tenebrae2/gl_vidnt.c
2004-01-01 22:40:12 +00:00

1532 lines
35 KiB
C

/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// gl_vidnt.c -- NT GL vid component
#include "quakedef.h"
#include "winquake.h"
#include "resource.h"
#include <commctrl.h>
#define MAX_MODE_LIST 64 //PENTA: People were reporthing with more than 30 modes!
#define VID_ROW_SIZE 3
#define WARP_WIDTH 320
#define WARP_HEIGHT 200
#define MAXWIDTH 10000
#define MAXHEIGHT 10000
#define BASEWIDTH 320
#define BASEHEIGHT 200
#define MODE_WINDOWED 0
#define NO_MODE (MODE_WINDOWED - 1)
#define MODE_FULLSCREEN_DEFAULT (MODE_WINDOWED + 1)
typedef struct {
modestate_t type;
int width;
int height;
int modenum;
int dib;
int fullscreen;
int bpp;
int halfscreen;
char modedesc[17];
} vmode_t;
typedef struct {
int width;
int height;
} lmode_t;
lmode_t lowresmodes[] = {
{320, 200},
{320, 240},
{400, 300},
{512, 384},
};
qboolean DDActive;
qboolean scr_skipupdate;
static vmode_t modelist[MAX_MODE_LIST];
static int nummodes;
static vmode_t *pcurrentmode;
static vmode_t badmode;
static DEVMODE gdevmode;
static qboolean vid_initialized = false;
static qboolean windowed, leavecurrentmode;
static qboolean vid_canalttab = false;
static qboolean vid_wassuspended = false;
static int windowed_mouse;
extern qboolean mouseactive; // from in_win.c
static HICON hIcon;
int DIBWidth, DIBHeight;
RECT WindowRect;
DWORD WindowStyle, ExWindowStyle;
HWND mainwindow, dibwindow;
int vid_modenum = NO_MODE;
int vid_realmode;
int vid_default = MODE_WINDOWED;
static int windowed_default;
unsigned char vid_curpal[256*3];
HGLRC baseRC;
HDC maindc;
glvert_t glv;
HWND WINAPI InitializeWindow (HINSTANCE hInstance, int nCmdShow);
viddef_t vid; // global video state
modestate_t modestate = MS_UNINIT;
LONG WINAPI MainWndProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
void AppActivate(BOOL fActive, BOOL minimize);
char *VID_GetModeDescription (int mode);
void ClearAllStates (void);
void VID_UpdateWindowStatus (void);
void GL_Init (void);
PROC glArrayElementEXT;
PROC glColorPointerEXT;
PROC glTexCoordPointerEXT;
PROC glVertexPointerEXT;
//====================================
cvar_t vid_mode = {"vid_mode","0", false};
// Note that 0 is MODE_WINDOWED
cvar_t _vid_default_mode = {"_vid_default_mode","0", true};
// Note that 3 is MODE_FULLSCREEN_DEFAULT
cvar_t _vid_default_mode_win = {"_vid_default_mode_win","3", true};
cvar_t vid_wait = {"vid_wait","0"};
cvar_t vid_nopageflip = {"vid_nopageflip","0", true};
cvar_t _vid_wait_override = {"_vid_wait_override", "0", true};
cvar_t vid_config_x = {"vid_config_x","800", true};
cvar_t vid_config_y = {"vid_config_y","600", true};
cvar_t vid_stretch_by_2 = {"vid_stretch_by_2","1", true};
cvar_t m_windowed = {"m_windowed","1", true};
int window_center_x, window_center_y, window_x, window_y, window_width, window_height;
RECT window_rect;
// direct draw software compatability stuff
void VID_HandlePause (qboolean pause)
{
}
void VID_ForceLockState (int lk)
{
}
void VID_LockBuffer (void)
{
}
void VID_UnlockBuffer (void)
{
}
int VID_ForceUnlockedAndReturnState (void)
{
return 0;
}
void D_BeginDirectRect (int x, int y, byte *pbitmap, int width, int height)
{
}
void D_EndDirectRect (int x, int y, int width, int height)
{
}
void CenterWindow(HWND hWndCenter, int width, int height, BOOL lefttopjustify)
{
int CenterX, CenterY;
CenterX = (GetSystemMetrics(SM_CXSCREEN) - width) / 2;
CenterY = (GetSystemMetrics(SM_CYSCREEN) - height) / 2;
if (CenterX > CenterY*2)
CenterX >>= 1; // dual screens
CenterX = (CenterX < 0) ? 0: CenterX;
CenterY = (CenterY < 0) ? 0: CenterY;
SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
}
qboolean VID_SetWindowedMode (int modenum)
{
HDC hdc;
int lastmodestate, width, height;
RECT rect;
lastmodestate = modestate;
WindowRect.top = WindowRect.left = 0;
WindowRect.right = modelist[modenum].width;
WindowRect.bottom = modelist[modenum].height;
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
WindowStyle = WS_OVERLAPPED | WS_BORDER | WS_CAPTION | WS_SYSMENU |
WS_MINIMIZEBOX;
ExWindowStyle = 0;
rect = WindowRect;
AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
// Create the DIB window
dibwindow = CreateWindowEx (
ExWindowStyle,
"WinQuake",
"Tenebrae",
WindowStyle,
rect.left, rect.top,
width,
height,
NULL,
NULL,
global_hInstance,
NULL);
if (!dibwindow)
Sys_Error ("Couldn't create DIB window");
// Center and show the DIB window
CenterWindow(dibwindow, WindowRect.right - WindowRect.left,
WindowRect.bottom - WindowRect.top, false);
ShowWindow (dibwindow, SW_SHOWDEFAULT);
UpdateWindow (dibwindow);
modestate = MS_WINDOWED;
// because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop),
// we clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC(dibwindow);
PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
ReleaseDC(dibwindow, hdc);
if (vid.conheight > modelist[modenum].height)
vid.conheight = modelist[modenum].height;
if (vid.conwidth > modelist[modenum].width)
vid.conwidth = modelist[modenum].width;
vid.width = vid.conwidth;
vid.height = vid.conheight;
vid.numpages = 2;
mainwindow = dibwindow;
SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
return true;
}
qboolean VID_SetFullDIBMode (int modenum)
{
HDC hdc;
int lastmodestate, width, height;
RECT rect;
if (!leavecurrentmode)
{
gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
gdevmode.dmBitsPerPel = modelist[modenum].bpp;
gdevmode.dmPelsWidth = modelist[modenum].width <<
modelist[modenum].halfscreen;
gdevmode.dmPelsHeight = modelist[modenum].height;
gdevmode.dmSize = sizeof (gdevmode);
if (ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL)
Sys_Error ("Couldn't set fullscreen DIB mode");
}
lastmodestate = modestate;
modestate = MS_FULLDIB;
WindowRect.top = WindowRect.left = 0;
WindowRect.right = modelist[modenum].width;
WindowRect.bottom = modelist[modenum].height;
DIBWidth = modelist[modenum].width;
DIBHeight = modelist[modenum].height;
WindowStyle = WS_POPUP;
ExWindowStyle = 0;
rect = WindowRect;
AdjustWindowRectEx(&rect, WindowStyle, FALSE, 0);
width = rect.right - rect.left;
height = rect.bottom - rect.top;
// Create the DIB window
dibwindow = CreateWindowEx (
ExWindowStyle,
"WinQuake",
"Tenebrae",
WindowStyle,
rect.left, rect.top,
width,
height,
NULL,
NULL,
global_hInstance,
NULL);
if (!dibwindow)
Sys_Error ("Couldn't create DIB window");
ShowWindow (dibwindow, SW_SHOWDEFAULT);
UpdateWindow (dibwindow);
// Because we have set the background brush for the window to NULL
// (to avoid flickering when re-sizing the window on the desktop), we
// clear the window to black when created, otherwise it will be
// empty while Quake starts up.
hdc = GetDC(dibwindow);
PatBlt(hdc,0,0,WindowRect.right,WindowRect.bottom,BLACKNESS);
ReleaseDC(dibwindow, hdc);
if (vid.conheight > modelist[modenum].height)
vid.conheight = modelist[modenum].height;
if (vid.conwidth > modelist[modenum].width)
vid.conwidth = modelist[modenum].width;
vid.width = vid.conwidth;
vid.height = vid.conheight;
vid.numpages = 2;
// needed because we're not getting WM_MOVE messages fullscreen on NT
window_x = 0;
window_y = 0;
mainwindow = dibwindow;
SendMessage (mainwindow, WM_SETICON, (WPARAM)TRUE, (LPARAM)hIcon);
SendMessage (mainwindow, WM_SETICON, (WPARAM)FALSE, (LPARAM)hIcon);
return true;
}
int VID_SetMode (int modenum)
{
int original_mode, temp;
qboolean stat;
MSG msg;
if ((windowed && (modenum != 0)) ||
(!windowed && (modenum < 1)) ||
(!windowed && (modenum >= nummodes)))
{
Sys_Error ("Bad video mode\n");
}
// so Con_Printfs don't mess us up by forcing vid and snd updates
temp = scr_disabled_for_loading;
scr_disabled_for_loading = true;
CDAudio_Pause ();
if (vid_modenum == NO_MODE)
original_mode = windowed_default;
else
original_mode = vid_modenum;
// Set either the fullscreen or windowed mode
if (modelist[modenum].type == MS_WINDOWED)
{
if (m_windowed.value && key_dest == key_game)
{
stat = VID_SetWindowedMode(modenum);
//IN_ActivateMouse ();
//IN_HideMouse ();
}
else
{
//IN_DeactivateMouse ();
//IN_ShowMouse ();
stat = VID_SetWindowedMode(modenum);
}
}
else if (modelist[modenum].type == MS_FULLDIB)
{
stat = VID_SetFullDIBMode(modenum);
//IN_ActivateMouse ();
//IN_HideMouse ();
}
else
{
Sys_Error ("VID_SetMode: Bad mode type in modelist");
}
window_width = DIBWidth;
window_height = DIBHeight;
VID_UpdateWindowStatus ();
CDAudio_Resume ();
scr_disabled_for_loading = temp;
if (!stat)
{
Sys_Error ("Couldn't set video mode");
}
// now we try to make sure we get the focus on the mode switch, because
// sometimes in some systems we don't. We grab the foreground, then
// finish setting up, pump all our messages, and sleep for a little while
// to let messages finish bouncing around the system, then we put
// ourselves at the top of the z order, then grab the foreground again,
// Who knows if it helps, but it probably doesn't hurt
SetForegroundWindow (mainwindow);
vid_modenum = modenum;
Cvar_SetValue ("vid_mode", (float)vid_modenum);
while (PeekMessage (&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage (&msg);
DispatchMessage (&msg);
}
Sleep (100);
SetWindowPos (mainwindow, HWND_TOP, 0, 0, 0, 0,
SWP_DRAWFRAME | SWP_NOMOVE | SWP_NOSIZE | SWP_SHOWWINDOW |
SWP_NOCOPYBITS);
SetForegroundWindow (mainwindow);
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
if (!msg_suppress_1)
Con_SafePrintf ("Video mode %s initialized.\n", VID_GetModeDescription (vid_modenum));
vid.recalc_refdef = 1;
return true;
}
/*
================
VID_UpdateWindowStatus
================
*/
void VID_UpdateWindowStatus (void)
{
window_rect.left = window_x;
window_rect.top = window_y;
window_rect.right = window_x + window_width;
window_rect.bottom = window_y + window_height;
window_center_x = (window_rect.left + window_rect.right) / 2;
window_center_y = (window_rect.top + window_rect.bottom) / 2;
}
//====================================
/*
=================
GL_BeginRendering
=================
*/
void GL_BeginRendering (int *x, int *y, int *width, int *height)
{
extern cvar_t gl_clear;
*x = *y = 0;
*width = WindowRect.right - WindowRect.left;
*height = WindowRect.bottom - WindowRect.top;
// if (!wglMakeCurrent( maindc, baseRC ))
// Sys_Error ("wglMakeCurrent failed");
// glViewport (*x, *y, *width, *height);
}
void GL_EndRendering (void)
{
if (!scr_skipupdate || block_drawing)
SwapBuffers(maindc);
// handle the mouse state when windowed if that's changed
/* if (modestate == MS_WINDOWED)
{
if (!m_windowed.value) {
if (windowed_mouse) {
IN_DeactivateMouse ();
//IN_ShowMouse ();
windowed_mouse = false;
}
} else {
windowed_mouse = true;
if (key_dest == key_game && !mouseactive && ActiveApp) {
//IN_ActivateMouse ();
//IN_HideMouse ();
} else if (mouseactive && key_dest != key_game) {
//IN_DeactivateMouse ();
//IN_ShowMouse ();
}
}
}*/
}
void VID_SetDefaultMode (void)
{
IN_DeactivateMouse ();
}
void VID_Shutdown (void)
{
HGLRC hRC;
HDC hDC;
//PENTA: free our vertex array range memory
if (gl_var) {
wglFreeMemoryNV(AGP_Buffer);
}
R_ShutdownShaders();
if (vid_initialized)
{
vid_canalttab = false;
hRC = wglGetCurrentContext();
hDC = wglGetCurrentDC();
wglMakeCurrent(NULL, NULL);
if (hRC)
wglDeleteContext(hRC);
if (hDC && dibwindow)
ReleaseDC(dibwindow, hDC);
if (modestate == MS_FULLDIB)
ChangeDisplaySettings (NULL, 0);
if (maindc && dibwindow)
ReleaseDC (dibwindow, maindc);
AppActivate(false, false);
}
}
//==========================================================================
BOOL bSetupPixelFormat(HDC hDC)
{
static PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR), // size of this pfd
1, // version number
PFD_DRAW_TO_WINDOW // support window
| PFD_SUPPORT_OPENGL // support OpenGL
| PFD_DOUBLEBUFFER , // double buffered
PFD_TYPE_RGBA, // RGBA type
32, // 32-bit color depth
0, 0, 0, 0, 0, 0, // color bits ignored
8, // PENTA: 8 bit destination alpha
0, // shift bit ignored
0, // no accumulation buffer
0, 0, 0, 0, // accum bits ignored
24, // PENTA: 24-bit z-buffer
8, // PENTA: We need a stencil buffer for the shadows
0, // no auxiliary buffer
PFD_MAIN_PLANE, // main layer
0, // reserved
0, 0, 0 // layer masks ignored
};
int pixelformat;
if ( (pixelformat = ChoosePixelFormat(hDC, &pfd)) == 0 )
{
MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
return FALSE;
}
if (SetPixelFormat(hDC, pixelformat, &pfd) == FALSE)
{
MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
return FALSE;
}
return TRUE;
}
byte scantokey[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0 , 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*',
K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME,
K_UPARROW,K_PGUP,'-',K_LEFTARROW,'5',K_RIGHTARROW,'+',K_END, //4
K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
};
byte shiftscantokey[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0 , 27, '!', '@', '#', '$', '%', '^',
'&', '*', '(', ')', '_', '+', K_BACKSPACE, 9, // 0
'Q', 'W', 'E', 'R', 'T', 'Y', 'U', 'I',
'O', 'P', '{', '}', 13 , K_CTRL,'A', 'S', // 1
'D', 'F', 'G', 'H', 'J', 'K', 'L', ':',
'"' , '~', K_SHIFT,'|', 'Z', 'X', 'C', 'V', // 2
'B', 'N', 'M', '<', '>', '?', K_SHIFT,'*',
K_ALT,' ', 0 , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE , 0 , K_HOME,
K_UPARROW,K_PGUP,'_',K_LEFTARROW,'%',K_RIGHTARROW,'+',K_END, //4
K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
};
/*
=======
MapKey
Map from windows to quake keynums
=======
*/
int MapKey (int key)
{
key = (key>>16)&255;
if (key > 127)
return 0;
if (scantokey[key] == 0)
Con_DPrintf("key 0x%02x has no translation\n", key);
return scantokey[key];
}
/*
===================================================================
MAIN WINDOW
===================================================================
*/
/*
================
ClearAllStates
================
*/
void ClearAllStates (void)
{
int i;
// send an up event for each key, to make sure the server clears them all
for (i=0 ; i<256 ; i++)
{
Key_Event (i, false);
}
Key_ClearStates ();
IN_ClearStates ();
}
void AppActivate(BOOL fActive, BOOL minimize)
/****************************************************************************
*
* Function: AppActivate
* Parameters: fActive - True if app is activating
*
* Description: If the application is activating, then swap the system
* into SYSPAL_NOSTATIC mode so that our palettes will display
* correctly.
*
****************************************************************************/
{
static BOOL sound_active;
ActiveApp = fActive;
Minimized = minimize;
// enable/disable sound on focus gain/loss
if (!ActiveApp && sound_active)
{
S_BlockSound ();
sound_active = false;
}
else if (ActiveApp && !sound_active)
{
S_UnblockSound ();
sound_active = true;
}
if (fActive)
{
if (modestate == MS_FULLDIB)
{
IN_ActivateMouse ();
//IN_HideMouse ();
if (vid_canalttab && vid_wassuspended) {
vid_wassuspended = false;
ChangeDisplaySettings (&gdevmode, CDS_FULLSCREEN);
ShowWindow(mainwindow, SW_SHOWNORMAL);
MoveWindow(mainwindow, 0, 0, gdevmode.dmPelsWidth, gdevmode.dmPelsHeight, false); //Alt Tab Fix - Eradicator
}
}
else if ((modestate == MS_WINDOWED) && m_windowed.value)
{
IN_ActivateMouse ();
//IN_HideMouse ();
}
}
if (!fActive)
{
if (modestate == MS_FULLDIB)
{
IN_DeactivateMouse ();
//IN_ShowMouse ();
if (vid_canalttab) {
ChangeDisplaySettings (NULL, 0);
vid_wassuspended = true;
}
}
else if ((modestate == MS_WINDOWED) && m_windowed.value)
{
IN_DeactivateMouse ();
//IN_ShowMouse ();
}
}
}
/* main window procedure */
LONG WINAPI MainWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
LONG lRet = 1;
int fActive, fMinimized, temp;
extern unsigned int uiWheelMessage;
if ( uMsg == uiWheelMessage )
uMsg = WM_MOUSEWHEEL;
switch (uMsg)
{
case WM_KILLFOCUS:
if (modestate == MS_FULLDIB)
ShowWindow(mainwindow, SW_SHOWMINNOACTIVE);
break;
case WM_CREATE:
break;
case WM_MOVE:
window_x = (int) LOWORD(lParam);
window_y = (int) HIWORD(lParam);
VID_UpdateWindowStatus ();
break;
case WM_KEYDOWN:
case WM_SYSKEYDOWN:
Key_Event (MapKey(lParam), true);
break;
case WM_KEYUP:
case WM_SYSKEYUP:
Key_Event (MapKey(lParam), false);
break;
case WM_SYSCHAR:
// keep Alt-Space from happening
break;
// this is complicated because Win32 seems to pack multiple mouse events into
// one update sometimes, so we always check all states and look for events
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MOUSEMOVE:
temp = 0;
if (wParam & MK_LBUTTON)
temp |= 1;
if (wParam & MK_RBUTTON)
temp |= 2;
if (wParam & MK_MBUTTON)
temp |= 4;
IN_MouseEvent (temp);
break;
// JACK: This is the mouse wheel with the Intellimouse
// Its delta is either positive or neg, and we generate the proper
// Event.
case WM_MOUSEWHEEL:
if ((short) HIWORD(wParam) > 0) {
Key_Event(K_MWHEELUP, true);
Key_Event(K_MWHEELUP, false);
} else {
Key_Event(K_MWHEELDOWN, true);
Key_Event(K_MWHEELDOWN, false);
}
break;
case WM_SIZE:
break;
case WM_CLOSE:
if (MessageBox (mainwindow, "Are you sure you want to quit?", "Confirm Exit",
MB_YESNO | MB_SETFOREGROUND | MB_ICONQUESTION) == IDYES)
{
Sys_Quit ();
}
break;
case WM_ACTIVATE:
fActive = LOWORD(wParam);
fMinimized = (BOOL) HIWORD(wParam);
AppActivate(!(fActive == WA_INACTIVE), fMinimized);
// fix the leftover Alt from any Alt-Tab or the like that switched us away
ClearAllStates ();
break;
case WM_DESTROY:
{
if (dibwindow)
DestroyWindow (dibwindow);
PostQuitMessage (0);
}
break;
case MM_MCINOTIFY:
lRet = CDAudio_MessageHandler (hWnd, uMsg, wParam, lParam);
break;
default:
/* pass all unhandled messages to DefWindowProc */
lRet = DefWindowProc (hWnd, uMsg, wParam, lParam);
break;
}
/* return 1 if handled message, 0 if not */
return lRet;
}
/*
=================
VID_NumModes
=================
*/
int VID_NumModes (void)
{
return nummodes;
}
/*
=================
VID_GetModePtr
=================
*/
vmode_t *VID_GetModePtr (int modenum)
{
if ((modenum >= 0) && (modenum < nummodes))
return &modelist[modenum];
else
return &badmode;
}
/*
=================
VID_GetModeDescription
=================
*/
char *VID_GetModeDescription (int mode)
{
char *pinfo;
vmode_t *pv;
static char temp[100];
if ((mode < 0) || (mode >= nummodes))
return NULL;
if (!leavecurrentmode)
{
pv = VID_GetModePtr (mode);
pinfo = pv->modedesc;
}
else
{
sprintf (temp, "Desktop resolution (%dx%d)",
modelist[MODE_FULLSCREEN_DEFAULT].width,
modelist[MODE_FULLSCREEN_DEFAULT].height);
pinfo = temp;
}
return pinfo;
}
// KJB: Added this to return the mode driver name in description for console
char *VID_GetExtModeDescription (int mode)
{
static char pinfo[40];
vmode_t *pv;
if ((mode < 0) || (mode >= nummodes))
return NULL;
pv = VID_GetModePtr (mode);
if (modelist[mode].type == MS_FULLDIB)
{
if (!leavecurrentmode)
{
sprintf(pinfo,"%s fullscreen", pv->modedesc);
}
else
{
sprintf (pinfo, "Desktop resolution (%dx%d)",
modelist[MODE_FULLSCREEN_DEFAULT].width,
modelist[MODE_FULLSCREEN_DEFAULT].height);
}
}
else
{
if (modestate == MS_WINDOWED)
sprintf(pinfo, "%s windowed", pv->modedesc);
else
sprintf(pinfo, "windowed");
}
return pinfo;
}
/*
=================
VID_DescribeCurrentMode_f
=================
*/
void VID_DescribeCurrentMode_f (void)
{
Con_Printf ("%s\n", VID_GetExtModeDescription (vid_modenum));
}
/*
=================
VID_NumModes_f
=================
*/
void VID_NumModes_f (void)
{
if (nummodes == 1)
Con_Printf ("%d video mode is available\n", nummodes);
else
Con_Printf ("%d video modes are available\n", nummodes);
}
/*
=================
VID_DescribeMode_f
=================
*/
void VID_DescribeMode_f (void)
{
int t, modenum;
modenum = Q_atoi (Cmd_Argv(1));
t = leavecurrentmode;
leavecurrentmode = 0;
Con_Printf ("%s\n", VID_GetExtModeDescription (modenum));
leavecurrentmode = t;
}
/*
=================
VID_DescribeModes_f
=================
*/
void VID_DescribeModes_f (void)
{
int i, lnummodes, t;
char *pinfo;
vmode_t *pv;
lnummodes = VID_NumModes ();
t = leavecurrentmode;
leavecurrentmode = 0;
for (i=1 ; i<lnummodes ; i++)
{
pv = VID_GetModePtr (i);
pinfo = VID_GetExtModeDescription (i);
Con_Printf ("%2d: %s\n", i, pinfo);
}
leavecurrentmode = t;
}
void VID_InitDIB (HINSTANCE hInstance)
{
WNDCLASS wc;
/* Register the frame class */
wc.style = 0;
wc.lpfnWndProc = (WNDPROC)MainWndProc;
wc.cbClsExtra = 0;
wc.cbWndExtra = 0;
wc.hInstance = hInstance;
wc.hIcon = 0;
wc.hCursor = LoadCursor (NULL,IDC_ARROW);
wc.hbrBackground = NULL;
wc.lpszMenuName = 0;
wc.lpszClassName = "WinQuake";
if (!RegisterClass (&wc) )
Sys_Error ("Couldn't register window class");
modelist[0].type = MS_WINDOWED;
if (COM_CheckParm("-width"))
modelist[0].width = Q_atoi(com_argv[COM_CheckParm("-width")+1]);
else
modelist[0].width = 640;
if (modelist[0].width < 320)
modelist[0].width = 320;
if (COM_CheckParm("-height"))
modelist[0].height= Q_atoi(com_argv[COM_CheckParm("-height")+1]);
else
modelist[0].height = modelist[0].width * 240/320;
if (modelist[0].height < 240)
modelist[0].height = 240;
sprintf (modelist[0].modedesc, "%dx%d",
modelist[0].width, modelist[0].height);
modelist[0].modenum = MODE_WINDOWED;
modelist[0].dib = 1;
modelist[0].fullscreen = 0;
modelist[0].halfscreen = 0;
modelist[0].bpp = 0;
nummodes = 1;
}
/*
=================
VID_InitFullDIB
=================
*/
void VID_InitFullDIB (HINSTANCE hInstance)
{
DEVMODE devmode;
int i, modenum, originalnummodes, existingmode, numlowresmodes;
int j, bpp, done;
BOOL stat;
// enumerate >8 bpp modes
originalnummodes = nummodes;
modenum = 0;
do
{
stat = EnumDisplaySettings (NULL, modenum, &devmode);
if ((devmode.dmBitsPerPel >= 15) &&
(devmode.dmPelsWidth <= MAXWIDTH) &&
(devmode.dmPelsHeight <= MAXHEIGHT) &&
(nummodes < MAX_MODE_LIST))
{
devmode.dmFields = DM_BITSPERPEL |
DM_PELSWIDTH |
DM_PELSHEIGHT;
if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL)
{
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
devmode.dmPelsWidth, devmode.dmPelsHeight,
devmode.dmBitsPerPel);
// if the width is more than twice the height, reduce it by half because this
// is probably a dual-screen monitor
if (!COM_CheckParm("-noadjustaspect"))
{
if (modelist[nummodes].width > (modelist[nummodes].height << 1))
{
modelist[nummodes].width >>= 1;
modelist[nummodes].halfscreen = 1;
sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
modelist[nummodes].width,
modelist[nummodes].height,
modelist[nummodes].bpp);
}
}
for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
{
if ((modelist[nummodes].width == modelist[i].width) &&
(modelist[nummodes].height == modelist[i].height) &&
(modelist[nummodes].bpp == modelist[i].bpp))
{
existingmode = 1;
break;
}
}
if (!existingmode)
{
nummodes++;
}
}
}
modenum++;
} while (stat);
// see if there are any low-res modes that aren't being reported
numlowresmodes = sizeof(lowresmodes) / sizeof(lowresmodes[0]);
bpp = 16;
done = 0;
do
{
for (j=0 ; (j<numlowresmodes) && (nummodes < MAX_MODE_LIST) ; j++)
{
devmode.dmBitsPerPel = bpp;
devmode.dmPelsWidth = lowresmodes[j].width;
devmode.dmPelsHeight = lowresmodes[j].height;
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
if (ChangeDisplaySettings (&devmode, CDS_TEST | CDS_FULLSCREEN) ==
DISP_CHANGE_SUCCESSFUL)
{
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = devmode.dmPelsWidth;
modelist[nummodes].height = devmode.dmPelsHeight;
modelist[nummodes].modenum = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = devmode.dmBitsPerPel;
sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
devmode.dmPelsWidth, devmode.dmPelsHeight,
devmode.dmBitsPerPel);
for (i=originalnummodes, existingmode = 0 ; i<nummodes ; i++)
{
if ((modelist[nummodes].width == modelist[i].width) &&
(modelist[nummodes].height == modelist[i].height) &&
(modelist[nummodes].bpp == modelist[i].bpp))
{
existingmode = 1;
break;
}
}
if (!existingmode)
{
nummodes++;
}
}
}
switch (bpp)
{
case 16:
bpp = 32;
break;
case 32:
bpp = 24;
break;
case 24:
done = 1;
break;
}
} while (!done);
if (nummodes == originalnummodes)
Con_SafePrintf ("No fullscreen DIB modes found\n");
}
/*
===================
VID_Init
===================
*/
void VID_Init (void)
{
int i, existingmode;
int basenummodes, width, height, bpp, findbpp, done;
char gldir[MAX_OSPATH];
HDC hdc;
DEVMODE devmode;
memset(&devmode, 0, sizeof(devmode));
Cvar_RegisterVariable (&vid_mode);
Cvar_RegisterVariable (&vid_wait);
Cvar_RegisterVariable (&vid_nopageflip);
Cvar_RegisterVariable (&_vid_wait_override);
Cvar_RegisterVariable (&_vid_default_mode);
Cvar_RegisterVariable (&_vid_default_mode_win);
Cvar_RegisterVariable (&vid_config_x);
Cvar_RegisterVariable (&vid_config_y);
Cvar_RegisterVariable (&vid_stretch_by_2);
Cvar_RegisterVariable (&m_windowed);
// Cvar_RegisterVariable (&gl_ztrick); PENTA: Removed
Cmd_AddCommand ("vid_nummodes", VID_NumModes_f);
Cmd_AddCommand ("vid_describecurrentmode", VID_DescribeCurrentMode_f);
Cmd_AddCommand ("vid_describemode", VID_DescribeMode_f);
Cmd_AddCommand ("vid_describemodes", VID_DescribeModes_f);
hIcon = LoadIcon (global_hInstance, MAKEINTRESOURCE (IDI_ICON2));
InitCommonControls();
VID_InitDIB (global_hInstance);
basenummodes = nummodes = 1;
VID_InitFullDIB (global_hInstance);
if (COM_CheckParm("-window"))
{
hdc = GetDC (NULL);
if (GetDeviceCaps(hdc, RASTERCAPS) & RC_PALETTE)
{
Sys_Error ("Can't run in non-RGB mode");
}
ReleaseDC (NULL, hdc);
windowed = true;
vid_default = MODE_WINDOWED;
}
else
{
if (nummodes == 1)
Sys_Error ("No RGB fullscreen modes available");
windowed = false;
if (COM_CheckParm("-mode"))
{
vid_default = Q_atoi(com_argv[COM_CheckParm("-mode")+1]);
}
else
{
if (COM_CheckParm("-current"))
{
modelist[MODE_FULLSCREEN_DEFAULT].width =
GetSystemMetrics (SM_CXSCREEN);
modelist[MODE_FULLSCREEN_DEFAULT].height =
GetSystemMetrics (SM_CYSCREEN);
vid_default = MODE_FULLSCREEN_DEFAULT;
leavecurrentmode = 1;
}
else
{
if (COM_CheckParm("-width"))
{
width = Q_atoi(com_argv[COM_CheckParm("-width")+1]);
}
else
{
width = 640;
}
if (COM_CheckParm("-bpp"))
{
bpp = Q_atoi(com_argv[COM_CheckParm("-bpp")+1]);
findbpp = 0;
}
else
{
bpp = 32;
findbpp = 1;
}
if (COM_CheckParm("-height"))
height = Q_atoi(com_argv[COM_CheckParm("-height")+1]);
// if they want to force it, add the specified mode to the list
if (COM_CheckParm("-force") && (nummodes < MAX_MODE_LIST))
{
modelist[nummodes].type = MS_FULLDIB;
modelist[nummodes].width = width;
modelist[nummodes].height = height;
modelist[nummodes].modenum = 0;
modelist[nummodes].halfscreen = 0;
modelist[nummodes].dib = 1;
modelist[nummodes].fullscreen = 1;
modelist[nummodes].bpp = bpp;
sprintf (modelist[nummodes].modedesc, "%dx%dx%d",
devmode.dmPelsWidth, devmode.dmPelsHeight,
devmode.dmBitsPerPel);
for (i=nummodes, existingmode = 0 ; i<nummodes ; i++)
{
if ((modelist[nummodes].width == modelist[i].width) &&
(modelist[nummodes].height == modelist[i].height) &&
(modelist[nummodes].bpp == modelist[i].bpp))
{
existingmode = 1;
break;
}
}
if (!existingmode)
{
nummodes++;
}
}
done = 0;
do
{
if (COM_CheckParm("-height"))
{
height = Q_atoi(com_argv[COM_CheckParm("-height")+1]);
for (i=1, vid_default=0 ; i<nummodes ; i++)
{
if ((modelist[i].width == width) &&
(modelist[i].height == height) &&
(modelist[i].bpp == bpp))
{
vid_default = i;
done = 1;
break;
}
}
//User specified nothing try to find the 640 * 480 mode
} else if (!COM_CheckParm("-height")) {
for (i=1, vid_default=0 ; i<nummodes ; i++)
{
if ((modelist[i].width == width) && (modelist[i].bpp == bpp) && (modelist[i].height = 480))
{
vid_default = i;
done = 1;
break;
}
}
} else
{
for (i=1, vid_default=0 ; i<nummodes ; i++)
{
if ((modelist[i].width == width) && (modelist[i].bpp == bpp))
{
vid_default = i;
done = 1;
break;
}
}
}
if (!done)
{
if (findbpp)
{
switch (bpp)
{
case 15:
bpp = 16;
break;
case 16:
bpp = 32;
break;
case 32:
bpp = 24;
break;
case 24:
done = 1;
break;
}
}
else
{
done = 1;
}
}
} while (!done);
if (!vid_default)
{
Sys_Error ("Specified video mode not available");
}
}
}
}
vid_initialized = true;
if ((i = COM_CheckParm("-conwidth")) != 0)
vid.conwidth = Q_atoi(com_argv[i+1]);
else
vid.conwidth = modelist[vid_default].width;
vid.conwidth &= 0xfff8; // make it a multiple of eight
if (vid.conwidth < 320)
vid.conwidth = 320;
// pick a conheight that matches with correct aspect
vid.conheight = vid.conwidth*3 / 4;
if ((i = COM_CheckParm("-conheight")) != 0)
vid.conheight = Q_atoi(com_argv[i+1]);
if (vid.conheight < 200)
vid.conheight = 200;
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
DestroyWindow (hwnd_dialog);
VID_SetMode (vid_default);
maindc = GetDC(mainwindow);
bSetupPixelFormat(maindc);
baseRC = wglCreateContext( maindc );
if (!baseRC)
Sys_Error ("Could not initialize GL (wglCreateContext failed).\n\nMake sure you in are 65535 color mode, and try running -window.");
if (!wglMakeCurrent( maindc, baseRC ))
Sys_Error ("wglMakeCurrent failed");
GL_Init ();
vid_realmode = vid_modenum;
strcpy (badmode.modedesc, "Bad mode");
vid_canalttab = true;
}
//========================================================
// Video menu stuff
//========================================================
extern void M_Menu_Options_f (void);
extern void M_Print (int cx, int cy, char *str);
extern void M_PrintWhite (int cx, int cy, char *str);
extern void M_DrawCharacter (int cx, int line, int num);
extern void M_DrawTransPic (int x, int y, qpic_t *pic);
extern void M_DrawPic (int x, int y, qpic_t *pic);
static int vid_line, vid_wmodes;
typedef struct
{
int modenum;
char *desc;
int iscur;
} modedesc_t;
#define MAX_COLUMN_SIZE 9
#define MODE_AREA_HEIGHT (MAX_COLUMN_SIZE + 2)
#define MAX_MODEDESCS (MAX_COLUMN_SIZE*3)
static modedesc_t modedescs[MAX_MODEDESCS];