9ec55a59b9
Noshadow shader command
647 lines
16 KiB
C
647 lines
16 KiB
C
/*
|
|
Copyright (C) 2001-2002 Charles Hollemeersch
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
PENTA: the whole file is freakin penta...
|
|
|
|
"Shader" loading an management.
|
|
|
|
All .shader files are parsed on engine startup. We don't load textures for these of course,
|
|
textures are only loaded per level.
|
|
*/
|
|
#include "quakedef.h"
|
|
|
|
static shader_t *shaderList;
|
|
|
|
/*=====================================================
|
|
|
|
Generic shader routines
|
|
|
|
======================================================*/
|
|
|
|
void GL_ShaderLoadTextures(shader_t *shader);
|
|
|
|
/**
|
|
* Generates a clean stage before one is parsed over it
|
|
*/
|
|
void clearStage(stage_t *stage) {
|
|
memset(stage,0,sizeof(stage_t));
|
|
stage->texture[0] = NULL;
|
|
stage->type = STAGE_SIMPLE;
|
|
stage->src_blend = -1;
|
|
stage->dst_blend = -1;
|
|
}
|
|
|
|
/**
|
|
* Generates a default shader from the given name.
|
|
*/
|
|
void initDefaultStage(char *texname, stage_t *stage, stagetype_t type) {
|
|
//memset(stage,0,sizeof(stage_t));
|
|
clearStage(stage);
|
|
stage->numtextures = 1;
|
|
stage->numtcmods = 0;
|
|
stage->type = type;
|
|
strncpy(stage->filename,texname,2*MAX_QPATH+1);
|
|
}
|
|
|
|
/**
|
|
* Generates a default shader from the given name.
|
|
*/
|
|
void initDefaultShader(char *name, shader_t *shader) {
|
|
char namebuff[256];
|
|
|
|
memset(shader,0,sizeof(shader));
|
|
strncpy(shader->name,name,sizeof(shader->name));
|
|
shader->flags = 0;
|
|
shader->numstages = 0;
|
|
shader->mipmap = true;
|
|
shader->cull = true;
|
|
sprintf(namebuff,"%s.tga",name);
|
|
initDefaultStage(namebuff, &shader->colorstages[0], STAGE_COLOR);
|
|
sprintf(namebuff,"%s_norm.tga|%s_gloss.tga",name,name);
|
|
initDefaultStage(namebuff, &shader->bumpstages[0], STAGE_BUMP);
|
|
initDefaultStage(namebuff, &shader->glossstages[0], STAGE_GRAYGLOSS);
|
|
|
|
shader->numbumpstages = 1;
|
|
shader->numglossstages = 1;
|
|
shader->numcolorstages = 1;
|
|
shader->flags |= (SURF_GLOSS | SURF_PPLIGHT | SURF_BUMP);
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_ShaderForName
|
|
|
|
Load a shader, searches for the shader in the shader list
|
|
and returns a pointer to the shader
|
|
================
|
|
*/
|
|
shader_t *GL_ShaderForName(char *name) {
|
|
|
|
shader_t *s;
|
|
s = shaderList;
|
|
|
|
//Con_Printf("ShaderForName %s\n",name);
|
|
while(s) {
|
|
if (!strcmp(name,s->name)) {
|
|
GL_ShaderLoadTextures(s);
|
|
return s;
|
|
}
|
|
s = s->next;
|
|
}
|
|
|
|
s = malloc(sizeof(shader_t));
|
|
if (!s) {
|
|
Sys_Error("Malloc failed!");
|
|
}
|
|
|
|
//make a shader with the default filenames (_bump, _gloss, _normal)
|
|
initDefaultShader(name,s);
|
|
s->next = shaderList;
|
|
shaderList = s;
|
|
GL_ShaderLoadTextures(s);
|
|
return s;
|
|
}
|
|
|
|
/*
|
|
================
|
|
StageLoadTextures
|
|
|
|
load all the textures for the given stage
|
|
================
|
|
*/
|
|
void StageLoadTextures(stage_t *stage, shader_t *shader) {
|
|
|
|
stage->numtextures = 1;
|
|
|
|
switch (stage->type) {
|
|
case STAGE_COLOR:
|
|
case STAGE_GLOSS:
|
|
case STAGE_SIMPLE:
|
|
stage->texture[0] = GL_CacheTexture(stage->filename, shader->mipmap, TEXTURE_RGB);
|
|
break;
|
|
case STAGE_BUMP:
|
|
stage->texture[0] = GL_CacheTexture(stage->filename, shader->mipmap, TEXTURE_NORMAL);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_ShaderLoadTextures
|
|
|
|
load all the textures for the given shader
|
|
================
|
|
*/
|
|
void GL_ShaderLoadTextures(shader_t *shader) {
|
|
int i, j;
|
|
|
|
for (i=0; i<shader->numstages; i++) {
|
|
StageLoadTextures(&shader->stages[i],shader);
|
|
}
|
|
|
|
for (i=0; i<shader->numbumpstages; i++) {
|
|
StageLoadTextures(&shader->bumpstages[i],shader);
|
|
}
|
|
|
|
for (i=0; i<shader->numglossstages; i++) {
|
|
StageLoadTextures(&shader->glossstages[i],shader);
|
|
}
|
|
|
|
for (i=0; i<shader->numcolorstages; i++) {
|
|
StageLoadTextures(&shader->colorstages[i],shader);
|
|
}
|
|
|
|
for (i=0; i<shader->numglossstages; i++) {
|
|
if (shader->glossstages[i].type == STAGE_GRAYGLOSS) {
|
|
for (j=0; j< shader->glossstages[i].numtextures; j++)
|
|
shader->glossstages[i].texture[j] = shader->bumpstages[i].texture[j];
|
|
}
|
|
}
|
|
}
|
|
|
|
qboolean IsShaderBlended(shader_t *s) {
|
|
|
|
if (s->numstages)
|
|
return (s->stages[0].src_blend >= 0);
|
|
|
|
if (s->numcolorstages)
|
|
return (s->colorstages[0].src_blend >= 0);
|
|
|
|
return false;
|
|
}
|
|
|
|
/*=====================================================
|
|
|
|
Shader script parsing
|
|
|
|
======================================================*/
|
|
|
|
// parse some stuff but make sure you give some errors
|
|
#define GET_SAFE_TOKEN data = COM_Parse (data);\
|
|
if (!data)\
|
|
Sys_Error ("ED_ParseEntity: EOF without closing brace");\
|
|
if (com_token[0] == '}')\
|
|
Sys_Error ("ED_ParseEntity: '}' not expected here")
|
|
|
|
/**
|
|
* Parse a tcmod command out of the shader file
|
|
*/
|
|
char *ParceTcMod(char *data, stage_t *stage) {
|
|
|
|
GET_SAFE_TOKEN;
|
|
|
|
if (stage->numtcmods >= SHADER_MAX_TCMOD) {
|
|
Sys_Error("More than %i tcmods in stage\n",SHADER_MAX_TCMOD);
|
|
}
|
|
|
|
if (!strcmp(com_token, "rotate")) {
|
|
|
|
stage->tcmods[stage->numtcmods].type = TCMOD_ROTATE;
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
|
|
|
|
} else if (!strcmp(com_token, "scroll")) {
|
|
|
|
stage->tcmods[stage->numtcmods].type = TCMOD_SCROLL;
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[1] = atof(com_token);
|
|
|
|
} else if (!strcmp(com_token, "scale")) {
|
|
|
|
stage->tcmods[stage->numtcmods].type = TCMOD_SCALE;
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[1] = atof(com_token);
|
|
|
|
} else if (!strcmp(com_token, "stretch")) {
|
|
|
|
stage->tcmods[stage->numtcmods].type = TCMOD_STRETCH;
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[1] = atof(com_token);
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[2] = atof(com_token);
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[3] = atof(com_token);
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[4] = atof(com_token);
|
|
|
|
} else if (!strcmp(com_token, "turb")) {
|
|
|
|
//parse it and give a warning that it's not supported
|
|
stage->tcmods[stage->numtcmods].type = TCMOD_SCALE;
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[1] = atof(com_token);
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[2] = atof(com_token);
|
|
GET_SAFE_TOKEN;
|
|
stage->tcmods[stage->numtcmods].params[3] = atoi(com_token);
|
|
Con_Printf("Warning: turb not supported by Tenebrae.\n");
|
|
|
|
} else {
|
|
Con_Printf("Sorry not supported yet ... maybe never\n");
|
|
}
|
|
|
|
stage->numtcmods++;
|
|
|
|
return data;
|
|
}
|
|
|
|
/**
|
|
* Parse a single shader stage out of the shader file
|
|
* returns the new position in the file
|
|
*/
|
|
char *ParseStage (char *data, shader_t *shader)
|
|
{
|
|
char command[256];
|
|
char texture[256];
|
|
stage_t stage;
|
|
qboolean isgraygloss;
|
|
//Con_Printf("Parsing shader stage...\n");
|
|
clearStage(&stage);
|
|
isgraygloss = false;
|
|
|
|
// go through all the dictionary pairs
|
|
while (1)
|
|
{
|
|
data = COM_Parse (data);
|
|
|
|
//end of stage
|
|
if (com_token[0] == '}') {
|
|
//end of stage is parsed now set everything up correctly
|
|
strncpy(stage.filename,texture,MAX_QPATH);
|
|
stage.numtextures = 1;
|
|
|
|
if (stage.type == STAGE_GLOSS) {
|
|
|
|
//if it has a gray gloss map we change the bumpmaps filename so it loads the gray
|
|
//glossmap too, we won't bother with the glossmap in the graygloss shaders anymore
|
|
//as we just bind the bumpmap.
|
|
if (isgraygloss) {
|
|
stage_t *bumpstage;
|
|
|
|
//setup the filenames correctly
|
|
stage.type = STAGE_GRAYGLOSS;
|
|
if (shader->numbumpstages < 1) {
|
|
Con_Printf("Gray gloss defined before bumpmap\n");
|
|
return NULL;
|
|
}
|
|
bumpstage = &shader->bumpstages[shader->numbumpstages-1];
|
|
sprintf(stage.filename,"%s|%s",texture,bumpstage->filename);
|
|
strcpy(bumpstage->filename, stage.filename);
|
|
}
|
|
shader->flags = shader->flags | SURF_GLOSS;
|
|
if (shader->numglossstages >= SHADER_MAX_BUMP_STAGES)
|
|
return NULL;
|
|
shader->glossstages[shader->numglossstages] = stage;
|
|
shader->numglossstages++;
|
|
} else if (stage.type == STAGE_COLOR) {
|
|
shader->flags = shader->flags | SURF_PPLIGHT;
|
|
if (shader->numcolorstages >= SHADER_MAX_BUMP_STAGES)
|
|
return NULL;
|
|
shader->colorstages[shader->numcolorstages] = stage;
|
|
shader->numcolorstages++;
|
|
} else if (stage.type == STAGE_BUMP) {
|
|
shader->flags = shader->flags | SURF_BUMP;
|
|
if (shader->numbumpstages >= SHADER_MAX_BUMP_STAGES)
|
|
return NULL;
|
|
shader->bumpstages[shader->numbumpstages] = stage;
|
|
shader->numbumpstages++;
|
|
|
|
} else {
|
|
if (shader->numstages >= SHADER_MAX_STAGES)
|
|
return NULL;
|
|
shader->stages[shader->numstages] = stage;
|
|
shader->numstages++;
|
|
}
|
|
break;
|
|
}
|
|
|
|
//ugh nasty
|
|
if (!data)
|
|
Sys_Error ("ParseStage: EOF without '}'");
|
|
|
|
//see what command it is
|
|
strncpy (command, com_token,sizeof(command));
|
|
if (!strcmp(command, "stage")) {
|
|
|
|
GET_SAFE_TOKEN;
|
|
if (!strcmp(com_token, "diffusemap")) {
|
|
stage.type = STAGE_COLOR;
|
|
} else if (!strcmp(com_token, "bumpmap")) {
|
|
stage.type = STAGE_BUMP;
|
|
} else if (!strcmp(com_token, "specularmap")) {
|
|
stage.type = STAGE_GLOSS;
|
|
} else {
|
|
Con_Printf("Unknown stage type %s\n",com_token);
|
|
}
|
|
|
|
} else if (!strcmp(command, "map")) {
|
|
|
|
GET_SAFE_TOKEN;
|
|
|
|
//If it has a gray modifier it means the glossmap has to be stored in the bumpmap alpha
|
|
if (!strcmp(com_token, "gray")) {
|
|
GET_SAFE_TOKEN;
|
|
strncpy(texture,com_token,MAX_QPATH);
|
|
isgraygloss = true;
|
|
} else
|
|
strncpy(texture,com_token,MAX_QPATH);
|
|
|
|
} else if (!strcmp(command, "tcMod")) {
|
|
|
|
data = ParceTcMod(data,&stage);
|
|
|
|
} else if (!strcmp(command, "blendfunc")) {
|
|
|
|
GET_SAFE_TOKEN;
|
|
stage.src_blend = SHADER_BlendModeForName(com_token);
|
|
if (stage.src_blend < 0) {
|
|
if (!strcmp(com_token,"blend")) {
|
|
stage.src_blend = GL_SRC_ALPHA;
|
|
stage.dst_blend = GL_ONE_MINUS_SRC_ALPHA;
|
|
} else if (!strcmp(com_token,"add")) {
|
|
stage.src_blend = GL_ONE;
|
|
stage.dst_blend = GL_ONE;
|
|
} else {
|
|
Con_Printf("Unknown blend func %s\n",com_token);
|
|
stage.src_blend = -1;
|
|
stage.dst_blend = -1;
|
|
}
|
|
} else {
|
|
GET_SAFE_TOKEN;
|
|
stage.dst_blend = SHADER_BlendModeForName(com_token);
|
|
if (stage.dst_blend < 0)
|
|
Con_Printf("Unknown blend func %s\n",com_token);
|
|
}
|
|
} else if (!strcmp(command, "alphafunc")) {
|
|
|
|
GET_SAFE_TOKEN;
|
|
if (!strcmp(com_token,"GE128")) {
|
|
Con_Printf("alpha test\n");
|
|
stage.alphatresh = 128;
|
|
}
|
|
|
|
if ((stage.type == STAGE_BUMP) || (stage.type == STAGE_GLOSS)){
|
|
Con_Printf("Warning: Alphafunc with bump or normal stage type will be ignored.\n");
|
|
}
|
|
|
|
} else {
|
|
|
|
Con_Printf("Unknown statement %s\n",command);
|
|
data = COM_SkipLine(data);
|
|
//return NULL; //stop parsing
|
|
|
|
}
|
|
}
|
|
return data;
|
|
}
|
|
|
|
/**
|
|
* Automatically generate a bump stage with the bumpmap keyword
|
|
*/
|
|
void normalStage(shader_t *shader, char *name) {
|
|
stage_t *stage;
|
|
if (shader->numbumpstages >= SHADER_MAX_BUMP_STAGES)
|
|
return;
|
|
stage = &shader->bumpstages[shader->numbumpstages];
|
|
shader->numbumpstages++;
|
|
|
|
clearStage(stage);
|
|
stage->type = STAGE_BUMP;
|
|
strncpy(stage->filename,name,MAX_QPATH);
|
|
shader->flags = shader->flags | SURF_BUMP;
|
|
}
|
|
|
|
/**
|
|
* Automatically generate a specular stage with the specularmap keyword
|
|
*/
|
|
void specularStage(shader_t *shader, char *name) {
|
|
stage_t *stage;
|
|
if (shader->numglossstages >= SHADER_MAX_BUMP_STAGES)
|
|
return;
|
|
stage = &shader->glossstages[shader->numglossstages];
|
|
shader->numglossstages++;
|
|
|
|
clearStage(stage);
|
|
stage->type = STAGE_GLOSS;
|
|
strncpy(stage->filename,name,MAX_QPATH);
|
|
shader->flags = shader->flags | SURF_GLOSS;
|
|
}
|
|
|
|
/**
|
|
* Automatically generate a specular stage with the normalspecular keyword
|
|
* This is a shader with a grayscale gloss map .
|
|
*/
|
|
void normalSpecularStage(shader_t *shader, char *name, char *name2) {
|
|
stage_t *stage, *stage2;
|
|
char buff[MAX_QPATH*2+1];
|
|
|
|
if (shader->numglossstages >= SHADER_MAX_BUMP_STAGES)
|
|
return;
|
|
|
|
if (shader->numbumpstages >= SHADER_MAX_BUMP_STAGES)
|
|
return;
|
|
|
|
stage = &shader->bumpstages[shader->numbumpstages];
|
|
shader->numbumpstages++;
|
|
|
|
clearStage(stage);
|
|
stage->type = STAGE_BUMP;
|
|
strncpy(stage->filename,name,MAX_QPATH);
|
|
shader->flags = shader->flags | SURF_BUMP;
|
|
|
|
stage2 = &shader->glossstages[shader->numglossstages];
|
|
shader->numglossstages++;
|
|
|
|
clearStage(stage2);
|
|
stage2->type = STAGE_GRAYGLOSS;
|
|
strncpy(stage2->filename,name2,MAX_QPATH);
|
|
shader->flags = shader->flags | SURF_GLOSS;
|
|
|
|
sprintf(buff,"%s|%s",stage->filename, stage2->filename);
|
|
strcpy(stage->filename, buff);
|
|
strcpy(stage2->filename, buff);
|
|
}
|
|
|
|
/**
|
|
* Automatically generate a bump stage with the colormap keyword
|
|
*/
|
|
void diffuseStage(shader_t *shader, char *name) {
|
|
stage_t *stage;
|
|
if (shader->numcolorstages >= SHADER_MAX_BUMP_STAGES)
|
|
return;
|
|
stage = &shader->colorstages[shader->numcolorstages];
|
|
shader->numcolorstages++;
|
|
|
|
clearStage(stage);
|
|
stage->type = STAGE_COLOR;
|
|
strncpy(stage->filename,name,MAX_QPATH);
|
|
shader->flags = shader->flags | SURF_PPLIGHT;
|
|
}
|
|
|
|
/**
|
|
* Parse a single shader out of the shader file
|
|
*/
|
|
char *ParseShader (char *data, shader_t *shader)
|
|
{
|
|
char command[256];
|
|
|
|
while (1)
|
|
{
|
|
data = COM_Parse (data);
|
|
|
|
//end of shader
|
|
if (com_token[0] == '}')
|
|
break;
|
|
|
|
//ugh nasty
|
|
if (!data)
|
|
Sys_Error ("ParseShader: EOF without '}'");
|
|
|
|
//see what command it is
|
|
strncpy (command, com_token,sizeof(command));
|
|
if (command[0] == '{') {
|
|
data = ParseStage(data, shader);
|
|
} else if (!strcmp(command,"normalmap")) {
|
|
GET_SAFE_TOKEN;
|
|
normalStage(shader,com_token);
|
|
} else if (!strcmp(command,"diffusemap")) {
|
|
GET_SAFE_TOKEN;
|
|
diffuseStage(shader,com_token);
|
|
} else if (!strcmp(command,"specularmap")) {
|
|
GET_SAFE_TOKEN;
|
|
specularStage(shader,com_token);
|
|
} else if (!strcmp(command,"normalspecular")) {
|
|
GET_SAFE_TOKEN;
|
|
strcpy(command,com_token);
|
|
GET_SAFE_TOKEN;
|
|
normalSpecularStage(shader,command, com_token);
|
|
} else if (!strcmp(command,"surfaceparm")) {
|
|
data = COM_SkipLine(data);
|
|
} else if (!strcmp(command,"nomipmaps")) {
|
|
shader->mipmap = false;
|
|
} else if (!strcmp(command,"noshadow")) {
|
|
shader->flags |= SURF_NOSHADOW;
|
|
} else if (!strcmp(command,"cull")) {
|
|
GET_SAFE_TOKEN;
|
|
if (!strcmp(com_token,"disable")) {
|
|
shader->cull = false;
|
|
} else
|
|
shader->cull = true;
|
|
} else {
|
|
|
|
//ignore q3map and radiant commands
|
|
if (strncmp("qer_",com_token,4) && strncmp(com_token,"q3map_",5))
|
|
/*Con_Printf("Unknown statement %s\n",command)*/;
|
|
data = COM_SkipLine(data);
|
|
}
|
|
}
|
|
|
|
return data;
|
|
}
|
|
|
|
void LoadShadersFromString (char *data)
|
|
{
|
|
shader_t shader, *s;
|
|
// parse shaders
|
|
while (1)
|
|
{
|
|
data = COM_Parse (data);
|
|
if (!data)
|
|
break;
|
|
|
|
//check if shader already exists
|
|
s = shaderList;
|
|
while(s) {
|
|
if (!strcmp(com_token,s->name)) {
|
|
Con_Printf("Error: Shader redefined %s\n",com_token);
|
|
return;
|
|
}
|
|
s = s->next;
|
|
}
|
|
|
|
//make a new one
|
|
s = malloc(sizeof(shader_t));
|
|
if (!s) Sys_Error("Not enough mem");
|
|
memset(s,0,sizeof(shader_t));
|
|
s->next = shaderList;
|
|
shaderList = s;
|
|
strncpy(s->name,com_token,sizeof(s->name));
|
|
s->mipmap = true;
|
|
s->cull = true;
|
|
|
|
//parse it from the file
|
|
data = COM_Parse (data);
|
|
if (!data)
|
|
break;
|
|
if (com_token[0] != '{')
|
|
Sys_Error ("ED_LoadFromFile: found %s when expecting {",com_token);
|
|
|
|
Con_Printf("Parsing %s...\n",s->name);
|
|
data = ParseShader (data, s);
|
|
}
|
|
|
|
if ((!fog_start.value) && (!fog_end.value)) {
|
|
Cvar_SetValue ("gl_fog",0.0);
|
|
}
|
|
}
|
|
|
|
void AddShaderFile(const char *filename) {
|
|
char *buffer = COM_LoadTempFile (filename);
|
|
Con_Printf("Parsing shaderscript: %s\n",filename);
|
|
if (!buffer) return;
|
|
LoadShadersFromString(buffer);
|
|
}
|
|
|
|
/**
|
|
* This should be called once during engine startup.
|
|
*
|
|
*/
|
|
void R_InitShaders() {
|
|
//clear list
|
|
shaderList = NULL;
|
|
//load all scripts
|
|
Con_Printf("=================================\n");
|
|
Con_Printf("Shader_Init: Initializing shaders\n");
|
|
COM_FindAllExt("scripts","shader",AddShaderFile);
|
|
Con_Printf("=================================\n");
|
|
}
|
|
|
|
#if !defined(_WIN32) && !defined(SDL) && !defined(__glx__)
|
|
//warn non win32 devs they should free the memory...
|
|
#error Call this routine from vid shutdown!
|
|
#endif
|
|
void R_ShutdownShaders() {
|
|
shader_t *s;
|
|
|
|
while (shaderList) {
|
|
s = shaderList;
|
|
shaderList = shaderList->next;
|
|
free(s);
|
|
}
|
|
|
|
//free video textures and such
|
|
GL_ShutdownTextures();
|
|
}
|