2493 lines
59 KiB
C
2493 lines
59 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// draw.c -- this is the only file outside the refresh that touches the
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// vid buffer
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#include "quakedef.h"
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#include <stdlib.h>
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#define GL_COLOR_INDEX8_EXT 0x80E5
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extern unsigned char d_15to8table[65536];
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cvar_t gl_nobind = {"gl_nobind", "0"};
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cvar_t gl_max_size = {"gl_max_size", "1024"};
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cvar_t gl_picmip = {"gl_picmip", "0"};
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cvar_t gl_gloss = {"gl_gloss", "0.3"};
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cvar_t gl_compress_textures = {"gl_compress_textures", "0"};
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cvar_t willi_gray_colormaps = {"willi_gray_colormaps", "0"};
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cvar_t cg_conclock = {"cg_conclock", "1", true};
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byte *draw_chars; // 8*8 graphic characters
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qpic_t *draw_disc;
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qpic_t *draw_backtile;
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int translate_texture;
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int char_texture;
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int glow_texture_object; //PENTA: gl texture object of the glow texture
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int normcube_texture_object; //PENTA: normalization cubemap
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int atten1d_texture_object;
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int atten2d_texture_object;
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int atten3d_texture_object;
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int halo_texture_object;
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typedef struct
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{
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int texnum;
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float sl, tl, sh, th;
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} glpic_t;
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byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
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qpic_t *conback = (qpic_t *)&conback_buffer;
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int gl_lightmap_format = 4;
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int gl_solid_format = 3;
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int gl_alpha_format = 4;
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int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
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int gl_filter_max = GL_LINEAR;
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int texels;
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typedef struct
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{
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int texnum;
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char identifier[64];
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int width, height;
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qboolean mipmap;
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} gltexture_t;
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#define MAX_GLTEXTURES 1024
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gltexture_t gltextures[MAX_GLTEXTURES];
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int numgltextures;
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qboolean is_overriden;
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// <AWE> added local prototypes.
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int GL_Load2DAttenTexture (void);
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int GL_Load3DAttenTexture (void);
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int GL_LoadBumpTexture (void);
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int GL_LoadNormalizationCubemap (void);
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int GL_LoadPicTexture (qpic_t *pic);
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void GL_Bind (int texnum)
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{
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if (gl_nobind.value)
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texnum = char_texture;
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if (currenttexture == texnum)
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return;
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currenttexture = texnum;
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//#ifdef _WIN32
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// bindTexFunc (GL_TEXTURE_2D, texnum);
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//#else
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glBindTexture(GL_TEXTURE_2D, texnum);
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//#endif
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/*
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Don't do this anisotropy is part of the texture state, it is set when you bind the texture
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if (gl_texturefilteranisotropic) // <AWE> anisotropic texture filtering
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{
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glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_textureanisotropylevel);
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}
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*/
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}
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/*
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=============================================================================
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scrap allocation
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Allocate all the little status bar obejcts into a single texture
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to crutch up stupid hardware / drivers
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=============================================================================
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*/
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#define MAX_SCRAPS 2
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#define BLOCK_WIDTH 256
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#define BLOCK_HEIGHT 256
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int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
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byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
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qboolean scrap_dirty;
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int scrap_texnum;
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// returns a texture number and the position inside it
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int Scrap_AllocBlock (int w, int h, int *x, int *y)
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{
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int i, j;
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int best, best2;
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int texnum;
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for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
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{
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best = BLOCK_HEIGHT;
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for (i=0 ; i<BLOCK_WIDTH-w ; i++)
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{
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best2 = 0;
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for (j=0 ; j<w ; j++)
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{
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if (scrap_allocated[texnum][i+j] >= best)
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break;
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if (scrap_allocated[texnum][i+j] > best2)
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best2 = scrap_allocated[texnum][i+j];
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}
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if (j == w)
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{ // this is a valid spot
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*x = i;
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*y = best = best2;
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}
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}
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if (best + h > BLOCK_HEIGHT)
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continue;
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for (i=0 ; i<w ; i++)
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scrap_allocated[texnum][*x + i] = best + h;
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return texnum;
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}
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Sys_Error ("Scrap_AllocBlock: full");
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return 0;
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}
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int scrap_uploads;
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void Scrap_Upload (void)
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{
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int texnum;
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scrap_uploads++;
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for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) {
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GL_Bind(scrap_texnum + texnum);
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GL_Upload8 (scrap_texels[texnum], "scrap", BLOCK_WIDTH, BLOCK_HEIGHT, false, true, false);
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}
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scrap_dirty = false;
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}
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//=============================================================================
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/* Support Routines */
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typedef struct cachepic_s
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{
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char name[MAX_QPATH];
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qpic_t pic;
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byte padding[32]; // for appended glpic
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} cachepic_t;
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#define MAX_CACHED_PICS 128
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cachepic_t menu_cachepics[MAX_CACHED_PICS];
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int menu_numcachepics;
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byte menuplyr_pixels[4096];
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int pic_texels;
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int pic_count;
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qpic_t *Draw_PicFromWad (char *name)
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{
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qpic_t *p;
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glpic_t *gl;
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p = W_GetLumpName (name);
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gl = (glpic_t *)p->data;
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// load little ones into the scrap
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if (p->width < 64 && p->height < 64)
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{
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int x, y;
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int i, j, k;
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int texnum;
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texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
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scrap_dirty = true;
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k = 0;
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for (i=0 ; i<p->height ; i++)
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for (j=0 ; j<p->width ; j++, k++)
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scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
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texnum += scrap_texnum;
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gl->texnum = texnum;
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gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
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gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
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gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
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gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
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pic_count++;
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pic_texels += p->width*p->height;
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}
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else
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{
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gl->texnum = GL_LoadPicTexture (p);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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}
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return p;
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}
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/*
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================
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Draw_CachePic
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================
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*/
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qpic_t *Draw_CachePic (char *path)
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{
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cachepic_t *pic;
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int i;
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qpic_t *dat;
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glpic_t *gl;
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for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
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if (!strcmp (path, pic->name))
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return &pic->pic;
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if (menu_numcachepics == MAX_CACHED_PICS)
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Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
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menu_numcachepics++;
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strncpy (pic->name, path,sizeof(pic->name));
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//
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// load the pic from disk
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//
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dat = (qpic_t *)COM_LoadTempFile (path);
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if (!dat)
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Sys_Error ("Draw_CachePic: failed to load %s", path);
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SwapPic (dat);
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// HACK HACK HACK --- we need to keep the bytes for
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// the translatable player picture just for the menu
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// configuration dialog
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if (!strcmp (path, "gfx/menuplyr.lmp"))
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memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
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pic->pic.width = dat->width;
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pic->pic.height = dat->height;
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gl = (glpic_t *)pic->pic.data;
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gl->texnum = GL_LoadPicTexture (dat);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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return &pic->pic;
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}
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void Draw_CharToConback (int num, byte *dest)
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{
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int row, col;
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byte *source;
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int drawline;
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int x;
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row = num>>4;
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col = num&15;
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source = draw_chars + (row<<10) + (col<<3);
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drawline = 8;
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while (drawline--)
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{
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for (x=0 ; x<8 ; x++)
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if (source[x] != 255)
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dest[x] = 0x60 + source[x];
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source += 128;
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dest += 320;
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}
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}
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typedef struct
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{
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char *name;
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int minimize, maximize;
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} glmode_t;
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glmode_t modes[] = {
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{"GL_NEAREST", GL_NEAREST, GL_NEAREST},
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{"GL_LINEAR", GL_LINEAR, GL_LINEAR},
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{"GL_NEAREST_MIPMAP_NEAREST", GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST},
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{"GL_LINEAR_MIPMAP_NEAREST", GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR},
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{"GL_NEAREST_MIPMAP_LINEAR", GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST},
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{"GL_LINEAR_MIPMAP_LINEAR", GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR}
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};
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/*
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===============
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Draw_TextureMode_f
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===============
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*/
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void Draw_TextureMode_f (void)
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{
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int i;
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gltexture_t *glt;
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if (Cmd_Argc() == 1)
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{
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for (i=0 ; i< 6 ; i++)
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if (gl_filter_min == modes[i].minimize)
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{
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Con_Printf ("%s\n", modes[i].name);
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return;
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}
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Con_Printf ("current filter is unknown???\n");
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return;
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}
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for (i=0 ; i< 6 ; i++)
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{
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if (!Q_strcasecmp (modes[i].name, Cmd_Argv(1) ) )
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break;
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}
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if (i == 6)
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{
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Con_Printf ("bad filter name\n");
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return;
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}
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gl_filter_min = modes[i].minimize;
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gl_filter_max = modes[i].maximize;
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// change all the existing mipmap texture objects
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for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
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{
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if (glt->mipmap)
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{
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GL_Bind (glt->texnum);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
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//PENTA: also update bump maps
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GL_Bind (glt->texnum+1);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
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}
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}
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}
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/*
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===============
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Draw_Init
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===============
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*/
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void Draw_Init (void)
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{
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int i;
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qpic_t *cb;
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byte *dest /*, *src*/; // <AWE> unused because of "#if 0".
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int x, y;
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char ver[40];
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glpic_t *gl;
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int start;
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byte *ncdata;
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// int fstep; // <AWE> unused because of "#if 0".
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Cvar_RegisterVariable (&gl_nobind);
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Cvar_RegisterVariable (&gl_max_size);
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Cvar_RegisterVariable (&gl_picmip);
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Cvar_RegisterVariable (&gl_gloss);
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Cvar_RegisterVariable (&gl_compress_textures);
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Cvar_RegisterVariable (&willi_gray_colormaps);
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Cvar_RegisterVariable (&cg_conclock);
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// 3dfx can only handle 256 wide textures
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if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
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strstr((char *)gl_renderer, "Glide"))
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Cvar_Set ("gl_max_size", "256");
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Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
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// load the console background and the charset
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// by hand, because we need to write the version
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// string into the background before turning
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// it into a texture
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draw_chars = W_GetLumpName ("conchars");
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for (i=0 ; i<256*64 ; i++)
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if (draw_chars[i] == 0)
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draw_chars[i] = 255; // proper transparent color
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// now turn them into textures
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char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, false);
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start = Hunk_LowMark();
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cb = (qpic_t *)COM_LoadTempFile ("gfx/conback.lmp");
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if (!cb)
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Sys_Error ("Couldn't load gfx/conback.lmp");
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SwapPic (cb);
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// hack the version number directly into the pic
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#if defined(__linux__)
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sprintf (ver, "(Linux %2.2f, gl %4.2f) %4.2f", (float)LINUX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);
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#elif defined (__APPLE__) || defined (MACOSX)
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sprintf (ver, "(MACOS X %2.2f, gl %4.2f) %4.2f", (float)MACOSX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);
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#else
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sprintf (ver, "(st %4.2f) %4.2f", (float)STQUAKE_VERSION, (float)VERSION);
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#endif
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dest = cb->data + 320*186 + 320 - 11 - 8*strlen(ver);
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y = strlen(ver);
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for (x=0 ; x<y ; x++)
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Draw_CharToConback (ver[x], dest+(x<<3));
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#if 0
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conback->width = vid.conwidth;
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conback->height = vid.conheight;
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// scale console to vid size
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dest = ncdata = Hunk_AllocName(vid.conwidth * vid.conheight, "conback");
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for (y=0 ; y<vid.conheight ; y++, dest += vid.conwidth)
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{
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src = cb->data + cb->width * (y*cb->height/vid.conheight);
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if (vid.conwidth == cb->width)
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memcpy (dest, src, vid.conwidth);
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else
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{
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f = 0;
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fstep = cb->width*0x10000/vid.conwidth;
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for (x=0 ; x<vid.conwidth ; x+=4)
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{
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dest[x] = src[f>>16];
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f += fstep;
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dest[x+1] = src[f>>16];
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f += fstep;
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dest[x+2] = src[f>>16];
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f += fstep;
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dest[x+3] = src[f>>16];
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f += fstep;
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}
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}
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}
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#else
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conback->width = cb->width;
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conback->height = cb->height;
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ncdata = cb->data;
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#endif
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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gl = (glpic_t *)conback->data;
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gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false, false);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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conback->width = vid.width;
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conback->height = vid.height;
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// free loaded console
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Hunk_FreeToLowMark(start);
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// save a texture slot for translated picture
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translate_texture = texture_extension_number++;
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// save slots for scraps
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scrap_texnum = texture_extension_number;
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texture_extension_number += MAX_SCRAPS;
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//
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// get the other pics we need
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//
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draw_disc = Draw_PicFromWad ("disc");
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draw_backtile = Draw_PicFromWad ("backtile");
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//PENTA: load fallof glow
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glow_texture_object = GL_Load2DAttenTexture();
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atten3d_texture_object = GL_Load3DAttenTexture();
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//Load nomalization cube map
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normcube_texture_object = GL_LoadNormalizationCubemap();
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//load diffuse vertex program
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R_LoadVertexProgram();
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halo_texture_object = EasyTgaLoad("penta/utflare5.tga");
|
|
|
|
for (i=0; i<8; i++) {
|
|
char name[32];
|
|
sprintf(name,"penta/caust%02.2i.tga",i*4);
|
|
caustics_textures[i] = EasyTgaLoad(name);
|
|
}
|
|
|
|
//Load water shader textures
|
|
InitShaderTex();
|
|
//load mirror dummys
|
|
R_InitMirrorChains();
|
|
|
|
R_InitGlare();
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
Draw_Character
|
|
|
|
Draws one 8*8 graphics character with 0 being transparent.
|
|
It can be clipped to the top of the screen to allow the console to be
|
|
smoothly scrolled off.
|
|
================
|
|
*/
|
|
void Draw_Character (int x, int y, int num)
|
|
{
|
|
int row, col, nnum;
|
|
float frow, fcol, size;
|
|
|
|
if (num == 32)
|
|
return; // space
|
|
|
|
if (num > 127) glColor3ub(255,50,10);
|
|
|
|
nnum = num & 127;
|
|
//nnum = nnum
|
|
|
|
if (y <= -8)
|
|
return; // totally off screen
|
|
|
|
row = nnum>>4;
|
|
col = nnum&15;
|
|
|
|
frow = row*0.0625;
|
|
fcol = col*0.0625;
|
|
size = 0.0625;
|
|
|
|
GL_Bind (char_texture);
|
|
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (fcol, frow);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (fcol + size, frow);
|
|
glVertex2f (x+8, y);
|
|
glTexCoord2f (fcol + size, frow + size);
|
|
glVertex2f (x+8, y+16);
|
|
glTexCoord2f (fcol, frow + size);
|
|
glVertex2f (x, y+16);
|
|
glEnd ();
|
|
|
|
if (num > 127) glColor3ub(255,255,255);
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_String
|
|
================
|
|
*/
|
|
void Draw_String (int x, int y, char *str)
|
|
{
|
|
while (*str)
|
|
{
|
|
Draw_Character (x, y, *str);
|
|
str++;
|
|
x += 8;
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
Draw_DebugChar
|
|
|
|
Draws a single character directly to the upper right corner of the screen.
|
|
This is for debugging lockups by drawing different chars in different parts
|
|
of the code.
|
|
================
|
|
*/
|
|
void Draw_DebugChar (char num)
|
|
{
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Draw_AlphaPic
|
|
=============
|
|
*/
|
|
void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
|
|
{
|
|
glpic_t *gl;
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
gl = (glpic_t *)pic->data;
|
|
glDisable(GL_ALPHA_TEST);
|
|
glEnable (GL_BLEND);
|
|
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
// glCullFace(GL_FRONT);
|
|
glColor4f (1,1,1,alpha);
|
|
GL_Bind (gl->texnum);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
glColor4f (1,1,1,1);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glDisable (GL_BLEND);
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_Pic
|
|
=============
|
|
*/
|
|
void Draw_Pic (int x, int y, qpic_t *pic)
|
|
{
|
|
glpic_t *gl;
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
gl = (glpic_t *)pic->data;
|
|
glColor4f (1,1,1,1);
|
|
GL_Bind (gl->texnum);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_TransPic
|
|
=============
|
|
*/
|
|
void Draw_TransPic (int x, int y, qpic_t *pic)
|
|
{
|
|
if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 ||
|
|
(unsigned)(y + pic->height) > vid.height)
|
|
{
|
|
Sys_Error ("Draw_TransPic: bad coordinates");
|
|
}
|
|
|
|
Draw_Pic (x, y, pic);
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
Draw_PicFilled
|
|
==============
|
|
*/
|
|
void Draw_PicFilled (int x, int y, int xs, int ys, qpic_t *pic)
|
|
{
|
|
glpic_t *gl;
|
|
|
|
if (scrap_dirty)
|
|
Scrap_Upload ();
|
|
gl = (glpic_t *)pic->data;
|
|
glColor4f (1,1,1,1);
|
|
GL_Bind (gl->texnum);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
glVertex2f (xs, y);
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
glVertex2f (xs, ys);
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
glVertex2f (x, ys);
|
|
glEnd ();
|
|
}
|
|
|
|
/*
|
|
===================
|
|
Draw_TransPicFilled
|
|
===================
|
|
*/
|
|
void Draw_TransPicFilled (int x, int y, int xs, int ys, qpic_t *pic)
|
|
{
|
|
if (x < 0 || (unsigned)(xs) > vid.width || y < 0 ||
|
|
(unsigned)(ys) > vid.height)
|
|
{
|
|
Sys_Error ("Draw_TransPic: bad coordinates (%d ,%d )\n", x, y);
|
|
}
|
|
|
|
Draw_PicFilled (x, y, xs, ys, pic);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_TransPicTranslate
|
|
|
|
Only used for the player color selection menu
|
|
=============
|
|
*/
|
|
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
|
|
{
|
|
int v, u, c;
|
|
unsigned trans[64*64], *dest;
|
|
byte *src;
|
|
int p;
|
|
|
|
GL_Bind (translate_texture);
|
|
|
|
c = pic->width * pic->height;
|
|
|
|
dest = trans;
|
|
for (v=0 ; v<64 ; v++, dest += 64)
|
|
{
|
|
src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width];
|
|
for (u=0 ; u<64 ; u++)
|
|
{
|
|
p = src[(u*pic->width)>>6];
|
|
if (p == 255)
|
|
dest[u] = p;
|
|
else
|
|
dest[u] = d_8to24table[translation[p]];
|
|
}
|
|
}
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
glColor3f (1,1,1);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (0, 0);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f (1, 0);
|
|
glVertex2f (x+pic->width, y);
|
|
glTexCoord2f (1, 1);
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
glTexCoord2f (0, 1);
|
|
glVertex2f (x, y+pic->height);
|
|
glEnd ();
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Draw_ConsoleBackground
|
|
|
|
================
|
|
*/
|
|
void Draw_ConsoleBackground (int lines)
|
|
{
|
|
int y = (vid.height * 3) >> 2;
|
|
int x, i;
|
|
|
|
char tl[80]; //Console Clock - Eradicator
|
|
char timebuf[20];
|
|
|
|
if (lines > y)
|
|
Draw_Pic(0, lines - vid.height, conback);
|
|
else
|
|
Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
|
|
|
|
if ( cg_conclock.value )
|
|
{
|
|
Sys_Strtime( timebuf );
|
|
y = lines-14;
|
|
sprintf (tl, "Time: %s",timebuf); //Console Clock - Eradicator
|
|
x = vid.conwidth - (vid.conwidth*12/vid.width*12) + 30;
|
|
for (i=0 ; i < strlen(tl) ; i++)
|
|
Draw_Character (x + i * 8, y, tl[i] | 0x80);
|
|
}
|
|
}
|
|
|
|
void Draw_SpiralConsoleBackground (int lines) //Spiral Console - Eradicator
|
|
{
|
|
int x, i;
|
|
int y;
|
|
static float xangle = 0, xfactor = .3f, xstep = .01f;
|
|
|
|
char tl[80]; //Console Clock - Eradicator
|
|
char timebuf[20];
|
|
Sys_Strtime( timebuf );
|
|
|
|
|
|
glPushMatrix();
|
|
glMatrixMode(GL_TEXTURE);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
xangle += 1.0f;
|
|
xfactor += xstep;
|
|
if (xfactor > 8 || xfactor < .3f)
|
|
xstep = -xstep;
|
|
glRotatef(xangle, 0, 0, 1);
|
|
glScalef(xfactor, xfactor, xfactor);
|
|
y = (vid.height * 3) >> 2;
|
|
if (lines > y)
|
|
Draw_Pic(0, lines-vid.height, conback);
|
|
else
|
|
Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
|
|
glPopMatrix();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPopMatrix();
|
|
|
|
if ( cg_conclock.value )
|
|
{
|
|
y = lines-14;
|
|
sprintf (tl, "Time: %s",timebuf); //Console Clock - Eradicator
|
|
x = vid.conwidth - (vid.conwidth*12/vid.width*12) + 30;
|
|
for (i=0 ; i < strlen(tl) ; i++)
|
|
Draw_Character (x + i * 8, y, tl[i] | 0x80);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_TileClear
|
|
|
|
This repeats a 64*64 tile graphic to fill the screen around a sized down
|
|
refresh window.
|
|
=============
|
|
*/
|
|
void Draw_TileClear (int x, int y, int w, int h)
|
|
{
|
|
glColor3f (1,1,1);
|
|
GL_Bind (*(int *)draw_backtile->data);
|
|
glBegin (GL_QUADS);
|
|
glTexCoord2f (x/64.0, y/64.0);
|
|
glVertex2f (x, y);
|
|
glTexCoord2f ( (x+w)/64.0, y/64.0);
|
|
glVertex2f (x+w, y);
|
|
glTexCoord2f ( (x+w)/64.0, (y+h)/64.0);
|
|
glVertex2f (x+w, y+h);
|
|
glTexCoord2f ( x/64.0, (y+h)/64.0 );
|
|
glVertex2f (x, y+h);
|
|
glEnd ();
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Draw_Fill
|
|
|
|
Fills a box of pixels with a single color
|
|
=============
|
|
*/
|
|
void Draw_Fill (int x, int y, int w, int h, int c)
|
|
{
|
|
glDisable (GL_TEXTURE_2D);
|
|
glColor3f (host_basepal[c*3]/255.0,
|
|
host_basepal[c*3+1]/255.0,
|
|
host_basepal[c*3+2]/255.0);
|
|
|
|
glBegin (GL_QUADS);
|
|
|
|
glVertex2f (x,y);
|
|
glVertex2f (x+w, y);
|
|
glVertex2f (x+w, y+h);
|
|
glVertex2f (x, y+h);
|
|
|
|
glEnd ();
|
|
glColor3f (1,1,1);
|
|
glEnable (GL_TEXTURE_2D);
|
|
}
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Draw_FadeScreen
|
|
|
|
================
|
|
*/
|
|
void Draw_FadeScreen (void)
|
|
{
|
|
glEnable (GL_BLEND);
|
|
glDisable (GL_TEXTURE_2D);
|
|
glColor4f (0, 0, 0, 0.8);
|
|
glBegin (GL_QUADS);
|
|
|
|
glVertex2f (0,0);
|
|
glVertex2f (vid.width, 0);
|
|
glVertex2f (vid.width, vid.height);
|
|
glVertex2f (0, vid.height);
|
|
|
|
glEnd ();
|
|
glColor4f (1,1,1,1);
|
|
glEnable (GL_TEXTURE_2D);
|
|
glDisable (GL_BLEND);
|
|
|
|
Sbar_Changed();
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
================
|
|
Draw_BeginDisc
|
|
|
|
Draws the little blue disc in the corner of the screen.
|
|
Call before beginning any disc IO.
|
|
================
|
|
*/
|
|
void Draw_BeginDisc (void)
|
|
{
|
|
if (!draw_disc)
|
|
return;
|
|
glDrawBuffer (GL_FRONT);
|
|
Draw_Pic (vid.width - 24, 0, draw_disc);
|
|
glDrawBuffer (GL_BACK);
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
Draw_EndDisc
|
|
|
|
Erases the disc icon.
|
|
Call after completing any disc IO
|
|
================
|
|
*/
|
|
void Draw_EndDisc (void)
|
|
{
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_Set2D
|
|
|
|
Setup as if the screen was 320*200
|
|
================
|
|
*/
|
|
void GL_Set2D (void)
|
|
{
|
|
glViewport (glx, gly, glwidth, glheight);
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity ();
|
|
glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glLoadIdentity ();
|
|
|
|
glDisable (GL_DEPTH_TEST);
|
|
glDisable (GL_CULL_FACE);
|
|
// glDisable (GL_BLEND);
|
|
glEnable (GL_ALPHA_TEST);
|
|
|
|
//PENTA: fix console font
|
|
glEnable(GL_BLEND);
|
|
glAlphaFunc(GL_GREATER,0.01);
|
|
// glDisable (GL_ALPHA_TEST);
|
|
|
|
glColor4f (1,1,1,1);
|
|
}
|
|
|
|
//====================================================================
|
|
|
|
/*
|
|
================
|
|
GL_FindTexture
|
|
================
|
|
*/
|
|
int GL_FindTexture (char *identifier)
|
|
{
|
|
int i;
|
|
gltexture_t *glt;
|
|
|
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
return gltextures[i].texnum;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_ResampleTextureLerpLine
|
|
|
|
Interpolates between pixels on line - Eradicator
|
|
================
|
|
*/
|
|
void GL_ResampleTextureLerpLine (byte *in, byte *out, int inwidth, int outwidth)
|
|
{
|
|
int j, xi, oldx = 0, f, fstep, endx;
|
|
fstep = (int) (inwidth*65536.0f/outwidth);
|
|
endx = (inwidth-1);
|
|
for (j = 0,f = 0;j < outwidth;j++, f += fstep)
|
|
{
|
|
xi = (int) f >> 16;
|
|
if (xi != oldx)
|
|
{
|
|
in += (xi - oldx) * 4;
|
|
oldx = xi;
|
|
}
|
|
if (xi < endx)
|
|
{
|
|
int lerp = f & 0xFFFF;
|
|
*out++ = (byte) ((((in[4] - in[0]) * lerp) >> 16) + in[0]);
|
|
*out++ = (byte) ((((in[5] - in[1]) * lerp) >> 16) + in[1]);
|
|
*out++ = (byte) ((((in[6] - in[2]) * lerp) >> 16) + in[2]);
|
|
*out++ = (byte) ((((in[7] - in[3]) * lerp) >> 16) + in[3]);
|
|
}
|
|
else
|
|
{
|
|
*out++ = in[0];
|
|
*out++ = in[1];
|
|
*out++ = in[2];
|
|
*out++ = in[3];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_ResampleTexture
|
|
================
|
|
*/
|
|
void GL_ResampleTexture (void *indata, int inwidth, int inheight, void *outdata, int outwidth, int outheight)
|
|
{
|
|
//New Interpolated Texture Code - Eradicator
|
|
int i, j, yi, oldy, f, fstep, endy = (inheight-1);
|
|
byte *inrow, *out, *row1, *row2;
|
|
out = outdata;
|
|
fstep = (int) (inheight*65536.0f/outheight);
|
|
|
|
row1 = malloc(outwidth*4);
|
|
row2 = malloc(outwidth*4);
|
|
inrow = indata;
|
|
oldy = 0;
|
|
GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
|
|
GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
|
|
for (i = 0, f = 0;i < outheight;i++,f += fstep)
|
|
{
|
|
yi = f >> 16;
|
|
if (yi < endy)
|
|
{
|
|
int lerp = f & 0xFFFF;
|
|
if (yi != oldy)
|
|
{
|
|
inrow = (byte *)indata + inwidth*4*yi;
|
|
if (yi == oldy+1)
|
|
memcpy(row1, row2, outwidth*4);
|
|
else
|
|
GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
|
|
GL_ResampleTextureLerpLine (inrow + inwidth*4, row2, inwidth, outwidth);
|
|
oldy = yi;
|
|
}
|
|
j = outwidth - 4;
|
|
while(j >= 0)
|
|
{
|
|
out[ 0] = (byte) ((((row2[ 0] - row1[ 0]) * lerp) >> 16) + row1[ 0]);
|
|
out[ 1] = (byte) ((((row2[ 1] - row1[ 1]) * lerp) >> 16) + row1[ 1]);
|
|
out[ 2] = (byte) ((((row2[ 2] - row1[ 2]) * lerp) >> 16) + row1[ 2]);
|
|
out[ 3] = (byte) ((((row2[ 3] - row1[ 3]) * lerp) >> 16) + row1[ 3]);
|
|
out[ 4] = (byte) ((((row2[ 4] - row1[ 4]) * lerp) >> 16) + row1[ 4]);
|
|
out[ 5] = (byte) ((((row2[ 5] - row1[ 5]) * lerp) >> 16) + row1[ 5]);
|
|
out[ 6] = (byte) ((((row2[ 6] - row1[ 6]) * lerp) >> 16) + row1[ 6]);
|
|
out[ 7] = (byte) ((((row2[ 7] - row1[ 7]) * lerp) >> 16) + row1[ 7]);
|
|
out[ 8] = (byte) ((((row2[ 8] - row1[ 8]) * lerp) >> 16) + row1[ 8]);
|
|
out[ 9] = (byte) ((((row2[ 9] - row1[ 9]) * lerp) >> 16) + row1[ 9]);
|
|
out[10] = (byte) ((((row2[10] - row1[10]) * lerp) >> 16) + row1[10]);
|
|
out[11] = (byte) ((((row2[11] - row1[11]) * lerp) >> 16) + row1[11]);
|
|
out[12] = (byte) ((((row2[12] - row1[12]) * lerp) >> 16) + row1[12]);
|
|
out[13] = (byte) ((((row2[13] - row1[13]) * lerp) >> 16) + row1[13]);
|
|
out[14] = (byte) ((((row2[14] - row1[14]) * lerp) >> 16) + row1[14]);
|
|
out[15] = (byte) ((((row2[15] - row1[15]) * lerp) >> 16) + row1[15]);
|
|
out += 16;
|
|
row1 += 16;
|
|
row2 += 16;
|
|
j -= 4;
|
|
}
|
|
if (j & 2)
|
|
{
|
|
out[ 0] = (byte) ((((row2[ 0] - row1[ 0]) * lerp) >> 16) + row1[ 0]);
|
|
out[ 1] = (byte) ((((row2[ 1] - row1[ 1]) * lerp) >> 16) + row1[ 1]);
|
|
out[ 2] = (byte) ((((row2[ 2] - row1[ 2]) * lerp) >> 16) + row1[ 2]);
|
|
out[ 3] = (byte) ((((row2[ 3] - row1[ 3]) * lerp) >> 16) + row1[ 3]);
|
|
out[ 4] = (byte) ((((row2[ 4] - row1[ 4]) * lerp) >> 16) + row1[ 4]);
|
|
out[ 5] = (byte) ((((row2[ 5] - row1[ 5]) * lerp) >> 16) + row1[ 5]);
|
|
out[ 6] = (byte) ((((row2[ 6] - row1[ 6]) * lerp) >> 16) + row1[ 6]);
|
|
out[ 7] = (byte) ((((row2[ 7] - row1[ 7]) * lerp) >> 16) + row1[ 7]);
|
|
out += 8;
|
|
row1 += 8;
|
|
row2 += 8;
|
|
}
|
|
if (j & 1)
|
|
{
|
|
out[ 0] = (byte) ((((row2[ 0] - row1[ 0]) * lerp) >> 16) + row1[ 0]);
|
|
out[ 1] = (byte) ((((row2[ 1] - row1[ 1]) * lerp) >> 16) + row1[ 1]);
|
|
out[ 2] = (byte) ((((row2[ 2] - row1[ 2]) * lerp) >> 16) + row1[ 2]);
|
|
out[ 3] = (byte) ((((row2[ 3] - row1[ 3]) * lerp) >> 16) + row1[ 3]);
|
|
out += 4;
|
|
row1 += 4;
|
|
row2 += 4;
|
|
}
|
|
row1 -= outwidth*4;
|
|
row2 -= outwidth*4;
|
|
}
|
|
else
|
|
{
|
|
if (yi != oldy)
|
|
{
|
|
inrow = (byte *)indata + inwidth*4*yi;
|
|
if (yi == oldy+1)
|
|
memcpy(row1, row2, outwidth*4);
|
|
else
|
|
GL_ResampleTextureLerpLine (inrow, row1, inwidth, outwidth);
|
|
oldy = yi;
|
|
}
|
|
memcpy(out, row1, outwidth * 4);
|
|
}
|
|
}
|
|
free(row1);
|
|
free(row2);
|
|
|
|
//Old Code - Eradicator
|
|
/*int i, j;
|
|
unsigned *inrow;
|
|
unsigned frac, fracstep;
|
|
|
|
fracstep = inwidth*0x10000/outwidth;
|
|
for (i=0 ; i<outheight ; i++, out += outwidth)
|
|
{
|
|
inrow = in + inwidth*(i*inheight/outheight);
|
|
frac = fracstep >> 1;
|
|
for (j=0 ; j<outwidth ; j+=4)
|
|
{
|
|
out[j] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+1] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+2] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+3] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
}
|
|
}*/
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
GL_Resample8BitTexture -- JACK
|
|
================
|
|
*/
|
|
void GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight, unsigned char *out, int outwidth, int outheight)
|
|
{
|
|
int i, j;
|
|
unsigned char *inrow;
|
|
unsigned frac, fracstep;
|
|
|
|
fracstep = inwidth*0x10000/outwidth;
|
|
for (i=0 ; i<outheight ; i++, out += outwidth)
|
|
{
|
|
inrow = in + inwidth*(i*inheight/outheight);
|
|
frac = fracstep >> 1;
|
|
for (j=0 ; j<outwidth ; j+=4)
|
|
{
|
|
out[j] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+1] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+2] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
out[j+3] = inrow[frac>>16];
|
|
frac += fracstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
================
|
|
GL_MipMap
|
|
|
|
Operates in place, quartering the size of the texture
|
|
================
|
|
*/
|
|
void GL_MipMap (byte *in, int width, int height)
|
|
{
|
|
int i, j;
|
|
byte *out;
|
|
|
|
width <<=2;
|
|
height >>= 1;
|
|
out = in;
|
|
for (i=0 ; i<height ; i++, in+=width)
|
|
{
|
|
for (j=0 ; j<width ; j+=8, out+=4, in+=8)
|
|
{
|
|
out[0] = (in[0] + in[4] + in[width+0] + in[width+4])>>2;
|
|
out[1] = (in[1] + in[5] + in[width+1] + in[width+5])>>2;
|
|
out[2] = (in[2] + in[6] + in[width+2] + in[width+6])>>2;
|
|
out[3] = (in[3] + in[7] + in[width+3] + in[width+7])>>2;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
PENTA:
|
|
GL_MipMapGray
|
|
|
|
Operates in place, quartering the size of the texture
|
|
================
|
|
*/
|
|
void GL_MipMapGray (byte *in, int width, int height)
|
|
{
|
|
int i, j;
|
|
byte *out;
|
|
|
|
width <<=2;
|
|
height >>= 1;
|
|
out = in;
|
|
for (i=0 ; i<height ; i++, in+=width)
|
|
{
|
|
for (j=0 ; j<width ; j+=2, out+=1, in+=2)
|
|
{
|
|
out[0] = (in[0] + in[1] + in[width+0] + in[width+1])>>2;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_MipMapNormal
|
|
|
|
Operates in place, quartering the size of the texture
|
|
Works on normal maps instead of rgb
|
|
================
|
|
*/
|
|
void GL_MipMapNormal (byte *in, int width, int height)
|
|
{
|
|
int i, j;
|
|
byte *out;
|
|
float inv255 = 1.0f/255.0f;
|
|
float inv127 = 1.0f/127.0f;
|
|
float x,y,z,l,g;
|
|
|
|
|
|
width <<=2;
|
|
height >>= 1;
|
|
out = in;
|
|
for (i=0 ; i<height ; i++, in+=width)
|
|
{
|
|
for (j=0 ; j<width ; j+=8, out+=4, in+=8)
|
|
{
|
|
x = (inv127*in[0]-1.0)+
|
|
(inv127*in[4]-1.0)+
|
|
(inv127*in[width+0]-1.0)+
|
|
(inv127*in[width+4]-1.0);
|
|
y = (inv127*in[1]-1.0)+
|
|
(inv127*in[5]-1.0)+
|
|
(inv127*in[width+1]-1.0)+
|
|
(inv127*in[width+5]-1.0);
|
|
z = (inv127*in[2]-1.0)+
|
|
(inv127*in[6]-1.0)+
|
|
(inv127*in[width+2]-1.0)+
|
|
(inv127*in[width+6]-1.0);
|
|
|
|
g = (inv255*in[3])+
|
|
|
|
(inv255*in[7])+
|
|
|
|
(inv255*in[width+3])+
|
|
|
|
(inv255*in[width+7]);
|
|
|
|
|
|
l = sqrt(x*x+y*y+z*z);
|
|
if (l == 0.0) {
|
|
x = 0.0;
|
|
y = 0.0;
|
|
z = 1.0;
|
|
} else {
|
|
//normalize it.
|
|
l=1/l;
|
|
x *=l;
|
|
y *=l;
|
|
z *=l;
|
|
}
|
|
out[0] = (unsigned char)128 + 127*x;
|
|
out[1] = (unsigned char)128 + 127*y;
|
|
out[2] = (unsigned char)128 + 127*z;
|
|
out[3] = (byte)(g * 255.0/4.0);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void GL_Normalize(byte *in, int width, int height)
|
|
{
|
|
int i, j;
|
|
byte *out;
|
|
float inv255 = 1.0f/255.0f;
|
|
float inv127 = 1.0f/127.0f;
|
|
float x,y,z,l;
|
|
|
|
width <<=2;
|
|
out = in;
|
|
for (i=0 ; i<height ; i++)
|
|
{
|
|
for (j=0 ; j<width ; j+=4, out+=4, in+=4)
|
|
{
|
|
x = (inv127*in[0]-1.0);
|
|
y = (inv127*in[1]-1.0);
|
|
z = (inv127*in[2]-1.0);
|
|
|
|
l = sqrt(x*x+y*y+z*z);
|
|
if (l == 0.0) {
|
|
x = 0.0;
|
|
y = 0.0;
|
|
z = 1.0;
|
|
} else {
|
|
//normalize it.
|
|
l=1/l;
|
|
x *=l;
|
|
y *=l;
|
|
z *=l;
|
|
}
|
|
out[0] = (unsigned char)128 + 127*x;
|
|
out[1] = (unsigned char)128 + 127*y;
|
|
out[2] = (unsigned char)128 + 127*z;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_MipMap8Bit
|
|
|
|
Mipping for 8 bit textures
|
|
================
|
|
*/
|
|
void GL_MipMap8Bit (byte *in, int width, int height)
|
|
{
|
|
int i, j;
|
|
unsigned short r,g,b;
|
|
byte *out, *at1, *at2, *at3, *at4;
|
|
|
|
// width <<=2;
|
|
height >>= 1;
|
|
out = in;
|
|
for (i=0 ; i<height ; i++, in+=width)
|
|
{
|
|
for (j=0 ; j<width ; j+=2, out+=1, in+=2)
|
|
{
|
|
at1 = (byte *) (d_8to24table + in[0]);
|
|
at2 = (byte *) (d_8to24table + in[1]);
|
|
at3 = (byte *) (d_8to24table + in[width+0]);
|
|
at4 = (byte *) (d_8to24table + in[width+1]);
|
|
|
|
r = (at1[0]+at2[0]+at3[0]+at4[0]); r>>=5;
|
|
g = (at1[1]+at2[1]+at3[1]+at4[1]); g>>=5;
|
|
b = (at1[2]+at2[2]+at3[2]+at4[2]); b>>=5;
|
|
|
|
out[0] = d_15to8table[(r<<0) + (g<<5) + (b<<10)];
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PENTA:
|
|
Packs the byte values in gloss in the alpha channel of dest
|
|
<AWE> : added "void" as return type.
|
|
===============
|
|
*/
|
|
void GL_PackGloss(byte *gloss,unsigned *dest,int length)
|
|
{
|
|
int i;
|
|
|
|
for (i=0; i<length; i++, gloss++, dest++)
|
|
|
|
{
|
|
*dest = *dest & LittleLong (0x00FFFFFF); // <AWE> Added support for big endian.
|
|
*dest = *dest | LittleLong (*gloss << 24); // <AWE> Added support for big endian.
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
GL_Upload32
|
|
===============
|
|
*/
|
|
void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha)
|
|
{
|
|
int texturemode;
|
|
//XYZ
|
|
static unsigned scaled[1024*1024]; // [512*256];
|
|
int scaled_width, scaled_height;
|
|
|
|
if ( willi_gray_colormaps.value )
|
|
{
|
|
Q_memset(data, 0x7f, width*height*4);
|
|
}
|
|
|
|
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
|
|
;
|
|
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
|
|
;
|
|
|
|
scaled_width >>= (int)gl_picmip.value;
|
|
scaled_height >>= (int)gl_picmip.value;
|
|
|
|
if (scaled_width > gl_max_size.value)
|
|
scaled_width = gl_max_size.value;
|
|
if (scaled_height > gl_max_size.value)
|
|
scaled_height = gl_max_size.value;
|
|
|
|
if (scaled_width * scaled_height > sizeof(scaled)/4)
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
if ( gl_texcomp && ((int)gl_compress_textures.value) & 1 )
|
|
{
|
|
texturemode = GL_COMPRESSED_RGBA_ARB;
|
|
}
|
|
else
|
|
{
|
|
texturemode = GL_RGBA;//PENTA: Always upload rgb it doesn't make any difference for nvidia cards (& others)
|
|
//texturemode = alpha ? gl_alpha_format : gl_solid_format;
|
|
}
|
|
#if 0
|
|
if (mipmap)
|
|
gluBuild2DMipmaps (GL_TEXTURE_2D, texturemode, width, height, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
else if (scaled_width == width && scaled_height == height)
|
|
glTexImage2D (GL_TEXTURE_2D, 0, texturemode, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
else
|
|
{
|
|
gluScaleImage (GL_RGBA, width, height, GL_UNSIGNED_BYTE, trans,
|
|
scaled_width, scaled_height, GL_UNSIGNED_BYTE, scaled);
|
|
glTexImage2D (GL_TEXTURE_2D, 0, texturemode, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
#else
|
|
texels += scaled_width * scaled_height;
|
|
|
|
if (scaled_width == width && scaled_height == height)
|
|
{
|
|
if (!mipmap)
|
|
{
|
|
glTexImage2D (GL_TEXTURE_2D, 0, texturemode, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
goto done;
|
|
}
|
|
memcpy (scaled, data, width*height*4);
|
|
}
|
|
else
|
|
GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, texturemode, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
if (mipmap)
|
|
{
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1)
|
|
{
|
|
GL_MipMap ((byte *)scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
if (scaled_width < 1)
|
|
scaled_width = 1;
|
|
if (scaled_height < 1)
|
|
scaled_height = 1;
|
|
miplevel++;
|
|
glTexImage2D (GL_TEXTURE_2D, miplevel, texturemode, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
done: ;
|
|
#endif
|
|
|
|
|
|
if (mipmap)
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
|
|
if (gl_texturefilteranisotropic)
|
|
glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_textureanisotropylevel);
|
|
}
|
|
|
|
void GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
|
|
{
|
|
int i, s;
|
|
qboolean noalpha;
|
|
int samples;
|
|
static unsigned char scaled[1024*512]; // [512*256];
|
|
int scaled_width, scaled_height;
|
|
|
|
s = width*height;
|
|
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
if (alpha)
|
|
{
|
|
noalpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
if (data[i] == 255)
|
|
noalpha = false;
|
|
}
|
|
|
|
if (alpha && noalpha)
|
|
alpha = false;
|
|
}
|
|
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
|
|
;
|
|
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
|
|
;
|
|
|
|
scaled_width >>= (int)gl_picmip.value;
|
|
scaled_height >>= (int)gl_picmip.value;
|
|
|
|
if (scaled_width > gl_max_size.value)
|
|
scaled_width = gl_max_size.value;
|
|
if (scaled_height > gl_max_size.value)
|
|
scaled_height = gl_max_size.value;
|
|
|
|
if (scaled_width * scaled_height > sizeof(scaled))
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
samples = 1; // alpha ? gl_alpha_format : gl_solid_format;
|
|
|
|
texels += scaled_width * scaled_height;
|
|
|
|
if (scaled_width == width && scaled_height == height)
|
|
{
|
|
if (!mipmap)
|
|
{
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX , GL_UNSIGNED_BYTE, data);
|
|
goto done;
|
|
}
|
|
memcpy (scaled, data, width*height);
|
|
}
|
|
else
|
|
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
|
|
if (mipmap)
|
|
{
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1)
|
|
{
|
|
GL_MipMap8Bit ((byte *)scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
if (scaled_width < 1)
|
|
scaled_width = 1;
|
|
if (scaled_height < 1)
|
|
scaled_height = 1;
|
|
miplevel++;
|
|
glTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT, scaled_width, scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
done: ;
|
|
|
|
|
|
if (mipmap)
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
|
|
if (gl_texturefilteranisotropic)
|
|
glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_textureanisotropylevel);
|
|
|
|
}
|
|
|
|
//PENTA
|
|
|
|
unsigned int * genNormalMap(byte *pixels, int w, int h, float scale)
|
|
{
|
|
int i, j, wr, hr;
|
|
unsigned char r, g, b;
|
|
static unsigned nmap[512*512];
|
|
float sqlen, reciplen, nx, ny, nz;
|
|
|
|
const float oneOver255 = 1.0f/255.0f;
|
|
|
|
float c, cx, cy, dcx, dcy;
|
|
|
|
wr = w;
|
|
hr = h;
|
|
|
|
for (i=0; i<h; i++) {
|
|
for (j=0; j<w; j++) {
|
|
/* Expand [0,255] texel values to the [0,1] range. */
|
|
c = pixels[i*wr + j] * oneOver255;
|
|
/* Expand the texel to its right. */
|
|
cx = pixels[i*wr + (j+1)%wr] * oneOver255;
|
|
/* Expand the texel one up. */
|
|
cy = pixels[((i+1)%hr)*wr + j] * oneOver255;
|
|
dcx = scale * (c - cx);
|
|
dcy = scale * (c - cy);
|
|
|
|
/* Normalize the vector. */
|
|
sqlen = dcx*dcx + dcy*dcy + 1;
|
|
reciplen = 1.0f/(float)sqrt(sqlen);
|
|
nx = dcx*reciplen;
|
|
ny = -dcy*reciplen;
|
|
nz = reciplen;
|
|
|
|
/* Repack the normalized vector into an RGB unsigned byte
|
|
vector in the normal map image. */
|
|
r = (byte) (128 + 127*nx);
|
|
g = (byte) (128 + 127*ny);
|
|
b = (byte) (128 + 127*nz);
|
|
|
|
/* The highest resolution mipmap level always has a
|
|
unit length magnitude. */
|
|
nmap[i*w+j] = LittleLong ((255 << 24)|(b << 16)|(g << 8)|(r)); // <AWE> Added support for big endian.
|
|
}
|
|
}
|
|
|
|
return &nmap[0];
|
|
}
|
|
|
|
//PENTA
|
|
void GL_UploadBump(byte *data, int width, int height, qboolean mipmap, byte* gloss)
|
|
{
|
|
static unsigned char scaled[1024*1024]; // [512*256];
|
|
static unsigned char scaledgloss[1024*1024]; // [512*256];
|
|
int scaled_width, scaled_height;
|
|
byte *nmap;
|
|
int texturemode;
|
|
|
|
if ( gl_texcomp && ((int)gl_compress_textures.value) & 2 )
|
|
{
|
|
texturemode = GL_COMPRESSED_RGBA_ARB;
|
|
}
|
|
else
|
|
{
|
|
texturemode = GL_RGBA;
|
|
}
|
|
|
|
//Resize to power of 2 and maximum texture size
|
|
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
|
|
;
|
|
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
|
|
;
|
|
|
|
scaled_width >>= (int)gl_picmip.value;
|
|
scaled_height >>= (int)gl_picmip.value;
|
|
|
|
if (scaled_width > gl_max_size.value)
|
|
scaled_width = gl_max_size.value;
|
|
if (scaled_height > gl_max_size.value)
|
|
scaled_height = gl_max_size.value;
|
|
|
|
if (scaled_width * scaled_height > sizeof(scaled))
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
//To resize or not to resize
|
|
if (scaled_width == width && scaled_height == height)
|
|
{
|
|
memcpy (scaled, data, width*height);
|
|
memcpy (scaledgloss, gloss, width*height);
|
|
scaled_width = width;
|
|
scaled_height = height;
|
|
}
|
|
else
|
|
{
|
|
//Just picks pixels so grayscale is equivalent with 8 bit.
|
|
GL_Resample8BitTexture (data, width, height, scaled, scaled_width, scaled_height);
|
|
GL_Resample8BitTexture (gloss, width, height, scaledgloss, scaled_width, scaled_height);
|
|
}
|
|
|
|
if (is_overriden)
|
|
nmap = (byte *)genNormalMap(scaled,scaled_width,scaled_height,10.0f);
|
|
else
|
|
nmap = (byte *)genNormalMap(scaled,scaled_width,scaled_height,4.0f);
|
|
|
|
GL_PackGloss(scaledgloss, (unsigned int*)nmap, scaled_width*scaled_height);
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, texturemode, scaled_width, scaled_height, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, nmap);
|
|
|
|
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
if (mipmap)
|
|
{
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1)
|
|
{
|
|
GL_MipMapNormal(nmap,scaled_width,scaled_height);
|
|
//GL_MipMapGray((byte *)scaled, scaled_width, scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
if (scaled_width < 1)
|
|
scaled_width = 1;
|
|
if (scaled_height < 1)
|
|
scaled_height = 1;
|
|
miplevel++;
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, miplevel, texturemode, scaled_width, scaled_height, 0, GL_RGBA,
|
|
GL_UNSIGNED_BYTE, nmap);
|
|
}
|
|
}
|
|
|
|
if (mipmap)
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
|
|
|
|
if (gl_texturefilteranisotropic)
|
|
glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_textureanisotropylevel);
|
|
|
|
}
|
|
|
|
|
|
//PENTA
|
|
void GL_UploadNormal(unsigned int *data, int width, int height, qboolean mipmap)
|
|
{
|
|
static unsigned int scaled[1024*1024]; // [512*256];
|
|
int scaled_width, scaled_height;
|
|
int texturemode;
|
|
|
|
if ( gl_texcomp && ((int)gl_compress_textures.value) & 2 )
|
|
{
|
|
texturemode = GL_COMPRESSED_RGBA_ARB;
|
|
}
|
|
else
|
|
{
|
|
texturemode = GL_RGBA;
|
|
}
|
|
|
|
//Resize to power of 2 and maximum texture size
|
|
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
|
|
;
|
|
for (scaled_height = 1 ; scaled_height < height ; scaled_height<<=1)
|
|
;
|
|
|
|
scaled_width >>= (int)gl_picmip.value;
|
|
scaled_height >>= (int)gl_picmip.value;
|
|
|
|
if (scaled_width > gl_max_size.value)
|
|
scaled_width = gl_max_size.value;
|
|
if (scaled_height > gl_max_size.value)
|
|
scaled_height = gl_max_size.value;
|
|
|
|
if (scaled_width * scaled_height > sizeof(scaled))
|
|
Sys_Error ("GL_LoadTexture: too big");
|
|
|
|
//To resize or not to resize
|
|
if (scaled_width == width && scaled_height == height)
|
|
{
|
|
memcpy (scaled, data, width*height*4);
|
|
scaled_width = width;
|
|
scaled_height = height;
|
|
}
|
|
else {
|
|
GL_ResampleTexture ((unsigned*)data, width, height, scaled, scaled_width, scaled_height);
|
|
}
|
|
|
|
GL_Normalize((byte*)scaled, scaled_width, scaled_height);
|
|
glTexImage2D (GL_TEXTURE_2D, 0, texturemode, scaled_width, scaled_height, 0,
|
|
GL_RGBA, GL_UNSIGNED_BYTE, scaled);
|
|
|
|
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
//glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
if (mipmap)
|
|
{
|
|
int miplevel;
|
|
|
|
miplevel = 0;
|
|
while (scaled_width > 1 || scaled_height > 1)
|
|
{
|
|
GL_MipMapNormal((byte*)scaled,scaled_width,scaled_height);
|
|
scaled_width >>= 1;
|
|
scaled_height >>= 1;
|
|
if (scaled_width < 1)
|
|
scaled_width = 1;
|
|
if (scaled_height < 1)
|
|
scaled_height = 1;
|
|
miplevel++;
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, miplevel, texturemode, scaled_width, scaled_height, 0, GL_RGBA,
|
|
GL_UNSIGNED_BYTE, scaled);
|
|
}
|
|
}
|
|
|
|
if (mipmap)
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
else
|
|
{
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
|
}
|
|
|
|
if (gl_texturefilteranisotropic)
|
|
glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_textureanisotropylevel);
|
|
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PENTA:
|
|
get the name of an overriden file
|
|
<AWE> : added "void" as return type.
|
|
===============
|
|
*/
|
|
void GL_GetOverrideName(char *identifier,char *tail, char *dest) {
|
|
int i;
|
|
|
|
sprintf(dest,"override/%s%s.tga", identifier, tail);
|
|
for (i=0; i<strlen(dest); i++) {
|
|
if (dest[i] == '*')
|
|
dest[i] = '%';
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
GL_Upload8
|
|
===============
|
|
*/
|
|
//XYZ
|
|
static unsigned trans[1024*1024]; // FIXME, temporary
|
|
|
|
#define RED_MASK 0x00FF0000
|
|
#define GREEN_MASK 0x0000FF00
|
|
#define BLUE_MASK 0x000000FF
|
|
|
|
void GL_Upload8 (byte *data,char *identifier, int width, int height, qboolean mipmap, qboolean alpha, qboolean bump)
|
|
{
|
|
//XYZ
|
|
static unsigned char bumppix[1024*1024]; // PENTA: bumped texture (it seems the previous one never got fixed anyway)
|
|
static unsigned char glosspix[1024*1024]; // PENTA: bumped texture (it seems the previous one never got fixed anyway)
|
|
|
|
int i, s;
|
|
qboolean noalpha;
|
|
int p;
|
|
FILE *f;
|
|
char filename[MAX_OSPATH];
|
|
byte r, g, b;
|
|
s = width*height;
|
|
|
|
//try to load an overrided texture
|
|
|
|
GL_GetOverrideName(identifier,"",filename);
|
|
if ( LoadTextureInPlace(filename, 4, (unsigned char*)&trans[0], &width, &height) )
|
|
{
|
|
Con_DPrintf("Overriding colormap for %s\n",identifier);
|
|
|
|
is_overriden = true;
|
|
//force it to upload a 32 bit texture
|
|
alpha = true;
|
|
|
|
for (i=0; i<width*height; i++) {
|
|
r = (trans[i] & RED_MASK) >> 16;
|
|
g = (trans[i] & GREEN_MASK) >> 8;
|
|
b = (trans[i] & BLUE_MASK);
|
|
bumppix[i] = (r+g+b)/3;
|
|
}
|
|
}
|
|
// if there are no transparent pixels, make it a 3 component
|
|
// texture even if it was specified as otherwise
|
|
else if (alpha)
|
|
{
|
|
is_overriden = false;
|
|
|
|
noalpha = true;
|
|
for (i=0 ; i<s ; i++)
|
|
{
|
|
p = data[i];
|
|
if (p == 255)
|
|
noalpha = false;
|
|
trans[i] = d_8to24table[p];
|
|
//PENTA: Grayscale for autobumps
|
|
bumppix[i] = d_8to8graytable[p];
|
|
}
|
|
|
|
if (alpha && noalpha)
|
|
alpha = false;
|
|
}
|
|
else
|
|
{
|
|
is_overriden = false;
|
|
|
|
if (s&3)
|
|
Sys_Error ("GL_Upload8: s&3");
|
|
for (i=0 ; i<s ; i+=4)
|
|
{
|
|
trans[i] = d_8to24table[data[i]];
|
|
trans[i+1] = d_8to24table[data[i+1]];
|
|
trans[i+2] = d_8to24table[data[i+2]];
|
|
trans[i+3] = d_8to24table[data[i+3]];
|
|
//PENTA: Grayscale for autobumps
|
|
bumppix[i] = d_8to8graytable[data[i]];
|
|
bumppix[i+1] = d_8to8graytable[data[i+1]];
|
|
bumppix[i+2] = d_8to8graytable[data[i+2]];
|
|
bumppix[i+3] = d_8to8graytable[data[i+3]];
|
|
}
|
|
}
|
|
|
|
if (!strcmp("scrap",identifier)) {
|
|
GL_Upload32 (trans, width, height, mipmap, alpha);
|
|
return;
|
|
}
|
|
|
|
//upload color map
|
|
GL_Bind(texture_extension_number);
|
|
|
|
GL_Upload32 (trans, width, height, mipmap, alpha);
|
|
|
|
texture_extension_number++;
|
|
|
|
//Disable Bumpmapping parameter and now bumpmap cvar slightly
|
|
//works. this only prevents textures from loading, but if it
|
|
//has already loaded bumpmaps will not turn off) - Eradicator
|
|
if (!COM_CheckParm("-nobumpmaps") && ( sh_bumpmaps.value ) && bump )
|
|
{
|
|
//upload bump map (if any)
|
|
char filename[MAX_OSPATH];
|
|
|
|
GL_Bind(texture_extension_number);
|
|
// first check for normal map
|
|
GL_GetOverrideName(identifier,"_norm",filename);
|
|
if ( LoadTextureInPlace(filename, 4, (unsigned char*)&trans[0], &width, &height) )
|
|
{
|
|
char filename[MAX_OSPATH];
|
|
int gloss_width, gloss_height;
|
|
Con_DPrintf("Overriding normal map for %s\n",identifier);
|
|
|
|
GL_GetOverrideName(identifier,"_gloss",filename);
|
|
if ( LoadTextureInPlace(filename, 1, &glosspix[0], &gloss_width, &gloss_height) )
|
|
{
|
|
Con_DPrintf("Using gloss map for %s\n",identifier);
|
|
}
|
|
else
|
|
{
|
|
//set some gloss by default
|
|
gloss_width = width;
|
|
gloss_height = height;
|
|
Q_memset(&glosspix[0], 255*gl_gloss.value, width*height);
|
|
}
|
|
|
|
if ((gloss_width == width) && (gloss_height == height))
|
|
{
|
|
GL_PackGloss(glosspix, trans, width*height);
|
|
}
|
|
else
|
|
{
|
|
Con_SafePrintf("Error loading gloss map %s: Gloss map bust be the same size as normal map\n", identifier);
|
|
}
|
|
GL_UploadNormal (trans, width, height, mipmap);
|
|
}
|
|
else
|
|
{
|
|
//See if we can override the bump map
|
|
GL_GetOverrideName(identifier,"_bump",filename);
|
|
//See if we can override the bump map
|
|
if ( LoadTextureInPlace(filename, 1, &bumppix[0], &width, &height) )
|
|
{
|
|
char filename[MAX_OSPATH];
|
|
int gloss_width, gloss_height;
|
|
Con_DPrintf("Overriding bumpmap for %s\n",identifier);
|
|
GL_GetOverrideName(identifier,"_gloss",filename);
|
|
if ( LoadTextureInPlace(filename, 1, &glosspix[0], &gloss_width, &gloss_height) )
|
|
{
|
|
Con_DPrintf("Using gloss map for %s\n",identifier);
|
|
}
|
|
else
|
|
{
|
|
//set some gloss by default
|
|
gloss_width = width;
|
|
gloss_height = height;
|
|
Q_memset(&glosspix[0], 255*gl_gloss.value, width*height);
|
|
}
|
|
|
|
if ((gloss_width == width) && (gloss_height == height))
|
|
{
|
|
}
|
|
else
|
|
{
|
|
Con_SafePrintf("Error loading gloss map %s: Gloss map bust be the same size as bump map\n", identifier);
|
|
Q_memset(&glosspix[0], 255*gl_gloss.value, width*height);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Q_memset(&glosspix[0], 255*gl_gloss.value, width*height);
|
|
|
|
}
|
|
GL_UploadBump (bumppix, width, height, mipmap, &glosspix[0]);
|
|
}
|
|
}
|
|
texture_extension_number++;
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_LoadTexture
|
|
================
|
|
*/
|
|
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, qboolean bump)
|
|
{
|
|
int i;
|
|
gltexture_t *glt;
|
|
|
|
// see if the texture is allready present
|
|
if (identifier[0])
|
|
{
|
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (identifier, glt->identifier))
|
|
{
|
|
if (width != glt->width || height != glt->height)
|
|
Con_Printf ("%s: warning: cache mismatch\n",identifier);
|
|
//Con_Printf("reuse: %s\n",identifier);
|
|
return gltextures[i].texnum;
|
|
}
|
|
}
|
|
}
|
|
//else {
|
|
glt = &gltextures[numgltextures];
|
|
numgltextures++;
|
|
//}
|
|
|
|
//Con_Printf("Load texture: %s %i %i\n",identifier,width,height);
|
|
|
|
strncpy (glt->identifier, identifier, sizeof(glt->identifier));
|
|
glt->texnum = texture_extension_number;
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->mipmap = mipmap;
|
|
|
|
GL_Bind(texture_extension_number );
|
|
|
|
GL_Upload8 (data, identifier, width, height, mipmap, alpha, bump);
|
|
|
|
//texture_extension_number++;
|
|
|
|
return texture_extension_number-2;
|
|
}
|
|
|
|
|
|
int GL_LoadLuma(char *identifier, qboolean mipmap)
|
|
{
|
|
qboolean alpha;
|
|
FILE *f;
|
|
char filename[MAX_OSPATH];
|
|
int width, height;
|
|
|
|
if ( willi_gray_colormaps.value )
|
|
return 0;
|
|
|
|
//try to load an overrided texture
|
|
GL_GetOverrideName(identifier,"_luma",filename);
|
|
if ( LoadTextureInPlace(filename, 4, (unsigned char*)&trans[0], &width, &height) )
|
|
{
|
|
|
|
Con_DPrintf("Using luma map for %s\n",identifier);
|
|
|
|
is_overriden = true;
|
|
//force it to upload a 32 bit texture
|
|
alpha = true;
|
|
|
|
GL_Bind(texture_extension_number);
|
|
GL_Upload32 (trans, width, height, mipmap, alpha);
|
|
texture_extension_number++;
|
|
return texture_extension_number-1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
|
|
char *face_names[] =
|
|
{
|
|
"posx",
|
|
"negx",
|
|
"posy",
|
|
"negy",
|
|
"posz",
|
|
"negz",
|
|
};
|
|
|
|
/*
|
|
================
|
|
GL_LoadCubeMap
|
|
================
|
|
*/
|
|
int GL_LoadCubeMap (int identifier)
|
|
{
|
|
int i, width, height;
|
|
gltexture_t *glt;
|
|
FILE *f;
|
|
char filename[MAX_OSPATH];
|
|
int texturemode;
|
|
|
|
if ( gl_texcomp && ((int)gl_compress_textures.value) & 4 )
|
|
{
|
|
texturemode = GL_COMPRESSED_RGBA_ARB;
|
|
}
|
|
else
|
|
{
|
|
texturemode = GL_RGBA;
|
|
}
|
|
|
|
width = 0;
|
|
height = 0;
|
|
// see if the texture is allready present
|
|
//Con_Printf("Texnum %i\n",numgltextures);
|
|
sprintf(filename,"cubemaps/%i", identifier);
|
|
|
|
if (filename[0])
|
|
{
|
|
for (i=0, glt=gltextures ; i<numgltextures ; i++, glt++)
|
|
{
|
|
if (!strcmp (filename, glt->identifier))
|
|
{
|
|
//Con_Printf("Found cubemap: %s %i\n",identifier,i);
|
|
return gltextures[i].texnum;
|
|
}
|
|
}
|
|
}
|
|
//else {
|
|
glt = &gltextures[numgltextures];
|
|
numgltextures++;
|
|
strncpy (glt->identifier, filename,sizeof(glt->identifier));
|
|
|
|
//Con_Printf("Texnum2 %i\n",numgltextures);
|
|
//}
|
|
|
|
// Con_Printf("Loading cubemap from: %i %i\n",identifier,numgltextures);
|
|
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, texture_extension_number);
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
sprintf(filename,"cubemaps/%i%s.tga", identifier, face_names[i]);
|
|
LoadTextureInPlace(filename, 4, (unsigned char*)&trans[0], &width, &height);
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB+i, 0, texturemode, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, &trans[0]);
|
|
}
|
|
|
|
//glEnable(GL_TEXTURE_2D);
|
|
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
|
|
glt->texnum = texture_extension_number;
|
|
glt->width = width;
|
|
glt->height = height;
|
|
glt->mipmap = false;
|
|
|
|
texture_extension_number++;
|
|
|
|
return texture_extension_number-1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
GL_LoadPicTexture
|
|
================
|
|
*/
|
|
int GL_LoadPicTexture (qpic_t *pic)
|
|
{
|
|
return GL_LoadTexture ("", pic->width, pic->height, pic->data, false, true, false);
|
|
}
|
|
|
|
/****************************************/
|
|
|
|
static GLenum oldtarget = GL_TEXTURE0_ARB;
|
|
|
|
void GL_SelectTexture (GLenum target)
|
|
{
|
|
if (!gl_mtexable)
|
|
return;
|
|
qglActiveTextureARB(target);
|
|
if (target == oldtarget)
|
|
return;
|
|
cnttextures[oldtarget-GL_TEXTURE0_ARB] = currenttexture;
|
|
currenttexture = cnttextures[target-GL_TEXTURE0_ARB];
|
|
oldtarget = target;
|
|
}
|
|
|
|
#define ATTEN_VOLUME_SIZE 64
|
|
|
|
float sqr(float p) {
|
|
return p*p;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PENTA:
|
|
|
|
Load texture for 2d atten
|
|
===============
|
|
*/
|
|
int GL_Load2DAttenTexture(void)
|
|
{
|
|
|
|
float centerx, centery, radiussq;
|
|
int s,t, err;
|
|
byte *data;
|
|
|
|
data = malloc(ATTEN_VOLUME_SIZE*ATTEN_VOLUME_SIZE);
|
|
if (!data) return 0; // <AWE> check memory here!
|
|
|
|
centerx = ATTEN_VOLUME_SIZE/2.0;
|
|
centery = ATTEN_VOLUME_SIZE/2.0;
|
|
radiussq = ATTEN_VOLUME_SIZE/2.0;
|
|
radiussq = radiussq*radiussq;
|
|
|
|
for (s = 0; s < ATTEN_VOLUME_SIZE; s++) {
|
|
for (t = 0; t < ATTEN_VOLUME_SIZE; t++) {
|
|
float DistSq = sqr(s-centerx)+sqr(t-centery);
|
|
if (DistSq < radiussq) {
|
|
byte value;
|
|
float FallOff = (radiussq - DistSq) / radiussq;
|
|
FallOff *= FallOff;
|
|
value = FallOff*255.0;
|
|
data[t * ATTEN_VOLUME_SIZE + s] = value;
|
|
} else {
|
|
data[t * ATTEN_VOLUME_SIZE + s] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
GL_Bind(texture_extension_number);
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, ATTEN_VOLUME_SIZE, ATTEN_VOLUME_SIZE,
|
|
0, GL_ALPHA, GL_UNSIGNED_BYTE, data);
|
|
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
free(data);
|
|
texture_extension_number++;
|
|
|
|
err = glGetError();
|
|
|
|
if (err != GL_NO_ERROR) {
|
|
Con_Printf("%s",gluErrorString(err));
|
|
}
|
|
|
|
return texture_extension_number-1;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
PENTA:
|
|
|
|
Load texture for 3d atten (on gf3)
|
|
===============
|
|
*/
|
|
int GL_Load3DAttenTexture(void)
|
|
{
|
|
|
|
float centerx, centery, centerz, radiussq;
|
|
int s,t,r, err;
|
|
byte *data;
|
|
|
|
if (gl_cardtype == GENERIC || gl_cardtype == GEFORCE) return 0;//PA:
|
|
|
|
data = malloc(ATTEN_VOLUME_SIZE*ATTEN_VOLUME_SIZE*ATTEN_VOLUME_SIZE*4);
|
|
if (!data) return 0; // <AWE> check memory here!
|
|
|
|
centerx = ATTEN_VOLUME_SIZE/2.0;
|
|
centery = ATTEN_VOLUME_SIZE/2.0;
|
|
centerz = ATTEN_VOLUME_SIZE/2.0;
|
|
radiussq = ATTEN_VOLUME_SIZE/2.0;
|
|
radiussq = radiussq*radiussq;
|
|
|
|
for (s = 0; s < ATTEN_VOLUME_SIZE; s++) {
|
|
for (t = 0; t < ATTEN_VOLUME_SIZE; t++) {
|
|
for (r = 0; r < ATTEN_VOLUME_SIZE; r++) {
|
|
float DistSq = sqr(s-centerx)+sqr(t-centery)+sqr(r-centerz);
|
|
if (DistSq < radiussq) {
|
|
byte value;
|
|
float FallOff = (radiussq - DistSq) / radiussq;
|
|
FallOff *= FallOff;
|
|
value = FallOff*255.0;
|
|
data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 0] = value;
|
|
data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 1] = value;
|
|
data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 2] = value;
|
|
data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 3] = value;
|
|
} else {
|
|
data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 0] = 0;
|
|
data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 1] = 0;
|
|
data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 2] = 0;
|
|
data[r * ATTEN_VOLUME_SIZE * ATTEN_VOLUME_SIZE *4+ t * ATTEN_VOLUME_SIZE *4+ s *4+ 3] = 0;
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_3D, texture_extension_number);
|
|
|
|
qglTexImage3DEXT(GL_TEXTURE_3D, 0, 4,
|
|
ATTEN_VOLUME_SIZE, ATTEN_VOLUME_SIZE, ATTEN_VOLUME_SIZE,
|
|
0, GL_RGBA, GL_UNSIGNED_BYTE, data);
|
|
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE );
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
free(data);
|
|
texture_extension_number++;
|
|
|
|
err = glGetError();
|
|
|
|
if (err != GL_NO_ERROR) {
|
|
Con_Printf("%s",gluErrorString(err));
|
|
}
|
|
|
|
return texture_extension_number-1;
|
|
}
|
|
|
|
/*
|
|
Code from:
|
|
|
|
bumpdemo.c - glamour demo of "normal perturbation" mapping
|
|
by Nvidia
|
|
|
|
*/
|
|
|
|
void getCubeVector(int i, int cubesize, int x, int y, float *vector)
|
|
{
|
|
float s, t, sc, tc, mag;
|
|
|
|
s = ((float)x + 0.5f) / (float)cubesize;
|
|
t = ((float)y + 0.5f) / (float)cubesize;
|
|
sc = s*2.0f - 1.0f;
|
|
tc = t*2.0f - 1.0f;
|
|
|
|
switch (i) {
|
|
case 0:
|
|
vector[0] = 1.0f;
|
|
vector[1] = -tc;
|
|
vector[2] = -sc;
|
|
break;
|
|
case 1:
|
|
vector[0] = -1.0;
|
|
vector[1] = -tc;
|
|
vector[2] = sc;
|
|
break;
|
|
case 2:
|
|
vector[0] = sc;
|
|
vector[1] = 1.0;
|
|
vector[2] = tc;
|
|
break;
|
|
case 3:
|
|
vector[0] = sc;
|
|
vector[1] = -1.0;
|
|
vector[2] = -tc;
|
|
break;
|
|
case 4:
|
|
vector[0] = sc;
|
|
vector[1] = -tc;
|
|
vector[2] = 1.0;
|
|
break;
|
|
case 5:
|
|
vector[0] = -sc;
|
|
vector[1] = -tc;
|
|
vector[2] = -1.0;
|
|
break;
|
|
}
|
|
|
|
mag = 1.0f/sqrt(vector[0]*vector[0] + vector[1]*vector[1] + vector[2]*vector[2]);
|
|
vector[0] *= mag;
|
|
vector[1] *= mag;
|
|
vector[2] *= mag;
|
|
}
|
|
|
|
#define NC_SIZE 128//Size of the cube faces
|
|
|
|
int GL_LoadNormalizationCubemap()
|
|
{
|
|
vec3_t vec;
|
|
int i, x, y;
|
|
char pixels [NC_SIZE*NC_SIZE*3];
|
|
|
|
glEnable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, texture_extension_number);
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
for (y = 0; y < NC_SIZE; y++) {
|
|
for (x = 0; x < NC_SIZE; x++)
|
|
{
|
|
getCubeVector(i, NC_SIZE, x, y, vec);
|
|
pixels[3*(y*NC_SIZE+x) + 0] = (unsigned char)(128 + 127*vec[0]);
|
|
pixels[3*(y*NC_SIZE+x) + 1] = (unsigned char)(128 + 127*vec[1]);
|
|
pixels[3*(y*NC_SIZE+x) + 2] = (unsigned char)(128 + 127*vec[2]);
|
|
}
|
|
}
|
|
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB+i, 0, GL_RGB8, NC_SIZE, NC_SIZE, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixels);
|
|
}
|
|
|
|
glDisable(GL_TEXTURE_CUBE_MAP_ARB);
|
|
texture_extension_number++;
|
|
return texture_extension_number-1;
|
|
}
|