675 lines
18 KiB
XML
675 lines
18 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="winquake"
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SccProjectName=""
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SccLocalPath="">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="GL Debug|Win32"
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OutputDirectory=".\debug_gl"
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IntermediateDirectory=".\debug_gl"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="1"
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PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,GLQUAKE"
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RuntimeLibrary="5"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\debug_gl/WinQuake.pch"
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AssemblerListingLocation=".\debug_gl/"
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ObjectFile=".\debug_gl/"
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ProgramDataBaseFileName=".\debug_gl/"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse\debug\nvparse.lib"
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OutputFile=".\debug_gl\glquake.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\extlibs-w32"
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IgnoreDefaultLibraryNames="libc"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\debug_gl/glquake.pdb"
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SubSystem="2"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\debug_gl/WinQuake.tlb"/>
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="GL Release|Win32"
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OutputDirectory=".\release_gl"
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IntermediateDirectory=".\release_gl"
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ConfigurationType="1"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="1"
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GlobalOptimizations="TRUE"
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InlineFunctionExpansion="2"
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EnableIntrinsicFunctions="TRUE"
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ImproveFloatingPointConsistency="FALSE"
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FavorSizeOrSpeed="2"
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OmitFramePointers="TRUE"
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OptimizeForProcessor="2"
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OptimizeForWindowsApplication="TRUE"
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AdditionalIncludeDirectories="..\dxsdk\sdk\inc,..\extlibs-w32"
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PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,GLQUAKE"
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StringPooling="TRUE"
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ExceptionHandling="FALSE"
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RuntimeLibrary="4"
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BufferSecurityCheck="FALSE"
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ForceConformanceInForLoopScope="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\release_gl/WinQuake.pch"
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AssemblerListingLocation=".\release_gl/"
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ObjectFile=".\release_gl/"
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ProgramDataBaseFileName=".\release_gl/"
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BrowseInformation="1"
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WarningLevel="2"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="0"
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CallingConvention="0"
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CompileAs="0"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse.lib"
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OutputFile="C:\Games\tenebrae\tenebrae2.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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AdditionalLibraryDirectories="..\extlibs-w32"
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IgnoreDefaultLibraryNames="LIBCD"
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GenerateDebugInformation="TRUE"
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SubSystem="2"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="TRUE"
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SuppressStartupBanner="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\release_gl/WinQuake.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90">
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<File
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RelativePath="..\cd_win.c">
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</File>
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<File
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RelativePath="..\chase.c">
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</File>
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<File
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RelativePath="..\cl_demo.c">
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</File>
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<File
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RelativePath="..\cl_input.c">
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</File>
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<File
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RelativePath="..\cl_main.c">
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</File>
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<File
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RelativePath="..\cl_parse.c">
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</File>
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<File
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RelativePath="..\cl_tent.c">
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</File>
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<File
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RelativePath="..\cmd.c">
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</File>
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<File
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RelativePath="..\common.c">
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</File>
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<File
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RelativePath="..\conproc.c">
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</File>
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<File
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RelativePath="..\console.c">
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</File>
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<File
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RelativePath="..\crc.c">
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</File>
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<File
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RelativePath="..\cvar.c">
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</File>
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<File
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RelativePath="..\gl_aliasinstant.c">
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</File>
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<File
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RelativePath="..\gl_brushinstant.c">
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</File>
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<File
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RelativePath="..\gl_bumparb.c">
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</File>
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<File
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RelativePath="..\gl_bumpdriver.c">
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</File>
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<File
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RelativePath="..\gl_bumpgeneric.c">
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</File>
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<File
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RelativePath="..\gl_bumpgf.c">
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</File>
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<File
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RelativePath="..\gl_bumpmap.c">
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</File>
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<File
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RelativePath="..\gl_bumpparhelia.c">
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</File>
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<File
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RelativePath="..\gl_bumpradeon.c">
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<FileConfiguration
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Name="GL Release|Win32">
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<Tool
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Name="VCCLCompilerTool"
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BrowseInformation="1"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\gl_common.c">
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</File>
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<File
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RelativePath="..\gl_curves.c">
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</File>
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<File
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RelativePath="..\gl_decals.c">
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</File>
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<File
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RelativePath="..\gl_draw.c">
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</File>
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<File
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RelativePath="..\gl_glare.c">
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</File>
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<File
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RelativePath="..\gl_md3.c">
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</File>
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<File
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RelativePath="..\gl_mesh.c">
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</File>
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<File
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RelativePath="..\gl_model.c">
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</File>
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<File
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RelativePath="..\gl_q3bsp.c">
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</File>
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<File
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RelativePath="..\gl_refrag.c">
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</File>
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<File
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RelativePath="..\gl_rlight.c">
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</File>
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<File
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RelativePath="..\gl_rmain.c">
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</File>
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<File
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RelativePath="..\gl_rmisc.c">
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</File>
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<File
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RelativePath="..\gl_rsurf.c">
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</File>
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<File
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RelativePath="..\gl_screen.c">
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</File>
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<File
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RelativePath="..\gl_screenrect.c">
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</File>
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<File
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RelativePath="..\gl_shadow.c">
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</File>
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<File
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RelativePath="..\gl_svbsp.c">
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</File>
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<File
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RelativePath="..\gl_test.c">
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</File>
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<File
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RelativePath="..\gl_vidnt.c">
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</File>
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<File
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RelativePath="..\gl_warp.c">
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</File>
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<File
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RelativePath="..\host.c">
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</File>
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<File
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RelativePath="..\host_cmd.c">
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</File>
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<File
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RelativePath="..\in_win.c">
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</File>
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<File
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RelativePath="..\keys.c">
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</File>
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<File
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RelativePath="..\lex.yy.c">
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</File>
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<File
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RelativePath="..\math.s">
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<FileConfiguration
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Name="GL Debug|Win32">
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<Tool
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Name="VCCustomBuildTool"
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Description="mycoolbuild"
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CommandLine="cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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"
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Outputs="$(OUTDIR)\$(InputName).obj"/>
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</FileConfiguration>
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<FileConfiguration
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Name="GL Release|Win32">
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<Tool
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Name="VCCustomBuildTool"
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|
Description="mycoolbuild"
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|
CommandLine="cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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"
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Outputs="$(OUTDIR)\$(InputName).obj"/>
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</FileConfiguration>
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</File>
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<File
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RelativePath="..\mathlib.c">
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</File>
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<File
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RelativePath="..\menu.c">
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</File>
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<File
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RelativePath="..\net_dgrm.c">
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</File>
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<File
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RelativePath="..\net_loop.c">
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</File>
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<File
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RelativePath="..\net_main.c">
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</File>
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<File
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RelativePath="..\net_vcr.c">
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</File>
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<File
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RelativePath="..\net_win.c">
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</File>
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<File
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RelativePath="..\net_wins.c">
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</File>
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<File
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RelativePath="..\net_wipx.c">
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</File>
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<File
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RelativePath="..\pr_cmds.c">
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</File>
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<File
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RelativePath="..\pr_edict.c">
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</File>
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<File
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RelativePath="..\pr_exec.c">
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</File>
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<File
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RelativePath="..\r_part.c">
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</File>
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<File
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RelativePath="..\roq\roq_read.c">
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</File>
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<File
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RelativePath="..\sbar.c">
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</File>
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<File
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RelativePath="..\shaders.c">
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</File>
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<File
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RelativePath="..\snd_dma.c">
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</File>
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<File
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RelativePath="..\snd_mem.c">
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</File>
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<File
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RelativePath="..\snd_mix.c">
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</File>
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<File
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RelativePath="..\snd_mixa.s">
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<FileConfiguration
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Name="GL Debug|Win32">
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|
<Tool
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Name="VCCustomBuildTool"
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|
Description="mycoolbuild"
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|
CommandLine="cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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"
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Outputs="$(OUTDIR)\$(InputName).obj"/>
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</FileConfiguration>
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|
<FileConfiguration
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|
Name="GL Release|Win32">
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|
<Tool
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|
Name="VCCustomBuildTool"
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|
Description="mycoolbuild"
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|
CommandLine="cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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"
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|
Outputs="$(OUTDIR)\$(InputName).obj"/>
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|
</FileConfiguration>
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|
</File>
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|
<File
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|
RelativePath="..\snd_win.c">
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|
</File>
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|
<File
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|
RelativePath="..\sv_main.c">
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|
</File>
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|
<File
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|
RelativePath="..\sv_move.c">
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|
</File>
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|
<File
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|
RelativePath="..\sv_phys.c">
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|
</File>
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|
<File
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RelativePath="..\sv_q3support.c">
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|
</File>
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|
<File
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RelativePath="..\sv_user.c">
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|
</File>
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|
<File
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|
RelativePath="..\sys_win.c">
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|
</File>
|
|
<File
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|
RelativePath="..\sys_wina.s">
|
|
<FileConfiguration
|
|
Name="GL Debug|Win32">
|
|
<Tool
|
|
Name="VCCustomBuildTool"
|
|
Description="mycoolbuild"
|
|
CommandLine="cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
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|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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|
del $(OUTDIR)\$(InputName).spp
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|
"
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|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
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|
Name="GL Release|Win32">
|
|
<Tool
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|
Name="VCCustomBuildTool"
|
|
Description="mycoolbuild"
|
|
CommandLine="cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
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|
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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|
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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|
del $(OUTDIR)\$(InputName).spp
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|
"
|
|
Outputs="$(OUTDIR)\$(InputName).obj"/>
|
|
</FileConfiguration>
|
|
</File>
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|
<File
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|
RelativePath="..\te_scripts.c">
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|
</File>
|
|
<File
|
|
RelativePath="..\textures.c">
|
|
</File>
|
|
<File
|
|
RelativePath="..\textures_vid.c">
|
|
</File>
|
|
<File
|
|
RelativePath="..\view.c">
|
|
</File>
|
|
<File
|
|
RelativePath="..\wad.c">
|
|
</File>
|
|
<File
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|
RelativePath="..\winquake.rc">
|
|
<FileConfiguration
|
|
Name="GL Debug|Win32">
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
AdditionalIncludeDirectories="\TEMP\tenebrae\tenebrae_2;$(NoInherit)"/>
|
|
</FileConfiguration>
|
|
<FileConfiguration
|
|
Name="GL Release|Win32">
|
|
<Tool
|
|
Name="VCResourceCompilerTool"
|
|
AdditionalIncludeDirectories="\TEMP\tenebrae\tenebrae_2;$(NoInherit)"/>
|
|
</FileConfiguration>
|
|
</File>
|
|
<File
|
|
RelativePath="..\world.c">
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|
</File>
|
|
<File
|
|
RelativePath="..\zone.c">
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|
</File>
|
|
</Filter>
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|
<Filter
|
|
Name="Header Files"
|
|
Filter="h;hpp;hxx;hm;inl;fi;fd">
|
|
<File
|
|
RelativePath="..\anorm_dots.h">
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|
</File>
|
|
<File
|
|
RelativePath="..\anorms.h">
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|
</File>
|
|
<File
|
|
RelativePath="..\bspfile.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cdaudio.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\client.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cmd.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\common.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\conproc.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\console.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\crc.h">
|
|
</File>
|
|
<File
|
|
RelativePath="..\cvar.h">
|
|
</File>
|
|
<File
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