Commit graph

293 commits

Author SHA1 Message Date
cholleme
a8202e52a3 Removed hipnotic/rogue special cases 2003-11-16 22:14:46 +00:00
cholleme
c46162e1c1 All palettes are gone 2003-11-16 22:10:44 +00:00
cholleme
34530ca6c7 Added font support 2003-11-16 22:08:29 +00:00
cholleme
008ee67fe3 Added libxml dll's 2003-11-02 22:57:44 +00:00
cholleme
bbfd968a05 Added libxml headers 2003-11-02 22:45:12 +00:00
cholleme
c501974aab New mouse input 2003-11-02 20:01:16 +00:00
cholleme
2957a5656b Added ability to give cvars as aruments to console commands (usefull for the menu scripting) 2003-11-02 19:57:41 +00:00
cholleme
8497a1fab7 no message 2003-11-02 19:57:02 +00:00
cholleme
373bdb6326 Old quake1 screen update code is gone! 2003-11-02 19:56:05 +00:00
cholleme
c19bdf4c41 Fixed some issues with the generic path (but nothing official yet probably major bugs still) 2003-11-02 19:51:39 +00:00
cholleme
42c8a2cafa Added time variable from cl.time to realtime to support shaders when no game is running (menus) 2003-11-02 19:50:44 +00:00
cholleme
4a36953820 no message 2003-11-02 19:49:30 +00:00
cholleme
e06dcda04b Old quake1 screen update code is gone! 2003-11-02 19:43:16 +00:00
cholleme
36ef2d90fd Added dynamic texture reloading (experimental) 2003-11-02 19:33:57 +00:00
cholleme
476034f8e3 Fixed the planes bug Tig reported? 2003-11-02 19:31:50 +00:00
cholleme
66c5021921 Keep stencil testing always enabled to guarantee position invariance 2003-11-02 19:30:55 +00:00
cholleme
f855b72b2f Added r_noareaportal debug cvar 2003-11-02 19:30:08 +00:00
cholleme
c70de95a18 Old quake1 screen update code is gone! 2003-11-02 19:29:18 +00:00
cholleme
726a0963ae Fixed a crash with explosions
Removed some dead code
2003-11-02 19:17:55 +00:00
cholleme
979cafcb5c no message 2003-11-02 19:16:06 +00:00
cholleme
a65170724a Added xml menus to the main branch
Rewritten mouse input (allows for mouse in menus and console)
2003-11-02 19:15:28 +00:00
cholleme
41e319505d Rewritten mouse input (allows for mouse in menus and console) 2003-11-02 19:13:51 +00:00
cholleme
8550b8cea2 Added xml menus to the main branch 2003-11-02 19:12:27 +00:00
cholleme
de4c7bfe3b Added dynamic shader reloading 2003-11-02 19:12:01 +00:00
cholleme
d869a71437 Fixed bug with the video alpha channel being unitialized memory
Added dynamic texture reloading (experimental)
2003-11-02 19:11:27 +00:00
jpaana
174d711f9d Added NV3x (GeForce FX) and generic paths 2003-10-01 21:01:41 +00:00
jpaana
78918add18 Cleanup and some small fixes 2003-10-01 20:55:08 +00:00
jpaana
688bfeb10d Check extension string for Truform and two-sided stencil before getting proc entries 2003-09-02 21:56:55 +00:00
jpaana
6dbb136f03 Added VS .NET 2003 project file 2003-08-31 15:13:08 +00:00
jpaana
1d0508262f Added VS .NET project file 2003-08-31 15:12:44 +00:00
jpaana
198c9f9700 Added VS .NET project files 2003-08-21 14:57:57 +00:00
jpaana
aa39a2f510 Added VS .NET 2003 project files 2003-08-21 14:57:04 +00:00
jpaana
6bda9a9fe0 Fixed warnings 2003-08-20 20:51:23 +00:00
jpaana
e108022ae5 Fixed warnings 2003-08-20 20:35:19 +00:00
jpaana
f6b6214605 Clear stencil with depth buffer 2003-08-20 20:24:22 +00:00
cholleme
a570f0e972 Fixed a couple of bugs with entity light atten and cubemap lights
Removed old commented out code
2003-08-18 10:37:30 +00:00
cholleme
0f167c5fb8 Removed old cubemap lighting 2003-08-18 10:37:01 +00:00
cholleme
ccf9bb5301 no message 2003-08-18 10:32:23 +00:00
cholleme
9ead150c1e Changed network protocol coordinate range 2003-08-18 10:20:17 +00:00
cholleme
dac38af584 Fixed a couple of bugs with entity light atten and cubemap lights
Removed old commented out code
2003-08-18 10:15:33 +00:00
cholleme
a3d00face0 Fixed a couple of bugs with entity light atten and cubemap lights 2003-08-18 10:14:32 +00:00
cholleme
d50fdaff42 Fixed bug with lighted sprites 2003-08-18 10:12:50 +00:00
cholleme
ca69cd3cc1 Light shaders on dynamic entities
Removed unused code
Increased maximum triangle count for mesh shadows
2003-08-18 10:10:14 +00:00
cholleme
45c6964dc9 Removed unused code 2003-08-18 10:08:11 +00:00
cholleme
25dfc6080f Added parsing of the nodraw surfaceparm (should be on light shaders) 2003-08-18 10:05:39 +00:00
cholleme
13b971d1a5 -Lightshaders
-More experimental ambient bumpmapping (alternative to delux mapping)
2003-07-31 19:45:21 +00:00
cholleme
f2fbd65a87 Make checkerror and removed the path specific check errors (may not be optimal in all cases...) 2003-07-31 19:44:07 +00:00
cholleme
689bb11d67 Removed check for unused paletted texture extension (it failed on gffx because of this) 2003-07-31 19:42:58 +00:00
cholleme
7b87a0a3c6 Added new model format 2003-07-31 19:40:02 +00:00
cholleme
25cad21e5e Added new model format 2003-07-31 19:08:19 +00:00