tenebrae2/win/WinQuake.vcproj
2003-08-21 14:57:04 +00:00

675 lines
18 KiB
XML

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="winquake"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="GL Debug|Win32"
OutputDirectory=".\debug_gl"
IntermediateDirectory=".\debug_gl"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
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Name="VCCLCompilerTool"
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OptimizeForProcessor="1"
AdditionalIncludeDirectories="..\dxsdk\sdk\inc,..\extlibs-w32"
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,GLQUAKE"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\debug_gl/WinQuake.pch"
AssemblerListingLocation=".\debug_gl/"
ObjectFile=".\debug_gl/"
ProgramDataBaseFileName=".\debug_gl/"
BrowseInformation="1"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
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OutputFile=".\debug_gl\glquake.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\extlibs-w32"
IgnoreDefaultLibraryNames="libc"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\debug_gl/glquake.pdb"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
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TargetEnvironment="1"
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Culture="1033"/>
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Name="VCWebDeploymentTool"/>
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Name="GL Release|Win32"
OutputDirectory=".\release_gl"
IntermediateDirectory=".\release_gl"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
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Name="VCCLCompilerTool"
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GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
ImproveFloatingPointConsistency="FALSE"
FavorSizeOrSpeed="2"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
OptimizeForWindowsApplication="TRUE"
AdditionalIncludeDirectories="..\dxsdk\sdk\inc,..\extlibs-w32"
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,GLQUAKE"
StringPooling="TRUE"
ExceptionHandling="FALSE"
RuntimeLibrary="4"
BufferSecurityCheck="FALSE"
ForceConformanceInForLoopScope="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\release_gl/WinQuake.pch"
AssemblerListingLocation=".\release_gl/"
ObjectFile=".\release_gl/"
ProgramDataBaseFileName=".\release_gl/"
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WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="0"
CallingConvention="0"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
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OutputFile="C:\Games\tenebrae\tenebrae2.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\extlibs-w32"
IgnoreDefaultLibraryNames="LIBCD"
GenerateDebugInformation="TRUE"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
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Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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Name="VCWebDeploymentTool"/>
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<References>
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Name="Source Files"
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..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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"
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Name="GL Release|Win32">
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Name="VCCustomBuildTool"
Description="mycoolbuild"
CommandLine="cl /EP &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
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Name="GL Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="mycoolbuild"
CommandLine="cl /EP /DGLQUAKE &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
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Name="GL Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="mycoolbuild"
CommandLine="cl /EP /DGLQUAKE &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
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Name="VCCustomBuildTool"
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..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
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Name="GL Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="mycoolbuild"
CommandLine="cl /EP /DGLQUAKE &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
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