110 lines
3.7 KiB
C
110 lines
3.7 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// mathlib.h
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typedef float vec_t;
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typedef vec_t vec3_t[3];
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typedef vec_t vec5_t[5];
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typedef int fixed4_t;
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typedef int fixed8_t;
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typedef int fixed16_t;
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typedef float matrix_4x4[4][4]; // the standard 4x4 homogenous matrix
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typedef float matrix_1x4[4]; // a 1x4 matrix or a row vector
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#ifndef M_PI
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#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
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#define M_PI_F 3.14159265358979323846f // matches value in gcc v2 math.h
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#endif
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struct mplane_s;
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extern vec3_t vec3_origin;
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extern int nanmask;
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#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
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#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
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#define VectorSubtract(a,b,c) {c[0]=a[0]-b[0];c[1]=a[1]-b[1];c[2]=a[2]-b[2];}
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#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
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#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];}
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#define VectorClear(a) {a[0]=vec3_origin[0];a[1]=vec3_origin[1];a[2]=vec3_origin[2];}
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#define VectorNegate(a,b) {b[0]=-a[0];b[1]=-a[1];b[2]=-a[2];}
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void VectorConstruct(float v1, float v2, float v3, vec3_t v);
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void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc);
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vec_t _DotProduct (vec3_t v1, vec3_t v2);
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void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out);
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void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out);
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void _VectorCopy (vec3_t in, vec3_t out);
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int VectorCompare (vec3_t v1, vec3_t v2);
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vec_t Length (vec3_t v);
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vec_t Distance(vec3_t v, vec3_t v2);
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void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
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float VectorNormalize (vec3_t v); // returns vector length
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void VectorInverse (vec3_t v);
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void VectorScale (vec3_t in, vec_t scale, vec3_t out);
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void VectorMax(vec3_t i1, vec3_t i2, vec3_t r);
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void VectorMin(vec3_t i1, vec3_t i2, vec3_t r);
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int Q_log2(int val);
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void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]);
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void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]);
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void FloorDivMod (double numer, double denom, int *quotient,
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int *rem);
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fixed16_t Invert24To16(fixed16_t val);
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int GreatestCommonDivisor (int i1, int i2);
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void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
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int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
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float anglemod(float a);
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void MatrixAffineInverse (matrix_4x4 m, matrix_4x4 result); // <AWE> added prototype.
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void Mat_Mul_1x4_4x4 (matrix_1x4 a, matrix_4x4 b,matrix_1x4 result); // <AWE> added prototype.
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void Mat_Mul_4x4_4x4(matrix_4x4 a, matrix_4x4 b, matrix_4x4 result);
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void RotatePointAroundVector (vec3_t dst, const vec3_t dir, const vec3_t point, float degrees); // <AWE> added prototype.
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//XYZ added
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#define RAD2DEG( a ) ( ( (a) * 180.0f ) / M_PI )
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#define DEG2RAD( a ) ( ( (a) * M_PI ) / 180.0F )
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#define BOX_ON_PLANE_SIDE(emins, emaxs, p) \
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(((p)->type < 3)? \
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( \
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((p)->dist <= (emins)[(p)->type])? \
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1 \
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: \
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( \
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((p)->dist >= (emaxs)[(p)->type])?\
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2 \
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: \
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3 \
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) \
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) \
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: \
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BoxOnPlaneSide( (emins), (emaxs), (p)))
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