841 lines
23 KiB
C
841 lines
23 KiB
C
/*
|
|
Copyright (C) 2001-2002 Charles Hollemeersch
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
PENTA: the whole file is freakin penta...
|
|
|
|
Alias instants
|
|
|
|
There are 2 types of alias instants Frame & Light.
|
|
-Frame is the instant that is used per frame it contains light independent information like
|
|
vertices, tangent space, normals ....
|
|
-Light is the instant that is used per light, vertex light directions, shadow volume vertices,
|
|
half angle vectors ....
|
|
|
|
The instants are in a basic cache system, every frame an entity gets an instant and is guaranteed to
|
|
have it for the rest of the frame.
|
|
The next frame we look if we can reuse the instant of the previous frame if this is the case we don't
|
|
recalculate stuff otherwise we calculate everything. So it caches interpolated
|
|
vertices & shadowvolumes between frames.
|
|
|
|
*/
|
|
|
|
#include "quakedef.h"
|
|
|
|
#define NUM_ALIAS_INSTANTS 64
|
|
|
|
#define NUM_ALIAS_LIGHT_INSTANTS 196
|
|
|
|
aliasframeinstant_t InstantCache[NUM_ALIAS_INSTANTS];
|
|
aliaslightinstant_t LightInstantCache[NUM_ALIAS_LIGHT_INSTANTS];
|
|
|
|
void R_SetupInstantForFrame(entity_t *e, qboolean forcevis);
|
|
|
|
|
|
#define DIST_DELTA 0.1
|
|
#define ANG_DELTA 0.5
|
|
#define RADIUS_DELTA 0.1
|
|
#define BLEND_DELTA 0.0000001 //This lets the interpolation run at ~30fps this looks verry smooth
|
|
//and makes our caches usefull
|
|
//BLEND_DELTA = 1 means 10 fps means no interpolation visible
|
|
|
|
int aliasCacheRequests, aliasFullCacheHits, aliasPartialCacheHits;
|
|
|
|
/*
|
|
R_AllocateInstant
|
|
*/
|
|
aliasframeinstant_t *R_AllocateInstant(entity_t *e, aliasframeinstant_t *frameinstant, aliashdr_t *paliashdr) {
|
|
|
|
int i, oldest, oindex;
|
|
|
|
/* is this frameinstant ok ? */
|
|
if (frameinstant)
|
|
if ((frameinstant->paliashdr == paliashdr)
|
|
&& (frameinstant->lastent == e))
|
|
return frameinstant;
|
|
|
|
//none found, bacause we don't want to destroy the reclaiming of other ents
|
|
//we use the oldest used instant
|
|
oldest = r_framecount;
|
|
oindex = -1;
|
|
for (i=0; i<NUM_ALIAS_INSTANTS; i++) {
|
|
if (InstantCache[i].lockframe < oldest) {
|
|
oldest = InstantCache[i].lockframe;
|
|
oindex = i;
|
|
}
|
|
}
|
|
|
|
if (oindex == -1) {
|
|
//we didn't find a free one for this frame
|
|
return NULL;
|
|
}
|
|
|
|
return &InstantCache[oindex];
|
|
}
|
|
|
|
/*
|
|
R_AllocateInstant
|
|
*/
|
|
aliaslightinstant_t *R_AllocateLightInstant(entity_t *e, aliashdr_t * paliashdr) {
|
|
|
|
int i, oldest, oindex;
|
|
/*
|
|
if (InstantsUsed < NUM_ALIAS_INSTANTS ) {
|
|
return &InstantCache[InstantsUsed++];
|
|
} else {
|
|
return NULL;
|
|
}
|
|
*/
|
|
|
|
//try to reclaim an instant that was previously used for this surface and this light
|
|
for (i=0; i<NUM_ALIAS_LIGHT_INSTANTS; i++) {
|
|
if ((LightInstantCache[i].lastent == e) && (LightInstantCache[i].lastlight == currentshadowlight) && (LightInstantCache[i].lasthdr == paliashdr))
|
|
return &LightInstantCache[i];
|
|
}
|
|
|
|
//none found, bacause we don't want to destroy the reclaiming of other ents
|
|
//we use the oldest used instant
|
|
oldest = r_framecount;
|
|
oindex = -1;
|
|
for (i=0; i<NUM_ALIAS_LIGHT_INSTANTS; i++) {
|
|
if (LightInstantCache[i].lockframe < oldest) {
|
|
oldest = LightInstantCache[i].lockframe;
|
|
oindex = i;
|
|
}
|
|
}
|
|
|
|
if (oindex == -1) {
|
|
//find an instant of an other light
|
|
for (i=0; i<NUM_ALIAS_LIGHT_INSTANTS; i++) {
|
|
if (LightInstantCache[i].lastlight != currentshadowlight)
|
|
return &LightInstantCache[i];
|
|
}
|
|
}
|
|
|
|
LightInstantCache[oindex].lastent = NULL;
|
|
LightInstantCache[oindex].lastframeinstant = NULL;
|
|
LightInstantCache[oindex].lastlight = NULL;
|
|
|
|
return &LightInstantCache[oindex];
|
|
}
|
|
|
|
/*
|
|
R_ClearInstants
|
|
*/
|
|
void R_ClearInstantCaches() {
|
|
|
|
int i;
|
|
|
|
for (i=0; i<NUM_ALIAS_INSTANTS; i++) {
|
|
InstantCache[i].lockframe = 0;
|
|
InstantCache[i].lastent = NULL;
|
|
InstantCache[i].paliashdr = NULL;
|
|
}
|
|
|
|
for (i=0; i<NUM_ALIAS_LIGHT_INSTANTS; i++) {
|
|
LightInstantCache[i].lockframe = 0;
|
|
LightInstantCache[i].lastent = NULL;
|
|
LightInstantCache[i].lastlight = NULL;
|
|
LightInstantCache[i].lastframeinstant = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=============
|
|
R_SetupInstants
|
|
=============
|
|
*/
|
|
|
|
void R_SetupInstants ()
|
|
{
|
|
int i;
|
|
|
|
if (!cg_showentities.value)
|
|
return;
|
|
|
|
//return;
|
|
for (i=0 ; i<cl_numvisedicts ; i++)
|
|
{
|
|
currententity = cl_visedicts[i];
|
|
if (currententity->model->type == mod_alias) {
|
|
R_SetupInstantForFrame(currententity,false);
|
|
}
|
|
}
|
|
|
|
if (mirror) return;
|
|
|
|
//interpolate gun also
|
|
if (cl.viewent.model)
|
|
R_SetupInstantForFrame(&cl.viewent,true);
|
|
|
|
//for player
|
|
if (cl_entities[cl.viewentity].model)
|
|
R_SetupInstantForFrame(&cl_entities[cl.viewentity],true);
|
|
|
|
}
|
|
|
|
|
|
/*************************
|
|
|
|
Methods called per frame
|
|
|
|
**************************/
|
|
|
|
/*
|
|
R_InterpolateVerts
|
|
*/
|
|
void R_InterpolateVerts(aliashdr_t *paliashdr, aliasframeinstant_t *instant, int pose1, int pose2, float blend) {
|
|
float blend1;
|
|
ftrivertx_t *verts1;
|
|
ftrivertx_t *verts2;
|
|
int i;
|
|
|
|
verts1 = (ftrivertx_t *) ((byte *) paliashdr + paliashdr->posedata);
|
|
verts2 = verts1;
|
|
|
|
verts1 += pose1 * paliashdr->poseverts;
|
|
verts2 += pose2 * paliashdr->poseverts;
|
|
|
|
blend1 = 1-blend;
|
|
|
|
for (i=0; i<paliashdr->poseverts; i++) {
|
|
//interpolate them
|
|
instant->vertices[i][0] = verts1[i].v[0] * blend1 + verts2[i].v[0] * blend;
|
|
instant->vertices[i][1] = verts1[i].v[1] * blend1 + verts2[i].v[1] * blend;
|
|
instant->vertices[i][2] = verts1[i].v[2] * blend1 + verts2[i].v[2] * blend;
|
|
}
|
|
}
|
|
|
|
/*
|
|
R_InterpolateNormals
|
|
*/
|
|
void R_InterpolateNormals(aliashdr_t *paliashdr, aliasframeinstant_t *instant, int pose1, int pose2, float blend) {
|
|
float blend1, lat, lng;
|
|
ftrivertx_t *verts1;
|
|
ftrivertx_t *verts2;
|
|
vec3_t norm1, norm2;
|
|
int i;
|
|
|
|
verts1 = (ftrivertx_t *) ((byte *) paliashdr + paliashdr->posedata);
|
|
verts2 = verts1;
|
|
|
|
verts1 += pose1 * paliashdr->poseverts;
|
|
verts2 += pose2 * paliashdr->poseverts;
|
|
|
|
blend1 = 1-blend;
|
|
|
|
for (i=0; i<paliashdr->poseverts; i++) {
|
|
|
|
lat = ( verts1[i].lightnormalindex >> 8 ) & 0xff;
|
|
lng = ( verts1[i].lightnormalindex & 0xff );
|
|
lat *= M_PI/128;
|
|
lng *= M_PI/128;
|
|
|
|
norm1[0] = cos(lat) * sin(lng);
|
|
norm1[1] = sin(lat) * sin(lng);
|
|
norm1[2] = cos(lng);
|
|
|
|
lat = ( verts2[i].lightnormalindex >> 8 ) & 0xff;
|
|
lng = ( verts2[i].lightnormalindex & 0xff );
|
|
lat *= M_PI/128;
|
|
lng *= M_PI/128;
|
|
|
|
norm2[0] = cos(lat) * sin(lng);
|
|
norm2[1] = sin(lat) * sin(lng);
|
|
norm2[2] = cos(lng);
|
|
|
|
//interpolate them
|
|
instant->normals[i][0] = norm1[0] * blend1 + norm2[0] * blend;
|
|
instant->normals[i][1] = norm1[1] * blend1 + norm2[1] * blend;
|
|
instant->normals[i][2] = norm1[2] * blend1 + norm2[2] * blend;
|
|
VectorNormalize(instant->normals[i]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
R_InterpolateTangents
|
|
*/
|
|
void R_InterpolateTangents(aliashdr_t *paliashdr, aliasframeinstant_t *instant, int pose1, int pose2, float blend) {
|
|
float blend1;
|
|
vec3_t *verts1;
|
|
vec3_t *verts2;
|
|
float *tang1, *tang2;
|
|
int i;
|
|
|
|
verts1 = (vec3_t *) ((byte *) paliashdr + paliashdr->tangents);
|
|
verts2 = verts1;
|
|
|
|
verts1 += pose1 * paliashdr->poseverts;
|
|
verts2 += pose2 * paliashdr->poseverts;
|
|
|
|
blend1 = 1-blend;
|
|
|
|
for (i=0; i<paliashdr->poseverts; i++) {
|
|
|
|
tang1 = (float *)&verts1[i];
|
|
tang2 = (float *)&verts2[i];
|
|
|
|
//interpolate them
|
|
instant->tangents[i][0] = tang1[0] * blend1 + tang2[0] * blend;
|
|
instant->tangents[i][1] = tang1[1] * blend1 + tang2[1] * blend;
|
|
instant->tangents[i][2] = tang1[2] * blend1 + tang2[2] * blend;
|
|
}
|
|
}
|
|
|
|
/*
|
|
R_InterpolateBinomials
|
|
*/
|
|
void R_InterpolateBinomials(aliashdr_t *paliashdr, aliasframeinstant_t *instant) {
|
|
int i;
|
|
|
|
for (i=0; i<paliashdr->poseverts; i++) {
|
|
CrossProduct(instant->normals[i],instant->tangents[i],instant->binomials[i]);
|
|
}
|
|
}
|
|
|
|
/*
|
|
R_InterpolateTriPlanes
|
|
*/
|
|
void R_InterpolateTriPlanes(aliashdr_t *paliashdr, aliasframeinstant_t *instant, int pose1, int pose2, float blend) {
|
|
float blend1;
|
|
plane_t *planes1, *planes2;
|
|
int i;
|
|
|
|
planes1 = (plane_t *)((byte *)paliashdr + paliashdr->planes);
|
|
planes2 = planes1;
|
|
planes1 += pose1 * paliashdr->numtris;
|
|
planes2 += pose2 * paliashdr->numtris;
|
|
|
|
blend1 = 1-blend;
|
|
|
|
for (i=0; i<paliashdr->numtris; i++) {
|
|
instant->triplanes[i].normal[0] = planes1[i].normal[0] * blend1 + planes2[i].normal[0] * blend;
|
|
instant->triplanes[i].normal[1] = planes1[i].normal[1] * blend1 + planes2[i].normal[1] * blend;
|
|
instant->triplanes[i].normal[2] = planes1[i].normal[2] * blend1 + planes2[i].normal[2] * blend;
|
|
instant->triplanes[i].dist = planes1[i].dist * blend1 + planes2[i].dist * blend;
|
|
}
|
|
}
|
|
|
|
/*
|
|
R_SetupLerpPoses
|
|
|
|
Lerp frame code
|
|
From QuakeForge
|
|
|
|
This determines the two frames to interpolate inbetween an calculates the blending factor
|
|
|
|
*/
|
|
void R_SetupLerpPoses(aliashdr_t *paliashdr,entity_t *e) {
|
|
int frame, pose, numposes;
|
|
float blend;
|
|
|
|
frame = e->frame;
|
|
|
|
if ((frame >= paliashdr->numframes) || (frame < 0)) {
|
|
Con_DPrintf ("R_SetupLerpPoses: no such frame %d\n", frame);
|
|
frame = 0;
|
|
}
|
|
|
|
pose = paliashdr->frames[frame].firstpose;
|
|
numposes = paliashdr->frames[frame].numposes;
|
|
|
|
if (numposes > 1) {
|
|
e->frame_interval = paliashdr->frames[frame].interval;
|
|
pose += (int) (cl.time / e->frame_interval) % numposes;
|
|
} else {
|
|
/*
|
|
One tenth of a second is a good for most Quake animations. If the
|
|
nextthink is longer then the animation is usually meant to pause
|
|
(e.g. check out the shambler magic animation in shambler.qc). If
|
|
its shorter then things will still be smoothed partly, and the
|
|
jumps will be less noticable because of the shorter time. So,
|
|
this is probably a good assumption.
|
|
*/
|
|
e->frame_interval = 0.1;
|
|
}
|
|
|
|
if (e->pose2 != pose) {
|
|
e->frame_start_time = realtime;
|
|
if (e->pose2 == -1) {
|
|
e->pose1 = pose;
|
|
} else {
|
|
e->pose1 = e->pose2;
|
|
}
|
|
e->pose2 = pose;
|
|
blend = 0;
|
|
} else {
|
|
blend = (realtime - e->frame_start_time) / e->frame_interval;
|
|
}
|
|
|
|
// wierd things start happening if blend passes 1
|
|
if (cl.paused || blend > 1)
|
|
blend = 1;
|
|
|
|
if ((e->pose1 >= paliashdr->numposes) || (e->pose1 < 0)) {
|
|
Con_DPrintf ("R_SetupLerpPoses: invalid pose %d\n", e->pose1);
|
|
e->pose1 = 0;
|
|
}
|
|
|
|
|
|
if ((e->pose2 >= paliashdr->numposes) || (e->pose2 < 0)) {
|
|
Con_DPrintf ("R_SetupLerpPoses: invalid pose %d\n", e->pose2);
|
|
e->pose2 = 0;
|
|
}
|
|
|
|
e->blend = blend;
|
|
}
|
|
|
|
/*
|
|
Returns true if the status has changed enough to recalculate the interpolations.
|
|
*/
|
|
|
|
qboolean CheckUpdate(entity_t *e, aliasframeinstant_t *ins) {
|
|
|
|
if (sh_nocache.value) return true;
|
|
|
|
if ((ins->lastent == e) &&
|
|
(ins->lastpose1 == e->pose1) &&
|
|
(ins->lastpose2 == e->pose2) &&
|
|
( (fabs(ins->lastblend - e->blend) <= BLEND_DELTA) || (e->pose1 == e->pose2) ) &&
|
|
(ins->lastshadowonly == ins->shadowonly) &&
|
|
(ins->lastpaliashdr == ins->paliashdr) &&
|
|
(ins->lockframe >= r_framecount-10))//XYW Don't reuse if it has been unused for a long time
|
|
{
|
|
return false;
|
|
} else {
|
|
return true;
|
|
}
|
|
|
|
//return true;
|
|
}
|
|
|
|
|
|
void R_SetupAliasInstantForFrame(entity_t *e, qboolean forcevis, aliashdr_t *paliashdr, aliasframeinstant_t *aliasframeinstant)
|
|
{
|
|
vec3_t mins, maxs;
|
|
|
|
if (!forcevis) {
|
|
|
|
|
|
if (e->angles[0] || e->angles[1] || e->angles[2])
|
|
{
|
|
int i;
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
mins[i] = e->origin[i] - e->model->radius;
|
|
maxs[i] = e->origin[i] + e->model->radius;
|
|
}
|
|
} else {
|
|
VectorAdd (e->origin,e->model->mins, mins);
|
|
VectorAdd (e->origin,e->model->maxs, maxs);
|
|
}
|
|
|
|
if (R_CullBox (mins, maxs))
|
|
aliasframeinstant->shadowonly = true;
|
|
else
|
|
aliasframeinstant->shadowonly = false;
|
|
} else aliasframeinstant->shadowonly = false;
|
|
|
|
aliasframeinstant->paliashdr = paliashdr;
|
|
R_SetupLerpPoses(paliashdr, e);
|
|
|
|
//see if an update is needed
|
|
if (CheckUpdate(e, aliasframeinstant)) {
|
|
R_InterpolateVerts(paliashdr, aliasframeinstant, e->pose1, e->pose2, e->blend);
|
|
if (!aliasframeinstant->shadowonly) {
|
|
R_InterpolateNormals(paliashdr, aliasframeinstant, e->pose1, e->pose2, e->blend);
|
|
R_InterpolateTangents(paliashdr, aliasframeinstant, e->pose1, e->pose2, e->blend);
|
|
R_InterpolateBinomials(paliashdr, aliasframeinstant);
|
|
}
|
|
R_InterpolateTriPlanes(paliashdr, aliasframeinstant, e->pose1, e->pose2, e->blend);
|
|
aliasframeinstant->updateframe = r_framecount;
|
|
|
|
//make sure that we can compare the next frame
|
|
aliasframeinstant->lastpose1 = e->pose1;
|
|
aliasframeinstant->lastpose2 = e->pose2;
|
|
aliasframeinstant->lastblend = e->blend;
|
|
aliasframeinstant->lastshadowonly = aliasframeinstant->shadowonly;
|
|
aliasframeinstant->lastent = e;
|
|
aliasframeinstant->lastpaliashdr = aliasframeinstant->paliashdr;
|
|
}
|
|
|
|
//lock it for this frame
|
|
aliasframeinstant->lockframe = r_framecount;
|
|
}
|
|
|
|
|
|
void R_SetupInstantForFrame(entity_t *e, qboolean forcevis)
|
|
{
|
|
alias3data_t *data;
|
|
aliashdr_t *paliashdr;
|
|
aliasframeinstant_t *aliasframeinstant;
|
|
aliasframeinstant_t *nextframeinstant;
|
|
aliasframeinstant_t *prevframeinstant;
|
|
int numsurf,maxnumsurf;
|
|
|
|
|
|
data = (alias3data_t *)Mod_Extradata (e->model);
|
|
maxnumsurf = data->numSurfaces;
|
|
|
|
/* first surface */
|
|
|
|
paliashdr = (aliashdr_t *)((char*)data + data->ofsSurfaces[0]);
|
|
e->aliasframeinstant = prevframeinstant = aliasframeinstant = R_AllocateInstant (e,e->aliasframeinstant,paliashdr);
|
|
|
|
if (aliasframeinstant)
|
|
R_SetupAliasInstantForFrame(e,forcevis,paliashdr,aliasframeinstant);
|
|
else
|
|
Con_Printf("Could Not Allocate Instant\n");
|
|
|
|
|
|
/* the other surfaces */
|
|
for (numsurf=1;numsurf < maxnumsurf ; ++numsurf){
|
|
|
|
paliashdr = (aliashdr_t *)((char*)data + data->ofsSurfaces[numsurf]);
|
|
// follow the instant chain
|
|
if (aliasframeinstant)
|
|
nextframeinstant = aliasframeinstant->_next;
|
|
|
|
aliasframeinstant = R_AllocateInstant (e,aliasframeinstant,paliashdr);
|
|
|
|
if (!aliasframeinstant) {
|
|
Con_Printf("Could Not Allocate Instant\n");
|
|
continue;
|
|
}
|
|
prevframeinstant->_next = aliasframeinstant;
|
|
prevframeinstant = aliasframeinstant;
|
|
|
|
R_SetupAliasInstantForFrame(e,forcevis,paliashdr,aliasframeinstant);
|
|
|
|
aliasframeinstant = nextframeinstant;
|
|
|
|
} /* for paliashdr */
|
|
|
|
//prevframeinstant->_next = NULL;
|
|
}
|
|
|
|
|
|
/*************************
|
|
|
|
Methods called per light
|
|
|
|
**************************/
|
|
|
|
void R_SetupObjectSpace(entity_t *e, aliaslightinstant_t *linstant) {
|
|
|
|
matrix_4x4 transf;
|
|
float org[4], res[4];
|
|
|
|
//Put light & view origin into object space
|
|
R_WorldToObjectMatrix(e, transf);
|
|
org[0] = currentshadowlight->origin[0];
|
|
org[1] = currentshadowlight->origin[1];
|
|
org[2] = currentshadowlight->origin[2];
|
|
org[3] = 1;
|
|
Mat_Mul_1x4_4x4(org,transf,res);
|
|
linstant->lightpos[0] = res[0];
|
|
linstant->lightpos[1] = res[1];
|
|
linstant->lightpos[2] = res[2];
|
|
|
|
org[0] = r_refdef.vieworg[0];
|
|
org[1] = r_refdef.vieworg[1];
|
|
org[2] = r_refdef.vieworg[2];
|
|
org[3] = 1;
|
|
Mat_Mul_1x4_4x4(org,transf,res);
|
|
linstant->vieworg[0] = res[0];
|
|
linstant->vieworg[1] = res[1];
|
|
linstant->vieworg[2] = res[2];
|
|
}
|
|
|
|
void R_SetupLightHAV(aliasframeinstant_t *instant, aliaslightinstant_t *linstant) {
|
|
int i;
|
|
vec3_t lightDir, H, tx, ty, tz;
|
|
|
|
for (i=0; i<instant->paliashdr->poseverts; i++) {
|
|
|
|
//Calc binominal
|
|
VectorCopy(instant->normals[i],tz);
|
|
VectorCopy(instant->tangents[i],ty);
|
|
VectorCopy(instant->binomials[i],tx);
|
|
|
|
//Calculate local light vector and put it into tangent space
|
|
VectorSubtract(linstant->lightpos, instant->vertices[i], lightDir);
|
|
|
|
linstant->tslights[i][0] = DotProduct(lightDir,tx);
|
|
linstant->tslights[i][1] = -DotProduct(lightDir,ty);
|
|
linstant->tslights[i][2] = DotProduct(lightDir,tz);
|
|
|
|
//Calculate local H vector and put it into tangent space
|
|
VectorNormalize(lightDir);
|
|
VectorSubtract(linstant->vieworg, instant->vertices[i], H);
|
|
VectorNormalize(H);
|
|
VectorAdd(lightDir,H,H);
|
|
|
|
linstant->tshalfangles[i][0] = DotProduct(H,tx);
|
|
linstant->tshalfangles[i][1] = -DotProduct(H,ty);
|
|
linstant->tshalfangles[i][2] = DotProduct(H,tz);
|
|
}
|
|
}
|
|
|
|
extern int extrudeTimeStamp; // <AWE> added "extern".
|
|
extern int extrudedTimestamp[MAXALIASVERTS]; //PENTA: Temp buffer for extruded vertices
|
|
// <AWE> added "extern".
|
|
|
|
void R_CalcVolumeVerts(aliasframeinstant_t *instant, aliaslightinstant_t *linstant) {
|
|
|
|
mtriangle_t *tris, *triangle;
|
|
float d, scale;
|
|
int i, j;
|
|
vec3_t v2, *v1;
|
|
aliashdr_t *paliashdr = instant->paliashdr;
|
|
|
|
tris = (mtriangle_t *)((byte *)paliashdr + paliashdr->triangles);
|
|
|
|
extrudeTimeStamp++;
|
|
|
|
//calculate visibility
|
|
for (i=0; i<paliashdr->numtris; i++) {
|
|
d = DotProduct(instant->triplanes[i].normal, linstant->lightpos) - instant->triplanes[i].dist;
|
|
if (d > 0)
|
|
linstant->triangleVis[i] = true;
|
|
else
|
|
linstant->triangleVis[i] = false;
|
|
}
|
|
|
|
if (!currentshadowlight->castShadow) return;
|
|
|
|
//extude vertices
|
|
triangle = tris;
|
|
for (i=0; i<paliashdr->numtris; i++, triangle++) {
|
|
|
|
if (linstant->triangleVis[i]) {//extrude it!
|
|
|
|
//for all verts
|
|
for (j=0; j<3; j++) {
|
|
|
|
int index = triangle->vertindex[j];
|
|
|
|
//vertex was already extruded for another triangle?
|
|
if (extrudedTimestamp[index] == extrudeTimeStamp) continue;
|
|
extrudedTimestamp[index] = extrudeTimeStamp;
|
|
|
|
v1 = &linstant->extvertices[index];
|
|
|
|
VectorCopy(instant->vertices[index],v2);
|
|
|
|
VectorSubtract (v2, linstant->lightpos, (*v1));
|
|
scale = Length ((*v1));
|
|
|
|
if (sh_visiblevolumes.value) {
|
|
//make them short so that we see them
|
|
VectorScale ((*v1), (1/scale)* 70, (*v1));
|
|
} else {
|
|
//we don't have to be afraid they will clip with the far plane
|
|
//since we use the infinite matrix trick
|
|
VectorScale ((*v1), (1/scale)* currentshadowlight->radius*10, (*v1));
|
|
}
|
|
VectorAdd ((*v1), v2 ,(*v1));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void R_CalcAttenColors(aliasframeinstant_t *instant, aliaslightinstant_t *linstant)
|
|
{
|
|
vec3_t *v, diff;
|
|
float distsq, fallOff;
|
|
float radiussq = currentshadowlight->radius*currentshadowlight->radius;
|
|
int i;
|
|
|
|
for (i=0; i<instant->paliashdr->poseverts; i++) {
|
|
v = &instant->vertices[i];
|
|
VectorSubtract(*v,linstant->lightpos,diff);
|
|
distsq = DotProduct(diff,diff);
|
|
fallOff = (radiussq - distsq) / radiussq;
|
|
if (fallOff < 0) fallOff = 0;
|
|
fallOff *= fallOff;
|
|
linstant->colors[i][0] = fallOff;
|
|
linstant->colors[i][1] = fallOff;
|
|
linstant->colors[i][2] = fallOff;
|
|
}
|
|
}
|
|
|
|
|
|
void R_CalcIndeciesForLight(aliasframeinstant_t *instant, aliaslightinstant_t *linstant) {
|
|
|
|
mtriangle_t *tris;
|
|
int i, j;
|
|
int *indecies;
|
|
aliashdr_t *paliashdr = instant->paliashdr;
|
|
indecies = (int *)((byte *)paliashdr + paliashdr->indecies);
|
|
tris = (mtriangle_t *)((byte *)paliashdr + paliashdr->triangles);
|
|
/*
|
|
//calculate visibility
|
|
linstant->numtris = paliashdr->numtris;
|
|
for (i=0; i<paliashdr->numtris; i++) {
|
|
linstant->indecies[i*3] = indecies[i*3];
|
|
linstant->indecies[i*3+1] = indecies[i*3+1];
|
|
linstant->indecies[i*3+2] = indecies[i*3+2];
|
|
}
|
|
|
|
return;
|
|
*/
|
|
|
|
j = 0;
|
|
linstant->numtris = 0;
|
|
for (i=0; i<paliashdr->numtris; i++) {
|
|
if (!linstant->triangleVis[i]) {
|
|
linstant->numtris++;
|
|
linstant->indecies[j] = indecies[i*3];
|
|
linstant->indecies[j+1] = indecies[i*3+1];
|
|
linstant->indecies[j+2] = indecies[i*3+2];
|
|
j+=3;
|
|
}
|
|
}
|
|
|
|
if (!sh_noshadowpopping.value) return;
|
|
|
|
//Add backfacing tris also to the list
|
|
//and render them separately to reduce popping artefacts
|
|
for (i=0; i<paliashdr->numtris; i++) {
|
|
if (linstant->triangleVis[i]) {
|
|
linstant->indecies[j] = indecies[i*3];//tris[i].vertindex[0];
|
|
linstant->indecies[j+1] = indecies[i*3+1];//tris[i].vertindex[1];
|
|
linstant->indecies[j+2] = indecies[i*3+2];//tris[i].vertindex[2];
|
|
j+=3;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
float dist(vec3_t v1, vec3_t v2) {
|
|
vec3_t diff;
|
|
VectorSubtract(v1,v2,diff);
|
|
return Length(diff);
|
|
}
|
|
|
|
qboolean CheckLightUpdate(entity_t *e, aliashdr_t *paliashdr, aliaslightinstant_t *ins, aliasframeinstant_t *aliasframeinstant) {
|
|
|
|
if (sh_nocache.value) return true;
|
|
|
|
if ((ins->lastent == e) &&
|
|
(ins->lastlight == currentshadowlight) &&
|
|
(dist(ins->lastlorg,currentshadowlight->origin) < DIST_DELTA) &&
|
|
(dist(ins->lasteorg,e->origin) < DIST_DELTA) &&
|
|
(dist(ins->lasteangles,e->angles) < ANG_DELTA) &&
|
|
(abs(ins->lastlradius - currentshadowlight->radius) <= RADIUS_DELTA) &&
|
|
(ins->lastframeinstant == aliasframeinstant) &&
|
|
(aliasframeinstant->updateframe != r_framecount))
|
|
{
|
|
return false;
|
|
} else {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
qboolean CheckHalfAngle(aliaslightinstant_t *ins)
|
|
{
|
|
if (dist(ins->lastvorg,r_refdef.vieworg) < 0.5)
|
|
{
|
|
return false;
|
|
} else {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
|
|
void R_SetupSurfaceInstantForLight(entity_t *e,aliashdr_t *paliashdr, aliasframeinstant_t *aliasframeinstant)
|
|
{
|
|
aliaslightinstant_t *aliaslightinstant;
|
|
qboolean update;
|
|
|
|
aliaslightinstant = R_AllocateLightInstant(e, paliashdr);
|
|
aliasframeinstant->lightinstant = aliaslightinstant;
|
|
|
|
R_SetupObjectSpace(e, aliaslightinstant);
|
|
|
|
update = CheckLightUpdate(e,paliashdr, aliaslightinstant,aliasframeinstant);
|
|
if (update)
|
|
{
|
|
R_CalcVolumeVerts(aliasframeinstant, aliaslightinstant);
|
|
|
|
if (!aliasframeinstant->shadowonly) {
|
|
if ( gl_cardtype == GENERIC || gl_cardtype == GEFORCE ) {//PA:
|
|
R_CalcAttenColors(aliasframeinstant, aliaslightinstant);
|
|
}
|
|
R_CalcIndeciesForLight(aliasframeinstant, aliaslightinstant);
|
|
|
|
//make sure that we can compare the next frame
|
|
VectorCopy(e->origin, aliaslightinstant->lasteorg);
|
|
VectorCopy(currentshadowlight->origin, aliaslightinstant->lastlorg);
|
|
VectorCopy(e->angles, aliaslightinstant->lasteangles);
|
|
aliaslightinstant->lastlradius = currentshadowlight->radius;
|
|
aliaslightinstant->lastlight = currentshadowlight;
|
|
aliaslightinstant->lastframeinstant = aliasframeinstant;
|
|
aliaslightinstant->lastent = e;
|
|
aliaslightinstant->lasthdr = paliashdr;
|
|
}
|
|
}
|
|
|
|
aliasCacheRequests++;
|
|
//Half angles only change when the viewer changes his position
|
|
//this happens a lot so recalculate only this.
|
|
if ((update) || CheckHalfAngle(aliaslightinstant)) {
|
|
if (!aliasframeinstant->shadowonly) {
|
|
R_SetupLightHAV(aliasframeinstant, aliaslightinstant);
|
|
}
|
|
VectorCopy(r_refdef.vieworg,aliaslightinstant->lastvorg);
|
|
|
|
if(!update) aliasPartialCacheHits++;
|
|
} else {
|
|
aliasFullCacheHits++;
|
|
}
|
|
|
|
//lock it for this frame
|
|
aliaslightinstant->lockframe = r_framecount;
|
|
}
|
|
|
|
|
|
void R_SetupInstantForLight(entity_t *e)
|
|
{
|
|
aliasframeinstant_t *aliasframeinstant;
|
|
alias3data_t *data;
|
|
aliashdr_t * paliashdr;
|
|
int i,maxnumsurf;
|
|
|
|
|
|
//PENTA: guard against model removed from cache
|
|
|
|
data = (alias3data_t *)Mod_Extradata (e->model);
|
|
maxnumsurf = data->numSurfaces;
|
|
aliasframeinstant = e->aliasframeinstant;
|
|
|
|
for (i=0;i<maxnumsurf;++i){
|
|
|
|
paliashdr = (aliashdr_t *)((char*)data + data->ofsSurfaces[i]);
|
|
|
|
if (!aliasframeinstant) {
|
|
|
|
Con_Printf("R_SetupInstantForLight: missing instant for %s\n",e->model->name);
|
|
//r_cache_thrash = true;
|
|
return;
|
|
}
|
|
R_SetupSurfaceInstantForLight(e, paliashdr, aliasframeinstant);
|
|
aliasframeinstant = aliasframeinstant->_next;
|
|
}
|
|
}
|