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@ -685,7 +685,7 @@ void MESH_CreateCurve(dq3face_t *in, mesh_t *mesh, mapshader_t *shader)
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//setup rest of the mesh
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mesh->shader = shader;
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mesh->lightmapIndex = in->lightofs;
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mesh->lightmapIndex = LittleLong(in->lightofs);
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CreateCurveIndecies(&curve, mesh);
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CreateTangentSpace(mesh);
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