ew-engine/hq engine src/gl_model.c

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2006-10-08 00:00:00 +00:00
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// models.c -- bsp model loading and caching
// models are the only shared resource between a client and server running
// on the same machine.
// DEFINE MODEL, DAMNIT!!Hunk_Alloc
#include "quakedef.h"
#include "gl_mirror.h"
model_t *loadmodel;
char loadname[32]; // for hunk tags
void Mod_LoadQ2AliasModel (model_t *mod, void *buffer); // Tomaz - Quake2 Models
void Mod_LoadSpriteModel (model_t *mod, void *buffer);
void Mod_LoadBrushModel (model_t *mod, void *buffer);
void Mod_LoadAliasModel (model_t *mod, void *buffer);
model_t *Mod_LoadModel (model_t *mod, qboolean crash);
byte mod_novis[MAX_MAP_LEAFS/8];
// LordHavoc: increased from 512 to 2048
#define MAX_MOD_KNOWN 2048
//#define MAX_MOD_KNOWN 512//Standard value
model_t mod_known[MAX_MOD_KNOWN];
int mod_numknown;
cvar_t gl_subdivide_size = {"gl_subdivide_size", "128", true};
/*
===============
Mod_Init
===============
*/
void Mod_Init (void)
{
Cvar_RegisterVariable (&gl_subdivide_size);
memset (mod_novis, 0xff, sizeof(mod_novis));
}
/*
===============
Mod_Extradata
Caches the data if needed
===============
*/
void *Mod_Extradata (model_t *mod)
{
void *r;
r = Cache_Check (&mod->cache);
#if 1 //Default
if (r )
return r;
#else
if (r && mod->name[0]!='*')
return r;
#endif
Mod_LoadModel (mod, true);
if (!mod->cache.data)
Sys_Error ("Mod_Extradata: caching failed");
return mod->cache.data;
}
/*
===============
Mod_PointInLeaf
===============
*/
#if 0 //standard
mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
{
mnode_t *node;
float d;
mplane_t *plane;
if (!model || !model->nodes)
Sys_Error ("Mod_PointInLeaf: bad model");
node = model->nodes;
while (1)
{
if (node->contents < 0)
return (mleaf_t *)node;
plane = node->plane;
d = PlaneDiff (p,plane);
if (d > 0)
node = node->children[0];
else
node = node->children[1];
}
return NULL; // never reached
}
#else //LordHavoc version
mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
{
mnode_t *node;
//Mod_CheckLoaded(model);
if (!model || !model->nodes)
Sys_Error ("Mod_PointInLeaf: bad model");
// LordHavoc: modified to start at first clip node,
// in other words: first node of the (sub)model
node = model->nodes + model->hulls[0].firstclipnode;
while (node->contents == 0)
node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct (p,node->plane->normal)) < node->plane->dist];
return (mleaf_t *)node;
}
void Mod_FindNonSolidLocation(vec3_t pos, model_t *mod)
{
if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
pos[0]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
pos[0]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
pos[0]-=1;
pos[1]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
pos[1]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
pos[1]-=1;
pos[2]-=1;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
pos[2]+=2;if (Mod_PointInLeaf(pos, mod)->contents != CONTENTS_SOLID) return;
pos[2]-=1;
}
#endif
/*
===================
Mod_DecompressVis
===================
*/
byte *Mod_DecompressVis (byte *in, model_t *model)
{
static byte decompressed[MAX_MAP_LEAFS/8];
int c;
byte *out;
int row;
row = (model->numleafs+7)>>3;
out = decompressed;
if (!in)
{ // no vis info, so make all visible
while (row)
{
*out++ = 0xff;
row--;
}
return decompressed;
}
do
{
if (*in)
{
*out++ = *in++;
continue;
}
c = in[1];
in += 2;
while (c)
{
*out++ = 0;
c--;
}
} while (out - decompressed < row);
return decompressed;
}
/*
===================
Mod_LeadPVS
===================
*/
byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model)
{
if (leaf == model->leafs)
return mod_novis;
return Mod_DecompressVis (leaf->compressed_vis, model);
}
/*
===================
Mod_ClearAll
===================
*/
void Mod_ClearAll (void)
{
int i;
model_t *mod;
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
if (mod->type != mod_alias)
mod->needload = true;
}
/*
==================
Mod_FindName
==================
*/
model_t *Mod_FindName (char *name)
{
int i;
model_t *mod;
if (!name[0])
{
#if 1 //Tei hack to load hl maps
//Search a loaded model
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
if (!strcmp (mod->name, name) )
break;
return mod;
#else
Host_Error ("Mod_ForName: NULL name");
#endif
}
//
// search the currently loaded models
//
for (i=0 , mod=mod_known ; i<mod_numknown ; i++, mod++)
if (!strcmp (mod->name, name) )
break;
if (i == mod_numknown)
{
if (mod_numknown == MAX_MOD_KNOWN)
Sys_Error ("mod_numknown == MAX_MOD_KNOWN");
strcpy (mod->name, name);
mod->needload = true;
mod_numknown++;
}
return mod;
}
/*
==================
Mod_TouchModel
==================
*/
void Mod_TouchModel (char *name)
{
model_t *mod;
mod = Mod_FindName (name);
if (!mod->needload)
{
if (mod->type == mod_alias)
Cache_Check (&mod->cache);
}
}
qboolean Has_Fullbrights (byte *data, int size)
{
int j;
for (j = 0;j < size;j++)
{
if (data[j] > 223)
return true;
}
return false;
}
qboolean Has_Fullbrights2 (byte *data, int size)
{
int j;
for (j = 0;j < size;j+=4)
{
if (data[j] > 223)
return true;
if (data[j+1] > 223)
return true;
if (data[j+2] > 223)
return true;
}
return false;
}
/*
==================
Mod_LoadModel
Loads a model into the cache
==================
*/
extern cvar_t gl_decalfolder;//Tei mapmodel folders
extern byte nullmodel[245];
void Mod_LoadHudModel (model_t *mod, void *buffer);
void Mod_LoadMd3Model (model_t *mod, void *buffer);
//void Mod_LoadQ3MultiModel (model_t *mod);
void Mod_LoadQ3Model(model_t *mod, void *buffer);
model_t *Mod_LoadModel (model_t *mod, qboolean crash)
{
void *d;
unsigned *buf;
byte stackbuf[1024]; // avoid dirtying the cache heap
char name[MAX_QPATH], hackname[MAX_QPATH];
mod->isfx_ = false;//Tei isfx_
if (!mod->needload)
{
if (mod->type == mod_alias)
{
d = Cache_Check (&mod->cache);
if (d)
return mod;
}
else
return mod; // not cached at all
}
//
// because the world is so huge, load it one piece at a time
//
if (!crash) // they're on crack, mh
{
}
#if 1 //Tei decalfolder loading
if (mod->name[0]=='*')
{
// Expect name "*tree.mdl"
// Load from decal folder
sprintf(hackname,"%s",mod->name);
hackname[0] = '/';//hacking the path
sprintf(name, "%s%s",gl_decalfolder.string , hackname);
}
else
{
// Normal beavior
sprintf(name,"%s",mod->name);
}
#endif //Tei decalfolder loading
//
// load the file
//
//Tei null model loading
if (!strncmp(mod->name,"progs/fx_",9))
{
//Con_Printf("Nullmodel loading detected!\n");
buf = (unsigned *)nullmodel;
mod->isfx_ = true; //Tei isfx_
}
else
buf = (unsigned *)COM_LoadStackFile (name, stackbuf, sizeof(stackbuf));//XFX
//Tei null model loading
if (!buf)
{
if (crash)
Sys_Error ("Mod_NumForName: %s not found", mod->name);
return NULL;
}
//
// allocate a new model
//
COM_FileBase (mod->name, loadname);
loadmodel = mod;
//
// fill it in
//
// call the apropriate loader
mod->needload = false;
if (!strncmp(mod->name, "pics/",5))
Mod_LoadHudModel (mod, buf);
else
{
switch (LittleLong(*(unsigned *)buf))
{
case IDPOLYHEADER:
Mod_LoadAliasModel (mod, buf);
break;
// Tomaz - Quake2 Models Begin
case MD2IDALIASHEADER:
Mod_LoadQ2AliasModel (mod, buf);
break;
// Tomaz - Quake2 Models End
case IDSPRITEHEADER:
Mod_LoadSpriteModel (mod, buf);
break;
case MD3_IDENT:
//Mod_LoadMd3Model (mod, buf);// tenebrae version
Mod_LoadQ3Model(mod,buf);// qure version
break;
/*
case PCXHEADER:
Mod_LoadHudModel (mod, buf);
break;
*/
default:
Mod_LoadBrushModel (mod, buf);
break;
}
}
return mod;
}
/*
==================
Mod_ForName
Loads in a model for the given name
==================
*/
model_t *Mod_ForName (char *name, qboolean crash)
{
model_t *mod;
mod = Mod_FindName (name);
return Mod_LoadModel (mod, crash);
}
/*
===============================================================================
BRUSHMODEL LOADING
===============================================================================
*/
int GetRSForName(char name[56]);
byte *mod_base;
extern cvar_t debug_textures_open;//Tei debug
extern cvar_t debug_textures_fail;//Tei debug
extern cvar_t gl_themefolder;//Tei texture themes
extern cvar_t temp1;//Tei texture themes
/*
=================
Mod_LoadQ1Textures
=================
*/
void Mod_LoadQ1Textures (lump_t *l)
{
int i, j, num, max, altmax, size,luma, r, s;
miptex_t *mt;
texture_t *tx, *tx2;
texture_t *anims[10];
texture_t *altanims[10];
dmiptexlump_t *m;
byte *data, *data2, *data3, *color;
int *dofs;
char texname[64];
qboolean dofree = false, fullbrights = false;
int offset;//Tei wfx support
int withluma;//Tei, luma support
data = NULL;
data2 = NULL;
data3 = NULL;
if (!l->filelen)
{
loadmodel->textures = NULL;
return;
}
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
loadmodel->numtextures = m->nummiptex;
loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
dofs = m->dataofs;
for (i=0 ; i<m->nummiptex ; i++)
{
dofs[i] = LittleLong(dofs[i]);
if (dofs[i] == -1)
continue;
mt = (miptex_t *)((byte *)m + dofs[i]);
mt->width = LittleLong (mt->width);
mt->height = LittleLong (mt->height);
for (j=0 ; j<MIPLEVELS ; j++)
mt->offsets[j] = LittleLong (mt->offsets[j]);
if ( (mt->width & 15) || (mt->height & 15) )
Host_Error ("Texture %s is not 16 aligned", mt->name);
tx = Hunk_AllocName (sizeof(texture_t), loadname );
loadmodel->textures[i] = tx;
for (j = 0;mt->name[j] && j < 15;j++)
{
if (mt->name[j] >= 'A' && mt->name[j] <= 'Z')
tx->name[j] = mt->name[j] + ('a' - 'A');
else
tx->name[j] = mt->name[j];
}
for (;j < 16;j++)
tx->name[j] = 0;
tx->width = mt->width;
tx->height = mt->height;
for (j=0 ; j<MIPLEVELS ; j++)
tx->offsets[j] = 0;
tx->rs = GetRSForName(mt->name);
sprintf(texname,"%s/%s",gl_themefolder.string,tx->name);//Tei texture theme
// NOTE: uncommenting this will let quake print all textures used in a map to the console
// Tei debug text
if (debug_textures_open.value)
Con_Printf("Loading %s for Q1\n", texname);
// Tei debug text
//Tei, luma
#define DTX(msg)
//if (withluma) Con_Printf("(%s) - Ok %s\n",msg,tx->name);//DEBUG
tx->transparent = false;
tx->fullbrights = -1;
fullbrights = false;
// Tei wheater particles fx
tx->frain = false;
tx->flight = false;
tx->fsnow = false;
tx->flava = false;
tx->ftele = false;
tx->fwater = false;
tx->fnodraw = false;
// Tei wheater particles fx
data = loadimagepixels(tx->name, false);
if (data)
{
DTX("Entra");
if (!strncmp(tx->name,"sky",3) && image_width == 256 && image_height == 128)
{
tx->width = image_width;
tx->height = image_height;
R_InitSky (data ,4);
// Tei wheater particles fx
tx->issky = true;
if (!strncmp(tx->name,"skyrain",7))
tx->frain = true;
else
if (!strncmp(tx->name,"skylight",8))
tx->flight = true;
else
if (!strncmp(tx->name,"skysnow",7))
tx->fsnow = true;
// Tei wheater particles fx
}
else
{
DTX("Entra, no sky");
tx->width = mt->width;
tx->height = mt->height;
for (j = 0;j < image_width * image_height;j++)
{
if (data[j*4+3] < 255)
{
tx->transparent = true;
break;
}
}
tx->gl_texturenum = GL_LoadTexture (tx->name, image_width, image_height, data, true, tx->transparent, 4);
}
//Tei, luma
data3 = loadimagepixels(va("%s_luma",tx->name),false);
if (data3)
{
DTX("Generating luma");
size = image_width * image_height;
//tx->width * tx->height;
data2 = malloc (size);
//data2 = malloc (image_width * image_height+8192);
sprintf (texname, "fbrm_%s", tx->name);
//data3 = loadimagepixels(va("%s_luma",tx->name),false);
for (j = 0;j < size;j++)
{
//if(data[j] > 223)
if(data3[j*4] + data3[j*4+1] + data3[j*4+2] >32)
{
//pass actual luma color to full
}
else
{
color = (byte *)&d_8to24table[data[j]];
data3[j*4+0] = color[0];
data3[j*4+1] = color[1];
data3[j*4+2] = color[2];
data3[j*4+3] = 0;
}
}
tx->fullbrights = GL_LoadTexture (texname, image_width, image_height, data3, true, true, 4);
free(data2);
free(data3);
}
//Tei, luma support
DTX("Free data");
// dofree = true;
free(data);
}
else
{
DTX("no data");
if (!strncmp(tx->name,"sky",3) && mt->width == 256 && mt->height == 128)
{
tx->width = mt->width;
tx->height = mt->height;
R_InitSky ((byte *)((int) mt + mt->offsets[0]), 1);
// Tei wheater particles fx
tx->issky = true;
if (!strncmp(tx->name,"skyrain",7))
tx->frain = true;
else
if (!strncmp(tx->name,"skylight",8))
tx->flight = true;
else
if (!strncmp(tx->name,"skysnow",7))
tx->fsnow = true;
// Tei wheater particles fx
}
else
{
DTX("no data no sky");
if (mt->offsets[0])
{
// Tei wheater particles fx
tx->issky = true;
if (!strncmp(tx->name,"*lava_fx",8))
tx->flava = true;
else
if (!strncmp(tx->name,"*tele_fx",8))
tx->ftele = true;
else
if (!strncmp(tx->name,"*waterfx",8))
tx->fwater = true;
else
if (!strncmp(tx->name,"*no_draw",8))
tx->fnodraw = true;
// Tei wheater particles fx
data = (byte *)((int) mt + mt->offsets[0]);
if (data)
{
tx->width = mt->width;
tx->height = mt->height;
size = tx->width * tx->height;
// HACK HACK HACK
if (!strcmp(mt->name, "shot1sid") && mt->width==32 && mt->height==32
&& CRC_Block((byte *)(mt+1), size) == 65393)
{ // This texture in b_shell1.bsp has some of the first 32 pixels painted white.
// They are invisible in software, but look really ugly in GL. So we just copy
// 32 pixels from the bottom to make it look nice.
memcpy (data, data + 32*31, 32);
}
// Tei text without fbr
if (strncmp(tx->name,"nofbr_",4))
fullbrights = Has_Fullbrights (data, size); // If not snow, check fbr
// Tei text without fbr
tx->gl_texturenum = GL_LoadTexture (tx->name, tx->width, tx->height, data, true, false, 1);
/*
data3 = loadimagepixels(va("%s_luma",tx->name),false);
if (data3)
{
Con_Printf("Luma again!\n");
fullbrights = true;
data2 = data3;
}*/
if (fullbrights)
{
data2 = malloc (tx->width * tx->height);
sprintf (texname, "fbrm_%s", tx->name);
for (j = 0;j < size;j++)
{
if(data[j] > 223)
data2[j] = data[j];
else
data2[j] = 255;
}
tx->fullbrights = GL_LoadTexture (texname, tx->width, tx->height, data2, true, true, 1);
free(data2);
}
/*
else
if (data3)
{
Con_Printf("Luma for %s\n", tx->name);
}*/
}
}
else
{
DTX("Muy alternate");
tx->width = r_notexture_mip->width;
tx->height = r_notexture_mip->height;
tx->gl_texturenum = GL_LoadTexture ("notexture", tx->width, tx->height, (byte *)((int) r_notexture_mip + r_notexture_mip->offsets[0]), true, false, 1);
}
}
}
DTX("Continua");
/*
if (tx->fullbrights == -1 && dofree && data3)
{
//tx->fullbrights = tx->gl_texturenum;
size = tx->width * tx->height * 4;
data2 = malloc (size );
sprintf (texname, "xfbrm_%s", tx->name);
for (j = 0;j < size;)
{
luma = false;
#define FULL 0
if(data3[j] < 100)
{
data2[j] = data3[j]; luma = true;
}
else
data2[j] = FULL;
j++;
if(data3[j] < 100)
{
data2[j] = data3[j];luma = true;
}
else
data2[j] = FULL;
j++;
if(data3[j] < 100)
{
data2[j] = data3[j];luma = true;
}
else
data2[j] = FULL;
j++;
//if(!luma)
// data2[j] = 0;
//else
if (data2[j-3]>data2[j-2] && data2[j-3]>data2[j-1])
data2[j] = data2[j-3];
else
if (data2[j-2]>data2[j-3] && data2[j-2]>data2[j-1])
data2[j] = data2[j-2];
else
//if (data2[j-1]>data2[j-3] && data2[j-1]>data2[j-2])
data2[j] = data2[j-1];
//if (data2[j-3])
// data2[j]=data3[j];
if (!data2[j-2])
data2[j] = 255;
else
data2[j] = (int)temp1.value;
//data2[j] = (int)(data3[j-3]) * (int)(data3[j-2]) * (int)(data3[j-1]) * temp1.value;
Con_Printf("%d-%d-%d,%d (%d) ::",data2[j-3],data2[j-2],data2[j-1],data2[j],data3[j-3]*data3[j-2]* data3[j-1]*10);
Con_Printf("[%d-%d-%d,%d (%d)]\n",data3[j-3],data3[j-2],data3[j-1],data3[j]);
j++;
}
tx->fullbrights = GL_LoadTexture (texname, tx->width, tx->height, data2, true, true, 4);
free(data2);
free(data3);
}
if(dofree)
free(data);
*/
//Tei wfx
if (tx->flava || tx->ftele || tx->fwater || tx->fnodraw )
{
offset = sizeof("*waterfx") - 1;//Ecual size others..
if ( tx->name[ offset + 0 ] >='0' && tx->name[ offset + 0] <='9' &&
tx->name[ offset + 1 ] &&
tx->name[ offset + 2 ]
) {
tx->wfx_red = (tx->name[ offset + 0] - '0')*25;
tx->wfx_green = (tx->name[ offset + 1] - '0')*25;
tx->wfx_blue = (tx->name[ offset + 2] - '0')*25;
//if (debug_textures.value)
// Con_Printf ("debug: wfx Color: %d , %d, %d\n",tx->wfx_red,tx->wfx_green,tx->wfx_blue );
}
//else
// if (debug_textures.value)
// Con_Printf ("debug: wfx mp color found without colorized\n", tx->name, offset);
}
//Tei wfx
}
//
// sequence the animations
//
// Tei snowtextures fix
if (!strncmp(tx->name,"snow",4))
tx->fullbrights = -1;
// Tei snowtextures fix
DTX("pre-multitex");
for (i=0 ; i<m->nummiptex ; i++)
{
DTX("multitex");
tx = loadmodel->textures[i];
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // allready sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));
memset (altanims, 0, sizeof(altanims));
max = tx->name[1];
altmax = 0;
if (max >= 'a' && max <= 'z')
max -= 'a' - 'A';
if (max >= '0' && max <= '9')
{
max -= '0';
altmax = 0;
anims[max] = tx;
max++;
}
else if (max >= 'A' && max <= 'J')
{
altmax = max - 'A';
max = 0;
altanims[altmax] = tx;
altmax++;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
for (j=i+1 ; j<m->nummiptex ; j++)
{
tx2 = loadmodel->textures[j];
if (!tx2 || tx2->name[0] != '+')
continue;
if (strcmp (tx2->name+2, tx->name+2))
continue;
num = tx2->name[1];
if (num >= 'a' && num <= 'z')
num -= 'a' - 'A';
if (num >= '0' && num <= '9')
{
num -= '0';
anims[num] = tx2;
if (num+1 > max)
max = num + 1;
}
else if (num >= 'A' && num <= 'J')
{
num = num - 'A';
altanims[num] = tx2;
if (num+1 > altmax)
altmax = num+1;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
}
#define ANIM_CYCLE 2
// link them all together
for (j=0 ; j<max ; j++)
{
tx2 = anims[j];
if (!tx2)
Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = max * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = anims[ (j+1)%max ];
if (altmax)
tx2->alternate_anims = altanims[0];
}
for (j=0 ; j<altmax ; j++)
{
tx2 = altanims[j];
if (!tx2)
Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = altmax * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = altanims[ (j+1)%altmax ];
if (max)
tx2->alternate_anims = anims[0];
}
}
}
/*
=================
Mod_LoadHLTextures
=================
*/
extern cvar_t debug_textures_open;
extern cvar_t debug_textures_fail;
void Mod_LoadHLTextures (lump_t *l)
{
int i, j, num, max, altmax;
miptex_t *mt;
texture_t *tx, *tx2;
texture_t *anims[10];
texture_t *altanims[10];
dmiptexlump_t *m;
byte *data;
int *dofs;
char texname[64];
qboolean fullbrights = false;
if (!l->filelen)
{
loadmodel->textures = NULL;
return;
}
m = (dmiptexlump_t *)(mod_base + l->fileofs);
m->nummiptex = LittleLong (m->nummiptex);
loadmodel->numtextures = m->nummiptex;
loadmodel->textures = Hunk_AllocName (m->nummiptex * sizeof(*loadmodel->textures) , loadname);
dofs = m->dataofs;
for (i=0 ; i<m->nummiptex ; i++)
{
dofs[i] = LittleLong(dofs[i]);
if (dofs[i] == -1)
continue;
mt = (miptex_t *)((byte *)m + dofs[i]);
mt->width = LittleLong (mt->width);
mt->height = LittleLong (mt->height);
for (j=0 ; j<MIPLEVELS ; j++)
mt->offsets[j] = LittleLong (mt->offsets[j]);
if ( (mt->width & 15) || (mt->height & 15) )
Host_Error ("Texture %s is not 16 aligned", mt->name);
tx = Hunk_AllocName (sizeof(texture_t), loadname );
loadmodel->textures[i] = tx;
for (j = 0;mt->name[j] && j < 15;j++)
{
if (mt->name[j] >= 'A' && mt->name[j] <= 'Z')
tx->name[j] = mt->name[j] + ('a' - 'A');
else
tx->name[j] = mt->name[j];
}
for (;j < 16;j++)
tx->name[j] = 0;
tx->width = mt->width;
tx->height = mt->height;
for (j=0 ; j<MIPLEVELS ; j++)
tx->offsets[j] = 0;
tx->rs = GetRSForName(mt->name);
sprintf(texname,"%s/%s",gl_themefolder.string,tx->name);//Tei texture theme
// NOTE: uncommenting this will let quake print all textures used in a map to the console
if (debug_textures_open.value) //Tei debug text
Con_Printf("%s\n", texname);
tx->transparent = false;
tx->fullbrights = -1;
data = loadimagepixels(tx->name, false);
if (data)
{
tx->width = mt->width;
tx->height = mt->height;
for (j = 0;j < image_width*image_height;j++)
{
if (data[j*4+3] < 255)
{
tx->transparent = true;
break;
}
}
tx->gl_texturenum = GL_LoadTexture (tx->name, image_width, image_height, data, true, tx->transparent, 4);
free(data);
}
else
{
if (tx->name[0] == '{')
tx->transparent = true;
if (mt->offsets[0])
{
data = W_ConvertWAD3Texture(mt);
if (data)
{
tx->width = mt->width;
tx->height = mt->height;
tx->gl_texturenum = GL_LoadTexture (tx->name, mt->width, mt->height, data, true, tx->transparent, 4);
free(data);
}
}
if (!data)
{
data = W_GetTexture(mt->name);
if (data)
{
tx->width = image_width;
tx->height = image_height;
tx->gl_texturenum = GL_LoadTexture (tx->name, image_width, image_height, data, true, tx->transparent, 4);
free(data);
}
}
if (!data)
{
tx->width = r_notexture_mip->width;
tx->height = r_notexture_mip->height;
tx->gl_texturenum = GL_LoadTexture ("notexture", tx->width, tx->height, (byte *)((int) r_notexture_mip + r_notexture_mip->offsets[0]), true, false, 1);
}
}
}
//
// sequence the animations
//
for (i=0 ; i<m->nummiptex ; i++)
{
tx = loadmodel->textures[i];
if (!tx || tx->name[0] != '+')
continue;
if (tx->anim_next)
continue; // allready sequenced
// find the number of frames in the animation
memset (anims, 0, sizeof(anims));
memset (altanims, 0, sizeof(altanims));
max = tx->name[1];
altmax = 0;
if (max >= 'a' && max <= 'z')
max -= 'a' - 'A';
if (max >= '0' && max <= '9')
{
max -= '0';
altmax = 0;
anims[max] = tx;
max++;
}
else if (max >= 'A' && max <= 'J')
{
altmax = max - 'A';
max = 0;
altanims[altmax] = tx;
altmax++;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
for (j=i+1 ; j<m->nummiptex ; j++)
{
tx2 = loadmodel->textures[j];
if (!tx2 || tx2->name[0] != '+')
continue;
if (strcmp (tx2->name+2, tx->name+2))
continue;
num = tx2->name[1];
if (num >= 'a' && num <= 'z')
num -= 'a' - 'A';
if (num >= '0' && num <= '9')
{
num -= '0';
anims[num] = tx2;
if (num+1 > max)
max = num + 1;
}
else if (num >= 'A' && num <= 'J')
{
num = num - 'A';
altanims[num] = tx2;
if (num+1 > altmax)
altmax = num+1;
}
else
Sys_Error ("Bad animating texture %s", tx->name);
}
#define ANIM_CYCLE 2
// link them all together
for (j=0 ; j<max ; j++)
{
tx2 = anims[j];
if (!tx2)
Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = max * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = anims[ (j+1)%max ];
if (altmax)
tx2->alternate_anims = altanims[0];
}
for (j=0 ; j<altmax ; j++)
{
tx2 = altanims[j];
if (!tx2)
Sys_Error ("Missing frame %i of %s",j, tx->name);
tx2->anim_total = altmax * ANIM_CYCLE;
tx2->anim_min = j * ANIM_CYCLE;
tx2->anim_max = (j+1) * ANIM_CYCLE;
tx2->anim_next = altanims[ (j+1)%altmax ];
if (max)
tx2->alternate_anims = anims[0];
}
}
}
/*
==================
Mod_LoadQ1Lighting
==================
*/
void Mod_LoadQ1Lighting (lump_t *l)
{
// Tomaz - Lit Support Begin
int i;
byte *in, *out, *data;
byte d;
char litfilename[1024];
loadmodel->lightdata = NULL;
strcpy(litfilename, loadmodel->name);
COM_StripExtension(litfilename, litfilename);
strcat(litfilename, ".lit");
data = (byte*) COM_LoadHunkFile (litfilename);
if (data)
{
if (data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
{
i = LittleLong(((int *)data)[1]);
if (i == 1)
{
Con_DPrintf("%s loaded", litfilename);
loadmodel->lightdata = data + 8;
return;
}
else
Con_Printf("Unknown .lit file version (%d)\n", i);
}
else
Con_Printf("Corrupt .lit file (old version?), ignoring\n");
}
if (!l->filelen)
return;
loadmodel->lightdata = Hunk_AllocName ( l->filelen*3, litfilename);
in = loadmodel->lightdata + l->filelen*2; // place the file at the end, so it will not be overwritten until the very last write
out = loadmodel->lightdata;
memcpy (in, mod_base + l->fileofs, l->filelen);
for (i = 0;i < l->filelen;i++)
{
d = *in++;
out[0] = d;
out[1] = d;
out[2] = d;
out += 3;
}
// Tomaz - Lit Support End
}
/*
==================
Mod_LoadHLLighting
==================
*/
void Mod_LoadHLLighting (lump_t *l)
{
loadmodel->lightdata = NULL;
loadmodel->lightdata = Hunk_AllocName ( l->filelen, va("%s lightmaps", loadname));
memcpy (loadmodel->lightdata, mod_base + l->fileofs, l->filelen);
}
/*
=================
Mod_LoadVisibility
=================
*/
void Mod_LoadVisibility (lump_t *l)
{
if (!l->filelen)
{
loadmodel->visdata = NULL;
return;
}
loadmodel->visdata = Hunk_AllocName ( l->filelen, loadname);
memcpy (loadmodel->visdata, mod_base + l->fileofs, l->filelen);
}
void CL_ParseEntityLump(char *entdata); // Tomaz - Qc Parsing
/*
=================
Mod_LoadEntities
=================
*/
void Mod_LoadEntities (lump_t *l)
{
if (!l->filelen)
{
loadmodel->entities = NULL;
return;
}
loadmodel->entities = Hunk_AllocName ( l->filelen, loadname);
memcpy (loadmodel->entities, mod_base + l->fileofs, l->filelen);
CL_ParseEntityLump(loadmodel->entities); // Tomaz - Parse Data
}
/*
=================
Mod_LoadVertexes
=================
*/
void Mod_LoadVertexes (lump_t *l)
{
dvertex_t *in;
mvertex_t *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->vertexes = out;
loadmodel->numvertexes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->position[0] = LittleFloat (in->point[0]);
out->position[1] = LittleFloat (in->point[1]);
out->position[2] = LittleFloat (in->point[2]);
}
}
/*
=================
Mod_LoadSubmodels
=================
*/
void Mod_LoadSubmodels (lump_t *l)
{
dmodel_t *in;
dmodel_t *out;
int i, j, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->submodels = out;
loadmodel->numsubmodels = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{ // spread the mins / maxs by a pixel
out->mins[j] = LittleFloat (in->mins[j]) - 1;
out->maxs[j] = LittleFloat (in->maxs[j]) + 1;
out->origin[j] = LittleFloat (in->origin[j]);
}
for (j=0 ; j<MAX_MAP_HULLS ; j++)
out->headnode[j] = LittleLong (in->headnode[j]);
out->visleafs = LittleLong (in->visleafs);
out->firstface = LittleLong (in->firstface);
out->numfaces = LittleLong (in->numfaces);
}
}
/*
=================
Mod_LoadEdges
=================
*/
void Mod_LoadEdges (lump_t *l)
{
dedge_t *in;
medge_t *out;
int i, count;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( (count + 1) * sizeof(*out), loadname);
loadmodel->edges = out;
loadmodel->numedges = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
out->v[0] = (unsigned short)LittleShort(in->v[0]);
out->v[1] = (unsigned short)LittleShort(in->v[1]);
}
}
/*
=================
Mod_LoadTexinfo
=================
*/
void Mod_LoadTexinfo (lump_t *l)
{
texinfo_t *in;
mtexinfo_t *out;
int i, j, count;
int miptex;
float len1, len2;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->texinfo = out;
loadmodel->numtexinfo = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<8 ; j++)
out->vecs[0][j] = LittleFloat (in->vecs[0][j]);
len1 = Length (out->vecs[0]);
len2 = Length (out->vecs[1]);
len1 = (len1 + len2)/2;
if (len1 < 0.32)
out->mipadjust = 4;
else if (len1 < 0.49)
out->mipadjust = 3;
else if (len1 < 0.99)
out->mipadjust = 2;
else
out->mipadjust = 1;
miptex = LittleLong (in->miptex);
out->flags = LittleLong (in->flags);
if (!loadmodel->textures)
{
out->texture = r_notexture_mip; // checkerboard texture
out->flags = 0;
}
else
{
if (miptex >= loadmodel->numtextures)
Sys_Error ("miptex >= loadmodel->numtextures");
out->texture = loadmodel->textures[miptex];
if (!out->texture)
{
out->texture = r_notexture_mip; // texture not found
out->flags = 0;
}
}
}
}
/*
================
CalcSurfaceExtents
Fills in s->texturemins[] and s->extents[]
================
*/
void CalcSurfaceExtents (msurface_t *s)
{
float mins[2], maxs[2], val;
int i,j, e;
mvertex_t *v;
mtexinfo_t *tex;
int bmins[2], bmaxs[2];
mins[0] = mins[1] = 99999;
maxs[0] = maxs[1] = -99999;
tex = s->texinfo;
for (i=0 ; i<s->numedges ; i++)
{
e = loadmodel->surfedges[s->firstedge+i];
if (e >= 0)
v = &loadmodel->vertexes[loadmodel->edges[e].v[0]];
else
v = &loadmodel->vertexes[loadmodel->edges[-e].v[1]];
for (j=0 ; j<2 ; j++)
{
val = v->position[0] * tex->vecs[j][0] +
v->position[1] * tex->vecs[j][1] +
v->position[2] * tex->vecs[j][2] +
tex->vecs[j][3];
if (val < mins[j])
mins[j] = val;
if (val > maxs[j])
maxs[j] = val;
}
}
for (i=0 ; i<2 ; i++)
{
bmins[i] = floor(mins[i] * 0.0625); // Tomaz - Speed
bmaxs[i] = ceil (maxs[i] * 0.0625); // Tomaz - Speed
s->texturemins[i] = bmins[i] * 16;
s->extents[i] = (bmaxs[i] - bmins[i]) * 16;
if ((tex->flags & TEX_SPECIAL) == 0 && (s->extents[i]+1) > (256*16))
Host_Error ("Bad surface extents");
}
}
void GL_SubdivideSurface (msurface_t *s);
qboolean hl_map;
/*
=================
Mod_LoadFaces
=================
*/
void Mod_LoadFaces (lump_t *l)
{
dface_t *in;
msurface_t *out;
int i, count, surfnum;
int planenum, side;
// int tsize,ssize;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->surfaces = out;
loadmodel->numsurfaces = count;
for ( surfnum=0 ; surfnum<count ; surfnum++, in++, out++)
{
out->firstedge = LittleLong(in->firstedge);
out->numedges = LittleShort(in->numedges);
out->flags = 0;
planenum = LittleShort(in->planenum);
side = LittleShort(in->side);
if (side)
out->flags |= SURF_PLANEBACK;
out->plane = loadmodel->planes + planenum;
out->texinfo = loadmodel->texinfo + LittleShort (in->texinfo);
CalcSurfaceExtents (out);
//Tei stains
//ssize = (out->extents[0] >> 4) + 1;
//tsize = (out->extents[1] >> 4) + 1;
//Tei stains
// lighting info
for (i=0 ; i<MAXLIGHTMAPS ; i++)
out->styles[i] = in->styles[i];
i = LittleLong(in->lightofs);
if (i == -1)
out->samples = NULL;
else if (hl_map)
out->samples = loadmodel->lightdata + i;
else
out->samples = loadmodel->lightdata + (i * 3); // Tomaz - Lit Support
// set the drawing flags flag
if (!Q_strncmp(out->texinfo->texture->name,"sky",3)) // sky
{
out->flags |= (SURF_DRAWSKY | SURF_DRAWTILED);
GL_SubdivideSurface (out); // cut up polygon for warps
continue;
}
else
// FIXME: support for iD mirrors, remove this and do this correct with rscript
if (!strncmp (out->texinfo->texture->name, "window02_1", 10))
{
out->flags |= SURF_MIRROR;
continue;
}
// END
// FIXME: support for iD mirrors, remove this and do this correct with rscript
if (!strncmp (out->texinfo->texture->name, "mirror", 6))
{
out->flags |= SURF_MIRROR;
continue;
}
// END
#if 0
//JHL:ADD; Make thee shine like a glass!
else
if (!Q_strncmp(out->texinfo->texture->name,"window",6) ||
!Q_strncmp(out->texinfo->texture->name,"afloor3_1",9)||
!Q_strncmp(out->texinfo->texture->name,"wizwin",6) )
out->flags |= SURF_SHINY_GLASS;
//JHL:ADD; Make thee shine like the might steel!
else
if ( (!Q_strncmp(out->texinfo->texture->name,"metal", 5)
&& Q_strncmp(out->texinfo->texture->name,"metal4", 6)
&& Q_strncmp(out->texinfo->texture->name,"metal5", 6)
&& Q_strncmp(out->texinfo->texture->name,"metal1_6", 8)
&& Q_strncmp(out->texinfo->texture->name,"metal2_1", 8))
|| !Q_strncmp(out->texinfo->texture->name,"cop",3)
|| !Q_strncmp(out->texinfo->texture->name,"floor",5)
|| !strncmp (out->texinfo->texture->name, "sfloor", 6)
)
out->flags |= SURF_SHINY_METAL;
#endif
//Tei grass
else
if (!Q_strncmp(out->texinfo->texture->name,"grx_",4))
out->flags |= SURF_GRASS;
//Tei grass
else
if (out->texinfo->texture->name[0] == '*' || // turbulent
out->texinfo->texture->name[0] == '!')
{
out->flags |= (SURF_DRAWTURB | SURF_DRAWTILED);
for (i=0 ; i<2 ; i++)
{
out->extents[i] = 16384;
out->texturemins[i] = -8192;
}
GL_SubdivideSurface (out); // cut up polygon for warps
continue;
}
else
{
// stainmap for permanent marks on walls
//out->stainsamples = Hunk_AllocName ( ssize * tsize * 3, va("%s,stains",loadname));//Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
//memset(out->stainsamples, 255, ssize * tsize * 3);
//memset(out->stainsamples, 255, ssize * tsize * 3);
}
// if (!Q_strncmp(out->texinfo->texture->name,"grass",5))
// out->flags |= SURF_SMOKE;
// if (!Q_strncmp(out->texinfo->texture->name,"dirt2",5))
// out->flags |= SURF_SMOKE;
}
}
/*
=================
Mod_SetParent
=================
*/
void Mod_SetParent (mnode_t *node, mnode_t *parent)
{
node->parent = parent;
if (node->contents < 0)
return;
Mod_SetParent (node->children[0], node);
Mod_SetParent (node->children[1], node);
}
/*
=================
Mod_LoadNodes
=================
*/
void Mod_LoadNodes (lump_t *l)
{
int i, j, count, p;
dnode_t *in;
mnode_t *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->nodes = out;
loadmodel->numnodes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->mins[j] = LittleShort (in->mins[j]);
out->maxs[j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->planenum);
out->plane = loadmodel->planes + p;
out->firstsurface = LittleShort (in->firstface);
out->numsurfaces = LittleShort (in->numfaces);
for (j=0 ; j<2 ; j++)
{
p = LittleShort (in->children[j]);
if (p >= 0)
out->children[j] = loadmodel->nodes + p;
else
out->children[j] = (mnode_t *)(loadmodel->leafs + (-1 - p));
}
}
Mod_SetParent (loadmodel->nodes, NULL); // sets nodes and leafs
}
/*
=================
Mod_LoadLeafs
=================
*/
void Mod_LoadLeafs (lump_t *l)
{
dleaf_t *in;
mleaf_t *out;
int i, j, count, p;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->leafs = out;
loadmodel->numleafs = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
for (j=0 ; j<3 ; j++)
{
out->mins[j] = LittleShort (in->mins[j]);
out->maxs[j] = LittleShort (in->maxs[j]);
}
p = LittleLong(in->contents);
out->contents = p;
out->firstmarksurface = loadmodel->marksurfaces +
LittleShort(in->firstmarksurface);
out->nummarksurfaces = LittleShort(in->nummarksurfaces);
p = LittleLong(in->visofs);
if (p == -1)
out->compressed_vis = NULL;
else
out->compressed_vis = loadmodel->visdata + p;
out->efrags = NULL;
for (j=0 ; j<4 ; j++)
out->ambient_sound_level[j] = in->ambient_level[j];
// gl underwater warp
if (out->contents != CONTENTS_EMPTY)
{
//TODO merge some detection features from Tenebrae here
for (j=0 ; j<out->nummarksurfaces ; j++)
out->firstmarksurface[j]->flags |= SURF_UNDERWATER;
}
}
}
/*
=================
Mod_LoadQ1Clipnodes
=================
*/
void Mod_LoadQ1Clipnodes (lump_t *l)
{
dclipnode_t *in, *out;
int i, count;
hull_t *hull;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->clipnodes = out;
loadmodel->numclipnodes = count;
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 32;
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 32;
hull->clip_maxs[1] = 32;
hull->clip_maxs[2] = 64;
// Tomaz - Crouch Code Begin
hull = &loadmodel->hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -24;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 32;
// Tomaz - Crouch Code End
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = LittleLong(in->planenum);
out->children[0] = LittleShort(in->children[0]);
out->children[1] = LittleShort(in->children[1]);
}
}
/*
=================
Mod_LoadHLClipnodes
=================
*/
void Mod_LoadHLClipnodes (lump_t *l)
{
dclipnode_t *in, *out;
int i, count;
hull_t *hull;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->clipnodes = out;
loadmodel->numclipnodes = count;
hull = &loadmodel->hulls[1];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -36;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 36;
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);//Tei trace lh
hull = &loadmodel->hulls[2];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -32;
hull->clip_mins[1] = -32;
hull->clip_mins[2] = -32;
hull->clip_maxs[0] = 32;
hull->clip_maxs[1] = 32;
hull->clip_maxs[2] = 32;
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);//Tei trace lh
hull = &loadmodel->hulls[3];
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
hull->clip_mins[0] = -16;
hull->clip_mins[1] = -16;
hull->clip_mins[2] = -18;
hull->clip_maxs[0] = 16;
hull->clip_maxs[1] = 16;
hull->clip_maxs[2] = 18;
VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);//Tei trace lh
for (i=0 ; i<count ; i++, out++, in++)
{
out->planenum = LittleLong(in->planenum);
out->children[0] = LittleShort(in->children[0]);
out->children[1] = LittleShort(in->children[1]);
}
}
/*
=================
Mod_MakeHull0
Duplicate the drawing hull structure as a clipping hull
thanks go to MH for fixing this. (http://mhquake.quakesrc.org)
MH - includes dirty hack to fix sky nodes not being set to CONTENTS_SKY in ID maps
=================
*/
void Mod_MakeHullHack (void);
void Mod_MakeHull0 (void)
{
mnode_t *in, *child;
dclipnode_t *out;
int i, j, count;
hull_t *hull;
if (COM_CheckParm("-maphack"))
{
Mod_MakeHullHack();
return;
}
hull = &loadmodel->hulls[0];
in = loadmodel->nodes;
count = loadmodel->numnodes;
out = Hunk_AllocName ( count*sizeof(*out), loadname);
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
for (i = 0; i < count; i++, out++, in++)
{
out->planenum = in->plane - loadmodel->planes;
for (j = 0; j < 2; j++)
{
child = in->children[j];
if (child->contents < 0)
out->children[j] = child->contents;
else
out->children[j] = child - loadmodel->nodes;
}
}
}
//Tei version that hack contents
void Mod_MakeHullHack (void)
{
mnode_t *in, *child;
dclipnode_t *out;
int i, j, count;
hull_t *hull;
// qboolean maphack;
hull = &loadmodel->hulls[0];
in = loadmodel->nodes;
count = loadmodel->numnodes;
out = Hunk_AllocName ( count*sizeof(*out), loadname);
hull->clipnodes = out;
hull->firstclipnode = 0;
hull->lastclipnode = count-1;
hull->planes = loadmodel->planes;
for (i = 0; i < count; i++, out++, in++)
{
out->planenum = in->plane - loadmodel->planes;
//LETS_RUIN_EVERYTHING (Mh dead code, delete say Mh. Needed by sun fx)
for (j = 0; j < 2; j++)
{
child = in->children[j];
if (child->contents < 0)
{
// check the node for a sky texture - this way is much faster than using strncmp
// we need only check the first surface (if that's sky, the rest of it will be
// too), and since everything else has been loaded at this stage, it's safe to
// check it this way.
if (loadmodel->surfaces[in->firstsurface].texinfo->texture->name[0] == 's' &&
loadmodel->surfaces[in->firstsurface].texinfo->texture->name[1] == 'k' &&
loadmodel->surfaces[in->firstsurface].texinfo->texture->name[2] == 'y')
out->children[j] = CONTENTS_SKY;
else out->children[j] = child->contents;
// out->children[j] = CONTENTS_SKY;
}
else out->children[j] = child - loadmodel->nodes;
}
//LETS_RUIN_EVERYTHING (Dead code (bug))
}
}
/*
=================
Mod_LoadMarksurfaces
=================
*/
void Mod_LoadMarksurfaces (lump_t *l)
{
int i, j, count;
short *in;
msurface_t **out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->marksurfaces = out;
loadmodel->nummarksurfaces = count;
for ( i=0 ; i<count ; i++)
{
j = LittleShort(in[i]);
if (j >= loadmodel->numsurfaces)
Sys_Error ("Mod_ParseMarksurfaces: bad surface number");
out[i] = loadmodel->surfaces + j;
}
}
/*
=================
Mod_LoadSurfedges
=================
*/
void Mod_LoadSurfedges (lump_t *l)
{
int i, count;
int *in, *out;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*sizeof(*out), loadname);
loadmodel->surfedges = out;
loadmodel->numsurfedges = count;
for ( i=0 ; i<count ; i++)
out[i] = LittleLong (in[i]);
}
/*
=================
Mod_LoadPlanes
=================
*/
void Mod_LoadPlanes (lump_t *l)
{
int i, j;
mplane_t *out;
dplane_t *in;
int count;
int bits;
in = (void *)(mod_base + l->fileofs);
if (l->filelen % sizeof(*in))
Sys_Error ("MOD_LoadBmodel: funny lump size in %s",loadmodel->name);
count = l->filelen / sizeof(*in);
out = Hunk_AllocName ( count*2*sizeof(*out), loadname);
loadmodel->planes = out;
loadmodel->numplanes = count;
for ( i=0 ; i<count ; i++, in++, out++)
{
bits = 0;
for (j=0 ; j<3 ; j++)
{
out->normal[j] = LittleFloat (in->normal[j]);
if (out->normal[j] < 0)
bits |= 1<<j;
}
out->dist = LittleFloat (in->dist);
out->type = LittleLong (in->type);
out->signbits = bits;
}
}
/*
=================
RadiusFromBounds
=================
*/
float RadiusFromBounds (vec3_t mins, vec3_t maxs)
{
int i;
vec3_t corner;
for (i=0 ; i<3 ; i++)
{
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
}
return Length (corner);
}
/*
=================
Mod_LoadBrushModel
=================
*/
void GetMFX (model_t *mod);
int GetMSForName (char *name, model_t * model) ;
void ENV_Load (model_t *mod, byte *buf);
void Mod_LoadBrushModel (model_t *mod, void *buffer)
{
int i, j;
dheader_t *header;
dmodel_t *bm;
loadmodel->type = mod_brush;
header = (dheader_t *)buffer;
i = LittleLong (header->version);
// Tomaz - Fixing Wrong BSP Version Error Begin
if ((i != Q1BSP) && (i != HLBSP)) // Tomaz - HL Maps
{
Con_Printf("Mod_LoadBrushModel: %s has wrong version number (%i should be %i (Q1) or %i (HL))", mod->name, i, Q1BSP, HLBSP);
mod->numvertexes=-1; // HACK - incorrect BSP version is no longer fatal
return;
}
// Tomaz - Fixing Wrong BSP Version Error End
if (i == HLBSP)
hl_map = true;
else
hl_map = false;
mod->ishlbsp = hl_map;//Tei lh trace support
// swap all the lumps
mod_base = (byte *)header;
for (i=0 ; i<sizeof(dheader_t)/4 ; i++)
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
// load into heap
Mod_LoadEntities (&header->lumps[LUMP_ENTITIES]);
Mod_LoadVertexes (&header->lumps[LUMP_VERTEXES]);
Mod_LoadEdges (&header->lumps[LUMP_EDGES]);
Mod_LoadSurfedges (&header->lumps[LUMP_SURFEDGES]);
if (!hl_map)
Mod_LoadQ1Textures (&header->lumps[LUMP_TEXTURES]);
else
Mod_LoadHLTextures (&header->lumps[LUMP_TEXTURES]);
if (!hl_map)
Mod_LoadQ1Lighting (&header->lumps[LUMP_LIGHTING]);
else
Mod_LoadHLLighting (&header->lumps[LUMP_LIGHTING]);
Mod_LoadPlanes (&header->lumps[LUMP_PLANES]);
Mod_LoadTexinfo (&header->lumps[LUMP_TEXINFO]);
Mod_LoadFaces (&header->lumps[LUMP_FACES]);
Mod_LoadMarksurfaces(&header->lumps[LUMP_MARKSURFACES]);
Mod_LoadVisibility (&header->lumps[LUMP_VISIBILITY]);
Mod_LoadLeafs (&header->lumps[LUMP_LEAFS]);
Mod_LoadNodes (&header->lumps[LUMP_NODES]);
if (!hl_map)
Mod_LoadQ1Clipnodes (&header->lumps[LUMP_CLIPNODES]);
else
Mod_LoadHLClipnodes (&header->lumps[LUMP_CLIPNODES]);
Mod_LoadSubmodels (&header->lumps[LUMP_MODELS]);
Mod_MakeHull0 ();
mod->numframes = 2; // regular and alternate animation
//
GetMFX(mod);//Tei builtins
GetMSForName(mod->name,mod);//Tei mscript
// ENV_Load(mod, COM_LoadTempFile("/maps/test.raw"));//Tei: Load the env
//
// set up the submodels (FIXME: this is confusing)
//
for (i=0 ; i<mod->numsubmodels ; i++)
{
bm = &mod->submodels[i];
mod->hulls[0].firstclipnode = bm->headnode[0];
for (j=1 ; j<MAX_MAP_HULLS ; j++)
{
mod->hulls[j].firstclipnode = bm->headnode[j];
mod->hulls[j].lastclipnode = mod->numclipnodes-1;
}
mod->firstmodelsurface = bm->firstface;
mod->nummodelsurfaces = bm->numfaces;
VectorCopy (bm->maxs, mod->maxs);
VectorCopy (bm->mins, mod->mins);
mod->radius = RadiusFromBounds (mod->mins, mod->maxs);
mod->numleafs = bm->visleafs;
if (i < mod->numsubmodels-1)
{ // duplicate the basic information
char name[10];
sprintf (name, "*%i", i+1);
loadmodel = Mod_FindName (name);
*loadmodel = *mod;
strcpy (loadmodel->name, name);
mod = loadmodel;
}
}
}
/*
================
Mod_Print
================
*/
void Mod_Print (void)
{
int i;
model_t *mod;
Con_Printf ("Cached models:\n");
for (i=0, mod=mod_known ; i < mod_numknown ; i++, mod++)
{
Con_Printf ("%8p : %s\n",mod->cache.data, mod->name);
}
}