Some cleanup
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2c8c9dbf18
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2d0e36fd8f
1 changed files with 56 additions and 56 deletions
112
gl_common.c
112
gl_common.c
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@ -46,12 +46,12 @@ GL3DFXSETPALETTEEXTPFN qgl3DfxSetPaletteEXT;
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PFNBLENDCOLORPROC qglBlendColorEXT;
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// EXT_stencil_two_side
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PFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT;
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// ATI_separate_stencil
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PFNGLSTENCILOPSEPARATEATIPROC qglStencilOpSeparateATI;
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PFNGLSTENCILFUNCSEPARATEATIPROC qglStencilFuncSeparateATI;
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// EXT_stencil_two_side
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PFNGLACTIVESTENCILFACEEXTPROC qglActiveStencilFaceEXT;
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// ATI_separate_stencil
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PFNGLSTENCILOPSEPARATEATIPROC qglStencilOpSeparateATI;
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PFNGLSTENCILFUNCSEPARATEATIPROC qglStencilFuncSeparateATI;
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//int texture_mode = GL_NEAREST;
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@ -406,74 +406,74 @@ void CheckGL2FragmentExtensions(void)
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void CheckAnisotropicExtension(void)
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{
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if (strstr(gl_extensions, "GL_EXT_texture_filter_anisotropic") &&
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( COM_CheckParm ("-anisotropic") || COM_CheckParm ("-anisotropy")) )
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( COM_CheckParm ("-anisotropic") || COM_CheckParm ("-anisotropy")) )
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{
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GLfloat maxanisotropy;
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GLfloat maxanisotropy;
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if ( COM_CheckParm ("-anisotropy"))
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gl_textureanisotropylevel = Q_atoi(com_argv[COM_CheckParm("-anisotropy")+1]);
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if ( COM_CheckParm ("-anisotropy"))
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gl_textureanisotropylevel = Q_atoi(com_argv[COM_CheckParm("-anisotropy")+1]);
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxanisotropy);
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if ( gl_textureanisotropylevel > maxanisotropy )
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gl_textureanisotropylevel = maxanisotropy;
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glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxanisotropy);
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if ( gl_textureanisotropylevel > maxanisotropy )
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gl_textureanisotropylevel = maxanisotropy;
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if ( gl_textureanisotropylevel < 1.0f )
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gl_textureanisotropylevel = 1.0f;
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if ( gl_textureanisotropylevel < 1.0f )
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gl_textureanisotropylevel = 1.0f;
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Con_Printf("Anisotropic texture filter level %.0f\n",
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gl_textureanisotropylevel);
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gl_texturefilteranisotropic = true;
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}
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Con_Printf("Anisotropic texture filter level %.0f\n",
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gl_textureanisotropylevel);
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gl_texturefilteranisotropic = true;
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}
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}
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void CheckTextureCompressionExtension(void)
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{
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if (strstr(gl_extensions, "GL_ARB_texture_compression") )
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{
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Con_Printf("Texture compression available\n");
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gl_texcomp = true;
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}
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if (strstr(gl_extensions, "GL_ARB_texture_compression") )
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{
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Con_Printf("Texture compression available\n");
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gl_texcomp = true;
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}
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}
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void CheckOcclusionTest(void)
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{
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if (strstr(gl_extensions, "GL_HP_occlusion_test") )
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{
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Con_Printf("Occlusion test available\n");
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gl_occlusiontest = true;
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}
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if (strstr(gl_extensions, "GL_HP_occlusion_test") )
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{
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Con_Printf("Occlusion test available\n");
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gl_occlusiontest = true;
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}
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}
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void CheckMirrorOnce(void)
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{
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if (COM_CheckParm ("-nomirroronce")) return;
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if (COM_CheckParm ("-nomirroronce")) return;
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if (strstr(gl_extensions, "GL_ATI_texture_mirror_once") )
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{
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Con_Printf("Mirror once available\n");
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gl_mirroronce = true;
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}
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if (strstr(gl_extensions, "GL_ATI_texture_mirror_once") )
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{
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Con_Printf("Mirror once available\n");
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gl_mirroronce = true;
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}
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}
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void CheckTwoSidedStencil(void)
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{
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if (COM_CheckParm ("-notwosidedstencil"))
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return;
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if (strstr(gl_extensions, "GL_EXT_stencil_two_side"))
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{
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SAFE_GET_PROC( qglActiveStencilFaceEXT, PFNGLACTIVESTENCILFACEEXTPROC, "glActiveStencilFaceEXT");
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gl_twosidedstencil = 1;
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Con_Printf("Using EXT_stencil_two_side\n");
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}
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else if (strstr(gl_extensions, "GL_ATI_separate_stencil"))
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{
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SAFE_GET_PROC( qglStencilOpSeparateATI, PFNGLSTENCILOPSEPARATEATIPROC, "glStencilOpSeparateATI");
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SAFE_GET_PROC( qglStencilFuncSeparateATI, PFNGLSTENCILFUNCSEPARATEATIPROC, "glStencilFuncSeparateATI");
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gl_twosidedstencil = 2;
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Con_Printf("Using ATI_separate_stencil\n");
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}
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}
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void CheckTwoSidedStencil(void)
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{
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if (COM_CheckParm ("-notwosidedstencil"))
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return;
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if (strstr(gl_extensions, "GL_EXT_stencil_two_side"))
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{
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SAFE_GET_PROC( qglActiveStencilFaceEXT, PFNGLACTIVESTENCILFACEEXTPROC, "glActiveStencilFaceEXT");
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gl_twosidedstencil = 1;
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Con_Printf("Using EXT_stencil_two_side\n");
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}
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else if (strstr(gl_extensions, "GL_ATI_separate_stencil"))
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{
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SAFE_GET_PROC( qglStencilOpSeparateATI, PFNGLSTENCILOPSEPARATEATIPROC, "glStencilOpSeparateATI");
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SAFE_GET_PROC( qglStencilFuncSeparateATI, PFNGLSTENCILFUNCSEPARATEATIPROC, "glStencilFuncSeparateATI");
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gl_twosidedstencil = 2;
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Con_Printf("Using ATI_separate_stencil\n");
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}
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}
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static int supportedTmu;
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/*
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@ -540,8 +540,8 @@ void GL_Init (void)
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CheckOcclusionTest();
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Con_Printf ("Checking MO\n");
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CheckMirrorOnce();
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Con_Printf ("Checking two-sided stencil\n");
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CheckTwoSidedStencil();
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Con_Printf ("Checking two-sided stencil\n");
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CheckTwoSidedStencil();
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//if something goes wrong here throw an sys_error as we don't want to end up
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//having invalid function pointers called...
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