q3 bsp bug fixed

This commit is contained in:
cholleme 2003-06-25 09:13:44 +00:00
parent 6ae657e784
commit c8538e9236

View file

@ -851,7 +851,7 @@ trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t max
// trace a line through the apropriate brushes
//SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace);
CM_TraceToBrushModel (sv.worldmodel, firstbrush, numbrushes, mins, maxs, start_l, end_l, &trace, CONTENTS_SOLID);
CM_TraceToBrushModel (sv.worldmodel, firstbrush, numbrushes, mins, maxs, start_l, end_l, &trace, CONTENTS_SOLID | CONTENTS_PLAYERCLIP | CONTENTS_MONSTERCLIP);
// rotate endpos back to world frame of reference
if (rotated && trace.fraction != 1.0)