Blended surfs don't cast shadows (is this what we want? maybe we better theck surf_noshadow)
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@ -329,6 +329,10 @@ qboolean R_MarkShadowSurf(msurface_t *surf, shadowlight_t *light)
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return false;
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return false;
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}
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}
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if (!( surf->flags & SURF_PPLIGHT)) {
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return false;
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}
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plane = surf->plane;
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plane = surf->plane;
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poly = surf->polys;
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poly = surf->polys;
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