Updated
This commit is contained in:
parent
fd84329f15
commit
ab1335b165
2 changed files with 289 additions and 27 deletions
304
win/WinQuake.dsp
304
win/WinQuake.dsp
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@ -4,7 +4,7 @@
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# TARGTYPE "Win32 (x86) Application" 0x0101
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CFG=WINQUAKE - WIN32 GL DEBUG
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CFG=winquake - Win32 GL Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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||||
!MESSAGE use the Export Makefile command and run
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||||
!MESSAGE
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@ -13,12 +13,13 @@ CFG=WINQUAKE - WIN32 GL DEBUG
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "WinQuake.mak" CFG="WINQUAKE - WIN32 GL DEBUG"
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!MESSAGE NMAKE /f "WinQuake.mak" CFG="winquake - Win32 GL Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "winquake - Win32 GL Debug" (based on "Win32 (x86) Application")
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!MESSAGE "winquake - Win32 GL Release" (based on "Win32 (x86) Application")
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!MESSAGE "winquake - Win32 Tenebrae Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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# Begin Project
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@ -83,7 +84,34 @@ BSC32=bscmake.exe
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LINK32=link.exe
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# ADD BASE LINK32 winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ..\scitech\lib\win32\vc\mgllt.lib /nologo /subsystem:windows /profile /machine:I386
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# SUBTRACT BASE LINK32 /map /debug
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# ADD LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse.lib /nologo /subsystem:windows /profile /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"C:\Games\tenebrae\tenebrae2.exe" /libpath:"..\extlibs-w32"
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# ADD LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse.lib ..\extlibs-w32\ode.lib ..\extlibs-w32\libxml2.lib ..\extlibs-w32\iconv.lib /nologo /subsystem:windows /profile /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"C:\Games\tenebrae\tenebrae2.exe" /libpath:"..\extlibs-w32"
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!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "winquake___Win32_Tenebrae_Debug0"
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# PROP BASE Intermediate_Dir "winquake___Win32_Tenebrae_Debug0"
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# PROP BASE Ignore_Export_Lib 0
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "winquake___Win32_Tenebrae_Debug0"
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# PROP Intermediate_Dir "winquake___Win32_Tenebrae_Debug0"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /G5 /GX /Zd /Op /Ob2 /I "..\dxsdk\sdk\inc" /I "..\extlibs-w32" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
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# ADD CPP /nologo /G5 /GX /Zi /Od /Op /Ob2 /I "..\dxsdk\sdk\inc" /I "..\extlibs-w32" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "GLQUAKE" /FR /YX /FD /c
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# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse.lib ..\extlibs-w32\ode.lib ..\extlibs-w32\libxml2.lib ..\extlibs-w32\iconv.lib /nologo /subsystem:windows /profile /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"C:\Games\tenebrae\tenebrae2.exe" /libpath:"..\extlibs-w32"
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# ADD LINK32 comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse.lib ..\extlibs-w32\ode.lib ..\extlibs-w32\libxml2.lib ..\extlibs-w32\iconv.lib /nologo /subsystem:windows /profile /debug /machine:I386 /nodefaultlib:"LIBCD" /out:"C:\Games\tenebrae\tenebrae2.exe" /libpath:"..\extlibs-w32"
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!ENDIF
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@ -91,6 +119,7 @@ LINK32=link.exe
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# Name "winquake - Win32 GL Debug"
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# Name "winquake - Win32 GL Release"
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# Name "winquake - Win32 Tenebrae Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90"
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@ -104,6 +133,24 @@ SOURCE=..\chase.c
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# End Source File
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# Begin Source File
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SOURCE=..\cl_cin.c
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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!ENDIF
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# End Source File
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# Begin Source File
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SOURCE=..\cl_demo.c
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# End Source File
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# Begin Source File
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@ -157,13 +204,6 @@ SOURCE=..\gl_brushinstant.c
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# Begin Source File
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SOURCE=..\gl_bumparb.c
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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!ENDIF
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# End Source File
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# Begin Source File
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@ -171,6 +211,10 @@ SOURCE=..\gl_bumpdriver.c
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# End Source File
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# Begin Source File
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SOURCE=..\gl_bumpgeneric.c
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# End Source File
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# Begin Source File
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SOURCE=..\gl_bumpgf.c
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# End Source File
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# Begin Source File
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@ -179,14 +223,11 @@ SOURCE=..\gl_bumpmap.c
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# End Source File
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# Begin Source File
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SOURCE=..\gl_bumpnv3x.c
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# End Source File
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# Begin Source File
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SOURCE=..\gl_bumpparhelia.c
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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!ENDIF
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# End Source File
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# Begin Source File
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@ -198,6 +239,11 @@ SOURCE=..\gl_bumpradeon.c
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# ADD CPP /FR
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!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
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# ADD BASE CPP /FR
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# ADD CPP /FR
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!ENDIF
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# End Source File
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@ -339,6 +385,21 @@ InputName=math
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# End Custom Build
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!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
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# Begin Custom Build - mycoolbuild
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OutDir=.\winquake___Win32_Tenebrae_Debug0
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InputPath=..\math.s
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InputName=math
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /EP > $(OUTDIR)\$(InputName).spp $(InputPath)
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..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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# End Custom Build
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!ENDIF
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# End Source File
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@ -348,10 +409,6 @@ SOURCE=..\mathlib.c
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# End Source File
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# Begin Source File
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SOURCE=..\menu.c
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# End Source File
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# Begin Source File
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SOURCE=..\net_dgrm.c
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# End Source File
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# Begin Source File
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@ -380,6 +437,10 @@ SOURCE=..\net_wipx.c
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# End Source File
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# Begin Source File
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SOURCE=..\phys_main.c
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# End Source File
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# Begin Source File
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SOURCE=..\pr_cmds.c
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# End Source File
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# Begin Source File
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@ -396,7 +457,25 @@ SOURCE=..\r_part.c
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# End Source File
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# Begin Source File
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SOURCE=..\roq\roq_read.c
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# End Source File
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# Begin Source File
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||||
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SOURCE=..\sbar.c
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||||
!IF "$(CFG)" == "winquake - Win32 GL Debug"
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||||
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||||
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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||||
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||||
# PROP Exclude_From_Build 1
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||||
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||||
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
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||||
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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||||
!ENDIF
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||||
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||||
# End Source File
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# Begin Source File
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@ -448,6 +527,21 @@ InputName=snd_mixa
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# End Custom Build
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!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
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# Begin Custom Build - mycoolbuild
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OutDir=.\winquake___Win32_Tenebrae_Debug0
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InputPath=..\snd_mixa.s
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InputName=snd_mixa
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
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||||
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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||||
# End Custom Build
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||||
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||||
!ENDIF
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||||
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||||
# End Source File
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@ -477,10 +571,6 @@ SOURCE=..\sv_user.c
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# End Source File
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# Begin Source File
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SOURCE=..\sys_win.c
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# End Source File
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||||
# Begin Source File
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||||
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SOURCE=..\sys_wina.s
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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@ -513,6 +603,21 @@ InputName=sys_wina
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||||
# End Custom Build
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!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
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||||
# Begin Custom Build - mycoolbuild
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||||
OutDir=.\winquake___Win32_Tenebrae_Debug0
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InputPath=..\sys_wina.s
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InputName=sys_wina
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"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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cl /EP /DGLQUAKE > $(OUTDIR)\$(InputName).spp $(InputPath)
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||||
..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm
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ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
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del $(OUTDIR)\$(InputName).spp
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# End Custom Build
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||||
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!ENDIF
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||||
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||||
# End Source File
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@ -526,6 +631,10 @@ SOURCE=..\textures.c
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# End Source File
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# Begin Source File
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SOURCE=..\textures_vid.c
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# End Source File
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# Begin Source File
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SOURCE=..\view.c
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# End Source File
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# Begin Source File
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@ -542,6 +651,10 @@ SOURCE=..\world.c
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# End Source File
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# Begin Source File
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SOURCE=..\xmlmenu.c
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# End Source File
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# Begin Source File
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SOURCE=..\zone.c
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# End Source File
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# End Group
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@ -631,6 +744,20 @@ SOURCE=..\mathlib.h
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# Begin Source File
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SOURCE=..\menu.h
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!IF "$(CFG)" == "winquake - Win32 GL Debug"
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||||
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||||
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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# PROP Exclude_From_Build 1
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||||
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||||
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
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||||
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# PROP BASE Exclude_From_Build 1
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# PROP Exclude_From_Build 1
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||||
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||||
!ENDIF
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||||
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||||
# End Source File
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||||
# Begin Source File
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@ -694,6 +821,10 @@ SOURCE=..\render.h
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# End Source File
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# Begin Source File
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SOURCE=..\roq\roq.h
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# End Source File
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# Begin Source File
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SOURCE=..\sbar.h
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# End Source File
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# Begin Source File
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@ -718,6 +849,10 @@ SOURCE=..\sys.h
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# End Source File
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# Begin Source File
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SOURCE=..\sys_win.c
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# End Source File
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# Begin Source File
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SOURCE=..\vid.h
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# End Source File
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||||
# Begin Source File
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@ -738,6 +873,10 @@ SOURCE=..\world.h
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# End Source File
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||||
# Begin Source File
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SOURCE=..\xmlmenu.h
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# End Source File
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||||
# Begin Source File
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SOURCE=..\zone.h
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||||
# End Source File
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||||
# End Group
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||||
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@ -762,6 +901,68 @@ SOURCE=.\splash.bmp
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# PROP Default_Filter ".cg"
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# Begin Source File
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||||
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||||
SOURCE=..\cg\ambientbump_nv20.cg
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||||
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||||
!IF "$(CFG)" == "winquake - Win32 GL Debug"
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||||
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||||
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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||||
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||||
# Begin Custom Build
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||||
InputPath=..\cg\ambientbump_nv20.cg
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||||
InputName=ambientbump_nv20
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||||
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||||
"..\cg\$(InputName).ts" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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||||
"C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile fp20 $(InputPath) -o ..\cg\$(InputName).ts
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||||
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||||
# End Custom Build
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||||
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||||
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
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||||
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||||
# Begin Custom Build
|
||||
InputPath=..\cg\ambientbump_nv20.cg
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||||
InputName=ambientbump_nv20
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||||
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||||
"..\cg\$(InputName).ts" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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||||
"C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile fp20 $(InputPath) -o ..\cg\$(InputName).ts
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||||
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||||
# End Custom Build
|
||||
|
||||
!ENDIF
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||||
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||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\cg\ambientbump_nv20_2.cg
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||||
|
||||
!IF "$(CFG)" == "winquake - Win32 GL Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
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||||
|
||||
# Begin Custom Build
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||||
InputPath=..\cg\ambientbump_nv20_2.cg
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||||
InputName=ambientbump_nv20_2
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||||
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||||
"..\cg\$(InputName).regcomb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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||||
"C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile fp20 $(InputPath) -o ..\cg\$(InputName).regcomb
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||||
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||||
# End Custom Build
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||||
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||||
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
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||||
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||||
# Begin Custom Build
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||||
InputPath=..\cg\ambientbump_nv20_2.cg
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||||
InputName=ambientbump_nv20_2
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||||
|
||||
"..\cg\$(InputName).regcomb" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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||||
"C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile fp20 $(InputPath) -o ..\cg\$(InputName).regcomb
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||||
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||||
# End Custom Build
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||||
|
||||
!ENDIF
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||||
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||||
# End Source File
|
||||
# Begin Source File
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||||
|
||||
SOURCE=..\cg\deluxe.cg
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||||
|
||||
!IF "$(CFG)" == "winquake - Win32 GL Debug"
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||||
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@ -777,6 +978,17 @@ InputName=deluxe
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|||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
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||||
|
||||
# Begin Custom Build
|
||||
InputPath=..\cg\deluxe.cg
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||||
InputName=deluxe
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||||
|
||||
"..\cg\$(InputName).reg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
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||||
"C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile fp20 $(InputPath) -o ..\cg\$(InputName).reg
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||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
|
@ -797,6 +1009,48 @@ InputName=deluxe1
|
|||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
|
||||
|
||||
# Begin Custom Build
|
||||
InputPath=..\cg\deluxe1.cg
|
||||
InputName=deluxe1
|
||||
|
||||
"..\cg\$(InputName).reg" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
"C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile arbfp1 $(InputPath) -o ..\cg\$(InputName).reg
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\cg\light_interaction_fx.cg
|
||||
|
||||
!IF "$(CFG)" == "winquake - Win32 GL Debug"
|
||||
|
||||
!ELSEIF "$(CFG)" == "winquake - Win32 GL Release"
|
||||
|
||||
# Begin Custom Build
|
||||
InputPath=..\cg\light_interaction_fx.cg
|
||||
InputName=light_interaction_fx
|
||||
|
||||
"..\cg\$(InputName).vp30" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
"C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile fp30 $(InputPath) -o ..\cg\$(InputName).vp30
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ELSEIF "$(CFG)" == "winquake - Win32 Tenebrae Debug"
|
||||
|
||||
# Begin Custom Build
|
||||
InputPath=..\cg\light_interaction_fx.cg
|
||||
InputName=light_interaction_fx
|
||||
|
||||
"..\cg\$(InputName).vp30" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
|
||||
"C:\Program Files\NVIDIA Corporation\Cg\bin\cgc" -profile fp30 $(InputPath) -o ..\cg\$(InputName).vp30
|
||||
|
||||
# End Custom Build
|
||||
|
||||
!ENDIF
|
||||
|
||||
# End Source File
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="winquake"
|
||||
RootNamespace="winquake"
|
||||
SccProjectName=""
|
||||
SccLocalPath="">
|
||||
<Platforms>
|
||||
|
@ -39,7 +40,7 @@
|
|||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse\debug\nvparse.lib libxml2.lib"
|
||||
OutputFile=".\debug_gl\glquake.exe"
|
||||
OutputFile=".\debug_gl\tenebrae2.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
AdditionalLibraryDirectories="..\extlibs-w32"
|
||||
|
@ -55,7 +56,8 @@
|
|||
TargetEnvironment="1"
|
||||
TypeLibraryName=".\debug_gl/WinQuake.tlb"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
Name="VCPostBuildEventTool"
|
||||
CommandLine="copy $(TargetPath) $(TENEBRAE2_DIR)\tenebrae2.exe"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
|
@ -237,6 +239,9 @@
|
|||
BrowseInformation="1"/>
|
||||
</FileConfiguration>
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\gl_bumpstat.c">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\gl_common.c">
|
||||
</File>
|
||||
|
@ -646,6 +651,9 @@ del $(OUTDIR)\$(InputName).spp
|
|||
<File
|
||||
RelativePath="..\world.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\xmlmenu.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\zone.h">
|
||||
</File>
|
||||
|
|
Loading…
Reference in a new issue