->children[0];
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goto loc0;
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}
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if (dist < -light->radius)
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{
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node = node->children[1];
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goto loc0;
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}
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// mark the polygons
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maxdist = light->radius*light->radius;
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surf = cl.worldmodel->surfaces + node->firstsurface;
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for (i = 0; i < node->numsurfaces; i++, surf++)
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{
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for (j=0 ; j<3 ; j++)
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impact[j] = light->origin[j] - surf->plane->normal[j]*dist;
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// clamp center of light to corner and check brightness
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l = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
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s = l+0.5;
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if (s < 0)
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s = 0;
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else if (s > surf->extents[0])
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s = surf->extents[0];
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s = l - s;
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l = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1];
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t = l+0.5;
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if (t < 0)
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t = 0;
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else if (t > surf->extents[1])
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t = surf->extents[1];
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t = l - t;
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// compare to minimum light
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if ((s*s+t*t+dist*dist) < maxdist)
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{
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if (surf->dlightframe != r_framecount) // not dynamic until now
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{
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surf->dlightbits = bit;
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surf->dlightframe = r_framecount;
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}
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else // already dynamic
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surf->dlightbits |= bit;
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}
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}
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if (node->children[0]->contents >= 0)
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{
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if (node->children[1]->contents >= 0)
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{
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R_MarkLightsNoVis (light, bit, node->children[0]);
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node = node->children[1];
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goto loc0;
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}
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else
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{
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node = node->children[0];
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goto loc0;
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}
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}
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else if (node->children[1]->contents >= 0)
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{
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node = node->children[1];
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goto loc0;
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}
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}
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void R_MarkLights (dlight_t *light, int bit, model_t *model)
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{
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mleaf_t *pvsleaf = Mod_PointInLeaf (light->origin, model);
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if (!pvsleaf->compressed_vis)
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{
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// no vis info, so make all visible
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R_MarkLightsNoVis(light, bit, model->nodes + model->hulls[0].firstclipnode);
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return;
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}
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else
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{
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int i, k, l, m, c;
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msurface_t *surf, **mark;
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mleaf_t *leaf;
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byte *in = pvsleaf->compressed_vis;
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int row = (model->numleafs+7)>>3;
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float low[3], high[3], radius, dist, maxdist;
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r_dlightframecount++;
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radius = light->radius * 2;
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low[0] = light->origin[0] - radius;
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low[1] = light->origin[1] - radius;
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low[2] = light->origin[2] - radius;
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high[0] = light->origin[0] + radius;
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high[1] = light->origin[1] + radius;
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high[2] = light->origin[2] + radius;
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// for comparisons to minimum acceptable light
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maxdist = radius*radius;
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k = 0;
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while (k < row)
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{
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c = *in++;
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if (c)
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{
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l = model->numleafs - (k << 3);
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if (l > 8)
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l = 8;
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for (i=0 ; i<l ; i++)
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{
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if (c & (1<<i))
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{
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leaf = &model->leafs[(k << 3)+i+1];
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if (leaf->visframe != r_visframecount)
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continue;
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if (leaf->contents == CONTENTS_SOLID)
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continue;
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// if out of the light radius, skip
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if (leaf->mins[0] > high[0] || leaf->maxs[0] < low[0]
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|| leaf->mins[1] > high[1] || leaf->maxs[1] < low[1]
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|| leaf->mins[2] > high[2] || leaf->maxs[2] < low[2])
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continue;
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if ((m = leaf->nummarksurfaces))
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{
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mark = leaf->firstmarksurface;
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do
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{
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surf = *mark++;
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if (surf->lightframe == r_dlightframecount)
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continue;
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surf->lightframe = r_dlightframecount;
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dist = PlaneDiff(light->origin, surf->plane);
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if (surf->flags & SURF_PLANEBACK)
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dist = -dist;
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// LordHavoc: make sure it is infront of the surface and not too far away
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if (dist >= -0.25f && (dist < radius))
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{
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int d;
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float dist2, impact[3];
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dist2 = dist * dist;
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impact[0] = light->origin[0] - surf->plane->normal[0] * dist;
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impact[1] = light->origin[1] - surf->plane->normal[1] * dist;
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impact[2] = light->origin[2] - surf->plane->normal[2] * dist;
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d = DotProduct (impact, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3] - surf->texturemins[0];
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if (d < 0)
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{
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dist2 += d * d;
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if (dist2 >= maxdist)
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continue;
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}
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else
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{
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d -= surf->extents[0] + 16;
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if (d > 0)
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{
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dist2 += d * d;
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if (dist2 >= maxdist)
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continue;
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}
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}
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d = DotProduct (impact, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3] - surf->texturemins[1];
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if (d < 0)
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{
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dist2 += d * d;
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if (dist2 >= maxdist)
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continue;
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}
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else
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{
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d -= surf->extents[1] + 16;
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if (d > 0)
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{
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dist2 += d * d;
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if (dist2 >= maxdist)
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continue;
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}
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}
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if (surf->dlightframe != r_framecount) // not dynamic until now
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{
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surf->dlightbits = 0;
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surf->dlightframe = r_framecount;
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}
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surf->dlightbits |= bit;
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}
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}
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while (--m);
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}
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}
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}
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k++;
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continue;
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}
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k += *in++;
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}
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}
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}
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/*
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=============
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R_PushDlights
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=============
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*/
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void
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R_PushDlights (void)
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{
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int i;
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dlight_t *l;
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l = cl_dlights;
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for (i = 0; i < MAX_DLIGHTS; i++, l++) {
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if (l->die < cl.time || !l->radius)
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continue;
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R_MarkLights (l, 1 << i, cl.worldmodel);
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}
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}
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/*
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=============================================================================
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LIGHT SAMPLING
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=============================================================================
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*/
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// Tomaz - Lit Support Begin
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int RecursiveLightPoint (vec3_t color, mnode_t *node, vec3_t start, vec3_t end)
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{
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float front, back, frac;
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vec3_t mid;
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loc0:
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if (node->contents < 0)
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return false; // didn't hit anything
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// calculate mid point
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front = PlaneDiff(start, node->plane);
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back = PlaneDiff(end, node->plane);
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if ((back < 0) == (front < 0))
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{
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node = node->children[front < 0];
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goto loc0;
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}
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frac = front / (front-back);
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mid[0] = start[0] + (end[0] - start[0])*frac;
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mid[1] = start[1] + (end[1] - start[1])*frac;
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mid[2] = start[2] + (end[2] - start[2])*frac;
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// go down front side
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if (RecursiveLightPoint (color, node->children[front < 0], start, mid))
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return true; // hit something
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else
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{
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int i, ds, dt;
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msurface_t *surf;
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// check for impact on this node
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VectorCopy (mid, lightspot);
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lightplane = node->plane;
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surf = cl.worldmodel->surfaces + node->firstsurface;
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for (i = 0;i < node->numsurfaces;i++, surf++)
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{
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if (surf->flags & SURF_DRAWTILED)
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continue; // no lightmaps
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ds = (int) ((float) DotProduct (mid, surf->texinfo->vecs[0]) + surf->texinfo->vecs[0][3]);
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dt = (int) ((float) DotProduct (mid, surf->texinfo->vecs[1]) + surf->texinfo->vecs[1][3]);
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if (ds < surf->texturemins[0] || dt < surf->texturemins[1])
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continue;
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ds -= surf->texturemins[0];
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dt -= surf->texturemins[1];
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if (ds > surf->extents[0] || dt > surf->extents[1])
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continue;
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if (surf->samples)
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{
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byte *lightmap;
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int maps, line3, dsfrac = ds & 15, dtfrac = dt & 15, r00 = 0, g00 = 0, b00 = 0, r01 = 0, g01 = 0, b01 = 0, r10 = 0, g10 = 0, b10 = 0, r11 = 0, g11 = 0, b11 = 0;
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float scale;
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line3 = ((surf->extents[0]>>4)+1)*3;
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lightmap = surf->samples + ((dt>>4) * ((surf->extents[0]>>4)+1) + (ds>>4))*3;
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for (maps = 0;maps < MAXLIGHTMAPS && surf->styles[maps] != 255;maps++)
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{
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scale = (float) d_lightstylevalue[surf->styles[maps]] * 1.0 / 256.0; // Tomaz - Speed
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// NOTE: r=red, g=green, b=blue
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// numbers are tex-coords
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r00 += (float) lightmap[ 0] * scale; // red 00
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g00 += (float) lightmap[ 1] * scale; // green 00
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b00 += (float) lightmap[ 2] * scale; // blue 00
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r01 += (float) lightmap[ 3] * scale; // red 01
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g01 += (float) lightmap[ 4] * scale; // green 01
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b01 += (float) lightmap[ 5] * scale; // blue 01
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r10 += (float) lightmap[line3+0] * scale; // red 10
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g10 += (float) lightmap[line3+1] * scale; // green 10
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b10 += (float) lightmap[line3+2] * scale; // blue 10
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r11 += (float) lightmap[line3+3] * scale; // red 11
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g11 += (float) lightmap[line3+4] * scale; // green 11
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b11 += (float) lightmap[line3+5] * scale; // blue 11
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lightmap += ((surf->extents[0]>>4)+1) * ((surf->extents[1]>>4)+1)*3;
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}
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color[0] += (float) ((int) ((((((((r11-r10) * dsfrac) >> 4) + r10)-((((r01-r00) * dsfrac) >> 4) + r00)) * dtfrac) >> 4) + ((((r01-r00) * dsfrac) >> 4) + r00)));
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color[1] += (float) ((int) ((((((((g11-g10) * dsfrac) >> 4) + g10)-((((g01-g00) * dsfrac) >> 4) + g00)) * dtfrac) >> 4) + ((((g01-g00) * dsfrac) >> 4) + g00)));
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color[2] += (float) ((int) ((((((((b11-b10) * dsfrac) >> 4) + b10)-((((b01-b00) * dsfrac) >> 4) + b00)) * dtfrac) >> 4) + ((((b01-b00) * dsfrac) >> 4) + b00)));
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}
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return true; // success
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}
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// go down back side
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return RecursiveLightPoint (color, node->children[front >= 0], mid, end);
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}
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}
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void R_LightPoint (vec3_t p)
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{
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vec3_t end;
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if (!cl.worldmodel->lightdata)
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{
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lightcolor[0] = lightcolor[1] = lightcolor[2] = 255;
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return;
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}
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end[0] = p[0];
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end[1] = p[1];
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end[2] = p[2] - 2048;
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lightcolor[0] = lightcolor[1] = lightcolor[2] = 0;
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RecursiveLightPoint (lightcolor, cl.worldmodel->nodes, p, end);
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}
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// Tomaz - Lit Support End
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