No more hacked light loading
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1 changed files with 3 additions and 7 deletions
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@ -940,13 +940,9 @@ void ED_LoadFromFile (char *data)
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{
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if (((int)ent->v.spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
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{
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//PENTA: HACK reuse deathmatch spawn flag as "keep light"
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if (strcmp (pr_strings + ent->v.classname, "light") &&
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strcmp (pr_strings + ent->v.classname, "light_lev") ) { //not a light? do it like you always did
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ED_Free (ent);
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inhibit++;
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continue;
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} else Con_Printf("kept light");
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}
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}
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else if ((current_skill == 0 && ((int)ent->v.spawnflags & SPAWNFLAG_NOT_EASY))
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