8c8637fba6
Added shader support for parallax mapping
798 lines
20 KiB
C
798 lines
20 KiB
C
/*
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Copyright (C) 2001-2002 Charles Hollemeersch
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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PENTA: the whole file is freakin penta...
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"Shader" loading an management.
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All .shader files are parsed on engine startup. We don't load textures for these of course,
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textures are only loaded per level.
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*/
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#include "quakedef.h"
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static shader_t *shaderList;
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/*=====================================================
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Generic shader routines
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======================================================*/
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void GL_ShaderLoadTextures(shader_t *shader);
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static qboolean shader_haserrors;
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static qboolean shaders_reloading = false;
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void ShaderError(void) {
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shader_haserrors = true;
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if ( COM_CheckParm ("-forceshaders") || shaders_reloading )
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return;
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Con_NotifyBox("Shader error\nSee above for details\n");
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}
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/**
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* Generates a clean stage before one is parsed over it
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*/
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void clearStage(stage_t *stage) {
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memset(stage,0,sizeof(stage_t));
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stage->texture[0] = NULL;
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stage->alphatresh = 0;
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stage->type = STAGE_SIMPLE;
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stage->src_blend = -1;
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stage->dst_blend = -1;
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}
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/**
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* Generates a default shader from the given name.
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*/
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void initDefaultStage(char *texname, stage_t *stage, stagetype_t type) {
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//memset(stage,0,sizeof(stage_t));
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clearStage(stage);
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stage->numtextures = 1;
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stage->numtcmods = 0;
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stage->type = type;
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strncpy(stage->filename,texname,2*MAX_QPATH+1);
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}
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/**
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* Generates a default shader from the given name.
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*/
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void initDefaultShader(const char *name, shader_t *shader) {
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char namebuff[256];
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memset(shader,0,sizeof(shader));
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strncpy(shader->name,name,sizeof(namebuff));
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shader->flags = 0;
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shader->numstages = 0;
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shader->mipmap = true;
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shader->cull = true;
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sprintf(namebuff,"%s.tga",name);
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initDefaultStage(namebuff, &shader->colorstages[0], STAGE_COLOR);
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sprintf(namebuff,"%s_norm.tga|%s_gloss.tga",name,name);
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initDefaultStage(namebuff, &shader->bumpstages[0], STAGE_BUMP);
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initDefaultStage(namebuff, &shader->glossstages[0], STAGE_GRAYGLOSS);
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shader->numbumpstages = 1;
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shader->numglossstages = 1;
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shader->numcolorstages = 1;
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shader->flags |= (SURF_GLOSS | SURF_PPLIGHT | SURF_BUMP);
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}
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void initErrorShader(shader_t *shader) {
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shader->numbumpstages = 0;
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shader->numcolorstages = 0;
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shader->numglossstages = 0;
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shader->flags = 0;
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shader->cull = true;
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shader->mipmap = true;
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shader->numstages = 1;
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initDefaultStage("textures/system/shadererror.tga", &shader->stages[0], STAGE_SIMPLE);
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}
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/*
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================
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GL_ShaderForName
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Load a shader, searches for the shader in the shader list
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and returns a pointer to the shader
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================
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*/
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shader_t *GL_ShaderForName(const char *name) {
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shader_t *s;
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s = shaderList;
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//Con_Printf("ShaderForName %s\n",name);
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while(s) {
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if (!strcmp(name,s->name)) {
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if (!s->texturesAreLoaded)
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GL_ShaderLoadTextures(s);
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s->texturesAreLoaded = true;
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return s;
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}
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s = s->next;
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}
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//Shader not found: make a shader with the default filenames (_bump, _gloss, _normal)
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s = malloc(sizeof(shader_t));
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memset(s,0,sizeof(shader_t));
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if (!s) {
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Sys_Error("Malloc failed!");
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}
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initDefaultShader(name,s);
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//strncpy(s->name, name, SHADER_MAX_NAME);
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Con_Printf("GL_ShaderForName: No shader found for %s, default used (This is depricated please provide shaders for all surfaces)\n",name);
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//initErrorShader(s);
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s->next = shaderList;
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shaderList = s;
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GL_ShaderLoadTextures(s);
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s->texturesAreLoaded = true;
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return s;
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}
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/*
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================
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StageLoadTextures
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load all the textures for the given stage
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================
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*/
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void StageLoadTextures(stage_t *stage, shader_t *shader) {
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stage->numtextures = 1;
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switch (stage->type) {
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case STAGE_COLOR:
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case STAGE_GLOSS:
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stage->texture[0] = GL_CacheTexture(stage->filename, shader->mipmap, TEXTURE_RGB);
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break;
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case STAGE_SIMPLE:
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if (stage->flags & STAGE_CUBEMAP)
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stage->texture[0] = GL_CacheTexture(stage->filename, shader->mipmap, TEXTURE_CUBEMAP);
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else
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stage->texture[0] = GL_CacheTexture(stage->filename, shader->mipmap, TEXTURE_RGB);
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break;
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case STAGE_BUMP:
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stage->texture[0] = GL_CacheTexture(stage->filename, shader->mipmap, TEXTURE_NORMAL);
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break;
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}
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}
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/*
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================
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GL_ShaderLoadTextures
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load all the textures for the given shader
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================
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*/
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void GL_ShaderLoadTextures(shader_t *shader) {
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int i, j;
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for (i=0; i<shader->numstages; i++) {
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StageLoadTextures(&shader->stages[i],shader);
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}
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for (i=0; i<shader->numbumpstages; i++) {
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StageLoadTextures(&shader->bumpstages[i],shader);
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}
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for (i=0; i<shader->numglossstages; i++) {
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StageLoadTextures(&shader->glossstages[i],shader);
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}
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for (i=0; i<shader->numcolorstages; i++) {
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StageLoadTextures(&shader->colorstages[i],shader);
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}
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for (i=0; i<shader->numglossstages; i++) {
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if (shader->glossstages[i].type == STAGE_GRAYGLOSS) {
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for (j=0; j< shader->glossstages[i].numtextures; j++)
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shader->glossstages[i].texture[j] = shader->bumpstages[i].texture[j];
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}
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}
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if (shader->displacementname[0] == '<EFBFBD>') {
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shader->displacementname[0] = ((byte *)NULL)[1];
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}
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if (shader->displacementname[0] && gl_displacement.value)
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shader->displacement = GL_CacheTexture(shader->displacementname, shader->mipmap, TEXTURE_RGB);
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else
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shader->displacement = GL_CacheTexture("$black", false, TEXTURE_RGB);
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}
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qboolean IsShaderBlended(shader_t *s) {
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if (s->numstages)
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return (s->stages[0].src_blend >= 0);
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if (s->numcolorstages)
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return (s->colorstages[0].src_blend >= 0);
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return false;
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}
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/*=====================================================
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Shader script parsing
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======================================================*/
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// parse some stuff but make sure you give some errors
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#define GET_SAFE_TOKEN data = COM_Parse (data);\
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if (!data) {\
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Con_Printf ("LoadShader: EOF without closing brace");\
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ShaderError();\
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}\
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if (com_token[0] == '}') {\
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Sys_Error ("LoadShader: '}' not expected here");\
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ShaderError();\
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}
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/**
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* Parse a tcmod command out of the shader file
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*/
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char *ParceTcMod(char *data, stage_t *stage) {
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GET_SAFE_TOKEN;
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if (stage->numtcmods >= SHADER_MAX_TCMOD) {
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Sys_Error("More than %i tcmods in stage\n",SHADER_MAX_TCMOD);
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}
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if (!strcmp(com_token, "rotate")) {
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stage->tcmods[stage->numtcmods].type = TCMOD_ROTATE;
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
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} else if (!strcmp(com_token, "scroll")) {
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stage->tcmods[stage->numtcmods].type = TCMOD_SCROLL;
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[1] = atof(com_token);
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} else if (!strcmp(com_token, "scale")) {
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stage->tcmods[stage->numtcmods].type = TCMOD_SCALE;
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[1] = atof(com_token);
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} else if (!strcmp(com_token, "stretch")) {
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stage->tcmods[stage->numtcmods].type = TCMOD_STRETCH;
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[1] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[2] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[3] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[4] = atof(com_token);
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} else if (!strcmp(com_token, "turb")) {
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//parse it and give a warning that it's not supported
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stage->tcmods[stage->numtcmods].type = TCMOD_SCALE;
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[0] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[1] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[2] = atof(com_token);
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GET_SAFE_TOKEN;
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stage->tcmods[stage->numtcmods].params[3] = atoi(com_token);
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Con_Printf("Warning: turb not supported by Tenebrae.\n");
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} else {
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Con_Printf("Sorry not supported yet ... maybe never\n");
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}
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stage->numtcmods++;
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return data;
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}
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/**
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* Parse a single shader stage out of the shader file
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* returns the new position in the file
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*/
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char *ParseStage (char *data, shader_t *shader)
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{
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char command[MAX_QPATH];
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char texture[MAX_QPATH*3+2], detail[MAX_QPATH];
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stage_t stage;
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qboolean isgraygloss, hascubetexture;
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//Con_Printf("Parsing shader stage...\n");
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clearStage(&stage);
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isgraygloss = false;
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hascubetexture = false;
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// go through all the dictionary pairs
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while (1)
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{
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data = COM_Parse (data);
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//end of stage
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if (com_token[0] == '}') {
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//end of stage is parsed now set everything up correctly
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strncpy(stage.filename,texture,MAX_QPATH*3+2);
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stage.numtextures = 1;
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if (stage.type == STAGE_GLOSS) {
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//if it has a gray gloss map we change the bumpmaps filename so it loads the gray
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//glossmap too, we won't bother with the glossmap in the graygloss shaders anymore
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//as we just bind the bumpmap.
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if (isgraygloss) {
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stage_t *bumpstage;
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//setup the filenames correctly
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stage.type = STAGE_GRAYGLOSS;
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if (shader->numbumpstages < 1) {
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Con_Printf("Gray gloss defined before bumpmap\n");
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ShaderError();
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return NULL;
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}
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bumpstage = &shader->bumpstages[shader->numbumpstages-1];
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sprintf(stage.filename,"%s|%s",bumpstage->filename,texture);
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strcpy(bumpstage->filename, stage.filename);
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}
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shader->flags = shader->flags | SURF_GLOSS;
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if (shader->numglossstages >= SHADER_MAX_BUMP_STAGES)
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return NULL;
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shader->glossstages[shader->numglossstages] = stage;
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shader->numglossstages++;
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} else if (stage.type == STAGE_COLOR) {
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shader->flags = shader->flags | SURF_PPLIGHT;
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if (shader->numcolorstages >= SHADER_MAX_BUMP_STAGES)
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return NULL;
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shader->colorstages[shader->numcolorstages] = stage;
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shader->numcolorstages++;
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} else if (stage.type == STAGE_BUMP) {
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shader->flags = shader->flags | SURF_BUMP;
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if (shader->numbumpstages >= SHADER_MAX_BUMP_STAGES)
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return NULL;
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shader->bumpstages[shader->numbumpstages] = stage;
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shader->numbumpstages++;
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} else { //Default stage
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if (shader->numstages >= SHADER_MAX_STAGES)
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return NULL;
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if (hascubetexture)
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stage.flags = stage.flags | STAGE_CUBEMAP;
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shader->stages[shader->numstages] = stage;
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shader->numstages++;
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}
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break;
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}
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//ugh nasty
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if (!data) {
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Con_Printf("ParseStage: EOF without '}'");
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ShaderError();
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return NULL;
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}
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//see what command it is
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strncpy (command, com_token,sizeof(command));
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if (!strcmp(command, "stage")) {
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GET_SAFE_TOKEN;
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if (!strcmp(com_token, "diffusemap")) {
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stage.type = STAGE_COLOR;
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} else if (!strcmp(com_token, "bumpmap")) {
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stage.type = STAGE_BUMP;
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} else if (!strcmp(com_token, "specularmap")) {
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stage.type = STAGE_GLOSS;
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} else {
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Con_Printf("Unknown stage type %s\n",com_token);
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ShaderError();
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}
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} else if (!strcmp(command, "map")) {
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GET_SAFE_TOKEN;
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if (!strcmp(com_token, "gray")) {
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//If it has a gray modifier it means the glossmap has to be stored in the bumpmap alpha
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GET_SAFE_TOKEN;
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strncpy(texture,com_token, MAX_QPATH);
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isgraygloss = true;
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} else if (!strcmp(com_token, "add")) {
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//It has an add modifier, add a bumpmap and a normalmap together
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GET_SAFE_TOKEN;
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strncpy(detail, com_token, MAX_QPATH);
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GET_SAFE_TOKEN;
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sprintf(texture, "%s+%s", detail, com_token);
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} else if (!strcmp(com_token, "cube")) {
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//It's a cube map
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GET_SAFE_TOKEN;
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strncpy(texture,com_token, MAX_QPATH);
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hascubetexture = true;
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} else
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strncpy(texture,com_token,MAX_QPATH);
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} else if (!strcmp(command, "tcMod")) {
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data = ParceTcMod(data,&stage);
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} else if (!strcmp(command, "blendfunc")) {
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GET_SAFE_TOKEN;
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stage.src_blend = SHADER_BlendModeForName(com_token);
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if (stage.src_blend < 0) {
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if (!strcmp(com_token,"blend")) {
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stage.src_blend = GL_SRC_ALPHA;
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stage.dst_blend = GL_ONE_MINUS_SRC_ALPHA;
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} else if (!strcmp(com_token,"add")) {
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stage.src_blend = GL_ONE;
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stage.dst_blend = GL_ONE;
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} else {
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Con_Printf("Unknown blend func %s\n",com_token);
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stage.src_blend = -1;
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stage.dst_blend = -1;
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}
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} else {
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GET_SAFE_TOKEN;
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stage.dst_blend = SHADER_BlendModeForName(com_token);
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if (stage.dst_blend < 0) {
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Con_Printf("Unknown blend func %s\n",com_token);
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ShaderError();
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}
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}
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} else if (!strcmp(command, "alphafunc")) {
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GET_SAFE_TOKEN;
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if (!strcmp(com_token,"GE128")) {
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stage.alphatresh = 128;
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}
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if ((stage.type == STAGE_BUMP) || (stage.type == STAGE_GLOSS)){
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Con_Printf("Warning: Alphafunc with bump or normal stage type will be ignored.\n");
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}
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} else {
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Con_Printf("Unknown statement %s\n",command);
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ShaderError();
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data = COM_SkipLine(data);
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//return NULL; //stop parsing
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}
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}
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return data;
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}
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/**
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* Automatically generate a bump stage with the bumpmap keyword
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*/
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char *normalStage(char *data, shader_t *shader, char *name) {
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stage_t *stage;
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if (shader->numbumpstages >= SHADER_MAX_BUMP_STAGES)
|
||
return data;
|
||
|
||
stage = &shader->bumpstages[shader->numbumpstages];
|
||
shader->numbumpstages++;
|
||
clearStage(stage);
|
||
|
||
if (!strcmp(name,"add")) {
|
||
char buff[MAX_QPATH];
|
||
GET_SAFE_TOKEN;
|
||
strncpy(buff,com_token,MAX_QPATH);
|
||
GET_SAFE_TOKEN;
|
||
sprintf(stage->filename, "%s+%s", buff, com_token);
|
||
} else {
|
||
strncpy(stage->filename,name,MAX_QPATH);
|
||
}
|
||
|
||
stage->type = STAGE_BUMP;
|
||
shader->flags = shader->flags | SURF_BUMP;
|
||
|
||
return data;
|
||
}
|
||
|
||
/**
|
||
* Automatically generate a specular stage with the specularmap keyword
|
||
*/
|
||
void specularStage(shader_t *shader, char *name) {
|
||
stage_t *stage;
|
||
if (shader->numglossstages >= SHADER_MAX_BUMP_STAGES)
|
||
return;
|
||
stage = &shader->glossstages[shader->numglossstages];
|
||
shader->numglossstages++;
|
||
|
||
clearStage(stage);
|
||
stage->type = STAGE_GLOSS;
|
||
strncpy(stage->filename,name,MAX_QPATH);
|
||
shader->flags = shader->flags | SURF_GLOSS;
|
||
}
|
||
|
||
/**
|
||
* Automatically generate a specular stage with the normalspecular keyword
|
||
* This is a shader with a grayscale gloss map .
|
||
*/
|
||
void normalSpecularStage(shader_t *shader, char *name, char *name2) {
|
||
stage_t *stage, *stage2;
|
||
char buff[MAX_QPATH*2+1];
|
||
|
||
if (shader->numglossstages >= SHADER_MAX_BUMP_STAGES)
|
||
return;
|
||
|
||
if (shader->numbumpstages >= SHADER_MAX_BUMP_STAGES)
|
||
return;
|
||
|
||
stage = &shader->bumpstages[shader->numbumpstages];
|
||
shader->numbumpstages++;
|
||
|
||
clearStage(stage);
|
||
stage->type = STAGE_BUMP;
|
||
strncpy(stage->filename,name,MAX_QPATH);
|
||
shader->flags = shader->flags | SURF_BUMP;
|
||
|
||
stage2 = &shader->glossstages[shader->numglossstages];
|
||
shader->numglossstages++;
|
||
|
||
clearStage(stage2);
|
||
stage2->type = STAGE_GRAYGLOSS;
|
||
strncpy(stage2->filename,name2,MAX_QPATH);
|
||
shader->flags = shader->flags | SURF_GLOSS;
|
||
|
||
sprintf(buff,"%s|%s",stage->filename, stage2->filename);
|
||
strcpy(stage->filename, buff);
|
||
strcpy(stage2->filename, buff);
|
||
}
|
||
|
||
/**
|
||
* Automatically generate a bump stage with the colormap keyword
|
||
*/
|
||
void diffuseStage(shader_t *shader, char *name) {
|
||
stage_t *stage;
|
||
if (shader->numcolorstages >= SHADER_MAX_BUMP_STAGES)
|
||
return;
|
||
stage = &shader->colorstages[shader->numcolorstages];
|
||
shader->numcolorstages++;
|
||
|
||
clearStage(stage);
|
||
stage->type = STAGE_COLOR;
|
||
strncpy(stage->filename,name,MAX_QPATH);
|
||
shader->flags = shader->flags | SURF_PPLIGHT;
|
||
}
|
||
|
||
/**
|
||
* Parse a single shader out of the shader file
|
||
*/
|
||
char *ParseShader (char *data, shader_t *shader)
|
||
{
|
||
char command[256];
|
||
|
||
while (1)
|
||
{
|
||
data = COM_Parse (data);
|
||
|
||
//end of shader
|
||
if (com_token[0] == '}')
|
||
break;
|
||
|
||
//ugh nasty
|
||
if (!data) {
|
||
Con_Printf("ParseStage: EOF without '}'");
|
||
ShaderError();
|
||
return NULL;
|
||
}
|
||
|
||
//see what command it is
|
||
strncpy (command, com_token,sizeof(command));
|
||
if (command[0] == '{') {
|
||
data = ParseStage(data, shader);
|
||
} else if (!strcmp(command,"normalmap")) {
|
||
GET_SAFE_TOKEN;
|
||
data = normalStage(data, shader, com_token);
|
||
} else if (!strcmp(command,"diffusemap")) {
|
||
GET_SAFE_TOKEN;
|
||
diffuseStage(shader,com_token);
|
||
} else if (!strcmp(command,"specularmap")) {
|
||
GET_SAFE_TOKEN;
|
||
specularStage(shader,com_token);
|
||
} else if (!strcmp(command,"normalspecular")) {
|
||
GET_SAFE_TOKEN;
|
||
strcpy(command,com_token);
|
||
GET_SAFE_TOKEN;
|
||
normalSpecularStage(shader,command, com_token);
|
||
} else if (!strcmp(command,"surfaceparm")) {
|
||
GET_SAFE_TOKEN;
|
||
if (!strcmp(com_token, "nodraw")) {
|
||
shader->flags |= SURF_NODRAW;
|
||
}
|
||
} else if (!strcmp(command,"nomipmaps")) {
|
||
shader->mipmap = false;
|
||
} else if (!strcmp(command,"noshadow")) {
|
||
shader->flags |= SURF_NOSHADOW;
|
||
} else if (!strcmp(command,"cull")) {
|
||
GET_SAFE_TOKEN;
|
||
if (!strcmp(com_token,"disable")) {
|
||
shader->cull = false;
|
||
} else
|
||
shader->cull = true;
|
||
} else if (!strcmp(command,"displacement")) {
|
||
GET_SAFE_TOKEN;
|
||
strncpy(shader->displacementname, com_token, MAX_QPATH);
|
||
shader->displaceScale = 0.04;
|
||
shader->displaceBias = -0.02;
|
||
} else {
|
||
|
||
//ignore q3map and radiant commands
|
||
if (strncmp("qer_",com_token,4) && strncmp(com_token,"q3map_",5)) {
|
||
Con_Printf("Unknown statement %s\n",command);
|
||
ShaderError();
|
||
}
|
||
data = COM_SkipLine(data);
|
||
}
|
||
}
|
||
|
||
return data;
|
||
}
|
||
|
||
void LoadShadersFromString (char *data,const char *filename)
|
||
{
|
||
shader_t shader, *s;
|
||
// parse shaders
|
||
while (1)
|
||
{
|
||
data = COM_Parse (data);
|
||
if (!data)
|
||
break;
|
||
|
||
//No errors yet.
|
||
shader_haserrors = false;
|
||
|
||
//check if shader already exists
|
||
s = shaderList;
|
||
while(s) {
|
||
if (!strcmp(com_token,s->name)) {
|
||
if (!shaders_reloading) {
|
||
Con_Printf("Shader error:\nShader '%s' was defined a second time in '%s'\n",com_token, filename);
|
||
Con_Printf("This may cause texture errors\n");
|
||
ShaderError();
|
||
}
|
||
break;
|
||
}
|
||
s = s->next;
|
||
}
|
||
|
||
//If we are reloading make sure pointer says the same
|
||
if (!s) {
|
||
s = malloc(sizeof(shader_t));
|
||
if (!s) Sys_Error("Not enough mem");
|
||
memset(s,0,sizeof(shader_t));
|
||
s->next = shaderList;
|
||
shaderList = s;
|
||
strncpy(s->name,com_token,sizeof(s->name));
|
||
} else {
|
||
shader_t *oldNext = s->next;
|
||
qboolean t = s->texturesAreLoaded;
|
||
|
||
memset(s,0,sizeof(shader_t));
|
||
|
||
s->next = oldNext;
|
||
s->texturesAreLoaded = t;
|
||
strncpy(s->name,com_token,sizeof(s->name));
|
||
}
|
||
|
||
s->mipmap = true;
|
||
s->cull = true;
|
||
|
||
//parse it from the file
|
||
data = COM_Parse (data);
|
||
if (!data)
|
||
break;
|
||
if (com_token[0] != '{') {
|
||
Con_Printf("ED_LoadFromFile: found %s when expecting {",com_token);
|
||
ShaderError();
|
||
}
|
||
|
||
Con_DPrintf("Parsing %s...\n",s->name);
|
||
data = ParseShader (data, s);
|
||
|
||
if (shader_haserrors) {
|
||
initErrorShader(s);
|
||
}
|
||
}
|
||
}
|
||
|
||
void AddShaderFile(const char *filename) {
|
||
char *buffer = COM_LoadTempFile (filename);
|
||
Con_Printf("Parsing shaderscript: %s\n",filename);
|
||
if (!buffer) return;
|
||
LoadShadersFromString(buffer, filename);
|
||
}
|
||
|
||
/**
|
||
* This should be called once during engine startup.
|
||
*
|
||
*/
|
||
void R_InitShaders() {
|
||
//clear list
|
||
shaderList = NULL;
|
||
//load all scripts
|
||
Con_Printf("=================================\n");
|
||
Con_Printf("Shader_Init: Initializing shaders\n");
|
||
COM_FindAllExt("scripts","shader",AddShaderFile);
|
||
Con_Printf("=================================\n");
|
||
}
|
||
|
||
/**
|
||
* This should be called once during engine startup.
|
||
*
|
||
*/
|
||
void R_ReloadShaders_f( void ) {
|
||
|
||
shader_t *s = shaderList;
|
||
|
||
shaders_reloading = true;
|
||
scr_disabled_for_loading = true;
|
||
|
||
//load all scripts
|
||
Con_Printf("=================================\n");
|
||
Con_Printf("Reloading shaders\n");
|
||
COM_FindAllExt("scripts","shader",AddShaderFile);
|
||
|
||
//If the shader's textures were loaded previously reload them now as draw code relies on
|
||
//them being loded.
|
||
while (s) {
|
||
if (s->texturesAreLoaded) {
|
||
GL_ShaderLoadTextures(s);
|
||
}
|
||
s = s->next;
|
||
}
|
||
|
||
Con_Printf("=================================\n");
|
||
|
||
scr_disabled_for_loading = false;
|
||
shaders_reloading = false;
|
||
}
|
||
|
||
#if !defined(_WIN32) && !defined(SDL) && !defined(__glx__)
|
||
//warn non win32 devs they should free the memory...
|
||
#error Call this routine from vid shutdown!
|
||
#endif
|
||
void R_ShutdownShaders() {
|
||
shader_t *s;
|
||
|
||
while (shaderList) {
|
||
s = shaderList;
|
||
shaderList = shaderList->next;
|
||
free(s);
|
||
}
|
||
|
||
//free video textures and such
|
||
GL_ShutdownTextures();
|
||
}
|