ew-engine/hq engine src/mathlib.h

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2006-10-08 00:00:00 +00:00
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// mathlib.h
// Tomaz - Whole File Redone
typedef float vec3_t[3];
#ifndef M_PI
#define M_PI 3.141592653589793 // matches value in gcc v2 math.h
#endif
struct mplane_s;
extern vec3_t vec3_origin;
extern int nanmask;
#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
#define DEG2RAD( a ) ( a * degRadScalar )
#define lhrandom(MIN,MAX) ((rand() & 32767) * (((MAX)-(MIN)) * (1.0f / 32767.0f)) + (MIN))
#define teirand(MAX) ((rand() & 32767) * ((MAX) * (1.0f / 32767.0f)))
#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
#define Length(v) (sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]))
#define VectorCompare(a,b) ((a[0] == b[0]) & (a[1] == b[1]) & (a[2] == b[2]))
#define VectorSet(v,a,b,c) (v[0]=a,v[1]=b,v[2]=c)
#define VectorSubtract(a,b,c) \
( \
c[0] = a[0] - b[0], \
c[1] = a[1] - b[1], \
c[2] = a[2] - b[2] \
)
#define VectorAdd(a,b,c) \
( \
c[0] = a[0] + b[0], \
c[1] = a[1] + b[1], \
c[2] = a[2] + b[2] \
)
#define VectorScale(a,b,c) \
( \
c[0] = a[0] * b, \
c[1] = a[1] * b, \
c[2] = a[2] * b \
)
#define VectorScale2(a,b,c) \
( \
c[0] = b[0] * a, \
c[1] = b[1] * a, \
c[2] = b[2] * a \
)
#define VectorCopy(in,out) \
( \
out[0] = in[0], \
out[1] = in[1], \
out[2] = in[2] \
)
#define VectorInverse(v) \
( \
v[0] = -v[0], \
v[1] = -v[1], \
v[2] = -v[2] \
)
#define CrossProduct(v1,v2,cross) \
( \
cross[0] = v1[1] * v2[2] - v1[2] * v2[1], \
cross[1] = v1[2] * v2[0] - v1[0] * v2[2], \
cross[2] = v1[0] * v2[1] - v1[1] * v2[0] \
)
#define VectorMA(a,s,b,c) \
( \
c[0] = a[0] + (s * b[0]), \
c[1] = a[1] + (s * b[1]), \
c[2] = a[2] + (s * b[2]) \
)
#define VectorClear(a) \
( \
a[0] = 0, \
a[1] = 0, \
a[2] = 0 \
)
#define VectorNegate(a,b) \
( \
b[0] = -(a[0]), \
b[1] = -(a[1]), \
b[2] = -(a[2]) \
)
float VectorNormalize(vec3_t v);
void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up);
void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
float anglemod(float a);
#define BOX_ON_PLANE_SIDE(emins, emaxs, p) \
(((p)->type < 3)? \
( \
((p)->dist <= (emins)[(p)->type])? \
1 \
: \
( \
((p)->dist >= (emaxs)[(p)->type])?\
2 \
: \
3 \
) \
) \
: \
BoxOnPlaneSide(emins, emaxs, p))
extern float degRadScalar;
extern double angleModScalar1;
extern double angleModScalar2;
#define PlaneDiff(point,plane) (((plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal)) - (plane)->dist)
void Math_Init();
//LordHavoc bound
#define bound(min,num,max) (num >= min ? (num < max ? num : max) : min)