Added VS .NET 2003 project files

This commit is contained in:
jpaana 2003-08-21 14:57:04 +00:00
parent 6bda9a9fe0
commit aa39a2f510
2 changed files with 727 additions and 0 deletions

52
win/WinQuake.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "gas2masm", "..\gas2masm\gas2masm.vcproj", "{C4EDA6E1-DD93-40EA-8FBE-38556FF61188}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvparse", "..\nvparse\nvparse\nvparse.vcproj", "{B1D03692-BA1C-40D9-9875-CA8D4F4F016A}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "winquake", "WinQuake.vcproj", "{E82168D1-767D-4D79-BBD4-580AA485449E}"
ProjectSection(ProjectDependencies) = postProject
{C4EDA6E1-DD93-40EA-8FBE-38556FF61188} = {C4EDA6E1-DD93-40EA-8FBE-38556FF61188}
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
GL Debug = GL Debug
GL Release = GL Release
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{C4EDA6E1-DD93-40EA-8FBE-38556FF61188}.Debug.ActiveCfg = Debug|Win32
{C4EDA6E1-DD93-40EA-8FBE-38556FF61188}.Debug.Build.0 = Debug|Win32
{C4EDA6E1-DD93-40EA-8FBE-38556FF61188}.GL Debug.ActiveCfg = Debug|Win32
{C4EDA6E1-DD93-40EA-8FBE-38556FF61188}.GL Debug.Build.0 = Debug|Win32
{C4EDA6E1-DD93-40EA-8FBE-38556FF61188}.GL Release.ActiveCfg = Release|Win32
{C4EDA6E1-DD93-40EA-8FBE-38556FF61188}.GL Release.Build.0 = Release|Win32
{C4EDA6E1-DD93-40EA-8FBE-38556FF61188}.Release.ActiveCfg = Release|Win32
{C4EDA6E1-DD93-40EA-8FBE-38556FF61188}.Release.Build.0 = Release|Win32
{B1D03692-BA1C-40D9-9875-CA8D4F4F016A}.Debug.ActiveCfg = Debug|Win32
{B1D03692-BA1C-40D9-9875-CA8D4F4F016A}.Debug.Build.0 = Debug|Win32
{B1D03692-BA1C-40D9-9875-CA8D4F4F016A}.GL Debug.ActiveCfg = Debug|Win32
{B1D03692-BA1C-40D9-9875-CA8D4F4F016A}.GL Debug.Build.0 = Debug|Win32
{B1D03692-BA1C-40D9-9875-CA8D4F4F016A}.GL Release.ActiveCfg = Release|Win32
{B1D03692-BA1C-40D9-9875-CA8D4F4F016A}.GL Release.Build.0 = Release|Win32
{B1D03692-BA1C-40D9-9875-CA8D4F4F016A}.Release.ActiveCfg = Release|Win32
{B1D03692-BA1C-40D9-9875-CA8D4F4F016A}.Release.Build.0 = Release|Win32
{E82168D1-767D-4D79-BBD4-580AA485449E}.Debug.ActiveCfg = GL Debug|Win32
{E82168D1-767D-4D79-BBD4-580AA485449E}.Debug.Build.0 = GL Debug|Win32
{E82168D1-767D-4D79-BBD4-580AA485449E}.GL Debug.ActiveCfg = GL Debug|Win32
{E82168D1-767D-4D79-BBD4-580AA485449E}.GL Debug.Build.0 = GL Debug|Win32
{E82168D1-767D-4D79-BBD4-580AA485449E}.GL Release.ActiveCfg = GL Release|Win32
{E82168D1-767D-4D79-BBD4-580AA485449E}.GL Release.Build.0 = GL Release|Win32
{E82168D1-767D-4D79-BBD4-580AA485449E}.Release.ActiveCfg = GL Release|Win32
{E82168D1-767D-4D79-BBD4-580AA485449E}.Release.Build.0 = GL Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

675
win/WinQuake.vcproj Normal file
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="winquake"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="GL Debug|Win32"
OutputDirectory=".\debug_gl"
IntermediateDirectory=".\debug_gl"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="1"
AdditionalIncludeDirectories="..\dxsdk\sdk\inc,..\extlibs-w32"
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,GLQUAKE"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\debug_gl/WinQuake.pch"
AssemblerListingLocation=".\debug_gl/"
ObjectFile=".\debug_gl/"
ProgramDataBaseFileName=".\debug_gl/"
BrowseInformation="1"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse\debug\nvparse.lib"
OutputFile=".\debug_gl\glquake.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\extlibs-w32"
IgnoreDefaultLibraryNames="libc"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\debug_gl/glquake.pdb"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\debug_gl/WinQuake.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="GL Release|Win32"
OutputDirectory=".\release_gl"
IntermediateDirectory=".\release_gl"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="1"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
ImproveFloatingPointConsistency="FALSE"
FavorSizeOrSpeed="2"
OmitFramePointers="TRUE"
OptimizeForProcessor="2"
OptimizeForWindowsApplication="TRUE"
AdditionalIncludeDirectories="..\dxsdk\sdk\inc,..\extlibs-w32"
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,GLQUAKE"
StringPooling="TRUE"
ExceptionHandling="FALSE"
RuntimeLibrary="4"
BufferSecurityCheck="FALSE"
ForceConformanceInForLoopScope="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\release_gl/WinQuake.pch"
AssemblerListingLocation=".\release_gl/"
ObjectFile=".\release_gl/"
ProgramDataBaseFileName=".\release_gl/"
BrowseInformation="1"
WarningLevel="2"
SuppressStartupBanner="TRUE"
DebugInformationFormat="0"
CallingConvention="0"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse.lib"
OutputFile="C:\Games\tenebrae\tenebrae2.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\extlibs-w32"
IgnoreDefaultLibraryNames="LIBCD"
GenerateDebugInformation="TRUE"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\release_gl/WinQuake.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90">
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RelativePath="..\cd_win.c">
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<FileConfiguration
Name="GL Release|Win32">
<Tool
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<File
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<File
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<File
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<File
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<File
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<File
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<File
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<File
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RelativePath="..\gl_warp.c">
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RelativePath="..\host_cmd.c">
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<FileConfiguration
Name="GL Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="mycoolbuild"
CommandLine="cl /EP /DGLQUAKE &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
<FileConfiguration
Name="GL Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="mycoolbuild"
CommandLine="cl /EP &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
</File>
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RelativePath="..\mathlib.c">
</File>
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RelativePath="..\menu.c">
</File>
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RelativePath="..\net_dgrm.c">
</File>
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RelativePath="..\net_loop.c">
</File>
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RelativePath="..\net_main.c">
</File>
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RelativePath="..\net_vcr.c">
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RelativePath="..\net_win.c">
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RelativePath="..\net_wins.c">
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Name="GL Debug|Win32">
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Name="VCCustomBuildTool"
Description="mycoolbuild"
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..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
<FileConfiguration
Name="GL Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="mycoolbuild"
CommandLine="cl /EP /DGLQUAKE &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
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RelativePath="..\sys_wina.s">
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Name="GL Debug|Win32">
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Name="VCCustomBuildTool"
Description="mycoolbuild"
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..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
<FileConfiguration
Name="GL Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="mycoolbuild"
CommandLine="cl /EP /DGLQUAKE &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
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Name="GL Debug|Win32">
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Name="VCResourceCompilerTool"
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Name="GL Release|Win32">
<Tool
Name="VCResourceCompilerTool"
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Name="Header Files"
Filter="h;hpp;hxx;hm;inl;fi;fd">
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<Globals>
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