1052 lines
21 KiB
C
1052 lines
21 KiB
C
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// screen.c -- master for refresh, status bar, console, chat, notify, etc
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#include "quakedef.h"
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#include "png.h" //fuh : pngscreenshots
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/*
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background clear
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rendering
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turtle/net/ram icons
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sbar
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centerprint / slow centerprint
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notify lines
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intermission / finale overlay
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loading plaque
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console
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menu
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required background clears
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required update regions
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syncronous draw mode or async
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One off screen buffer, with updates either copied or xblited
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Need to double buffer?
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async draw will require the refresh area to be cleared, because it will be
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xblited, but sync draw can just ignore it.
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sync
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draw
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CenterPrint ()
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SlowPrint ()
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Screen_Update ();
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Con_Printf ();
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net
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turn off messages option
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the refresh is allways rendered, unless the console is full screen
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console is:
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notify lines
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half
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full
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*/
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int glx, gly, glwidth, glheight;
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// only the refresh window will be updated unless these variables are flagged
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int scr_copytop;
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int scr_copyeverything;
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float scr_con_current;
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float scr_conlines; // lines of console to display
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float oldscreensize, oldfov;
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cvar_t scr_viewsize = {"viewsize", "100", true};
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cvar_t scr_fov = {"fov", "90"};
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cvar_t scr_conspeed = {"scr_conspeed", "900"};//Tei 15 to 900
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cvar_t scr_showram = {"showram", "1"};
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cvar_t scr_showturtle = {"showturtle", "0"};
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cvar_t scr_showpause = {"showpause", "1"};
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cvar_t gl_triplebuffer = {"gl_triplebuffer", "1", true };
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extern cvar_t crosshair;
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qboolean scr_initialized; // ready to draw
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qpic_t *scr_ram;
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qpic_t *scr_net;
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qpic_t *scr_turtle;
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int scr_fullupdate;
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int clearconsole;
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int clearnotify;
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int sb_lines;
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viddef_t vid; // global video state
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vrect_t scr_vrect;
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qboolean scr_disabled_for_loading;
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qboolean scr_drawloading;
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float scr_disabled_time;
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extern qboolean console_enabled; // Tomaz - Console Toggle
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extern int scr_drawdialog; // NOTE: only used in software mode??
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cvar_t brightness = {"brightness", "1.0", true};
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cvar_t dbrightness = {"dbrightness", "0", false};//Tei dynamic brigthness (managed by engine)
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//Xsniper - Moved over from EW
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cvar_t tex_qual = {"tex_qual", "1", true};
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//Xsniper - End
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void SCR_ScreenShot_f (void);
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void SCR_CheckDrawCenterString (void);
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void SCR_DrawNotifyString (void);
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//=============================================================================
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/*
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====================
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CalcFov
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====================
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*/
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float CalcFov (float fov_x, float width, float height)
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{
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float a;
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float x;
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if (fov_x < 1 || fov_x > 179)
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Sys_Error ("Bad fov: %f", fov_x);
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x = width/tan(fov_x/360*M_PI);
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a = atan (height/x);
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a = a*360/M_PI;
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return a;
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}
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/*
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=================
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SCR_CalcRefdef
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Must be called whenever vid changes
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Internal use only
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=================
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*/
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static void SCR_CalcRefdef (void)
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{
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float size;
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int h;
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qboolean full = false;
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scr_fullupdate = 0; // force a background redraw
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vid.recalc_refdef = 0;
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//========================================
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// bound viewsize
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if (scr_viewsize.value < 30)
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Cvar_Set ("viewsize","30");
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if (scr_viewsize.value > 120)
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Cvar_Set ("viewsize","120");
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// bound field of view
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if (scr_fov.value < 10)
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Cvar_Set ("fov","10");
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if (scr_fov.value > 170)
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Cvar_Set ("fov","170");
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// intermission is always full screen
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if (cl.intermission)
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size = 120;
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else
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size = scr_viewsize.value;
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if (size >= 120)
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sb_lines = 0; // no status bar at all
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else if (size >= 110)
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sb_lines = 24; // no inventory
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else
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sb_lines = 24+16+8;
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if (scr_viewsize.value >= 100.0)
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{
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full = true;
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size = 100.0;
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}
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else
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size = scr_viewsize.value;
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if (cl.intermission)
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{
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full = true;
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size = 100;
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sb_lines = 0;
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}
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size /= 100.0;
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h = vid.height;
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r_refdef.vrect.width = vid.width * size;
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if (r_refdef.vrect.width < 96)
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{
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size = 96.0 / r_refdef.vrect.width;
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r_refdef.vrect.width = 96; // min for icons
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}
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r_refdef.vrect.height = vid.height * size;
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if (r_refdef.vrect.height > (signed)vid.height)
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r_refdef.vrect.height = vid.height;
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r_refdef.vrect.x = (vid.width - r_refdef.vrect.width)/2;
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if (full)
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r_refdef.vrect.y = 0;
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else
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r_refdef.vrect.y = (h - r_refdef.vrect.height)/2;
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r_refdef.fov_x = scr_fov.value;//XFX
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r_refdef.fov_y = CalcFov (r_refdef.fov_x, r_refdef.vrect.width, r_refdef.vrect.height) ;
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//r_refdef.fov_x = scr_fov.value * 0.01;//XFX makes stuff disappear
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scr_vrect = r_refdef.vrect;
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}
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/*
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=================
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SCR_SizeUp_f
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Keybinding command
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=================
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*/
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void SCR_SizeUp_f (void)
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{
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Cvar_SetValue ("viewsize",scr_viewsize.value+10);
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vid.recalc_refdef = 1;
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}
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/*
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=================
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SCR_SizeDown_f
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Keybinding command
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=================
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*/
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void SCR_SizeDown_f (void)
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{
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Cvar_SetValue ("viewsize",scr_viewsize.value-10);
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vid.recalc_refdef = 1;
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}
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//============================================================================
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/*
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==================
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SCR_Init
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==================
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*/
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void SCR_ScreenShotPNG_f(void);
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void RegisterScreenshots();
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void SCR_Init (void)
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{
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Cvar_RegisterVariable (&scr_fov);
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Cvar_RegisterVariable (&scr_viewsize);
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Cvar_RegisterVariable (&scr_conspeed);
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Cvar_RegisterVariable (&scr_showram);
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Cvar_RegisterVariable (&scr_showturtle);
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Cvar_RegisterVariable (&scr_showpause);
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Cvar_RegisterVariable (&gl_triplebuffer);
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Cvar_RegisterVariable (&brightness);
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Cvar_RegisterVariable (&dbrightness);//Tei managed by engine brighness
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//Xsniper - Moved over from EW
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Cvar_RegisterVariable (&tex_qual);
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//Xsniper - End
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//
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// register our commands
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//
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//Cmd_AddCommand ("screenshot",SCR_ScreenShot_f);//OLD! Tga
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#if 1 //PNG!
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RegisterScreenshots();
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#endif
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Cmd_AddCommand ("sizeup",SCR_SizeUp_f);
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Cmd_AddCommand ("sizedown",SCR_SizeDown_f);
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scr_ram = Draw_PicFromWad ("ram");
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scr_net = Draw_PicFromWad ("net");
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scr_turtle = Draw_PicFromWad ("turtle");
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scr_initialized = true;
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}
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/*
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==============
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SCR_DrawTurtle
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==============
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*/
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void SCR_DrawTurtle (void)
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{
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static int count;
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if (!scr_showturtle.value)
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return;
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if (host_frametime < 0.1)
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{
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count = 0;
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return;
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}
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count++;
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if (count < 3)
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return;
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Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
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}
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/*
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==============
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SCR_DrawNet
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==============
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*/
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void SCR_DrawNet (void)
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{
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if (realtime - cl.last_received_message < 0.3)
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return;
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if (cls.demoplayback)
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return;
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Draw_Pic (scr_vrect.x+64, scr_vrect.y, scr_net);
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}
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// Tomaz - FPS Counter Begin
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/*
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==============
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SCR_DrawFPS
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==============
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*/
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float fpscounter;
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char temp[32];
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void SCR_DrawFPS (void)
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{
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static double currtime;
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double newtime;
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int calc;
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if ((cl.time + 1) < fpscounter)
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fpscounter = cl.time + 0.1;
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newtime = Sys_FloatTime();
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calc = (int) ((1.0 / (newtime - currtime)) + 0.5);
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currtime = newtime;
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if (cl.time > fpscounter)
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{
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sprintf(temp, "%3i FPS", calc);
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fpscounter = cl.time + 0.1;
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}
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Draw_String( vid.width - 64, 0, temp, 0);
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}
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/*
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==============
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GL_BrightenScreen
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By Lordhavoc
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==============
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*/
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void GL_BrightenScreen (void)
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{
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float f;
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// a lot of people might want to leave brightness at 1, so why slow them down?
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if (((brightness.value + brightness.value ) == 1.0) ) return;
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if (brightness.value < 0.0)
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Cvar_SetValue ("brightness", 0.0);
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else if (brightness.value > 2.0)
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Cvar_SetValue ("brightness", 2.0);
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f = brightness.value + dbrightness.value;//Tei dynamic brightness
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if (f >= 1.01f)
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{
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glDisable (GL_TEXTURE_2D);
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glBlendFunc (GL_DST_COLOR, GL_ONE);
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glBegin (GL_TRIANGLES);
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glColor3f (f-1, f-1, f-1);
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glVertex2f (-5000, -5000);
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glVertex2f (10000, -5000);
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glVertex2f (-5000, 10000);
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glEnd ();
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glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_TEXTURE_2D);
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}
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}
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//Xsniper - Moved Over Story Frames And Fog From EW
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void SCR_MapShots (int texture)
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{
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glClear (GL_COLOR_BUFFER_BIT);
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glBindTexture (GL_TEXTURE_2D, texture);
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glBegin (GL_QUADS);
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glTexCoord2f (0,0); glVertex2f (0, 0);
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glTexCoord2f (1,0); glVertex2f (vid.width, 0);
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glTexCoord2f (1,1); glVertex2f (vid.width, vid.height);
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glTexCoord2f (0,1); glVertex2f (0, vid.height);
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glEnd ();
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}
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//Xsniper - End
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/*
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||
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==============
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DrawPause
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==============
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*/
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void SCR_DrawPause (void)
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{
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qpic_t *pic;
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if (!scr_showpause.value) // turn off for screenshots
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return;
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if (!cl.paused)
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return;
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pic = Draw_CachePic ("gfx/pause.lmp");
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Draw_Pic ( (vid.width - pic->width)/2,
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(vid.height - 48 - pic->height)/2, pic);
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}
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|
||
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/*
|
||
|
==============
|
||
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SCR_DrawLoading
|
||
|
==============
|
||
|
*/
|
||
|
void SCR_DrawLoading (void)
|
||
|
{
|
||
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// qpic_t *pic;
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||
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|
||
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// if (!scr_drawloading)
|
||
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// return;
|
||
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|
||
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// pic = Draw_CachePic ("gfx/loading.lmp");
|
||
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// Draw_Pic ( (vid.width - pic->width)/2,(vid.height - 48 - pic->height)/2, pic);
|
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|
}
|
||
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||
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|
||
|
//=============================================================================
|
||
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|
||
|
extern qboolean started_loading;
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||
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|
||
|
/*
|
||
|
==================
|
||
|
SCR_SetUpToDrawConsole
|
||
|
==================
|
||
|
*/
|
||
|
void SCR_SetUpToDrawConsole (void)
|
||
|
{
|
||
|
Con_CheckResize ();
|
||
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|
||
|
if (scr_drawloading)
|
||
|
return; // never a console with loading plaque
|
||
|
|
||
|
// decide on the height of the console
|
||
|
if (con_forcedup)
|
||
|
{
|
||
|
if (cl.worldmodel && cls.signon == SIGNONS)
|
||
|
{
|
||
|
started_loading = false;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
con_forcedup = !cl.worldmodel || cls.signon != SIGNONS;
|
||
|
|
||
|
if (con_forcedup)
|
||
|
{
|
||
|
scr_conlines = vid.height; // full screen
|
||
|
scr_con_current = scr_conlines;
|
||
|
}
|
||
|
else if (key_dest == key_console)
|
||
|
scr_conlines = vid.height/2; // half screen
|
||
|
else
|
||
|
scr_conlines = 0; // none visible
|
||
|
|
||
|
if (scr_conlines < scr_con_current)
|
||
|
{
|
||
|
scr_con_current -= scr_conspeed.value;
|
||
|
if (scr_conlines > scr_con_current)
|
||
|
scr_con_current = scr_conlines;
|
||
|
|
||
|
}
|
||
|
else if (scr_conlines > scr_con_current)
|
||
|
{
|
||
|
scr_con_current += scr_conspeed.value;
|
||
|
if (scr_conlines < scr_con_current)
|
||
|
scr_con_current = scr_conlines;
|
||
|
}
|
||
|
|
||
|
else
|
||
|
con_notifylines = 0;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
SCR_DrawConsole
|
||
|
==================
|
||
|
*/
|
||
|
void SCR_DrawConsole (void)
|
||
|
{
|
||
|
if (scr_con_current)
|
||
|
{
|
||
|
// Tomaz - Console Toggle Begin
|
||
|
if (console_enabled)
|
||
|
{
|
||
|
scr_copyeverything = 1;
|
||
|
Con_DrawConsole (scr_con_current, true);
|
||
|
clearconsole = 0;
|
||
|
}
|
||
|
// Tomaz - Console Toggle End
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (key_dest == key_game || key_dest == key_message|| key_dest == key_cmd)
|
||
|
Con_DrawNotify (); // only draw notify in game
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
/*
|
||
|
==============================================================================
|
||
|
|
||
|
SCREEN SHOTS
|
||
|
|
||
|
==============================================================================
|
||
|
*/
|
||
|
|
||
|
typedef struct _TargaHeader {
|
||
|
unsigned char id_length, colormap_type, image_type;
|
||
|
unsigned short colormap_index, colormap_length;
|
||
|
unsigned char colormap_size;
|
||
|
unsigned short x_origin, y_origin, width, height;
|
||
|
unsigned char pixel_size, attributes;
|
||
|
} TargaHeader;
|
||
|
|
||
|
// Tomaz - Redone ScreenShot Begin
|
||
|
// Tei - redone screenshots for more shots support
|
||
|
/*
|
||
|
==================
|
||
|
SCR_ScreenShot_f
|
||
|
==================
|
||
|
*/
|
||
|
|
||
|
void SCR_ScreenShotTGA_f (void)
|
||
|
{
|
||
|
byte *buffer;
|
||
|
char tganame[80];
|
||
|
char checkname[MAX_OSPATH];
|
||
|
int i, c, temp;
|
||
|
|
||
|
//
|
||
|
// find a file name to save it to
|
||
|
//
|
||
|
sprintf (checkname, "%s/screenies", com_gamedir);
|
||
|
Sys_mkdir (checkname);
|
||
|
|
||
|
strcpy(tganame,"EW00.tga");
|
||
|
|
||
|
for (i=0 ; i<=99 ; i++)
|
||
|
{
|
||
|
tganame[2] = (i/10)%10 + '0';
|
||
|
tganame[3] = (i )%10 + '0';
|
||
|
sprintf (checkname, "%s/screenies/%s", com_gamedir, tganame);
|
||
|
if (Sys_FileTime(checkname) == -1)
|
||
|
break; // file doesn't exist
|
||
|
}
|
||
|
if (i==100)
|
||
|
{
|
||
|
Con_Printf ("SCR_ScreenShot_f: Couldn't create a TGA file\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
buffer = malloc(glwidth*glheight*3 + 18);
|
||
|
memset (buffer, 0, 18);
|
||
|
buffer[2] = 2; // uncompressed type
|
||
|
buffer[12] = glwidth&255;
|
||
|
buffer[13] = glwidth>>8;
|
||
|
buffer[14] = glheight&255;
|
||
|
buffer[15] = glheight>>8;
|
||
|
buffer[16] = 24; // pixel size
|
||
|
|
||
|
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, buffer+18 );
|
||
|
|
||
|
// swap rgb to bgr
|
||
|
c = 18+glwidth*glheight*3;
|
||
|
for (i=18 ; i<c ; i+=3)
|
||
|
{
|
||
|
temp = buffer[i];
|
||
|
buffer[i] = buffer[i+2];
|
||
|
buffer[i+2] = temp;
|
||
|
}
|
||
|
|
||
|
COM_WriteFile (va ("screenies/%s", tganame), buffer, glwidth*glheight*3 + 18 );
|
||
|
|
||
|
free (buffer);
|
||
|
Con_Printf ("Wrote %s\n", tganame);
|
||
|
}
|
||
|
// Tei - redone screenshots for more shots support
|
||
|
|
||
|
|
||
|
//fuh : png screenshots
|
||
|
void SCR_ScreenShotPNG_f() {
|
||
|
char name[MAX_OSPATH];
|
||
|
byte *data;
|
||
|
int i;
|
||
|
FILE *fp;
|
||
|
png_structp png_ptr;
|
||
|
png_infop info_ptr;
|
||
|
png_byte **row_pointers;
|
||
|
char checkname[MAX_OSPATH];
|
||
|
|
||
|
|
||
|
//fuh : open file, creating subdirs if needed
|
||
|
|
||
|
sprintf (checkname, "%s/shots", com_gamedir);
|
||
|
Sys_mkdir (checkname);
|
||
|
|
||
|
|
||
|
sprintf( name,"EW_000.png");
|
||
|
|
||
|
for (i=0 ; i<=999 ; i++)
|
||
|
{
|
||
|
name[11-2] = (i/100)%10 + '0';
|
||
|
name[11-1] = (i/10 )%10 + '0';
|
||
|
name[11-0] = (i )%10 + '0';
|
||
|
|
||
|
sprintf (checkname, "%s/shots/%s", com_gamedir, name);
|
||
|
if (Sys_FileTime(checkname) == -1)
|
||
|
break; // file doesn't exist
|
||
|
}
|
||
|
if (i==999)
|
||
|
{
|
||
|
Con_Printf ("SCR_ScreenShotPNG_f: Couldn't create a PNG file\n");
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Q_snprintfz (name, sizeof(name), "%s/%s", com_basedir, filename);
|
||
|
|
||
|
if (!(fp = fopen (checkname, "wb"))) {
|
||
|
//COM_CreatePath (name);
|
||
|
if (!(fp = fopen (checkname, "wb")))
|
||
|
Sys_Error ("Error opening %s", checkname);
|
||
|
}
|
||
|
|
||
|
|
||
|
if (!(png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL))) {
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (!(info_ptr = png_create_info_struct(png_ptr))) {
|
||
|
png_destroy_write_struct(&png_ptr, (png_infopp) NULL);
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (setjmp(png_ptr->jmpbuf)) {
|
||
|
png_destroy_write_struct(&png_ptr, &info_ptr);
|
||
|
fclose(fp);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
png_init_io(png_ptr, fp);
|
||
|
png_set_IHDR(png_ptr, info_ptr, glwidth, glheight, 8, PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE,
|
||
|
PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
|
||
|
png_write_info(png_ptr, info_ptr);
|
||
|
|
||
|
//fuh : glwidth/glheight are screen height/width. glx/gly is top left coordinates of screen,
|
||
|
//ually 0,0 unless in windowed mode or something.
|
||
|
|
||
|
data = Z_Malloc (glwidth * glheight * 3);
|
||
|
row_pointers = Z_Malloc (4 * glheight);
|
||
|
glReadPixels (glx, gly, glwidth, glheight, GL_RGB, GL_UNSIGNED_BYTE, data );
|
||
|
|
||
|
//fuh : this is the place to apply gamma/contrast
|
||
|
//applyGamma(data, glwidth * glheight * 3);
|
||
|
|
||
|
for (i = 0; i < glheight; i++)
|
||
|
row_pointers[glheight - i - 1] = data + i * glwidth * 3;
|
||
|
png_write_image(png_ptr, row_pointers);
|
||
|
png_write_end(png_ptr, info_ptr);
|
||
|
Z_Free(data);
|
||
|
Z_Free(row_pointers);
|
||
|
png_destroy_write_struct(&png_ptr, &info_ptr);
|
||
|
fclose(fp);
|
||
|
Con_Printf ("Wrote %s\n", name);
|
||
|
|
||
|
}
|
||
|
float anglemod (float a);
|
||
|
|
||
|
void SCR_Rotate90_f (void)
|
||
|
{
|
||
|
float angle;
|
||
|
edict_t *ed;
|
||
|
// dfunction_t *func;
|
||
|
|
||
|
|
||
|
ed = PROG_TO_EDICT(pr_global_struct->self);
|
||
|
|
||
|
angle = ed->v.v_angle[1];
|
||
|
|
||
|
angle += 90;
|
||
|
if (angle>360)
|
||
|
angle -= 360;
|
||
|
|
||
|
ed->v.v_angle[1] = angle;
|
||
|
ed->v.angles[1] = angle;
|
||
|
ed->v.fixangle = true;
|
||
|
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
void SCR_Cube_Screenshot_f(void)
|
||
|
{
|
||
|
Cbuf_AddText (
|
||
|
"r_drawviewmodel 0;screenshot; wait;rotate90;wait;screenshot;wait;rotate90;wait;screenshot;wait;rotate90;wait;screenshot;r_drawviewmodel 1;" );
|
||
|
Cbuf_AddText ("\n");
|
||
|
}
|
||
|
|
||
|
|
||
|
void RegisterScreenshots ()
|
||
|
{
|
||
|
Cmd_AddCommand ("screenshot_png",SCR_ScreenShotPNG_f);
|
||
|
Cmd_AddCommand ("screenshot_tga",SCR_ScreenShotTGA_f);
|
||
|
Cmd_AddCommand ("screenshot",SCR_ScreenShotTGA_f);//Tei, default is tga
|
||
|
Cmd_AddCommand ("cube_screenshot",SCR_Cube_Screenshot_f);
|
||
|
Cmd_AddCommand ("rotate90",SCR_Rotate90_f);
|
||
|
}
|
||
|
|
||
|
// Tomaz - Redone ScreenShot End
|
||
|
|
||
|
//=============================================================================
|
||
|
float scr_centertime_off;
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
SCR_BeginLoadingPlaque
|
||
|
|
||
|
================
|
||
|
*/
|
||
|
void SCR_BeginLoadingPlaque (void)
|
||
|
{
|
||
|
S_StopAllSounds (true);
|
||
|
|
||
|
if (cls.state != ca_connected)
|
||
|
return;
|
||
|
if (cls.signon != SIGNONS)
|
||
|
return;
|
||
|
|
||
|
// redraw with no console and the loading plaque
|
||
|
Con_ClearNotify ();
|
||
|
scr_centertime_off = 0;
|
||
|
scr_con_current = 0;
|
||
|
|
||
|
scr_drawloading = true;
|
||
|
scr_fullupdate = 0;
|
||
|
SCR_UpdateScreen ();
|
||
|
scr_drawloading = false;
|
||
|
|
||
|
scr_disabled_for_loading = true;
|
||
|
scr_disabled_time = realtime;
|
||
|
scr_fullupdate = 0;
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
====================
|
||
|
SCR_EndLoadingPlaque
|
||
|
====================
|
||
|
*/
|
||
|
void SCR_EndLoadingPlaque (void)
|
||
|
{
|
||
|
scr_disabled_for_loading = false;
|
||
|
scr_fullupdate = 0;
|
||
|
Con_ClearNotify ();
|
||
|
}
|
||
|
|
||
|
//=============================================================================
|
||
|
|
||
|
/*
|
||
|
===============
|
||
|
SCR_BringDownConsole
|
||
|
|
||
|
Brings the console down and fades the palettes back to normal
|
||
|
================
|
||
|
*/
|
||
|
void SCR_BringDownConsole (void)
|
||
|
{
|
||
|
int i;
|
||
|
|
||
|
scr_centertime_off = 0;
|
||
|
|
||
|
for (i=0 ; i<20 && scr_conlines != scr_con_current ; i++)
|
||
|
SCR_UpdateScreen ();
|
||
|
|
||
|
cl.cshifts[0].percent = 0; // no area contents palette on next frame
|
||
|
VID_SetPalette (host_basepal);
|
||
|
}
|
||
|
|
||
|
void SCR_TileClear (void)
|
||
|
{
|
||
|
if (r_refdef.vrect.x > 0)
|
||
|
{
|
||
|
// left
|
||
|
Draw_TileClear (0, 0, r_refdef.vrect.x, vid.height);
|
||
|
// right
|
||
|
Draw_TileClear (r_refdef.vrect.x + r_refdef.vrect.width, 0,
|
||
|
vid.width - r_refdef.vrect.x + r_refdef.vrect.width,
|
||
|
vid.height);
|
||
|
}
|
||
|
if (r_refdef.vrect.y > 0)
|
||
|
{
|
||
|
// top
|
||
|
Draw_TileClear (r_refdef.vrect.x, 0,
|
||
|
r_refdef.vrect.x + r_refdef.vrect.width,
|
||
|
r_refdef.vrect.y);
|
||
|
// bottom
|
||
|
Draw_TileClear (r_refdef.vrect.x,
|
||
|
r_refdef.vrect.y + r_refdef.vrect.height,
|
||
|
r_refdef.vrect.width,
|
||
|
vid.height -
|
||
|
(r_refdef.vrect.height + r_refdef.vrect.y));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
==================
|
||
|
SCR_UpdateScreen
|
||
|
|
||
|
This is called every frame, and can also be called explicitly to flush
|
||
|
text to the screen.
|
||
|
|
||
|
WARNING: be very careful calling this from elsewhere, because the refresh
|
||
|
needs almost the entire 256k of stack space!
|
||
|
==================
|
||
|
*/
|
||
|
|
||
|
void SHOWLMP_drawall(); // Tomaz - Show Hide LMP
|
||
|
int CallFunctionGame(char *fname, progs_t *game_pr);
|
||
|
|
||
|
extern progs_t con_prog;
|
||
|
|
||
|
|
||
|
|
||
|
void SCR_UpdateScreen (void)
|
||
|
{
|
||
|
int cross; // Tomaz - Crosshair
|
||
|
|
||
|
vid.numpages = 2 + gl_triplebuffer.value;
|
||
|
|
||
|
scr_copytop = 0;
|
||
|
scr_copyeverything = 0;
|
||
|
|
||
|
//Con_DPrintf("...scr 1\n");//Tei debug
|
||
|
|
||
|
if (scr_disabled_for_loading)
|
||
|
{
|
||
|
if (realtime - scr_disabled_time > 60)
|
||
|
{
|
||
|
scr_disabled_for_loading = false;
|
||
|
Con_Printf ("load failed.\n");
|
||
|
}
|
||
|
else
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
//Con_DPrintf("...scr 2\n");//Tei debug
|
||
|
|
||
|
if (!scr_initialized || !con_initialized)
|
||
|
return; // not initialized yet
|
||
|
|
||
|
//Con_DPrintf("...scr 3\n");//Tei debug
|
||
|
|
||
|
GL_BeginRendering (&glx, &gly, &glwidth, &glheight);
|
||
|
|
||
|
//
|
||
|
// determine size of refresh window
|
||
|
//
|
||
|
|
||
|
//Con_DPrintf("...scr 4\n");//Tei debug
|
||
|
|
||
|
if (oldfov != scr_fov.value)
|
||
|
{
|
||
|
oldfov = scr_fov.value;
|
||
|
vid.recalc_refdef = true;
|
||
|
}
|
||
|
|
||
|
if (oldscreensize != scr_viewsize.value)
|
||
|
{
|
||
|
oldscreensize = scr_viewsize.value;
|
||
|
vid.recalc_refdef = true;
|
||
|
}
|
||
|
|
||
|
if (vid.recalc_refdef)
|
||
|
SCR_CalcRefdef ();
|
||
|
|
||
|
|
||
|
//Con_DPrintf("...scr 5\n");//Tei debug
|
||
|
//
|
||
|
// do 3D refresh drawing, and then update the screen
|
||
|
//
|
||
|
SCR_SetUpToDrawConsole ();
|
||
|
|
||
|
//Con_DPrintf("...scr 5 - RenderView\n");//Tei debug
|
||
|
|
||
|
|
||
|
V_RenderView ();//bug here
|
||
|
|
||
|
|
||
|
//Con_DPrintf("...scr 5 - RenderView - Ok\n");//Tei debug
|
||
|
|
||
|
|
||
|
GL_Set2D ();
|
||
|
|
||
|
//Con_DPrintf("...scr 5 - 2d\n");//Tei debug
|
||
|
|
||
|
|
||
|
//
|
||
|
// draw any areas not covered by the refresh
|
||
|
//
|
||
|
SCR_TileClear ();
|
||
|
|
||
|
|
||
|
//Con_DPrintf("...scr 6\n");//Tei debug
|
||
|
|
||
|
//muff - draw map shot until map is loaded and ready
|
||
|
if (con_forcedup && sv.active)
|
||
|
{
|
||
|
Draw_MapShots ();
|
||
|
SCR_DrawLoading ();
|
||
|
}
|
||
|
|
||
|
else if (scr_drawdialog)
|
||
|
{
|
||
|
Sbar_Draw ();
|
||
|
Draw_FadeScreen ();
|
||
|
SCR_DrawNotifyString ();
|
||
|
scr_copyeverything = true;
|
||
|
}
|
||
|
else if (scr_drawloading)
|
||
|
{
|
||
|
Draw_MapShots ();
|
||
|
SCR_DrawLoading ();
|
||
|
// Sbar_Draw (); don't draw the sbar on loading
|
||
|
}
|
||
|
else if (cl.intermission == 1 && key_dest == key_game)
|
||
|
{
|
||
|
// Sbar_IntermissionOverlay ();
|
||
|
}
|
||
|
else if (cl.intermission == 2 && key_dest == key_game)
|
||
|
{
|
||
|
Sbar_FinaleOverlay ();
|
||
|
SCR_CheckDrawCenterString ();
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
if (crosshair.value)
|
||
|
{
|
||
|
cross = crosshair.value;
|
||
|
|
||
|
if(cross>10)
|
||
|
{
|
||
|
crosshair.value = 0;
|
||
|
Cvar_SetValue ("crosshair", crosshair.value);
|
||
|
return;
|
||
|
}
|
||
|
cross --;
|
||
|
Draw_Crosshair(cross);
|
||
|
}
|
||
|
SCR_DrawNet ();
|
||
|
SCR_DrawTurtle ();
|
||
|
SCR_DrawPause ();
|
||
|
SCR_CheckDrawCenterString ();
|
||
|
Sbar_Draw ();
|
||
|
|
||
|
//check for HUD Image Drawing
|
||
|
if (hud_image == 1)
|
||
|
HUD_Draw ();
|
||
|
|
||
|
//check for QC Image Drawing
|
||
|
if (qc_image == 1)
|
||
|
QC_Draw ();
|
||
|
|
||
|
SHOWLMP_drawall();
|
||
|
SCR_DrawConsole ();
|
||
|
M_Draw ();
|
||
|
}
|
||
|
|
||
|
//Con_DPrintf("...scr 7\n");//Tei debug
|
||
|
|
||
|
if (show_fps.value)
|
||
|
SCR_DrawFPS ();
|
||
|
|
||
|
CallFunctionGame("FrameSounds",&con_prog);
|
||
|
|
||
|
V_UpdatePalette ();
|
||
|
|
||
|
// GL_BrightenScreen ();
|
||
|
GL_EndRendering ();
|
||
|
|
||
|
//Con_DPrintf("...SCR_UpdateScreen - Ok\n");//Tei debug
|
||
|
}
|
||
|
|