tenebrae2/sdl/Makefile.am
2003-11-20 00:48:56 +00:00

374 lines
9.5 KiB
Makefile

noinst_LIBRARIES = libnvparse.a
libnvparse_a_CXXFLAGS = @CFLAGS@ -I$(NVPARSE_DIR)
# crappy hack to make sure yy* var in the generated file are mapped to nvparse_yy*
libnvparse_a_LFLAGS = -Pnvparse_yy -o$(LEX_OUTPUT_ROOT).c
MASTER_DIR=..
NVPARSE_DIR=$(MASTER_DIR)/nvparse
if HAVE_SDL
SDL_PRG = sdl_tenebrae
else
SDL_PRG =
endif
if HAVE_GLX
GLX_PRG = glx_tenebrae
else
GLX_PRG =
endif
bin_PROGRAMS = $(SDL_PRG) $(GLX_PRG)
glx_tenebrae_LDADD = @MATHLIB@ @INETLIB@ @X11_LIBS@ @OPENGLLIBS@ $(noinst_LIBRARIES)
sdl_tenebrae_LDADD = @MATHLIB@ @INETLIB@ @SDL_LIBS@ @OPENGLLIBS@ $(noinst_LIBRARIES)
glx_tenebrae_LFLAGS = -i -Cfr
sdl_tenebrae_LFLAGS = -i -Cfr
glx_tenebrae_AFLAGS = -x assembler-with-cpp
sdl_tenebrae_AFLAGS = -x assembler-with-cpp
# datadir is a variable defined by autoconf to @prefix@/share/
glx_tenebrae_CFLAGS = @CFLAGS@ @X11_CFLAGS@ -D__glx__ -DGLQUAKE -DBASEDIR=@GAMEDIR@ -I$(MASTER_DIR) -I$(NVPARSE_DIR)
sdl_tenebrae_CFLAGS = @CFLAGS@ @SDL_CFLAGS@ -DSDL -DGLQUAKE -DBASEDIR=@GAMEDIR@ -I$(MASTER_DIR) -I$(NVPARSE_DIR)
libnvparse_a_SOURCES = \
$(NVPARSE_SRCS)
glx_tenebrae_SOURCES = \
$(MASTER_DIR)/cd_linux.c \
$(MASTER_DIR)/snd_linux.c \
$(MASTER_DIR)/sys_linux.c \
$(MASTER_DIR)/gl_vidlinuxglx.c \
$(COMMON_SRCS) \
$(X86_SRCS)
sdl_tenebrae_SOURCES = \
$(MASTER_DIR)/cd_sdl.c \
$(MASTER_DIR)/sys_sdl.c \
$(MASTER_DIR)/snd_sdl.c \
$(MASTER_DIR)/gl_vidsdl.c \
$(COMMON_SRCS) \
$(X86_SRCS)
COMMON_SRCS = \
$(MASTER_DIR)/adivtab.h \
$(MASTER_DIR)/anorm_dots.h \
$(MASTER_DIR)/anorms.h \
$(MASTER_DIR)/asm_draw.h \
$(MASTER_DIR)/asm_i386.h \
$(MASTER_DIR)/block16.h \
$(MASTER_DIR)/block8.h \
$(MASTER_DIR)/bspfile.h \
$(MASTER_DIR)/cdaudio.h \
$(MASTER_DIR)/chase.c \
$(MASTER_DIR)/cl_demo.c \
$(MASTER_DIR)/cl_input.c \
$(MASTER_DIR)/cl_main.c \
$(MASTER_DIR)/cl_parse.c \
$(MASTER_DIR)/cl_tent.c \
$(MASTER_DIR)/client.h \
$(MASTER_DIR)/cmd.c \
$(MASTER_DIR)/cmd.h \
$(MASTER_DIR)/common.c \
$(MASTER_DIR)/common.h \
$(MASTER_DIR)/conproc.h \
$(MASTER_DIR)/console.c \
$(MASTER_DIR)/console.h \
$(MASTER_DIR)/crc.c \
$(MASTER_DIR)/crc.h \
$(MASTER_DIR)/cvar.c \
$(MASTER_DIR)/cvar.h \
$(MASTER_DIR)/draw.h \
$(MASTER_DIR)/host.c \
$(MASTER_DIR)/host_cmd.c \
$(MASTER_DIR)/input.h \
$(MASTER_DIR)/keys.c \
$(MASTER_DIR)/keys.h \
$(MASTER_DIR)/mathlib.c \
$(MASTER_DIR)/mathlib.h \
$(MASTER_DIR)/xmlmenu.c \
$(MASTER_DIR)/xmlmenu.h \
$(MASTER_DIR)/modelgen.h \
$(MASTER_DIR)/mpdosock.h \
$(MASTER_DIR)/net.h \
$(MASTER_DIR)/net_bsd.c \
$(MASTER_DIR)/net_bw.h \
$(MASTER_DIR)/net_dgrm.c \
$(MASTER_DIR)/net_dgrm.h \
$(MASTER_DIR)/net_loop.c \
$(MASTER_DIR)/net_loop.h \
$(MASTER_DIR)/net_main.c \
$(MASTER_DIR)/net_udp.c \
$(MASTER_DIR)/net_udp.h \
$(MASTER_DIR)/net_vcr.c \
$(MASTER_DIR)/net_vcr.h \
$(MASTER_DIR)/pr_cmds.c \
$(MASTER_DIR)/pr_comp.h \
$(MASTER_DIR)/pr_edict.c \
$(MASTER_DIR)/pr_exec.c \
$(MASTER_DIR)/progdefs.h \
$(MASTER_DIR)/progs.h \
$(MASTER_DIR)/protocol.h \
$(MASTER_DIR)/quakeasm.h \
$(MASTER_DIR)/quakedef.h \
$(MASTER_DIR)/r_part.c \
$(MASTER_DIR)/r_local.h \
$(MASTER_DIR)/r_shared.h \
$(MASTER_DIR)/render.h \
$(MASTER_DIR)/resource.h \
$(MASTER_DIR)/screen.h \
$(MASTER_DIR)/server.h \
$(MASTER_DIR)/shaders.c \
$(MASTER_DIR)/snd_dma.c \
$(MASTER_DIR)/snd_mem.c \
$(MASTER_DIR)/snd_mix.c \
$(MASTER_DIR)/sound.h \
$(MASTER_DIR)/spritegn.h \
$(MASTER_DIR)/sv_main.c \
$(MASTER_DIR)/sv_move.c \
$(MASTER_DIR)/sv_phys.c \
$(MASTER_DIR)/sv_q3support.c \
$(MASTER_DIR)/sv_user.c \
$(MASTER_DIR)/sys.h \
$(MASTER_DIR)/sys_uxfindfirst.c \
$(MASTER_DIR)/te_scripts.c \
$(MASTER_DIR)/te_scripts.h \
$(MASTER_DIR)/vgamodes.h \
$(MASTER_DIR)/vid.h \
$(MASTER_DIR)/view.c \
$(MASTER_DIR)/view.h \
$(MASTER_DIR)/wad.c \
$(MASTER_DIR)/wad.h \
$(MASTER_DIR)/winquake.h \
$(MASTER_DIR)/world.c \
$(MASTER_DIR)/world.h \
$(MASTER_DIR)/zone.c \
$(MASTER_DIR)/zone.h \
$(MASTER_DIR)/textures.c \
$(MASTER_DIR)/textures_vid.c \
$(GL_SRCS) \
$(GL_TENEBRAE_SRCS) \
$(LEX_TENEBRAE_SRCS) \
$(ROQ_SRCS)
QUAKE_SRCS = \
$(MASTER_DIR)/d_edge.c \
$(MASTER_DIR)/d_fill.c \
$(MASTER_DIR)/d_ifacea.h \
$(MASTER_DIR)/d_iface.h \
$(MASTER_DIR)/d_init.c \
$(MASTER_DIR)/d_part.c \
$(MASTER_DIR)/draw.c \
$(MASTER_DIR)/d_scan.c \
$(MASTER_DIR)/d_sky.c \
$(MASTER_DIR)/d_sprite.c \
$(MASTER_DIR)/d_surf.c \
$(MASTER_DIR)/r_aclip.c \
$(MASTER_DIR)/r_alias.c \
$(MASTER_DIR)/r_bsp.c \
$(MASTER_DIR)/r_draw.c \
$(MASTER_DIR)/r_edge.c \
$(MASTER_DIR)/r_efrag.c \
$(MASTER_DIR)/r_light.c \
$(MASTER_DIR)/r_main.c \
$(MASTER_DIR)/r_misc.c \
$(MASTER_DIR)/r_sky.c \
$(MASTER_DIR)/r_sprite.c \
$(MASTER_DIR)/r_surf.c \
$(MASTER_DIR)/r_varsa.s \
$(MASTER_DIR)/r_vars.c \
$(MASTER_DIR)/screen.c
X86_SRCS = \
$(MASTER_DIR)/snd_mixa.s \
$(MASTER_DIR)/sys_dosa.s \
$(MASTER_DIR)/math.s
NONX86_SRCS = \
$(MASTER_DIR)/d_vars.c \
$(MASTER_DIR)/nonintel.c
NULL_SRCS = \
$(MASTER_DIR)/cd_null.c \
$(MASTER_DIR)/in_null.c \
$(MASTER_DIR)/net_none.c \
$(MASTER_DIR)/snd_null.c \
$(MASTER_DIR)/sys_null.c \
$(MASTER_DIR)/vid_null.c
DOS_SRCS = \
$(MASTER_DIR)/cd_audio.c \
$(MASTER_DIR)/dos_v2.c \
$(MASTER_DIR)/in_dos.c \
$(MASTER_DIR)/mplib.c \
$(MASTER_DIR)/mplpc.c \
$(MASTER_DIR)/net_bw.c \
$(MASTER_DIR)/net_comx.c \
$(MASTER_DIR)/net_dos.c \
$(MASTER_DIR)/net_ipx.c \
$(MASTER_DIR)/net_ipx.h \
$(MASTER_DIR)/net_ser.c \
$(MASTER_DIR)/net_ser.h \
$(MASTER_DIR)/snd_dos.c \
$(MASTER_DIR)/snd_gus.c \
$(MASTER_DIR)/sys_dos.c \
$(MASTER_DIR)/vid_dos.c \
$(MASTER_DIR)/vid_dos.h \
$(MASTER_DIR)/vid_ext.c \
$(MASTER_DIR)/vid_vga.c \
$(MASTER_DIR)/vregset.c \
$(MASTER_DIR)/vregset.h
WIN_SRCS = \
$(MASTER_DIR)/cd_win.c \
$(MASTER_DIR)/conproc.c \
$(MASTER_DIR)/in_win.c \
$(MASTER_DIR)/net_mp.c \
$(MASTER_DIR)/net_mp.h \
$(MASTER_DIR)/net_win.c \
$(MASTER_DIR)/net_wins.c \
$(MASTER_DIR)/net_wins.h \
$(MASTER_DIR)/net_wipx.c \
$(MASTER_DIR)/net_wipx.h \
$(MASTER_DIR)/snd_win.c \
$(MASTER_DIR)/sys_win.c \
$(MASTER_DIR)/sys_wina.s \
$(MASTER_DIR)/sys_wind.c \
$(MASTER_DIR)/vid_win.c
LNX_SRCS = \
$(MASTER_DIR)/vid_svgalib.c \
$(MASTER_DIR)/vid_x.c
GL_WIN_SRCS = \
$(MASTER_DIR)/gl_vidnt.c
SUN_SRCS = \
$(MASTER_DIR)/snd_sun.c \
$(MASTER_DIR)/in_sun.c \
$(MASTER_DIR)/sys_sun.c \
$(MASTER_DIR)/vid_sunx.c \
$(MASTER_DIR)/vid_sunxil.c
NEXT_SRCS = \
$(MASTER_DIR)/snd_next.c
GL_SRCS = \
$(MASTER_DIR)/gl_decals.c \
$(MASTER_DIR)/gl_draw.c \
$(MASTER_DIR)/gl_mesh.c \
$(MASTER_DIR)/gl_model.c \
$(MASTER_DIR)/gl_model.h \
$(MASTER_DIR)/gl_refrag.c \
$(MASTER_DIR)/gl_rlight.c \
$(MASTER_DIR)/gl_rmain.c \
$(MASTER_DIR)/gl_rmisc.c \
$(MASTER_DIR)/gl_rsurf.c \
$(MASTER_DIR)/gl_screen.c \
$(MASTER_DIR)/gl_test.c \
$(MASTER_DIR)/gl_warp.c \
$(MASTER_DIR)/gl_warp_sin.h \
$(MASTER_DIR)/glquake.h \
$(MASTER_DIR)/glquake2.h
GL_TENEBRAE_SRCS = \
$(MASTER_DIR)/glATI.h \
$(MASTER_DIR)/gl_aliasinstant.c \
$(MASTER_DIR)/gl_brushinstant.c \
$(MASTER_DIR)/gl_bumpdriver.c \
$(MASTER_DIR)/gl_bumparb.c \
$(MASTER_DIR)/gl_bumpgf.c \
$(MASTER_DIR)/gl_bumpmap.c \
$(MASTER_DIR)/gl_bumpparhelia.c \
$(MASTER_DIR)/gl_bumpradeon.c \
$(MASTER_DIR)/gl_bumpnv3x.c \
$(MASTER_DIR)/gl_bumpgeneric.c \
$(MASTER_DIR)/gl_common.c \
$(MASTER_DIR)/gl_curves.c \
$(MASTER_DIR)/gl_glare.c \
$(MASTER_DIR)/gl_md3.c \
$(MASTER_DIR)/gl_q3bsp.c \
$(MASTER_DIR)/gl_screenrect.c \
$(MASTER_DIR)/gl_shadow.c \
$(MASTER_DIR)/gl_svbsp.c
LEX_TENEBRAE_SRCS = \
$(MASTER_DIR)/lex_part.l
ROQ_SRCS = \
$(MASTER_DIR)/roq/roq_read.c \
$(MASTER_DIR)/roq/roq.h
NVPARSE_SRCS = \
$(NVPARSE_DIR)/nvparse.cpp \
$(NVPARSE_DIR)/nvparse_errors.cpp \
$(NVPARSE_DIR)/rc1.0_combiners.cpp \
$(NVPARSE_DIR)/rc1.0_general.cpp \
$(NVPARSE_DIR)/rc1.0_final.cpp \
$(NVPARSE_DIR)/_rc1.0_parser.cpp \
$(NVPARSE_DIR)/_rc1.0_lexer.cpp \
$(NVPARSE_DIR)/_rc1.0_parser.h \
$(NVPARSE_DIR)/nvparse_errors.h \
$(NVPARSE_DIR)/nvparse_externs.h \
$(NVPARSE_DIR)/nvparse.h \
$(NVPARSE_DIR)/rc1.0_combiners.h \
$(NVPARSE_DIR)/rc1.0_final.h \
$(NVPARSE_DIR)/rc1.0_general.h \
$(NVPARSE_DIR)/rc1.0_register.h \
$(LEX_NVPARSE_SRCS) \
$(YACC_NVPARSE_SRCS)
LEX_NVPARSE_SRCS = \
$(NVPARSE_DIR)/rc1.0_tokens.ll
YACC_NVPARSE_SRCS = \
$(NVPARSE_DIR)/rc1.0_grammar.yy
EXTRA_DIST = \
$(MASTER_DIR)/sdl/configure.ac \
$(MASTER_DIR)/sdl/Makefile.am \
$(MASTER_DIR)/sdl/autogen.sh \
$(MASTER_DIR)/quake.ico \
$(MASTER_DIR)/winquake.rc \
$(QUAKE_SRCS) \
$(NULL_SRCS) \
$(DOS_SRCS) \
$(WIN_SRCS) \
$(LNX_SRCS) \
$(SUN_SRCS) \
$(NEXT_SRCS) \
$(GL_SRCS) \
$(GL_WIN_SRCS)
# =======================================================
# Rules
# hack to handle the rc1.0_tokens.l lex->cpp file case
$(NVPARSE_DIR)/rc1.0_tokens.ll : $(NVPARSE_DIR)/rc1.0_tokens.l
cp $(NVPARSE_DIR)/rc1.0_tokens.l $(NVPARSE_DIR)/rc1.0_tokens.ll
# hack to handle the rc1.0_grammar.y yacc->cpp file case
$(NVPARSE_DIR)/rc1.0_grammar.yy : $(NVPARSE_DIR)/rc1.0_grammar.y
cp $(NVPARSE_DIR)/rc1.0_grammar.y $(NVPARSE_DIR)/rc1.0_grammar.yy
# distribution misc. files
dist-hook:
cp -rp $(MASTER_DIR)/win $(MASTER_DIR)/linux $(MASTER_DIR)/macosx \
$(MASTER_DIR)/dxsdk $(MASTER_DIR)/gas2masm $(NVPARSE_DIR) $(distdir)/