223 lines
4.8 KiB
C
223 lines
4.8 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "winquake.h"
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#include "menu.h"
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/*
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=========
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Main Menu
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=========
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*/
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void setmousexy(MOUSEXY *inm, int imx1, int offx, int imy1, int offy);
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int IsMouseOver(MOUSEXY inm, POINT ptm);
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extern POINT current_pos;
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MOUSEXY mmenuxy[5];
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int m_save_demonum;
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int main_cursor;
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#define MAIN_ITEMS 5
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void M_Menu_Main_f (void)
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{
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if (key_dest != key_menu)
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{
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m_save_demonum = cls.demonum;
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cls.demonum = -1;
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}
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key_dest = key_menu;
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m_state = m_main;
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m_entersound = true;
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setmousexy(&mmenuxy[0], 98, 130, 60, 19);
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setmousexy(&mmenuxy[1], 228, 117, 60, 19);
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setmousexy(&mmenuxy[2], 345, 66, 60, 19);
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setmousexy(&mmenuxy[3], 411, 83, 60, 19);
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setmousexy(&mmenuxy[4], 494, 55, 60,19);
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}
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void M_Main_Draw (void)
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{
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/*
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//first menu system
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int f;
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qpic_t *p1, *p2, *p3;
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f = (int)(host_time * 10)%6;
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//precache pics
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p1 = Draw_CachePic("gfx/ttl_main.lmp");
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p2 = Draw_CachePic("gfx/mainmenu.lmp");
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p3 = Draw_CachePic(va("gfx/menudot%i.lmp", f+1));
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Draw_Pic(((vid.width - p1->width)>>1),((vid.height - p1->height - p2->height)>>1), p1);
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Draw_Pic(((vid.width - p2->width)>>1),((vid.height - p2->height + p1->height)>>1), p2);
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Draw_Pic(((vid.width - p3->width - p2->width - 5)>>1),(((vid.height - p2->height + p3->height)>>1) + main_cursor * 20), p3);
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// cursor
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M_DrawCharacter (-84, -16 + main_cursor*8, 12+((int)(realtime*4)&1));
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*/
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/*
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//second menu system
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//variable declarations
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qpic_t *p;
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char *menu0, *menu1, *menu2, *menu3;//full version, *menu4;
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//full version
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menu0 = " Single Player ";
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menu1 = " Multiplayer ";
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menu2 = " Options ";
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menu3 = " Help ";
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menu4 = " Quit ";
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//demo version
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menu0 = " Single Player ";
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menu1 = " Options ";
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menu2 = " Help ";
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menu3 = " Quit ";
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//menu title
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p = Draw_CachePic("gfx/ttl_main.lmp");
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C_DrawPic(-104,(-1 * (p->height + 16)),p);
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//advanced cursor drawing system
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if (main_cursor == 0)
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C_PrintWhite (-92, -16, menu0);
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else
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C_Print (-92, -16, menu0);
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if (main_cursor == 1)
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C_PrintWhite (-92, -8, menu1);
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else
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C_Print (-92, -8, menu1);
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if (main_cursor == 2)
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C_PrintWhite (-92, 0, menu2);
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else
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C_Print (-92, 0, menu2);
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if (main_cursor == 3)
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C_PrintWhite (-92, 8, menu3);
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else
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C_Print (-92, 8, menu3);
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//full version
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if (main_cursor == 4)
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C_PrintWhite (-92, 16, menu4);
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else
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C_Print (-92, 16, menu4);
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*/
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//third menu system
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int f;
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qpic_t *p[3];
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f = (int)(host_time * 10)%6;
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//image setup
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p[0] = Draw_CachePic("gfx/ttl_main.lmp");
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p[1] = Draw_CachePic("gfx/mainmenu.lmp");
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p[2] = Draw_CachePic(va("gfx/menudot%i.lmp", f+1));
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//draw menu
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C_DrawPic(-104,(-1 * (p[0]->height + p[1]->height - 100)),p[0]);
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C_DrawPic(-104,(-1 * (p[1]->height - 100)),p[1]);
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//draw cursor
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C_DrawPic (-120,((main_cursor * 20) - p[1]->height + 100),p[2]);
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}
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void M_Main_Key (int key)
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{
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switch (key)
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{
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case K_ESCAPE:
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key_dest = key_game;
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m_state = m_none;
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cls.demonum = m_save_demonum;
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if (cls.demonum != -1 && !cls.demoplayback && cls.state != ca_connected)
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CL_NextDemo ();
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break;
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case K_DOWNARROW:
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S_LocalSound ("misc/menu1.wav");
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if (++main_cursor >= MAIN_ITEMS)
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main_cursor = 0;
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break;
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case K_UPARROW:
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S_LocalSound ("misc/menu1.wav");
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if (--main_cursor < 0)
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main_cursor = MAIN_ITEMS - 1;
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break;
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//demo version
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/*
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case K_ENTER:
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m_entersound = true;
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switch (main_cursor)
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{
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case 0:
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M_Menu_SinglePlayer_f ();
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break;
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case 1:
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M_Menu_Options_f ();
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break;
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case 2:
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M_Menu_Help_f ();
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break;
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case 3:
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M_Menu_Quit_f ();
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break;
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*/
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//fullversion
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case K_ENTER:
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m_entersound = true;
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switch (main_cursor)
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{
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case 0:
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M_Menu_SinglePlayer_f ();
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break;
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case 1:
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M_Menu_MultiPlayer_f ();
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break;
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case 2:
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M_Menu_Options_f ();
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break;
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case 3:
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M_Menu_Help_f ();
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break;
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case 4:
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M_Menu_Quit_f ();
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break;
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}
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}
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}
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