Added parsing of the nodraw surfaceparm (should be on light shaders)

This commit is contained in:
cholleme 2003-08-18 10:05:39 +00:00
parent 13b971d1a5
commit 25dfc6080f

View file

@ -607,7 +607,10 @@ char *ParseShader (char *data, shader_t *shader)
GET_SAFE_TOKEN; GET_SAFE_TOKEN;
normalSpecularStage(shader,command, com_token); normalSpecularStage(shader,command, com_token);
} else if (!strcmp(command,"surfaceparm")) { } else if (!strcmp(command,"surfaceparm")) {
data = COM_SkipLine(data); GET_SAFE_TOKEN;
if (!strcmp(com_token, "nodraw")) {
shader->flags |= SURF_NODRAW;
}
} else if (!strcmp(command,"nomipmaps")) { } else if (!strcmp(command,"nomipmaps")) {
shader->mipmap = false; shader->mipmap = false;
} else if (!strcmp(command,"noshadow")) { } else if (!strcmp(command,"noshadow")) {