1457 lines
31 KiB
C
1457 lines
31 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "r_local.h"
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#include "te_scripts.h"
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#define MAX_PARTICLES 2048 // default max # of particles at one
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// time
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#define MAX_EMITTERS 256 // maximum number of particle emitters
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#define ABSOLUTE_MIN_PARTICLES 512 // no fewer than this no matter what's
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// on the command line
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typedef struct particleemitter_s {
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ParticleEffect_t *effect; //what to spawn?
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float die; //when to die?
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float tick; //time between spawns
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float nexttick; //time of next tick
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int count; //how many to spawn on tick
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vec3_t origin; //where to spawn
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vec3_t vel; //velocity to base on
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struct particleemitter_s* next;
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} ParticleEmitter_t;
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int ramp1[8] = {0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61};
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int ramp2[8] = {0x6f, 0x6e, 0x6d, 0x6c, 0x6b, 0x6a, 0x68, 0x66};
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int ramp3[8] = {0x6d, 0x6b, 6, 5, 4, 3};
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particle_t *active_particles, *free_particles;
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particle_t *particles;
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int r_numparticles;
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ParticleEmitter_t *emitters, *active_emitters, *free_emitters;
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ParticleEffect_t *particleEffects;
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vec3_t r_pright, r_pup, r_ppn;
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// <AWE> missing prototypes
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extern qboolean SV_RecursiveHullCheck (model_t *m, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
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ParticleEffect_t *ParticleEffectDefinedForName(const char *name);
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ParticleEffect_t *ParticleEffectForName(const char *name);
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//fill an effect with default values
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void DefaultEffect(ParticleEffect_t *eff) {
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int i;
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strcpy(eff->name,"noname");
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for (i=0; i<3; i++) {
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eff->emmiterParams1[i] = -16;
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eff->emmiterParams2[i] = 16;
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eff->endcolormax[i] = 1;
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eff->endcolormin[i] = 1;
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eff->startcolormax[i] = 1;
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eff->startcolormin[i] = 1;
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eff->gravity[i] = 0;
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eff->velocitymax[i] = 0;
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eff->velocitymin[i] = 0;
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eff->drag[i] = 1;
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}
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eff->emmiterType = emt_box; //currently only box is supported
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eff->lifemin = 1;
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eff->lifemax = 1;
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eff->rotmin = 0;
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eff->rotmax = 0;
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eff->growmin = 0;
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eff->growmax = 0;
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eff->sizemin = 10;
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eff->sizemax = 10;
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eff->srcblend = GL_ONE;
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eff->dstblend = GL_ONE;
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eff->numbounces = 1;
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eff->texture = 0;
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eff->align = align_view;
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eff->next = 0;
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eff->velscale = 1/64;
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eff->spawn = NULL;
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}
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/*
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=====================
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R_InitParticleEffects
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Parse the particle effects out of the script file
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=====================
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*/
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void R_AddEffectsScript(const char *filename) {
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FILE *fin;
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int token, var, i;
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ParticleEffect_t *effect;
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char *buffer;
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//char newname[256];
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char* str;
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buffer = COM_LoadTempFile (filename);
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if (!buffer) {
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Con_Printf("\002Can't load particle effects from: %s\n",filename);
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return;
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}
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SC_Start(buffer,strlen(buffer));
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Con_Printf("Loading particle effects from: %s\n",filename);
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while ( (token = SC_ParseToken()) != TOK_FILE_END) {
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if (token == TOK_PARTICLE) {
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str = SC_ParseIdent();
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//if it already exists just overwrite the old one...
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effect = ParticleEffectDefinedForName(str);
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if (!effect) {
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effect = (ParticleEffect_t *)Hunk_Alloc(sizeof(ParticleEffect_t));
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DefaultEffect(effect);
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effect->next = particleEffects;
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particleEffects = effect;
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strcpy(effect->name,str);
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//Con_Printf("effect %s\n",effect->name);
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} else {
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//Con_Printf("redifinition %s\n",effect->name);
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}
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if (SC_ParseToken() != '{') PARSERERROR("'{' expected");
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while ((var = SC_ParseToken()) != '}' && (var != TOK_FILE_END) ) {
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switch (var) {
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case TOK_EMITTER:
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//parse emmiter shape
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str = SC_ParseIdent();
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if (!strcmp(str,"box")) {
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effect->emmiterType = emt_box;
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} else {
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PARSERERROR("Unknown emmiter shape");
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}
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//parse emmiter values
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for (i=0; i<3; i++)
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effect->emmiterParams1[i] = SC_ParseFloat();
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for (i=0; i<3; i++)
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effect->emmiterParams2[i] = SC_ParseFloat();
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break;
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case TOK_VELOCITY:
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//parse velocity mins maxs
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for (i=0; i<3; i++)
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effect->velocitymin[i] = SC_ParseFloat();
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for (i=0; i<3; i++)
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effect->velocitymax[i] = SC_ParseFloat();
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break;
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case TOK_STARTCOLOR:
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//parse color mins maxs
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for (i=0; i<3; i++)
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effect->startcolormin[i] = SC_ParseFloat();
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for (i=0; i<3; i++)
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effect->startcolormax[i] = SC_ParseFloat();
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break;
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case TOK_ENDCOLOR:
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//parse color mins maxs
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for (i=0; i<3; i++)
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effect->endcolormin[i] = SC_ParseFloat();
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for (i=0; i<3; i++)
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effect->endcolormax[i] = SC_ParseFloat();
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break;
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case TOK_LIFETIME:
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//parse lifetime mins maxs
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effect->lifemin = SC_ParseFloat();
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effect->lifemax = SC_ParseFloat();
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break;
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case TOK_FLAGS:
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str = SC_ParseIdent();
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break;
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case TOK_GRAVITY:
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for (i=0; i<3; i++)
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effect->gravity[i] = SC_ParseFloat();
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break;
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case TOK_ROTATION:
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effect->rotmin = SC_ParseFloat();
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effect->rotmax = SC_ParseFloat();
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break;
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case TOK_GROW:
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effect->growmin = SC_ParseFloat();
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effect->growmax = SC_ParseFloat();
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break;
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case TOK_SIZE:
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effect->sizemin = SC_ParseFloat();
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effect->sizemax = SC_ParseFloat();
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break;
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case TOK_DRAG:
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for (i=0; i<3; i++)
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effect->drag[i] = SC_ParseFloat();
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break;
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case TOK_BLENDFUNC:
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effect->srcblend = SC_BlendModeForName(SC_ParseIdent());
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effect->dstblend = SC_BlendModeForName(SC_ParseIdent());
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break;
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case TOK_BOUNCES:
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effect->numbounces = (int)SC_ParseFloat();
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break;
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case TOK_MAP:
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effect->texture = EasyTgaLoad(SC_ParseString());
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE );
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE );
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break;
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case TOK_ORIENTATION:
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str = SC_ParseIdent();
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if (!strcmp(str,"view")) {
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effect->align = align_view;
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} else if (!strcmp(str,"vel")) {
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//Con_Printf("Velocity aligned\n");
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effect->align = align_vel;
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effect->velscale = SC_ParseFloat();
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} else if (!strcmp(str,"surface")) {
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//Con_Printf("Velocity aligned\n");
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effect->align = align_surf;
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} else {
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Con_Printf("\002Script error at line %i: Unknown orientation type %s\n",line_num,str);
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}
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break;
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case TOK_ONHIT:
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str = SC_ParseIdent();
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effect->spawn = ParticleEffectForName(str);
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if (!effect->spawn)
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printf("\002Script error at line %i: Particle %s not defined yet \n",line_num,str);
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break;
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default:
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Con_Printf("\002Script error at line %i: Unknown field (id%i/%s) for particle definition\n",line_num,var,str);
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}
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}
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} else if (token == TOK_DECAL) {
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while ((var = yylex()) != '}') {
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//do nothing yet...
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}
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} else {
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Con_Printf("\002Script error at line %i: Expected definiton (found id%i/%s)\n",line_num,var,str);
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}
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}
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SC_End();
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}
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void R_InitParticleEffects() {
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//clear list
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particleEffects = NULL;
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//load all scripts
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COM_FindAllExt("particles","particle",R_AddEffectsScript);
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}
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ParticleEffect_t *ParticleEffectDefinedForName(const char *name) {
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ParticleEffect_t *current;
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current = particleEffects;
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while (current) {
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if (!strcmp(current->name,name)) {
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return current;
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}
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current = current->next;
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}
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return NULL;
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}
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ParticleEffect_t *ParticleEffectForName(const char *name) {
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ParticleEffect_t *current;
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current = ParticleEffectDefinedForName(name);
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if (!current) Con_Printf("Effect not defined: %s\n",name);
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return current;
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}
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float RandomMinMax(float min, float max) {
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return min+((rand()%10000)/10000.0)*(max-min);
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}
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particle_t *InitParticleFromEffect(ParticleEffect_t *effect, vec3_t org) {
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particle_t *p;
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int i;
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if (!effect) return NULL;
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if (effect->align == align_surf) {
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//we can't spawn them here since we need extra information like the surface normal and such...
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return NULL;
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}
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//allocate it
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if (!free_particles)
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return NULL;
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p = free_particles;
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free_particles = p->next;
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p->next = active_particles;
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active_particles = p;
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//initialize the fields
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p->lifetime = RandomMinMax(effect->lifemin,effect->lifemax);
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p->die = cl.time + p->lifetime;
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for (i=0; i<3; i++) {
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p->vel[i] = RandomMinMax(effect->velocitymin[i],effect->velocitymax[i]);
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p->startcolor[i] = RandomMinMax(effect->startcolormin[i],effect->startcolormax[i]);
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p->endcolor[i] = RandomMinMax(effect->endcolormin[i],effect->endcolormax[i]);
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p->org[i] = RandomMinMax(effect->emmiterParams1[i],effect->emmiterParams2[i])+org[i];
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}
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p->numbounces = effect->numbounces;
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p->srcblend = effect->srcblend;
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p->dstblend = effect->dstblend;
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p->rspeed = RandomMinMax(effect->rotmin,effect->rotmax);
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p->growspeed = RandomMinMax(effect->growmin,effect->growmax);
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p->size = RandomMinMax(effect->sizemin,effect->sizemax);
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if (effect->align == align_vel) {
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p->velaligned = true;
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} else {
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p->velaligned = false;
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}
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p->velscale = effect->velscale;
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p->texture = effect->texture;
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p->spawn = effect->spawn;
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VectorCopy(effect->gravity,p->gravity);
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VectorCopy(effect->drag,p->drag);
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return p;
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}
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/*
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===============
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R_InitParticles
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===============
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*/
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void R_InitParticles (void)
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{
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int i;
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i = COM_CheckParm ("-particles");
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if (i)
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{
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r_numparticles = (int)(Q_atoi(com_argv[i+1]));
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if (r_numparticles < ABSOLUTE_MIN_PARTICLES)
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r_numparticles = ABSOLUTE_MIN_PARTICLES;
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}
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else
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{
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r_numparticles = MAX_PARTICLES;
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}
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particles = (particle_t *)
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Hunk_AllocName (r_numparticles * sizeof(particle_t), "particles");
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emitters = (ParticleEmitter_t *)
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Hunk_AllocName (MAX_EMITTERS * sizeof(ParticleEmitter_t), "emitters");
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}
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/*
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===============
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R_ParseBasicEmitter
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Parse an emitter out of the server message
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Basic emitters don't actually spawn an emitter...
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===============
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*/
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void R_ParseBasicEmitter (void)
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{
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vec3_t org;
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int i, count;
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char *name;
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ParticleEffect_t *eff;
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particle_t *p;
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//Con_Printf("Particle effect!!\n");
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//origin to spawn on
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for (i=0 ; i<3 ; i++)
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org[i] = MSG_ReadCoord ();
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//number of particles to spawn
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count = MSG_ReadByte ();
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//name of effect to spawn
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name = MSG_ReadString();
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eff = ParticleEffectForName(name);
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if (!eff) return;
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for (i=0; i<count; i++) {
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p = InitParticleFromEffect(eff,org);
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}
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}
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void R_ParseExtendedEmitter (void)
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{
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vec3_t org, vel;
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int i, count;
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char *name;
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ParticleEffect_t *eff;
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ParticleEmitter_t *emt;
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float lifetime, tick;
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//Con_Printf("Particle effect22!!\n");
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//origin to spawn on
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for (i=0 ; i<3 ; i++)
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org[i] = MSG_ReadCoord ();
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//velocity to spawn on
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for (i=0 ; i<3 ; i++)
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vel[i] = MSG_ReadCoord ();
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//number of particles to spawn
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count = MSG_ReadByte ();
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//duration to live
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lifetime = MSG_ReadLong () / 100.0;
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//animation time
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tick = MSG_ReadLong () / 100.0;
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//name of effect to spawn
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name = MSG_ReadString();
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eff = ParticleEffectForName(name);
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if (!eff) return;
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//allocate it
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if (!free_emitters)
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return;
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emt = free_emitters;
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free_emitters = emt->next;
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emt->next = active_emitters;
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active_emitters = emt;
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emt->effect = eff;
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VectorCopy(org,emt->origin);
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VectorCopy(vel,emt->vel);
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emt->die = cl.time+lifetime;
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emt->tick = tick;
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emt->count = count;
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emt->nexttick = 0;
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}
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/*
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===============
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R_EntityParticles
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===============
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*/
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#define NUMVERTEXNORMALS 162
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extern float r_avertexnormals[NUMVERTEXNORMALS][3];
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vec3_t avelocities[NUMVERTEXNORMALS];
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float beamlength = 16;
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vec3_t avelocity = {23, 7, 3};
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float partstep = 0.01;
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float timescale = 0.01;
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void R_EntityParticles (entity_t *ent)
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{
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int count;
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int i;
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particle_t *p;
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float angle;
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float sr, sp, sy, cr, cp, cy;
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vec3_t forward;
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float dist;
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ParticleEffect_t *eff;
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dist = 64;
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count = 50;
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if (!avelocities[0][0])
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{
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for (i=0 ; i<NUMVERTEXNORMALS*3 ; i++)
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avelocities[0][i] = (rand()&255) * 0.01;
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}
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eff = ParticleEffectForName("pt_entityparticles");
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if (!eff) return;
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for (i=0 ; i<NUMVERTEXNORMALS ; i++)
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{
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angle = cl.time * avelocities[i][0];
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sy = sin(angle);
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cy = cos(angle);
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angle = cl.time * avelocities[i][1];
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sp = sin(angle);
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cp = cos(angle);
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angle = cl.time * avelocities[i][2];
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sr = sin(angle);
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cr = cos(angle);
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forward[0] = cp*cy;
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forward[1] = cp*sy;
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forward[2] = -sp;
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p = InitParticleFromEffect(eff,ent->origin);
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if (!p) return;
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p->org[0] = ent->origin[0] + r_avertexnormals[i][0]*dist + forward[0]*beamlength;
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p->org[1] = ent->origin[1] + r_avertexnormals[i][1]*dist + forward[1]*beamlength;
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p->org[2] = ent->origin[2] + r_avertexnormals[i][2]*dist + forward[2]*beamlength;
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}
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}
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/*
|
|
===============
|
|
R_ClearParticles
|
|
===============
|
|
*/
|
|
void R_ClearParticles (void)
|
|
{
|
|
int i;
|
|
|
|
//remove all particles
|
|
free_particles = &particles[0];
|
|
active_particles = NULL;
|
|
|
|
for (i=0 ;i<r_numparticles ; i++)
|
|
particles[i].next = &particles[i+1];
|
|
particles[r_numparticles-1].next = NULL;
|
|
|
|
//remove all emitters
|
|
free_emitters = &emitters[0];
|
|
active_emitters = NULL;
|
|
|
|
for (i=0 ;i<MAX_EMITTERS ; i++)
|
|
emitters[i].next = &emitters[i+1];
|
|
emitters[MAX_EMITTERS-1].next = NULL;
|
|
}
|
|
|
|
|
|
void R_ReadPointFile_f (void)
|
|
{
|
|
FILE *f;
|
|
vec3_t org;
|
|
int r;
|
|
int c;
|
|
particle_t *p;
|
|
char name[MAX_OSPATH];
|
|
ParticleEffect_t *eff;
|
|
|
|
sprintf (name,"maps/%s.pts", sv.name);
|
|
|
|
COM_FOpenFile (name, &f);
|
|
if (!f)
|
|
{
|
|
Con_Printf ("couldn't open %s\n", name);
|
|
return;
|
|
}
|
|
|
|
eff = ParticleEffectForName("pt_pointfile");
|
|
if (!eff) return;
|
|
|
|
Con_Printf ("Reading %s...\n", name);
|
|
c = 0;
|
|
for ( ;; )
|
|
{
|
|
r = fscanf (f,"%f %f %f\n", &org[0], &org[1], &org[2]);
|
|
if (r != 3)
|
|
break;
|
|
c++;
|
|
|
|
p = InitParticleFromEffect(eff,org);
|
|
if (!p) return;
|
|
VectorCopy (vec3_origin, p->vel);
|
|
}
|
|
|
|
fclose (f);
|
|
Con_Printf ("%i points read\n", c);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_ParseParticleEffect
|
|
|
|
Parse an effect out of the server message
|
|
===============
|
|
*/
|
|
void R_ParseParticleEffect (void)
|
|
{
|
|
vec3_t org, dir;
|
|
int i, count, msgcount, color;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
org[i] = MSG_ReadCoord ();
|
|
for (i=0 ; i<3 ; i++)
|
|
dir[i] = MSG_ReadChar () * (1.0/16);
|
|
msgcount = MSG_ReadByte ();
|
|
color = MSG_ReadByte ();
|
|
|
|
if (msgcount == 255)
|
|
count = 1024;
|
|
else
|
|
count = msgcount;
|
|
|
|
R_RunParticleEffect (org, dir, color, count);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_ParticleGunHits
|
|
|
|
PENTA: When a gun hits the wall
|
|
===============
|
|
*/
|
|
void R_ParticleGunHits (vec3_t org, int type)
|
|
{
|
|
int i, j;
|
|
particle_t *p;
|
|
ParticleEffect_t *eff;
|
|
/*
|
|
#define TE_SPIKE 0
|
|
#define TE_SUPERSPIKE 1
|
|
|
|
#define TE_EXPLOSION 3
|
|
#define TE_TAREXPLOSION 4
|
|
#define TE_LIGHTNING1 5
|
|
#define TE_LIGHTNING2 6
|
|
#define TE_WIZSPIKE 7
|
|
#define TE_KNIGHTSPIKE 8
|
|
#define TE_LIGHTNING3 9
|
|
#define TE_LAVASPLASH 10
|
|
#define TE_TELEPORT 11
|
|
#define TE_EXPLOSION2 12
|
|
*/
|
|
switch (type) {
|
|
|
|
//Shotgun hitting wall
|
|
case TE_GUNSHOT:
|
|
|
|
eff = ParticleEffectForName("pt_gunshot");
|
|
for (i=0; i<2; i++) {
|
|
InitParticleFromEffect(eff,org);
|
|
}
|
|
|
|
eff = ParticleEffectForName("pt_gunshotsmoke");
|
|
for (i=0; i<1; i++) {
|
|
InitParticleFromEffect(eff,org);
|
|
}
|
|
break;
|
|
//Nails hitting wall
|
|
case TE_SPIKE:
|
|
case TE_SUPERSPIKE:
|
|
for (i=0 ; i<6 ; i++)
|
|
{
|
|
|
|
eff = ParticleEffectForName("pt_spike");
|
|
for (i=0; i<6; i++) {
|
|
InitParticleFromEffect(eff,org);
|
|
}
|
|
}
|
|
break;
|
|
//lightining hitting wall
|
|
case TE_LIGHTNING1:
|
|
case TE_LIGHTNING2:
|
|
case TE_LIGHTNING3:
|
|
eff = ParticleEffectForName("pt_lightning");
|
|
for (i=0; i<6; i++) {
|
|
InitParticleFromEffect(eff,org);
|
|
}
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_ParticleHitBlood
|
|
|
|
PENTA: Changes
|
|
===============
|
|
*/
|
|
void R_ParticleHitBlood (vec3_t org, int color)
|
|
{
|
|
int i, j;
|
|
particle_t *p;
|
|
ParticleEffect_t *eff;
|
|
|
|
//Con_Printf("blood\n");
|
|
|
|
|
|
eff = ParticleEffectForName("pt_hitblood1");
|
|
for (i=0 ; i<1 ; i++)
|
|
{
|
|
InitParticleFromEffect(eff,org);
|
|
}
|
|
|
|
eff = ParticleEffectForName("pt_hitblood2");
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
InitParticleFromEffect(eff,org);
|
|
}
|
|
}
|
|
/*
|
|
===============
|
|
R_ParticleExplosion
|
|
|
|
PENTA: Changes
|
|
===============
|
|
*/
|
|
void R_ParticleExplosion (vec3_t org)
|
|
{
|
|
int i, j;
|
|
particle_t *p;
|
|
ParticleEffect_t *eff;
|
|
|
|
eff = ParticleEffectForName("pt_explosion1");
|
|
for (i=0 ; i<128 ; i++)
|
|
{
|
|
InitParticleFromEffect(eff,org);
|
|
}
|
|
|
|
eff = ParticleEffectForName("pt_explosion2");
|
|
for (i=0 ; i<128 ; i++)
|
|
{
|
|
InitParticleFromEffect(eff,org);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_ParticleExplosion2
|
|
|
|
===============
|
|
*/
|
|
void R_ParticleExplosion2 (vec3_t org, int colorStart, int colorLength)
|
|
{
|
|
int i, j;
|
|
particle_t *p;
|
|
int colorMod = 0;
|
|
ParticleEffect_t *eff;
|
|
|
|
eff = ParticleEffectForName("pt_explosion1");
|
|
for (i=0 ; i<64 ; i++)
|
|
{
|
|
InitParticleFromEffect(eff,org);
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_BlobExplosion
|
|
|
|
===============
|
|
*/
|
|
void R_BlobExplosion (vec3_t org)
|
|
{
|
|
int i, j;
|
|
particle_t *p;
|
|
ParticleEffect_t *eff;
|
|
|
|
eff = ParticleEffectForName("pt_voreexplosion1");
|
|
for (i=0 ; i<64 ; i++)
|
|
{
|
|
InitParticleFromEffect(eff,org);
|
|
}
|
|
|
|
eff = ParticleEffectForName("pt_voreexplosion2");
|
|
for (i=0 ; i<64 ; i++)
|
|
{
|
|
InitParticleFromEffect(eff,org);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_RunParticleEffect
|
|
|
|
===============
|
|
*/
|
|
void R_RunParticleEffect (vec3_t org, vec3_t dir, int color, int count)
|
|
{
|
|
int i, j;
|
|
particle_t *p;
|
|
ParticleEffect_t *eff;
|
|
|
|
if ((color == 225) || (color == 73)) {
|
|
R_ParticleHitBlood (org, color);
|
|
return;
|
|
}
|
|
|
|
if (count == 1024) {
|
|
R_ParticleExplosion(org);
|
|
}
|
|
|
|
eff = ParticleEffectForName("pt_genericsmoke");
|
|
for (i=0; i<count; i++) {
|
|
InitParticleFromEffect(eff,org);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_LavaSplash
|
|
|
|
===============
|
|
*/
|
|
void R_LavaSplash (vec3_t org)
|
|
{
|
|
int i, j, k;
|
|
particle_t *p;
|
|
float vel;
|
|
vec3_t dir;
|
|
ParticleEffect_t *eff;
|
|
|
|
eff = ParticleEffectForName("pt_lavasplash");
|
|
for (i=-16 ; i<16 ; i++)
|
|
for (j=-16 ; j<16 ; j++)
|
|
for (k=0 ; k<1 ; k++)
|
|
{
|
|
p = InitParticleFromEffect(eff,org);
|
|
if (!p) return;
|
|
|
|
dir[0] = j*8 + (rand()&7);
|
|
dir[1] = i*8 + (rand()&7);
|
|
dir[2] = 256;
|
|
|
|
p->org[0] = org[0] + dir[0];
|
|
p->org[1] = org[1] + dir[1];
|
|
p->org[2] = org[2] + (rand()&63);
|
|
|
|
VectorNormalize (dir);
|
|
vel = 50 + (rand()&63);
|
|
VectorScale (dir, vel, p->vel);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_TeleportSplash
|
|
|
|
===============
|
|
*/
|
|
void R_TeleportSplash (vec3_t org)
|
|
{
|
|
int i, j, k;
|
|
particle_t *p;
|
|
float vel;
|
|
vec3_t dir;
|
|
ParticleEffect_t *eff;
|
|
|
|
eff = ParticleEffectForName("teleportsplash");
|
|
for (i=-16 ; i<16 ; i+=4)
|
|
for (j=-16 ; j<16 ; j+=4)
|
|
for (k=-24 ; k<32 ; k+=4)
|
|
{
|
|
p = InitParticleFromEffect(eff,org);
|
|
if (!p) return;
|
|
|
|
dir[0] = j*8;
|
|
dir[1] = i*8;
|
|
dir[2] = k*8;
|
|
|
|
p->org[0] = org[0] + i + (rand()&3);
|
|
p->org[1] = org[1] + j + (rand()&3);
|
|
p->org[2] = org[2] + k + (rand()&3);
|
|
|
|
VectorNormalize (dir);
|
|
vel = 50 + (rand()&63);
|
|
VectorScale (dir, vel, p->vel);
|
|
}
|
|
}
|
|
|
|
void R_RocketTrail (vec3_t start, vec3_t end, int type)
|
|
{
|
|
vec3_t vec;
|
|
float len;
|
|
int j;
|
|
particle_t *p;
|
|
int dec;
|
|
static int tracercount;
|
|
ParticleEffect_t *eff;
|
|
|
|
VectorSubtract (end, start, vec);
|
|
len = VectorNormalize (vec);
|
|
if (type < 128)
|
|
|
|
if ((type == 6) || (type == 5))
|
|
dec = 1;
|
|
else
|
|
dec = 10;
|
|
else
|
|
{
|
|
Con_Printf("ypt\n");
|
|
dec = 1;
|
|
type -= 128;
|
|
}
|
|
|
|
|
|
switch (type)
|
|
{
|
|
case 0: // rocket trail
|
|
eff = ParticleEffectForName("pt_rockettrail");
|
|
break;
|
|
case 1: // smoke smoke
|
|
eff = ParticleEffectForName("pt_smoke");
|
|
break;
|
|
case 2: // blood
|
|
eff = ParticleEffectForName("pt_bloodtrail");
|
|
break;
|
|
case 4: // slight blood
|
|
eff = ParticleEffectForName("pt_bloodtrail");
|
|
break;
|
|
case 3:
|
|
eff = ParticleEffectForName("pt_wizzardtrail");
|
|
break;
|
|
case 5: // tracer
|
|
eff = ParticleEffectForName("pt_hknighttrail");
|
|
break;
|
|
case 6: // voor trail
|
|
eff = ParticleEffectForName("pt_voretrail");
|
|
break;
|
|
default:
|
|
eff = ParticleEffectForName("pt_genericsmoke");
|
|
break;
|
|
}
|
|
|
|
|
|
while (len > 0)
|
|
{
|
|
len -= dec;
|
|
|
|
p = InitParticleFromEffect(eff,start);
|
|
if (!p) return;
|
|
|
|
switch (type)
|
|
{
|
|
case 0: // rocket trail
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = start[j] + ((rand()%6)-3);
|
|
break;
|
|
case 1: // smoke smoke
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = start[j] + ((rand()%6)-3);
|
|
break;
|
|
case 2: // blood
|
|
case 4: // slight blood
|
|
for (j=0 ; j<3 ; j++)
|
|
p->org[j] = start[j] + ((rand()%6)-3);
|
|
break;
|
|
case 6: // voor trail
|
|
for (j=0 ; j<3 ; j++) {
|
|
p->org[j] = start[j] + ((rand()%8)-4);
|
|
}
|
|
break;
|
|
}
|
|
|
|
VectorAdd (start, vec, start);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_DrawParticles
|
|
===============
|
|
|
|
extern cvar_t sv_gravity;
|
|
|
|
void R_DrawParticles (void)
|
|
{
|
|
particle_t *p, *kill;
|
|
float grav;
|
|
int i;
|
|
float time2, time3;
|
|
float time1;
|
|
float dvel;
|
|
float frametime;
|
|
|
|
#ifdef GLQUAKE
|
|
vec3_t up, right, neworg;
|
|
float scale, sscale;
|
|
|
|
glFogfv(GL_FOG_COLOR, color_black); //Done in actual function now (stops "triangle effect") - Eradicator
|
|
glEnable (GL_BLEND);
|
|
glBlendFunc (GL_ONE, GL_ONE);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glDepthMask(0);
|
|
|
|
VectorScale (vup, 1, up);
|
|
VectorScale (vright, 1, right);
|
|
glMatrixMode(GL_TEXTURE);
|
|
#else
|
|
D_StartParticles ();
|
|
|
|
VectorScale (vright, xscaleshrink, r_pright);
|
|
VectorScale (vup, yscaleshrink, r_pup);
|
|
VectorCopy (vpn, r_ppn);
|
|
#endif
|
|
frametime = cl.time - cl.oldtime;
|
|
time3 = frametime * 15;
|
|
time2 = frametime * 10; // 15;
|
|
time1 = frametime * 5;
|
|
grav = frametime * sv_gravity.value * 0.05;
|
|
dvel = 4*frametime;
|
|
|
|
for ( ;; )
|
|
{
|
|
kill = active_particles;
|
|
if (kill && kill->die < cl.time)
|
|
{
|
|
active_particles = kill->next;
|
|
kill->next = free_particles;
|
|
free_particles = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
for (p=active_particles ; p ; p=p->next)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
kill = p->next;
|
|
//XYZ
|
|
if (kill && ((kill->die < cl.time) || (kill->numbounces <= 0)))
|
|
{
|
|
p->next = kill->next;
|
|
kill->next = free_particles;
|
|
free_particles = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
#ifdef GLQUAKE
|
|
// hack a scale up to keep particles from disapearing
|
|
|
|
//scale = (p->org[0] - r_origin[0])*vpn[0] + (p->org[1] - r_origin[1])*vpn[1]
|
|
// + (p->org[2] - r_origin[2])*vpn[2];
|
|
//if (scale < 20)
|
|
// scale = 1;
|
|
//else
|
|
// scale = 1 + scale * 0.004;
|
|
//
|
|
scale = 10;
|
|
|
|
if ((p->die - cl.time) < 0.5) {
|
|
byte *c = (byte *)&d_8to24table[(int)p->color];
|
|
float scale = 2*(p->die - cl.time);
|
|
glColor3ub((byte)(c[0]*scale), (byte)(c[1]*scale), (byte)(c[2]*scale));
|
|
} else {
|
|
glColor3ubv ((byte *)&d_8to24table[(int)p->color]);
|
|
}
|
|
|
|
GL_Bind(p->texture);
|
|
|
|
if ((p->texture == particletexture_smoke) ||
|
|
(p->texture == particletexture_blood) ) scale = 50;
|
|
|
|
if (p->blendfunc == pb_add) {
|
|
glBlendFunc (GL_ONE, GL_ONE);
|
|
} else {
|
|
glBlendFunc (GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
|
|
}
|
|
//XYZ
|
|
if ((p->texture == particletexture_glow) ||
|
|
(p->texture == particletexture_dirblood)){
|
|
float lscale;
|
|
VectorCopy (p->vel, up);
|
|
VectorNormalize(up);
|
|
CrossProduct(vpn,up,right);
|
|
lscale = (Length(p->vel)/64);
|
|
VectorScale(up,lscale,up);
|
|
} else {
|
|
VectorCopy (vup, up);
|
|
VectorCopy (vright, right);
|
|
}
|
|
|
|
glLoadIdentity();
|
|
glTranslatef(0.5,0.5,0);
|
|
glRotatef(p->rot,0,0,1);
|
|
glTranslatef(-0.5,-0.5,0);
|
|
|
|
glBegin(GL_TRIANGLES);
|
|
glTexCoord2f (0,0);
|
|
|
|
sscale = -scale/4;
|
|
VectorMA(p->org,sscale,up,neworg);
|
|
VectorMA(neworg,sscale,right,neworg);
|
|
|
|
glVertex3fv (neworg);
|
|
glTexCoord2f (2,0);
|
|
glVertex3f (neworg[0] + up[0]*scale, neworg[1] + up[1]*scale, neworg[2] + up[2]*scale);
|
|
glTexCoord2f (0,2);
|
|
glVertex3f (neworg[0] + right[0]*scale, neworg[1] + right[1]*scale, neworg[2] + right[2]*scale);
|
|
glEnd();
|
|
#else
|
|
D_DrawParticle (p);
|
|
#endif
|
|
|
|
neworg[0] = p->org[0]+p->vel[0]*frametime;
|
|
neworg[1] = p->org[1]+p->vel[1]*frametime;
|
|
neworg[2] = p->org[2]+p->vel[2]*frametime;
|
|
p->rot = p->rot+p->rspeed*frametime;
|
|
|
|
{
|
|
trace_t trace;
|
|
float d;
|
|
|
|
memset (&trace, 0, sizeof(trace));
|
|
trace.fraction = 1;
|
|
SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, p->org, neworg, &trace);
|
|
|
|
if (trace.fraction < 1) {
|
|
vec3_t tangent;
|
|
//calc reflection vector
|
|
d = DotProduct (p->vel, trace.plane.normal);
|
|
VectorMA (p->vel, -2*d, trace.plane.normal, p->vel);
|
|
VectorScale(p->vel,0.33,p->vel);
|
|
VectorCopy(trace.endpos,p->org);
|
|
//XYZ
|
|
p->numbounces--;
|
|
|
|
CrossProduct(trace.plane.normal,p->vel,tangent);
|
|
R_SpawnDecal(trace.endpos, trace.plane.normal, tangent, dt_blood);
|
|
} else {
|
|
VectorCopy(neworg,p->org);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
switch (p->type)
|
|
{
|
|
case pt_static:
|
|
break;
|
|
case pt_fire:
|
|
p->ramp += time1;
|
|
if (p->ramp >= 6)
|
|
p->die = -1;
|
|
else
|
|
p->color = ramp3[(int)p->ramp];
|
|
p->vel[2] += grav;
|
|
break;
|
|
|
|
case pt_explode:
|
|
p->ramp += time2;
|
|
if (p->ramp >=8)
|
|
p->die = -1;
|
|
else
|
|
p->color = ramp1[(int)p->ramp];
|
|
for (i=0 ; i<3 ; i++)
|
|
p->vel[i] += p->vel[i]*dvel;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_explode2:
|
|
p->ramp += time3;
|
|
if (p->ramp >=8)
|
|
p->die = -1;
|
|
else
|
|
p->color = ramp2[(int)p->ramp];
|
|
for (i=0 ; i<3 ; i++)
|
|
p->vel[i] -= p->vel[i]*frametime;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_blob:
|
|
for (i=0 ; i<3 ; i++)
|
|
p->vel[i] += p->vel[i]*dvel;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_blob2:
|
|
for (i=0 ; i<2 ; i++)
|
|
p->vel[i] -= p->vel[i]*dvel;
|
|
p->vel[2] -= grav;
|
|
break;
|
|
|
|
case pt_grav:
|
|
#ifdef QUAKE2
|
|
p->vel[2] -= grav * 20;
|
|
break;
|
|
#endif
|
|
case pt_slowgrav:
|
|
p->vel[2] -= grav*6;
|
|
break;
|
|
}
|
|
}
|
|
|
|
#ifdef GLQUAKE
|
|
glDepthMask(1);
|
|
glDisable (GL_BLEND);
|
|
glDisable(GL_ALPHA_TEST);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
//XYZ
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glFogfv(GL_FOG_COLOR, fog_color); //Done in actual function now (stops "triangle effect") - Eradicator
|
|
#else
|
|
D_EndParticles ();
|
|
#endif
|
|
}
|
|
|
|
*/
|
|
extern cvar_t sv_gravity;
|
|
|
|
void R_DrawParticles (void)
|
|
{
|
|
particle_t *p, *kill;
|
|
float grav;
|
|
int i;
|
|
float time2, time3;
|
|
float time1;
|
|
float dvel, blend, blend1;
|
|
float frametime;
|
|
vec3_t up, right, neworg;
|
|
float scale, sscale;
|
|
ParticleEmitter_t *ekill, *emt;
|
|
|
|
glFogfv(GL_FOG_COLOR, color_black); //Done in actual function now (stops "triangle effect") - Eradicator
|
|
glEnable (GL_BLEND);
|
|
glBlendFunc (GL_ONE, GL_ONE);
|
|
glEnable(GL_ALPHA_TEST);
|
|
glAlphaFunc(GL_GREATER,0.01);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
glDepthMask(0);
|
|
|
|
VectorScale (vup, 1, up);
|
|
VectorScale (vright, 1, right);
|
|
glMatrixMode(GL_TEXTURE);
|
|
|
|
frametime = cl.time - cl.oldtime;
|
|
time3 = frametime * 15;
|
|
time2 = frametime * 10; // 15;
|
|
time1 = frametime * 5;
|
|
grav = frametime * sv_gravity.value * 0.05;
|
|
dvel = 4*frametime;
|
|
|
|
//remove expired emitters
|
|
for ( ;; )
|
|
{
|
|
ekill = active_emitters;
|
|
if (ekill && ekill->die < cl.time)
|
|
{
|
|
active_emitters = ekill->next;
|
|
ekill->next = free_emitters;
|
|
free_emitters = ekill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
//Do the particle logic/drawing
|
|
for (emt=active_emitters ; emt ; emt=emt->next)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
ekill = emt->next;
|
|
//XYZ
|
|
if (ekill && (ekill->die < cl.time))
|
|
{
|
|
emt->next = ekill->next;
|
|
ekill->next = free_emitters;
|
|
free_emitters = ekill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (emt->nexttick < cl.time) {
|
|
vec3_t length;
|
|
VectorSubtract(emt->origin, r_refdef.vieworg, length);
|
|
//dont emit if we are to far away to see it
|
|
if (Length(length) < 600.0f) {
|
|
for (i=0; i<emt->count; i++) {
|
|
InitParticleFromEffect(emt->effect,emt->origin);
|
|
}
|
|
}
|
|
emt->nexttick = cl.time + emt->tick;
|
|
}
|
|
}
|
|
|
|
//remove expired particles
|
|
for ( ;; )
|
|
{
|
|
kill = active_particles;
|
|
if (kill && kill->die < cl.time)
|
|
{
|
|
active_particles = kill->next;
|
|
kill->next = free_particles;
|
|
free_particles = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
//Do the particle logic/drawing
|
|
for (p=active_particles ; p ; p=p->next)
|
|
{
|
|
for ( ;; )
|
|
{
|
|
kill = p->next;
|
|
//XYZ
|
|
if (kill && ((kill->die < cl.time) || (kill->numbounces <= 0)))
|
|
{
|
|
p->next = kill->next;
|
|
kill->next = free_particles;
|
|
free_particles = kill;
|
|
continue;
|
|
}
|
|
break;
|
|
}
|
|
|
|
scale = p->size;
|
|
p->size += p->growspeed*frametime;
|
|
|
|
//calculate color based on life ...
|
|
blend = (p->die-cl.time)/p->lifetime;
|
|
blend1 = 1-blend;
|
|
for (i=0; i<3; i++) {
|
|
p->color[i] = p->startcolor[i] * blend + p->endcolor[i] * blend1;
|
|
}
|
|
|
|
if ((p->die - cl.time) < 0.5) {
|
|
float fade = 2*(p->die - cl.time);
|
|
glColor4f(p->color[0]*fade, p->color[1]*fade, p->color[2]*fade, fade);
|
|
} else {
|
|
glColor3fv(&p->color[0]);
|
|
}
|
|
|
|
GL_Bind(p->texture);
|
|
glBlendFunc (p->srcblend, p->dstblend);
|
|
|
|
//Align with velocity
|
|
if (p->velaligned){
|
|
float lscale;
|
|
VectorCopy (p->vel, up);
|
|
VectorNormalize(up);
|
|
CrossProduct(vpn,up,right);
|
|
VectorNormalize(right);
|
|
lscale = (Length(p->vel)*p->velscale);
|
|
VectorScale(up,lscale,up);
|
|
} else {
|
|
VectorCopy (vup, up);
|
|
VectorCopy (vright, right);
|
|
}
|
|
|
|
glLoadIdentity();
|
|
glTranslatef(0.5,0.5,0);
|
|
glRotatef(p->rot,0,0,1);
|
|
glTranslatef(-0.5,-0.5,0);
|
|
|
|
sscale = -scale/4;
|
|
VectorMA(p->org,sscale,up,neworg);
|
|
VectorMA(neworg,sscale,right,neworg);
|
|
|
|
// draw the particle as two triangles
|
|
scale /= 2;
|
|
glBegin(GL_TRIANGLE_FAN);
|
|
glTexCoord2f (0,0);
|
|
glVertex3fv (neworg);
|
|
glTexCoord2f (0,1);
|
|
glVertex3f (neworg[0] + up[0]*scale, neworg[1] + up[1]*scale,
|
|
neworg[2] + up[2]*scale);
|
|
glTexCoord2f (1,1);
|
|
glVertex3f (neworg[0] + up[0]*scale + right[0]*scale, neworg[1] + up[1]*scale + right[1]*scale,
|
|
neworg[2] + up[2]*scale + right[2]*scale);
|
|
glTexCoord2f (1,0);
|
|
glVertex3f (neworg[0] + right[0]*scale, neworg[1] + right[1]*scale,
|
|
neworg[2] + right[2]*scale);
|
|
glEnd();
|
|
scale *= 2;
|
|
|
|
//calculate new position/rotation
|
|
neworg[0] = p->org[0]+p->vel[0]*frametime;
|
|
neworg[1] = p->org[1]+p->vel[1]*frametime;
|
|
neworg[2] = p->org[2]+p->vel[2]*frametime;
|
|
p->rot = p->rot+p->rspeed*frametime;
|
|
|
|
//do collision detection
|
|
{
|
|
trace_t trace;
|
|
float d;
|
|
|
|
memset (&trace, 0, sizeof(trace));
|
|
trace.fraction = 1;
|
|
SV_RecursiveHullCheck (cl.worldmodel, 0, 0, 1, p->org, neworg, &trace);
|
|
|
|
if (trace.fraction < 1) {
|
|
|
|
vec3_t tangent;
|
|
|
|
//calc reflection vector
|
|
d = DotProduct (p->vel, trace.plane.normal);
|
|
VectorMA (p->vel, -2*d, trace.plane.normal, p->vel);
|
|
VectorScale(p->vel,0.33,p->vel);
|
|
VectorCopy(trace.endpos,p->org);
|
|
//XYZ
|
|
p->numbounces--;
|
|
|
|
if (p->spawn) {
|
|
CrossProduct(trace.plane.normal,p->vel,tangent);
|
|
if (p->spawn->align == align_surf) {
|
|
R_SpawnDecal(p->org, trace.plane.normal, tangent, p->spawn);
|
|
} else {
|
|
InitParticleFromEffect(p->spawn, p->org);
|
|
}
|
|
}
|
|
} else {
|
|
VectorCopy(neworg,p->org);
|
|
}
|
|
}
|
|
|
|
for (i=0; i<3; i++) {
|
|
p->vel[i] += p->gravity[i]*frametime;
|
|
}
|
|
|
|
for (i=0; i<3; i++) {
|
|
p->vel[i] *= p->drag[i];
|
|
}
|
|
}
|
|
|
|
glDepthMask(1);
|
|
glDisable (GL_BLEND);
|
|
glDisable(GL_ALPHA_TEST);
|
|
glAlphaFunc(GL_GREATER,0.666);
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
//XYZ
|
|
glLoadIdentity();
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glFogfv(GL_FOG_COLOR, fog_color); //Done in actual function now (stops "triangle effect") - Eradicator
|
|
}
|