Commit graph

12 commits

Author SHA1 Message Date
cholleme
42c8a2cafa Added time variable from cl.time to realtime to support shaders when no game is running (menus) 2003-11-02 19:50:44 +00:00
cholleme
a3d00face0 Fixed a couple of bugs with entity light atten and cubemap lights 2003-08-18 10:14:32 +00:00
cholleme
13b971d1a5 -Lightshaders
-More experimental ambient bumpmapping (alternative to delux mapping)
2003-07-31 19:45:21 +00:00
cholleme
ac92225a7e A color state fix
Something that I forgot in the shader definition
2003-06-29 21:57:40 +00:00
cholleme
8832969132 Changed the self shadow term 2003-06-25 09:59:13 +00:00
cholleme
8d10a9b3a3 Boxlights 2003-05-04 21:52:37 +00:00
cholleme
e0facf470b Delux on curves
Videos as textures
Some cleanup
2003-03-15 19:46:32 +00:00
cholleme
d5a9b2c7b1 Added nvparse register combiner loading
Added delux maps
2003-03-02 21:38:29 +00:00
jpaana
338d299280 Make allocchain static just in case 2003-02-16 23:50:46 +00:00
cholleme
f861f18a3f Misc fixes in the shaders 2003-02-16 20:08:54 +00:00
cholleme
e58472bb83 Support the new rendering system 2003-02-15 18:53:11 +00:00
cholleme
a6b023edc3 no message 2003-01-17 21:18:53 +00:00