tenebrae2/gl_common.c
2003-12-21 10:21:03 +00:00

590 lines
23 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_common.c -- OpenGL common routines
#include "quakedef.h"
const char *gl_vendor;
const char *gl_renderer;
const char *gl_version;
const char *gl_extensions;
float vid_gamma = 1.0;
qboolean gl_mtexable = false;
qcardtype gl_cardtype = GENERIC;
qboolean gl_var = false; //PENTA: vertex array range is available
qboolean gl_texcomp = false; // JP: texture compression available
//void (*qglColorTableEXT) (int, int, int, int, int, const void*);
//void (*qgl3DfxSetPaletteEXT) (GLuint *);
typedef void (*GLCOLORTABLEEXTPFN) (int, int, int, int, int, const void*) ;
GLCOLORTABLEEXTPFN qglColorTableEXT;
typedef void (*GL3DFXSETPALETTEEXTPFN) (GLuint *) ;
GL3DFXSETPALETTEEXTPFN qgl3DfxSetPaletteEXT;
PFNBLENDCOLORPROC qglBlendColorEXT;
//int texture_mode = GL_NEAREST;
//int texture_mode = GL_NEAREST_MIPMAP_NEAREST;
//int texture_mode = GL_NEAREST_MIPMAP_LINEAR;
int texture_mode = GL_LINEAR;
//int texture_mode = GL_LINEAR_MIPMAP_NEAREST;
//int texture_mode = GL_LINEAR_MIPMAP_LINEAR;
int texture_extension_number = 1;
float gldepthmin, gldepthmax;
//cvar_t gl_ztrick = {"gl_ztrick","1"}; PENTA: Removed
// <AWE> Two more extensions. Added already check for paletted texture to gl_vidnt.c.
// However any code for anisotropic texture filtering has still to be added to gl_vidnt.c.
// <AWE> true for "GL_EXT_texture_filter_anisotropic".
qboolean gl_texturefilteranisotropic = false;
// <AWE> anistropic texture level [= 1.0f or max. value].//Penta?? Changed to 2.0 because 1.0 is just isotropic filtering
GLfloat gl_textureanisotropylevel = 2.0f;
// <AWE> On MacOSX X we use this var to store the state. 0 = off, 1 = on.
//cvar_t gl_anisotropic = { "gl_anisotropic", "0", 1 };
qboolean gl_occlusiontest = false;
occlusion_cut_meshes;
occlusion_cut_entities;
occlusion_cut_lights;
/*-----------------------------------------------------------------------*/
void GL_checkerror(char *file, int line)
{
GLuint error = glGetError();
while ( error != GL_NO_ERROR )
{
const char* err;
err = gluErrorString(error);
#ifdef _WIN32
Con_Printf("Gl error: %s\n (Triggered at line %d in file %s\n)",err,line,file); //So it gets logged if condebug is used
//_asm { int 3 };
#else
Sys_Error("Gl error: %s\n (Triggered at line %d in file %s\n)",err,line,file);
#endif
}
}
int Q_strncasecmp (char *s1,char *s2,int count);
void CheckMultiTextureExtensions(void)
{
if (strstr(gl_extensions, "GL_ARB_multitexture")) {
SAFE_GET_PROC (qglActiveTextureARB,PFNGLACTIVETEXTUREARBPROC,"glActiveTextureARB");
SAFE_GET_PROC (qglClientActiveTextureARB,PFNGLCLIENTACTIVETEXTUREARBPROC,"glClientActiveTextureARB");
SAFE_GET_PROC (qglMultiTexCoord1fARB,PFNGLMULTITEXCOORD1FARBPROC,"glMultiTexCoord1fARB");
SAFE_GET_PROC (qglMultiTexCoord2fARB,PFNGLMULTITEXCOORD2FARBPROC,"glMultiTexCoord2fARB");
SAFE_GET_PROC (qglMultiTexCoord2fvARB,PFNGLMULTITEXCOORD2FVARBPROC,"glMultiTexCoord2fvARB");
SAFE_GET_PROC (qglMultiTexCoord3fARB,PFNGLMULTITEXCOORD3FARBPROC,"glMultiTexCoord3fARB");
SAFE_GET_PROC (qglMultiTexCoord3fvARB,PFNGLMULTITEXCOORD3FVARBPROC,"glMultiTexCoord3fvARB");
gl_mtexable = true;
} else {
Sys_Error ("No multitexturing found.\nProbably your 3d-card is not supported.\n");
}
}
/*
PENTA: If we don't have these extensions then we don't continue
(how would we ever draw bump maps is these simpel ext's aren't supported)
*/
void CheckDiffuseBumpMappingExtensions(void)
{
if (!strstr(gl_extensions, "GL_EXT_texture_env_combine") &&
!strstr(gl_extensions, "GL_ARB_texture_env_combine") ) {
Sys_Error ("EXT_texture_env_combine not found.\nProbably your 3d-card is not supported.\n");
}
if (!strstr(gl_extensions, "GL_ARB_texture_env_dot3")) {
Sys_Error ("ARB_texture_env_dot3 not found.\nProbably your 3d-card is not supported.\n");
}
if (!strstr(gl_extensions, "GL_ARB_texture_cube_map")) {
Sys_Error ("ARB_texture_cube_map not found.\nProbably your 3d-card is not supported.\n");
}
//Just spit a warning user prob has gl-1.2 or something
if (!strstr(gl_extensions, "GL_SGI_texture_edge_clamp") &&
!strstr(gl_extensions, "GL_EXT_texture_edge_clamp")) {
Con_Printf("Warning no edge_clamp extension found");
}
}
/*
PENTA: if we don't have these we continue with less eficient specular
*/
void CheckSpecularBumpMappingExtensions(void)
{
if ( (strstr(gl_extensions, "GL_NV_register_combiners")) && (!COM_CheckParm ("-forcenonv")) ) {
gl_cardtype = GEFORCE; // GEFORCE3 checked later
SAFE_GET_PROC (qglCombinerParameterfvNV,PFNGLCOMBINERPARAMETERFVNVPROC,"glCombinerParameterfvNV");
SAFE_GET_PROC (qglCombinerParameterivNV,PFNGLCOMBINERPARAMETERIVNVPROC,"glCombinerParameterivNV");
SAFE_GET_PROC (qglCombinerParameterfNV,PFNGLCOMBINERPARAMETERFNVPROC,"glCombinerParameterfNV");
SAFE_GET_PROC (qglCombinerParameteriNV,PFNGLCOMBINERPARAMETERINVPROC,"glCombinerParameteriNV");
SAFE_GET_PROC (qglCombinerInputNV,PFNGLCOMBINERINPUTNVPROC,"glCombinerInputNV");
SAFE_GET_PROC (qglCombinerOutputNV,PFNGLCOMBINEROUTPUTNVPROC,"glCombinerOutputNV");
SAFE_GET_PROC (qglFinalCombinerInputNV,PFNGLFINALCOMBINERINPUTNVPROC,"glFinalCombinerInputNV");
SAFE_GET_PROC (qglGetCombinerInputParameterfvNV,PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC,"glGetCombinerInputParameterfvNV");
SAFE_GET_PROC (qglGetCombinerInputParameterivNV,PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC,"glGetCombinerInputParameterivNV");
SAFE_GET_PROC (qglGetCombinerOutputParameterfvNV,PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC,"glGetCombinerOutputParameterfvNV");
SAFE_GET_PROC (qglGetCombinerOutputParameterivNV,PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC,"glGetCombinerOutputParameterivNV");
SAFE_GET_PROC (qglGetFinalCombinerInputParameterfvNV,PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC,"glGetFinalCombinerInputParameterfvNV");
SAFE_GET_PROC (qglGetFinalCombinerInputParameterivNV,PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC,"glGetFinalCombinerInputParameterivNV");
}
//PENTA: Cg uses register combiners2 also, they only add some constant registers tough...
if (strstr(gl_extensions, "GL_NV_register_combiners2")) {
SAFE_GET_PROC (qglCombinerStageParameterfvNV,PFNGLCOMBINERSTAGEPARAMETERFVNVPROC,"glCombinerStageParameterfvNV");
SAFE_GET_PROC (qglGetCombinerStageParameterfvNV,PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC,"glGetCombinerStageParameterfvNV");
}
}
/*
PENTA: if we have these we draw optimized
*/
void CheckGeforce3Extensions(void)
{
int supportedTmu;
glGetIntegerv(GL_MAX_ACTIVE_TEXTURES_ARB,&supportedTmu);
//Con_Printf("%i texture units\n",supportedTmu);
if (strstr(gl_extensions, "GL_EXT_texture3D")
&& (supportedTmu >= 4) && (!COM_CheckParm ("-forcegf2"))
&& (!COM_CheckParm ("-forcegeneric"))
&& (gl_cardtype == GEFORCE)
&& strstr(gl_extensions, "GL_NV_vertex_program1_1")
&& strstr(gl_extensions, "GL_NV_vertex_array_range")
&& strstr(gl_extensions, "ARB_imaging"))
{
gl_cardtype = GEFORCE3;
SAFE_GET_PROC (qglTexImage3DEXT,PFNGLTEXIMAGE3DEXT,"glTexImage3DEXT");
//get vertex_program pointers
SAFE_GET_PROC (qglAreProgramsResidentNV,PFNGLAREPROGRAMSRESIDENTNVPROC,"glAreProgramsResidentNV");
SAFE_GET_PROC (qglBindProgramNV,PFNGLBINDPROGRAMNVPROC,"glBindProgramNV");
SAFE_GET_PROC (qglDeleteProgramsNV,PFNGLDELETEPROGRAMSNVPROC,"glDeleteProgramsNV");
SAFE_GET_PROC (qglExecuteProgramNV,PFNGLEXECUTEPROGRAMNVPROC,"glExecuteProgramNV");
SAFE_GET_PROC (qglGenProgramsNV,PFNGLGENPROGRAMSNVPROC,"glGenProgramsNV");
SAFE_GET_PROC (qglGetProgramParameterdvNV,PFNGLGETPROGRAMPARAMETERDVNVPROC,"glGetProgramParameterdvNV");
SAFE_GET_PROC (qglGetProgramParameterfvNV,PFNGLGETPROGRAMPARAMETERFVNVPROC,"glGetProgramParameterfvNV");
SAFE_GET_PROC (qglGetProgramivNV,PFNGLGETPROGRAMIVNVPROC,"glGetProgramivNV");
SAFE_GET_PROC (qglGetProgramStringNV,PFNGLGETPROGRAMSTRINGNVPROC,"glGetProgramStringNV");
SAFE_GET_PROC (qglGetTrackMatrixivNV,PFNGLGETTRACKMATRIXIVNVPROC,"glGetTrackMatrixivNV");
SAFE_GET_PROC (qglGetVertexAttribdvNV,PFNGLGETVERTEXATTRIBDVNVPROC,"glGetVertexAttribdvNV");
SAFE_GET_PROC (qglGetVertexAttribfvNV,PFNGLGETVERTEXATTRIBFVNVPROC,"glGetVertexAttribfvNV");
SAFE_GET_PROC (qglGetVertexAttribivNV,PFNGLGETVERTEXATTRIBIVNVPROC,"glGetVertexAttribivNV");
SAFE_GET_PROC (qglGetVertexAttribPointervNV,PFNGLGETVERTEXATTRIBPOINTERVNVPROC,"glGetVertexAttribPointervNV");
SAFE_GET_PROC (qglGetVertexAttribPointervNV,PFNGLGETVERTEXATTRIBPOINTERVNVPROC,"glGetVertexAttribPointerNV");
SAFE_GET_PROC (qglIsProgramNV,PFNGLISPROGRAMNVPROC,"glIsProgramNV");
SAFE_GET_PROC (qglLoadProgramNV,PFNGLLOADPROGRAMNVPROC,"glLoadProgramNV");
SAFE_GET_PROC (qglProgramParameter4dNV,PFNGLPROGRAMPARAMETER4DNVPROC,"glProgramParameter4dNV");
SAFE_GET_PROC (qglProgramParameter4dvNV,PFNGLPROGRAMPARAMETER4DVNVPROC,"glProgramParameter4dvNV");
SAFE_GET_PROC (qglProgramParameter4fNV,PFNGLPROGRAMPARAMETER4FNVPROC,"glProgramParameter4fNV");
SAFE_GET_PROC (qglProgramParameter4fvNV,PFNGLPROGRAMPARAMETER4FVNVPROC,"glProgramParameter4fvNV");
SAFE_GET_PROC (qglProgramParameters4dvNV,PFNGLPROGRAMPARAMETERS4DVNVPROC,"glProgramParameters4dvNV");
SAFE_GET_PROC (qglProgramParameters4fvNV,PFNGLPROGRAMPARAMETERS4FVNVPROC,"glProgramParameters4fvNV");
SAFE_GET_PROC (qglRequestResidentProgramsNV,PFNGLREQUESTRESIDENTPROGRAMSNVPROC,"glRequestResidentProgramsNV");
SAFE_GET_PROC (qglTrackMatrixNV,PFNGLTRACKMATRIXNVPROC,"glTrackMatrixNV");
//get blend color pointers
SAFE_GET_PROC (qglBlendColorEXT,PFNBLENDCOLORPROC,"glBlendColor");
//default to trilinear filtering on gf3
gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
gl_filter_max = GL_LINEAR;
}
}
//program wide pointer to the allocated agp mem block
void *AGP_Buffer;
void CheckVertexArrayRange(void)
{
/*
if (strstr(gl_extensions, "GL_NV_vertex_array_range"))
{
//get VAR pointers
SAFE_GET_PROC (glFlushVertexArrayRangeNV, PFNGLFLUSHVERTEXARRAYRANGENVPROC, "glFlushVertexArrayRangeNV");
SAFE_GET_PROC (glVertexArrayRangeNV, PFNGLVERTEXARRAYRANGENVPROC, "glVertexArrayRangeNV");
SAFE_GET_PROC (wglAllocateMemoryNV, PFNWGLALLOCATEMEMORYNVPROC, "wglAllocateMemoryNV");
SAFE_GET_PROC (wglFreeMemoryNV, PFNWGLFREEMEMORYNVPROC, "wglFreeMemoryNV");
if (wglAllocateMemoryNV != NULL) {
AGP_Buffer = wglAllocateMemoryNV(AGP_BUFFER_SIZE, 0.0, 0.0, 0.85);
if (AGP_Buffer) {
Con_Printf("Using %ikb AGP mem.\n",AGP_BUFFER_SIZE/1024);
gl_var = true;
} else {
Con_Printf("Failed to allocate %ikb AGP mem.\n",AGP_BUFFER_SIZE/1024);
gl_var = false;
}
}
} else {
*/
gl_var = false;
// }
}
/*
PA: if we have these we draw optimized
*/
void CheckRadeonExtensions(void)
{
int supportedTmu;
glGetIntegerv(GL_MAX_ACTIVE_TEXTURES_ARB,&supportedTmu);
if (strstr(gl_extensions, "GL_EXT_texture3D")
&& (supportedTmu >= 4) && (!COM_CheckParm ("-forcegeneric"))
&& strstr(gl_extensions, "GL_ATI_fragment_shader")
&& strstr(gl_extensions, "GL_EXT_vertex_shader"))
{
Con_Printf("Using Radeon path.\n");
gl_cardtype = RADEON;
//get TEX3d pointers
SAFE_GET_PROC (qglTexImage3DEXT,PFNGLTEXIMAGE3DEXT,"glTexImage3DEXT");
//default to trilinear filtering on Radeon
gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
gl_filter_max = GL_LINEAR;
}
}
void CheckParheliaExtensions(void)
{
int supportedTmu;
glGetIntegerv(GL_MAX_ACTIVE_TEXTURES_ARB,&supportedTmu);
if (strstr(gl_extensions, "GL_EXT_texture3D")
&& (supportedTmu >= 4) && (COM_CheckParm ("-forceparhelia"))
&& strstr(gl_extensions, "GL_MTX_fragment_shader")
&& strstr(gl_extensions, "GL_EXT_vertex_shader"))
{
gl_cardtype = PARHELIA;
//get TEX3d pointers
SAFE_GET_PROC (qglTexImage3DEXT,PFNGLTEXIMAGE3DEXT,"glTexImage3DEXT");
//default to trilinear filtering on Parhelia
gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
gl_filter_max = GL_LINEAR;
}
}
void CheckARBFragmentExtensions(void)
{
int supportedTmu;
glGetIntegerv(GL_MAX_ACTIVE_TEXTURES_ARB,&supportedTmu);
if (strstr(gl_extensions, "GL_EXT_texture3D")
&& (!COM_CheckParm ("-forcegeneric"))
&& (!COM_CheckParm ("-noarb"))
&& strstr(gl_extensions, "GL_ARB_fragment_program")
&& strstr(gl_extensions, "GL_ARB_vertex_program"))
{
gl_cardtype = ARB;
//get TEX3d poiters wlgGetProcAddress
SAFE_GET_PROC (qglTexImage3DEXT,PFNGLTEXIMAGE3DEXT,"glTexImage3DEXT");
//default to trilinear filtering
gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
gl_filter_max = GL_LINEAR;
}
}
void CheckNV3xFragmentExtensions(void) {
int supportedTmu;
glGetIntegerv(GL_MAX_ACTIVE_TEXTURES_ARB,&supportedTmu);
if (strstr(gl_extensions, "GL_EXT_texture3D")
&& (!COM_CheckParm ("-forcegeneric"))
&& (!COM_CheckParm ("-nonv3x"))
&& strstr(gl_extensions, "GL_NV_fragment_program")
&& strstr(gl_extensions, "GL_NV_vertex_program2"))
{
gl_cardtype = NV3x;
//get TEX3d poiters wlgGetProcAddress
SAFE_GET_PROC (qglTexImage3DEXT,PFNGLTEXIMAGE3DEXT,"glTexImage3DEXT");
//get vertex_program pointers
SAFE_GET_PROC (qglAreProgramsResidentNV,PFNGLAREPROGRAMSRESIDENTNVPROC,"glAreProgramsResidentNV");
SAFE_GET_PROC (qglBindProgramNV,PFNGLBINDPROGRAMNVPROC,"glBindProgramNV");
SAFE_GET_PROC (qglDeleteProgramsNV,PFNGLDELETEPROGRAMSNVPROC,"glDeleteProgramsNV");
SAFE_GET_PROC (qglExecuteProgramNV,PFNGLEXECUTEPROGRAMNVPROC,"glExecuteProgramNV");
SAFE_GET_PROC (qglGenProgramsNV,PFNGLGENPROGRAMSNVPROC,"glGenProgramsNV");
SAFE_GET_PROC (qglGetProgramParameterdvNV,PFNGLGETPROGRAMPARAMETERDVNVPROC,"glGetProgramParameterdvNV");
SAFE_GET_PROC (qglGetProgramParameterfvNV,PFNGLGETPROGRAMPARAMETERFVNVPROC,"glGetProgramParameterfvNV");
SAFE_GET_PROC (qglGetProgramivNV,PFNGLGETPROGRAMIVNVPROC,"glGetProgramivNV");
SAFE_GET_PROC (qglGetProgramStringNV,PFNGLGETPROGRAMSTRINGNVPROC,"glGetProgramStringNV");
SAFE_GET_PROC (qglGetTrackMatrixivNV,PFNGLGETTRACKMATRIXIVNVPROC,"glGetTrackMatrixivNV");
SAFE_GET_PROC (qglGetVertexAttribdvNV,PFNGLGETVERTEXATTRIBDVNVPROC,"glGetVertexAttribdvNV");
SAFE_GET_PROC (qglGetVertexAttribfvNV,PFNGLGETVERTEXATTRIBFVNVPROC,"glGetVertexAttribfvNV");
SAFE_GET_PROC (qglGetVertexAttribivNV,PFNGLGETVERTEXATTRIBIVNVPROC,"glGetVertexAttribivNV");
SAFE_GET_PROC (qglGetVertexAttribPointervNV,PFNGLGETVERTEXATTRIBPOINTERVNVPROC,"glGetVertexAttribPointervNV");
SAFE_GET_PROC (qglGetVertexAttribPointervNV,PFNGLGETVERTEXATTRIBPOINTERVNVPROC,"glGetVertexAttribPointerNV");
SAFE_GET_PROC (qglIsProgramNV,PFNGLISPROGRAMNVPROC,"glIsProgramNV");
SAFE_GET_PROC (qglLoadProgramNV,PFNGLLOADPROGRAMNVPROC,"glLoadProgramNV");
SAFE_GET_PROC (qglProgramParameter4dNV,PFNGLPROGRAMPARAMETER4DNVPROC,"glProgramParameter4dNV");
SAFE_GET_PROC (qglProgramParameter4dvNV,PFNGLPROGRAMPARAMETER4DVNVPROC,"glProgramParameter4dvNV");
SAFE_GET_PROC (qglProgramParameter4fNV,PFNGLPROGRAMPARAMETER4FNVPROC,"glProgramParameter4fNV");
SAFE_GET_PROC (qglProgramParameter4fvNV,PFNGLPROGRAMPARAMETER4FVNVPROC,"glProgramParameter4fvNV");
SAFE_GET_PROC (qglProgramParameters4dvNV,PFNGLPROGRAMPARAMETERS4DVNVPROC,"glProgramParameters4dvNV");
SAFE_GET_PROC (qglProgramParameters4fvNV,PFNGLPROGRAMPARAMETERS4FVNVPROC,"glProgramParameters4fvNV");
SAFE_GET_PROC (qglRequestResidentProgramsNV,PFNGLREQUESTRESIDENTPROGRAMSNVPROC,"glRequestResidentProgramsNV");
SAFE_GET_PROC (qglTrackMatrixNV,PFNGLTRACKMATRIXNVPROC,"glTrackMatrixNV");
//default to trilinear filtering
gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
gl_filter_max = GL_LINEAR;
}
}
void CheckGL2FragmentExtensions(void)
{
int supportedTmu;
glGetIntegerv(GL_MAX_ACTIVE_TEXTURES_ARB,&supportedTmu);
if (strstr(gl_extensions, "GL_EXT_texture3D")
&& (!COM_CheckParm ("-forcegeneric"))
&& (COM_CheckParm ("-gl2"))
&& strstr(gl_extensions, "GL_ARB_shader_objects")
&& strstr(gl_extensions, "GL_ARB_vertex_shader")
&& strstr(gl_extensions, "GL_ARB_fragment_shader")
&& strstr(gl_extensions, "GL_ARB_shading_language_100"))
{
gl_cardtype = GL2;
//get TEX3d poiters wlgGetProcAddress
SAFE_GET_PROC (qglTexImage3DEXT,PFNGLTEXIMAGE3DEXT,"glTexImage3DEXT");
//default to trilinear filtering
gl_filter_min = GL_LINEAR_MIPMAP_LINEAR;
gl_filter_max = GL_LINEAR;
}
}
void CheckAnisotropicExtension(void)
{
if (strstr(gl_extensions, "GL_EXT_texture_filter_anisotropic") &&
( COM_CheckParm ("-anisotropic") || COM_CheckParm ("-anisotropy")) )
{
GLfloat maxanisotropy;
if ( COM_CheckParm ("-anisotropy"))
gl_textureanisotropylevel = Q_atoi(com_argv[COM_CheckParm("-anisotropy")+1]);
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxanisotropy);
if ( gl_textureanisotropylevel > maxanisotropy )
gl_textureanisotropylevel = maxanisotropy;
if ( gl_textureanisotropylevel < 1.0f )
gl_textureanisotropylevel = 1.0f;
Con_Printf("Anisotropic texture filter level %.0f\n",
gl_textureanisotropylevel);
gl_texturefilteranisotropic = true;
}
}
void CheckTextureCompressionExtension(void)
{
if (strstr(gl_extensions, "GL_ARB_texture_compression") )
{
Con_Printf("Texture compression available\n");
gl_texcomp = true;
}
}
void CheckOcclusionTest(void)
{
if (strstr(gl_extensions, "GL_HP_occlusion_test") )
{
Con_Printf("Occlusion test available\n");
gl_occlusiontest = true;
}
}
/*
===============
GL_Init
===============
*/
void GL_Init (void)
{
int supportedTmu;
gl_vendor = glGetString (GL_VENDOR);
Con_Printf ("GL_VENDOR: %s\n", gl_vendor);
gl_renderer = glGetString (GL_RENDERER);
Con_Printf ("GL_RENDERER: %s\n", gl_renderer);
gl_version = glGetString (GL_VERSION);
Con_Printf ("GL_VERSION: %s\n", gl_version);
gl_extensions = glGetString (GL_EXTENSIONS);
Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
Con_Printf ("%s %s\n", gl_renderer, gl_version);
Con_Printf ("Checking multitexture\n");
CheckMultiTextureExtensions ();
Con_Printf ("Checking diffuse bumpmap extensions\n");
CheckDiffuseBumpMappingExtensions ();
gl_cardtype = GENERIC;
Con_Printf ("Checking GL2 extensions\n");
CheckGL2FragmentExtensions ();
if ( gl_cardtype == GENERIC )
{
Con_Printf ("Checking NV3x extensions\n");
CheckNV3xFragmentExtensions ();
}
if ( gl_cardtype == GENERIC )
{
Con_Printf ("Checking ARB extensions\n");
CheckARBFragmentExtensions ();
}
if ( gl_cardtype == GENERIC )
{
Con_Printf ("Checking GeForce 1/2/4-MX\n");
CheckSpecularBumpMappingExtensions ();
Con_Printf ("Checking GeForce 3/4\n");
CheckGeforce3Extensions ();
Con_Printf ("Checking Radeon 8500+\n");
CheckRadeonExtensions ();
Con_Printf ("Checking Parhelia\n");
CheckParheliaExtensions ();
}
Con_Printf ("Checking VAR\n");
CheckVertexArrayRange ();
Con_Printf ("Checking AF\n");
CheckAnisotropicExtension ();
Con_Printf ("Checking TC\n");
CheckTextureCompressionExtension ();
Con_Printf ("checking OT\n");
CheckOcclusionTest();
//if something goes wrong here throw an sys_error as we don't want to end up
//having invalid function pointers called...
switch (gl_cardtype)
{
case GENERIC:
Con_Printf ("Using generic path.\n");
// Sys_Error("No generic path yet\n");
BUMP_InitGeneric();
break;
case GEFORCE:
Con_Printf ("Using GeForce 1/2/4-MX path\n");
// Sys_Error("No geforce2 path yet\n");
BUMP_InitGeneric(); // has optimizations for GF cards (some day :)
break;
case GEFORCE3:
Con_Printf ("Using GeForce 3/4 path\n");
BUMP_InitGeforce3();
break;
case RADEON:
Con_Printf ("Using Radeon path.\n");
BUMP_InitRadeon();
break;
case PARHELIA:
Con_Printf ("Using Parhelia path.\n");
BUMP_InitParhelia();
break;
case ARB:
Con_Printf ("Using ARB_fragment_program path.\n");
BUMP_InitARB();
break;
case NV3x:
Con_Printf ("Using NV_fragment_program path.\n");
BUMP_InitNV3x();
break;
case GL2:
Con_Printf ("Using GL2 path.\n");
BUMP_InitGL2();
break;
}
glGetIntegerv (GL_MAX_ACTIVE_TEXTURES_ARB,&supportedTmu);
Con_Printf ("%i texture units\n",supportedTmu);
//PENTA: enable mlook by default, people kept mailing me about how to do mlook
Cbuf_AddText ("+mlook\n");
glClearColor (0.5,0.5,0.5,0.5);
glCullFace (GL_FRONT);
glEnable (GL_TEXTURE_2D);
glEnable (GL_ALPHA_TEST);
glAlphaFunc (GL_GREATER, 0.666f);
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
glShadeModel (GL_FLAT);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
#if 0
CheckArrayExtensions ();
glEnable (GL_VERTEX_ARRAY_EXT);
glEnable (GL_TEXTURE_COORD_ARRAY_EXT);
glVertexPointerEXT (3, GL_FLOAT, 0, 0, &glv.x);
glTexCoordPointerEXT (2, GL_FLOAT, 0, 0, &glv.s);
glColorPointerEXT (3, GL_FLOAT, 0, 0, &glv.r);
#endif
}