d869a71437
Added dynamic texture reloading (experimental)
178 lines
4.4 KiB
C
178 lines
4.4 KiB
C
/*
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Copyright (C) 2001-2002 Charles Hollemeersch
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Video's as textures
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These use the roq format, you can make them by using the quake3 roq tools.
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They are dynamically streamed from disc so size doesn't really matter (but small ones tend
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to fit in the disc cache)
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*/
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#include "quakedef.h"
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#include "roq/roq.h"
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extern unsigned trans[1024*1024]; //just a static scratch buffer (declared in textures.c)
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void Roq_UpdateTexture(gltexture_t *tex);
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void Roq_ConvertColors(roq_info *ri);
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/**
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* Console command that prints some information about a video
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*/
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void Roq_Info_f(void) {
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roq_info *ri;
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if(Cmd_Argc() < 2) {
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Con_Printf("roq_info <input roq>\n");
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return;
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}
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if((ri = roq_open(Cmd_Argv(1))) == NULL) {
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Con_Printf("File not found %s\n",Cmd_Argv(0));
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return;
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}
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Con_Printf("RoQ: length %ld:%02ld video: %dx%d %ld frames audio: %d channels.\n",
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ri->stream_length/60000, ((ri->stream_length + 500)/1000) % 60,
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ri->width, ri->height, ri->num_frames, ri->audio_channels);
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roq_close(ri);
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return;
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}
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/**
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* Setup a video texture (load and parse the file)
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*/
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void Roq_SetupTexture(gltexture_t *tex,char *filename) {
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roq_info *ri;
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int i;
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if((ri = roq_open(filename)) == NULL) {
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Con_Printf("Error loading video %s\n",filename);
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return;
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}
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Con_Printf("Video loaded\n");
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tex->dynamic = ri;
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tex->width = ri->width;
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tex->height = ri->height;
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//Load one frame as start frame
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/* roq_read_frame(ri);
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Roq_ConvertColors(ri);
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GL_Bind(tex->texnum);
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, ri->width, ri->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);*/
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}
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/**
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* Free a video texture (closes the file)
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*/
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void Roq_FreeTexture(gltexture_t *tex) {
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roq_info *ri;
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if(tex->dynamic == NULL) {
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return;
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}
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ri = tex->dynamic;
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roq_close(ri);
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}
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/**
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* Converts the yuv to usable rgb data.
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*/
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void Roq_ConvertColors(roq_info *ri) {
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int i, j, y1, y2, u, v;
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byte *pa, *pb, *pc, *c;
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pa = ri->y[0];
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pb = ri->u[0];
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pc = ri->v[0];
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c = (byte *)&trans[0];
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#define limit(x) ((((x) > 0xffffff) ? 0xff0000 : (((x) <= 0xffff) ? 0 : (x) & 0xff0000)) >> 16)
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for(j = 0; j < ri->height; j++) {
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for(i = 0; i < ri->width/2; i++) {
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int r, g, b;
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y1 = *(pa++); y2 = *(pa++);
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u = pb[i] - 128;
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v = pc[i] - 128;
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y1 *= 65536; y2 *= 65536;
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r = 91881 * v;
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g = -22554 * u + -46802 * v;
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b = 116130 * u;
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(*c++) = limit(r + y1);
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(*c++) = limit(g + y1);
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(*c++) = limit(b + y1);
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(*c++) = 255; //alpha
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(*c++) = limit(r + y2);
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(*c++) = limit(g + y2);
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(*c++) = limit(b + y2);
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(*c++) = 255; //alpha
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}
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if(j & 0x01) { pb += ri->width/2; pc += ri->width/2; }
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}
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}
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/**
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* This updates the pixels of the video (uploads them to opengl)
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* this should be called regulary when the texture is to be drawn.
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*/
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void Roq_UpdateTexture(gltexture_t *tex) {
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roq_info *ri;
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int newread, i, j, pos;
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byte *c, *r, *b, *g;
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if(tex->dynamic == NULL) {
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return;
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}
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ri = tex->dynamic;
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//Con_Printf("Video tex %i\n",ri->frame_num);
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newread = 0;
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//first frame?
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if (ri->lastframe_time < 0) {
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ri->lastframe_time = host_time;
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roq_read_frame(ri);
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newread++;
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//loop video
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} else if (ri->frame_num >= ri->num_frames) {
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roq_reset_stream (ri);
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//read frames untill we have catched up with the curent time
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} else {
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while ((host_time - ri->lastframe_time) > (1.0/30.0)) {
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ri->lastframe_time = host_time;
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roq_read_frame(ri);
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newread++;
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}
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}
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if (newread){
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Roq_ConvertColors(ri);
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//never mip or compress vids, it's too slow!
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GL_Bind(tex->texnum);
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glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA, ri->width, ri->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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}
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}
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