35 lines
1.3 KiB
Text
35 lines
1.3 KiB
Text
|
|
This part of the tenebrae source tree deals with linux build. This file poorly documents the build procedure, so have a look in tenebrae forum for tips and work-around on this topic.
|
|
|
|
|
|
necessary stuff :
|
|
|
|
- Xfree 4.2
|
|
- nvidia kernel driver (the only one to provide the necessary OpenGL support).
|
|
- nvidia glx driver
|
|
- mesa developpment stuff
|
|
|
|
|
|
This is a quite simple build procedure :
|
|
|
|
ln -s Makefile.i386linux Makefile
|
|
make
|
|
|
|
By default, the program will consider /usr/local/share/games/quake as the directory where the id1 and tenebrae directories are to be found. You can change this by adding MASTER_DIR=<quake_dir> to the make command.
|
|
|
|
If everything goes right, you'll find the program in the debugi386.glibc/bin/ directory named tenebrae.run. Otherwise, you certainly got a lot of compilation errors dumped on your screen, so please, if it's an _official_ release, have a look at bug reports, forums, and if you don't find an answer, report the bug on the website.
|
|
|
|
|
|
|
|
**** distributions specific stuff ****
|
|
|
|
- Gentoo :
|
|
|
|
from their forum :
|
|
|
|
[...] I'd just like to remind you that I -had- to do "opengl-update xfree" for tenebrae to even start to compile and I couldn't run tenebrae until I had restarted X11 *AFTER* switching back to "opengl-update nvidia". Not sure if this applies to all cards or just nvidia. [...]
|
|
|
|
|
|
|
|
|
|
|