2003-01-17 21:18:53 +00:00
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// draw.c -- this is the only file outside the refresh that touches the
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// vid buffer
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#include "quakedef.h"
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#include <stdlib.h>
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#define GL_COLOR_INDEX8_EXT 0x80E5
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extern unsigned char d_15to8table[65536];
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2003-02-03 14:08:12 +00:00
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/*
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2003-01-17 21:18:53 +00:00
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cvar_t gl_nobind = {"gl_nobind", "0"};
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cvar_t gl_max_size = {"gl_max_size", "1024"};
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cvar_t gl_picmip = {"gl_picmip", "0"};
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cvar_t gl_gloss = {"gl_gloss", "0.3"};
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cvar_t gl_compress_textures = {"gl_compress_textures", "0"};
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cvar_t willi_gray_colormaps = {"willi_gray_colormaps", "0"};
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2003-02-03 14:08:12 +00:00
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*/
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2003-01-17 21:18:53 +00:00
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cvar_t cg_conclock = {"cg_conclock", "1", true};
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byte *draw_chars; // 8*8 graphic characters
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qpic_t *draw_disc;
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qpic_t *draw_backtile;
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int translate_texture;
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int char_texture;
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2003-02-03 14:08:12 +00:00
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/*
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2003-01-17 21:18:53 +00:00
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int glow_texture_object; //PENTA: gl texture object of the glow texture
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int normcube_texture_object; //PENTA: normalization cubemap
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int atten1d_texture_object;
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int atten2d_texture_object;
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int atten3d_texture_object;
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int halo_texture_object;
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2003-02-03 14:08:12 +00:00
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*/
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2003-01-17 21:18:53 +00:00
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typedef struct
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{
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int texnum;
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float sl, tl, sh, th;
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} glpic_t;
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byte conback_buffer[sizeof(qpic_t) + sizeof(glpic_t)];
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qpic_t *conback = (qpic_t *)&conback_buffer;
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2003-02-03 14:08:12 +00:00
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/*
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2003-01-17 21:18:53 +00:00
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int gl_lightmap_format = 4;
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int gl_solid_format = 3;
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int gl_alpha_format = 4;
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int gl_filter_min = GL_LINEAR_MIPMAP_NEAREST;
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int gl_filter_max = GL_LINEAR;
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int texels;
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typedef struct
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{
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int texnum;
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char identifier[64];
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int width, height;
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qboolean mipmap;
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2003-02-03 14:08:12 +00:00
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int type; //gl texture type like GL_TEXTURE_2D etc...
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2003-01-17 21:18:53 +00:00
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} gltexture_t;
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#define MAX_GLTEXTURES 1024
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gltexture_t gltextures[MAX_GLTEXTURES];
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int numgltextures;
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qboolean is_overriden;
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// <AWE> added local prototypes.
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int GL_Load2DAttenTexture (void);
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int GL_Load3DAttenTexture (void);
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int GL_LoadBumpTexture (void);
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int GL_LoadNormalizationCubemap (void);
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int GL_LoadPicTexture (qpic_t *pic);
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2003-02-03 14:08:12 +00:00
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*/
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2003-01-17 21:18:53 +00:00
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void GL_Bind (int texnum)
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{
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if (gl_nobind.value)
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texnum = char_texture;
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if (currenttexture == texnum)
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return;
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currenttexture = texnum;
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//#ifdef _WIN32
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// bindTexFunc (GL_TEXTURE_2D, texnum);
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//#else
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glBindTexture(GL_TEXTURE_2D, texnum);
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//#endif
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/*
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Don't do this anisotropy is part of the texture state, it is set when you bind the texture
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if (gl_texturefilteranisotropic) // <AWE> anisotropic texture filtering
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{
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glTexParameterfv (GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl_textureanisotropylevel);
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}
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*/
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}
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/*
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=============================================================================
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scrap allocation
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Allocate all the little status bar obejcts into a single texture
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to crutch up stupid hardware / drivers
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=============================================================================
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*/
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#define MAX_SCRAPS 2
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#define BLOCK_WIDTH 256
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#define BLOCK_HEIGHT 256
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int scrap_allocated[MAX_SCRAPS][BLOCK_WIDTH];
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byte scrap_texels[MAX_SCRAPS][BLOCK_WIDTH*BLOCK_HEIGHT*4];
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qboolean scrap_dirty;
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int scrap_texnum;
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// returns a texture number and the position inside it
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int Scrap_AllocBlock (int w, int h, int *x, int *y)
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{
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int i, j;
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int best, best2;
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int texnum;
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for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++)
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{
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best = BLOCK_HEIGHT;
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for (i=0 ; i<BLOCK_WIDTH-w ; i++)
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{
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best2 = 0;
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for (j=0 ; j<w ; j++)
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{
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if (scrap_allocated[texnum][i+j] >= best)
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break;
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if (scrap_allocated[texnum][i+j] > best2)
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best2 = scrap_allocated[texnum][i+j];
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}
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if (j == w)
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{ // this is a valid spot
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*x = i;
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*y = best = best2;
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}
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}
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if (best + h > BLOCK_HEIGHT)
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continue;
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for (i=0 ; i<w ; i++)
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scrap_allocated[texnum][*x + i] = best + h;
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return texnum;
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}
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Sys_Error ("Scrap_AllocBlock: full");
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return 0;
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}
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int scrap_uploads;
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void Scrap_Upload (void)
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{
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int texnum;
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scrap_uploads++;
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for (texnum=0 ; texnum<MAX_SCRAPS ; texnum++) {
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GL_Bind(scrap_texnum + texnum);
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GL_Upload8 (scrap_texels[texnum], "scrap", BLOCK_WIDTH, BLOCK_HEIGHT, false, true, false);
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}
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scrap_dirty = false;
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}
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//=============================================================================
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/* Support Routines */
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typedef struct cachepic_s
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{
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char name[MAX_QPATH];
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qpic_t pic;
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byte padding[32]; // for appended glpic
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} cachepic_t;
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#define MAX_CACHED_PICS 128
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cachepic_t menu_cachepics[MAX_CACHED_PICS];
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int menu_numcachepics;
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byte menuplyr_pixels[4096];
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int pic_texels;
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int pic_count;
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qpic_t *Draw_PicFromWad (char *name)
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{
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qpic_t *p;
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glpic_t *gl;
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p = W_GetLumpName (name);
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gl = (glpic_t *)p->data;
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// load little ones into the scrap
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if (p->width < 64 && p->height < 64)
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{
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int x, y;
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int i, j, k;
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int texnum;
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texnum = Scrap_AllocBlock (p->width, p->height, &x, &y);
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scrap_dirty = true;
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k = 0;
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for (i=0 ; i<p->height ; i++)
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for (j=0 ; j<p->width ; j++, k++)
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scrap_texels[texnum][(y+i)*BLOCK_WIDTH + x + j] = p->data[k];
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texnum += scrap_texnum;
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gl->texnum = texnum;
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gl->sl = (x+0.01)/(float)BLOCK_WIDTH;
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gl->sh = (x+p->width-0.01)/(float)BLOCK_WIDTH;
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gl->tl = (y+0.01)/(float)BLOCK_WIDTH;
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gl->th = (y+p->height-0.01)/(float)BLOCK_WIDTH;
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pic_count++;
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pic_texels += p->width*p->height;
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}
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else
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{
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gl->texnum = GL_LoadPicTexture (p);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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}
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return p;
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}
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/*
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================
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Draw_CachePic
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================
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*/
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qpic_t *Draw_CachePic (char *path)
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{
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cachepic_t *pic;
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int i;
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qpic_t *dat;
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glpic_t *gl;
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for (pic=menu_cachepics, i=0 ; i<menu_numcachepics ; pic++, i++)
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if (!strcmp (path, pic->name))
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return &pic->pic;
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if (menu_numcachepics == MAX_CACHED_PICS)
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Sys_Error ("menu_numcachepics == MAX_CACHED_PICS");
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menu_numcachepics++;
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strncpy (pic->name, path,sizeof(pic->name));
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//
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// load the pic from disk
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//
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dat = (qpic_t *)COM_LoadTempFile (path);
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if (!dat)
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Sys_Error ("Draw_CachePic: failed to load %s", path);
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SwapPic (dat);
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// HACK HACK HACK --- we need to keep the bytes for
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// the translatable player picture just for the menu
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// configuration dialog
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if (!strcmp (path, "gfx/menuplyr.lmp"))
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memcpy (menuplyr_pixels, dat->data, dat->width*dat->height);
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pic->pic.width = dat->width;
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pic->pic.height = dat->height;
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gl = (glpic_t *)pic->pic.data;
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gl->texnum = GL_LoadPicTexture (dat);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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return &pic->pic;
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}
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void Draw_CharToConback (int num, byte *dest)
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{
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int row, col;
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byte *source;
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int drawline;
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int x;
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row = num>>4;
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col = num&15;
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source = draw_chars + (row<<10) + (col<<3);
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drawline = 8;
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while (drawline--)
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{
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for (x=0 ; x<8 ; x++)
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if (source[x] != 255)
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dest[x] = 0x60 + source[x];
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source += 128;
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dest += 320;
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}
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}
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/*
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===============
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Draw_Init
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===============
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*/
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void Draw_Init (void)
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{
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int i;
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qpic_t *cb;
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byte *dest /*, *src*/; // <AWE> unused because of "#if 0".
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int x, y;
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char ver[40];
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glpic_t *gl;
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int start;
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byte *ncdata;
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// int fstep; // <AWE> unused because of "#if 0".
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Cvar_RegisterVariable (&gl_nobind);
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Cvar_RegisterVariable (&gl_max_size);
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Cvar_RegisterVariable (&gl_picmip);
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Cvar_RegisterVariable (&gl_gloss);
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Cvar_RegisterVariable (&gl_compress_textures);
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Cvar_RegisterVariable (&willi_gray_colormaps);
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Cvar_RegisterVariable (&cg_conclock);
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// 3dfx can only handle 256 wide textures
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if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
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strstr((char *)gl_renderer, "Glide"))
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Cvar_Set ("gl_max_size", "256");
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Cmd_AddCommand ("gl_texturemode", &Draw_TextureMode_f);
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// load the console background and the charset
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// by hand, because we need to write the version
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// string into the background before turning
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// it into a texture
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draw_chars = W_GetLumpName ("conchars");
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for (i=0 ; i<256*64 ; i++)
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if (draw_chars[i] == 0)
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draw_chars[i] = 255; // proper transparent color
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// now turn them into textures
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char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true, false);
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start = Hunk_LowMark();
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cb = (qpic_t *)COM_LoadTempFile ("gfx/conback.lmp");
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if (!cb)
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Sys_Error ("Couldn't load gfx/conback.lmp");
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SwapPic (cb);
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// hack the version number directly into the pic
|
|
|
|
#if defined(__linux__)
|
|
|
|
sprintf (ver, "(Linux %2.2f, gl %4.2f) %4.2f", (float)LINUX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);
|
|
|
|
#elif defined (__APPLE__) || defined (MACOSX)
|
|
|
|
sprintf (ver, "(MACOS X %2.2f, gl %4.2f) %4.2f", (float)MACOSX_VERSION, (float)GLQUAKE_VERSION, (float)VERSION);
|
|
|
|
#else
|
|
|
|
sprintf (ver, "(st %4.2f) %4.2f", (float)STQUAKE_VERSION, (float)VERSION);
|
|
|
|
#endif
|
|
|
|
dest = cb->data + 320*186 + 320 - 11 - 8*strlen(ver);
|
|
|
|
y = strlen(ver);
|
|
|
|
for (x=0 ; x<y ; x++)
|
|
|
|
Draw_CharToConback (ver[x], dest+(x<<3));
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
conback->width = vid.conwidth;
|
|
|
|
conback->height = vid.conheight;
|
|
|
|
|
|
|
|
// scale console to vid size
|
|
|
|
dest = ncdata = Hunk_AllocName(vid.conwidth * vid.conheight, "conback");
|
|
|
|
|
|
|
|
for (y=0 ; y<vid.conheight ; y++, dest += vid.conwidth)
|
|
|
|
{
|
|
|
|
src = cb->data + cb->width * (y*cb->height/vid.conheight);
|
|
|
|
if (vid.conwidth == cb->width)
|
|
|
|
memcpy (dest, src, vid.conwidth);
|
|
|
|
else
|
|
|
|
{
|
|
|
|
f = 0;
|
|
|
|
fstep = cb->width*0x10000/vid.conwidth;
|
|
|
|
for (x=0 ; x<vid.conwidth ; x+=4)
|
|
|
|
{
|
|
|
|
dest[x] = src[f>>16];
|
|
|
|
f += fstep;
|
|
|
|
dest[x+1] = src[f>>16];
|
|
|
|
f += fstep;
|
|
|
|
dest[x+2] = src[f>>16];
|
|
|
|
f += fstep;
|
|
|
|
dest[x+3] = src[f>>16];
|
|
|
|
f += fstep;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#else
|
|
|
|
conback->width = cb->width;
|
|
|
|
conback->height = cb->height;
|
|
|
|
ncdata = cb->data;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
|
|
|
|
|
|
gl = (glpic_t *)conback->data;
|
|
|
|
gl->texnum = GL_LoadTexture ("conback", conback->width, conback->height, ncdata, false, false, false);
|
|
|
|
gl->sl = 0;
|
|
|
|
gl->sh = 1;
|
|
|
|
gl->tl = 0;
|
|
|
|
gl->th = 1;
|
|
|
|
conback->width = vid.width;
|
|
|
|
conback->height = vid.height;
|
|
|
|
|
|
|
|
// free loaded console
|
|
|
|
Hunk_FreeToLowMark(start);
|
|
|
|
|
|
|
|
// save a texture slot for translated picture
|
|
|
|
translate_texture = texture_extension_number++;
|
|
|
|
|
|
|
|
// save slots for scraps
|
|
|
|
scrap_texnum = texture_extension_number;
|
|
|
|
texture_extension_number += MAX_SCRAPS;
|
|
|
|
|
|
|
|
//
|
|
|
|
// get the other pics we need
|
|
|
|
//
|
|
|
|
draw_disc = Draw_PicFromWad ("disc");
|
|
|
|
draw_backtile = Draw_PicFromWad ("backtile");
|
|
|
|
|
|
|
|
//PENTA: load fallof glow
|
|
|
|
glow_texture_object = GL_Load2DAttenTexture();
|
|
|
|
atten3d_texture_object = GL_Load3DAttenTexture();
|
|
|
|
|
|
|
|
//Load nomalization cube map
|
|
|
|
normcube_texture_object = GL_LoadNormalizationCubemap();
|
|
|
|
|
|
|
|
halo_texture_object = EasyTgaLoad("penta/utflare5.tga");
|
|
|
|
|
|
|
|
for (i=0; i<8; i++) {
|
|
|
|
char name[32];
|
|
|
|
sprintf(name,"penta/caust%02.2i.tga",i*4);
|
|
|
|
caustics_textures[i] = EasyTgaLoad(name);
|
|
|
|
}
|
|
|
|
|
|
|
|
//Load water shader textures
|
|
|
|
InitShaderTex();
|
|
|
|
//load mirror dummys
|
|
|
|
R_InitMirrorChains();
|
|
|
|
|
|
|
|
R_InitGlare();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Draw_Character
|
|
|
|
|
|
|
|
Draws one 8*8 graphics character with 0 being transparent.
|
|
|
|
It can be clipped to the top of the screen to allow the console to be
|
|
|
|
smoothly scrolled off.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Draw_Character (int x, int y, int num)
|
|
|
|
{
|
|
|
|
int row, col, nnum;
|
|
|
|
float frow, fcol, size;
|
|
|
|
|
|
|
|
if (num == 32)
|
|
|
|
return; // space
|
|
|
|
|
|
|
|
if (num > 127) glColor3ub(255,50,10);
|
|
|
|
|
|
|
|
nnum = num & 127;
|
|
|
|
//nnum = nnum
|
|
|
|
|
|
|
|
if (y <= -8)
|
|
|
|
return; // totally off screen
|
|
|
|
|
|
|
|
row = nnum>>4;
|
|
|
|
col = nnum&15;
|
|
|
|
|
|
|
|
frow = row*0.0625;
|
|
|
|
fcol = col*0.0625;
|
|
|
|
size = 0.0625;
|
|
|
|
|
|
|
|
GL_Bind (char_texture);
|
|
|
|
|
|
|
|
glBegin (GL_QUADS);
|
|
|
|
glTexCoord2f (fcol, frow);
|
|
|
|
glVertex2f (x, y);
|
|
|
|
glTexCoord2f (fcol + size, frow);
|
|
|
|
glVertex2f (x+8, y);
|
|
|
|
glTexCoord2f (fcol + size, frow + size);
|
|
|
|
glVertex2f (x+8, y+16);
|
|
|
|
glTexCoord2f (fcol, frow + size);
|
|
|
|
glVertex2f (x, y+16);
|
|
|
|
glEnd ();
|
|
|
|
|
|
|
|
if (num > 127) glColor3ub(255,255,255);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Draw_String
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Draw_String (int x, int y, char *str)
|
|
|
|
{
|
|
|
|
while (*str)
|
|
|
|
{
|
|
|
|
Draw_Character (x, y, *str);
|
|
|
|
str++;
|
|
|
|
x += 8;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Draw_DebugChar
|
|
|
|
|
|
|
|
Draws a single character directly to the upper right corner of the screen.
|
|
|
|
This is for debugging lockups by drawing different chars in different parts
|
|
|
|
of the code.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Draw_DebugChar (char num)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
2003-02-02 17:53:57 +00:00
|
|
|
|
|
|
|
|
|
|
|
void Draw_GLPic (int x, int y, int xs, int ys, glpic_t *gl)
|
|
|
|
{
|
|
|
|
GL_Bind (gl->texnum);
|
|
|
|
glBegin (GL_QUADS);
|
|
|
|
glTexCoord2f (gl->sl, gl->tl);
|
|
|
|
glVertex2f (x, y);
|
|
|
|
glTexCoord2f (gl->sh, gl->tl);
|
|
|
|
glVertex2f (xs, y);
|
|
|
|
glTexCoord2f (gl->sh, gl->th);
|
|
|
|
glVertex2f (xs, ys);
|
|
|
|
glTexCoord2f (gl->sl, gl->th);
|
|
|
|
glVertex2f (x, ys);
|
|
|
|
glEnd ();
|
|
|
|
}
|
2003-01-17 21:18:53 +00:00
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Draw_AlphaPic
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha)
|
|
|
|
{
|
|
|
|
glpic_t *gl;
|
|
|
|
|
|
|
|
if (scrap_dirty)
|
|
|
|
Scrap_Upload ();
|
|
|
|
gl = (glpic_t *)pic->data;
|
|
|
|
glDisable(GL_ALPHA_TEST);
|
|
|
|
glEnable (GL_BLEND);
|
|
|
|
// glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
// glCullFace(GL_FRONT);
|
|
|
|
glColor4f (1,1,1,alpha);
|
2003-02-02 17:53:57 +00:00
|
|
|
Draw_GLPic (x, y, x+pic->width, y+pic->height, gl);
|
2003-01-17 21:18:53 +00:00
|
|
|
glColor4f (1,1,1,1);
|
|
|
|
glEnable(GL_ALPHA_TEST);
|
|
|
|
glDisable (GL_BLEND);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Draw_Pic
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Draw_Pic (int x, int y, qpic_t *pic)
|
|
|
|
{
|
|
|
|
glpic_t *gl;
|
|
|
|
|
|
|
|
if (scrap_dirty)
|
|
|
|
Scrap_Upload ();
|
|
|
|
gl = (glpic_t *)pic->data;
|
|
|
|
glColor4f (1,1,1,1);
|
2003-02-02 17:53:57 +00:00
|
|
|
Draw_GLPic (x, y, x+pic->width, y+pic->height, gl);
|
2003-01-17 21:18:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Draw_TransPic
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Draw_TransPic (int x, int y, qpic_t *pic)
|
|
|
|
{
|
|
|
|
if (x < 0 || (unsigned)(x + pic->width) > vid.width || y < 0 ||
|
|
|
|
(unsigned)(y + pic->height) > vid.height)
|
|
|
|
{
|
|
|
|
Sys_Error ("Draw_TransPic: bad coordinates");
|
|
|
|
}
|
|
|
|
|
|
|
|
Draw_Pic (x, y, pic);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
2003-01-28 17:26:51 +00:00
|
|
|
/*
|
|
|
|
==============
|
|
|
|
Draw_PicFilled
|
|
|
|
==============
|
|
|
|
*/
|
|
|
|
void Draw_PicFilled (int x, int y, int xs, int ys, qpic_t *pic)
|
|
|
|
{
|
|
|
|
glpic_t *gl;
|
|
|
|
|
|
|
|
if (scrap_dirty)
|
|
|
|
Scrap_Upload ();
|
|
|
|
gl = (glpic_t *)pic->data;
|
|
|
|
glColor4f (1,1,1,1);
|
2003-02-02 17:53:57 +00:00
|
|
|
Draw_GLPic (x, y, xs, ys, gl);
|
2003-01-28 17:26:51 +00:00
|
|
|
}
|
2003-02-02 17:53:57 +00:00
|
|
|
|
2003-01-28 17:26:51 +00:00
|
|
|
/*
|
|
|
|
===================
|
|
|
|
Draw_TransPicFilled
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void Draw_TransPicFilled (int x, int y, int xs, int ys, qpic_t *pic)
|
|
|
|
{
|
2003-02-02 17:53:57 +00:00
|
|
|
|
2003-01-28 17:26:51 +00:00
|
|
|
if (x < 0 || (unsigned)(xs) > vid.width || y < 0 ||
|
|
|
|
(unsigned)(ys) > vid.height)
|
|
|
|
{
|
|
|
|
Sys_Error ("Draw_TransPic: bad coordinates (%d ,%d )\n", x, y);
|
|
|
|
}
|
2003-02-02 17:53:57 +00:00
|
|
|
|
2003-01-28 17:26:51 +00:00
|
|
|
Draw_PicFilled (x, y, xs, ys, pic);
|
|
|
|
}
|
|
|
|
|
2003-02-02 17:53:57 +00:00
|
|
|
|
2003-01-17 21:18:53 +00:00
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Draw_TransPicTranslate
|
|
|
|
|
|
|
|
Only used for the player color selection menu
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
|
|
|
|
{
|
|
|
|
int v, u, c;
|
|
|
|
unsigned trans[64*64], *dest;
|
|
|
|
byte *src;
|
|
|
|
int p;
|
|
|
|
|
|
|
|
GL_Bind (translate_texture);
|
|
|
|
|
|
|
|
c = pic->width * pic->height;
|
|
|
|
|
|
|
|
dest = trans;
|
|
|
|
for (v=0 ; v<64 ; v++, dest += 64)
|
|
|
|
{
|
|
|
|
src = &menuplyr_pixels[ ((v*pic->height)>>6) *pic->width];
|
|
|
|
for (u=0 ; u<64 ; u++)
|
|
|
|
{
|
|
|
|
p = src[(u*pic->width)>>6];
|
|
|
|
if (p == 255)
|
|
|
|
dest[u] = p;
|
|
|
|
else
|
|
|
|
dest[u] = d_8to24table[translation[p]];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
glTexImage2D (GL_TEXTURE_2D, 0, gl_alpha_format, 64, 64, 0, GL_RGBA, GL_UNSIGNED_BYTE, trans);
|
|
|
|
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
|
|
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
|
|
|
|
|
|
glColor3f (1,1,1);
|
|
|
|
glBegin (GL_QUADS);
|
|
|
|
glTexCoord2f (0, 0);
|
|
|
|
glVertex2f (x, y);
|
|
|
|
glTexCoord2f (1, 0);
|
|
|
|
glVertex2f (x+pic->width, y);
|
|
|
|
glTexCoord2f (1, 1);
|
|
|
|
glVertex2f (x+pic->width, y+pic->height);
|
|
|
|
glTexCoord2f (0, 1);
|
|
|
|
glVertex2f (x, y+pic->height);
|
|
|
|
glEnd ();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Draw_ConsoleBackground
|
|
|
|
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Draw_ConsoleBackground (int lines)
|
|
|
|
{
|
|
|
|
int y = (vid.height * 3) >> 2;
|
|
|
|
int x, i;
|
|
|
|
|
|
|
|
char tl[80]; //Console Clock - Eradicator
|
|
|
|
char timebuf[20];
|
|
|
|
|
|
|
|
if (lines > y)
|
|
|
|
Draw_Pic(0, lines - vid.height, conback);
|
|
|
|
else
|
|
|
|
Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
|
|
|
|
|
|
|
|
if ( cg_conclock.value )
|
|
|
|
{
|
|
|
|
Sys_Strtime( timebuf );
|
|
|
|
y = lines-14;
|
|
|
|
sprintf (tl, "Time: %s",timebuf); //Console Clock - Eradicator
|
|
|
|
x = vid.conwidth - (vid.conwidth*12/vid.width*12) + 30;
|
|
|
|
for (i=0 ; i < strlen(tl) ; i++)
|
|
|
|
Draw_Character (x + i * 8, y, tl[i] | 0x80);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Draw_SpiralConsoleBackground (int lines) //Spiral Console - Eradicator
|
|
|
|
{
|
|
|
|
int x, i;
|
|
|
|
int y;
|
|
|
|
static float xangle = 0, xfactor = .3f, xstep = .01f;
|
|
|
|
|
|
|
|
char tl[80]; //Console Clock - Eradicator
|
|
|
|
char timebuf[20];
|
|
|
|
Sys_Strtime( timebuf );
|
|
|
|
|
|
|
|
|
|
|
|
glPushMatrix();
|
|
|
|
glMatrixMode(GL_TEXTURE);
|
|
|
|
glPushMatrix();
|
|
|
|
glLoadIdentity();
|
|
|
|
xangle += 1.0f;
|
|
|
|
xfactor += xstep;
|
|
|
|
if (xfactor > 8 || xfactor < .3f)
|
|
|
|
xstep = -xstep;
|
|
|
|
glRotatef(xangle, 0, 0, 1);
|
|
|
|
glScalef(xfactor, xfactor, xfactor);
|
|
|
|
y = (vid.height * 3) >> 2;
|
|
|
|
if (lines > y)
|
|
|
|
Draw_Pic(0, lines-vid.height, conback);
|
|
|
|
else
|
|
|
|
Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
|
|
|
|
glPopMatrix();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glPopMatrix();
|
|
|
|
|
|
|
|
if ( cg_conclock.value )
|
|
|
|
{
|
|
|
|
y = lines-14;
|
|
|
|
sprintf (tl, "Time: %s",timebuf); //Console Clock - Eradicator
|
|
|
|
x = vid.conwidth - (vid.conwidth*12/vid.width*12) + 30;
|
|
|
|
for (i=0 ; i < strlen(tl) ; i++)
|
|
|
|
Draw_Character (x + i * 8, y, tl[i] | 0x80);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Draw_TileClear
|
|
|
|
|
|
|
|
This repeats a 64*64 tile graphic to fill the screen around a sized down
|
|
|
|
refresh window.
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Draw_TileClear (int x, int y, int w, int h)
|
|
|
|
{
|
|
|
|
glColor3f (1,1,1);
|
|
|
|
GL_Bind (*(int *)draw_backtile->data);
|
|
|
|
glBegin (GL_QUADS);
|
|
|
|
glTexCoord2f (x/64.0, y/64.0);
|
|
|
|
glVertex2f (x, y);
|
|
|
|
glTexCoord2f ( (x+w)/64.0, y/64.0);
|
|
|
|
glVertex2f (x+w, y);
|
|
|
|
glTexCoord2f ( (x+w)/64.0, (y+h)/64.0);
|
|
|
|
glVertex2f (x+w, y+h);
|
|
|
|
glTexCoord2f ( x/64.0, (y+h)/64.0 );
|
|
|
|
glVertex2f (x, y+h);
|
|
|
|
glEnd ();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Draw_Fill
|
|
|
|
|
|
|
|
Fills a box of pixels with a single color
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Draw_Fill (int x, int y, int w, int h, int c)
|
|
|
|
{
|
|
|
|
glDisable (GL_TEXTURE_2D);
|
|
|
|
glColor3f (host_basepal[c*3]/255.0,
|
|
|
|
host_basepal[c*3+1]/255.0,
|
|
|
|
host_basepal[c*3+2]/255.0);
|
|
|
|
|
|
|
|
glBegin (GL_QUADS);
|
|
|
|
|
|
|
|
glVertex2f (x,y);
|
|
|
|
glVertex2f (x+w, y);
|
|
|
|
glVertex2f (x+w, y+h);
|
|
|
|
glVertex2f (x, y+h);
|
|
|
|
|
|
|
|
glEnd ();
|
|
|
|
glColor3f (1,1,1);
|
|
|
|
glEnable (GL_TEXTURE_2D);
|
|
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Draw_FadeScreen
|
|
|
|
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Draw_FadeScreen (void)
|
|
|
|
{
|
|
|
|
glEnable (GL_BLEND);
|
|
|
|
glDisable (GL_TEXTURE_2D);
|
|
|
|
glColor4f (0, 0, 0, 0.8);
|
|
|
|
glBegin (GL_QUADS);
|
|
|
|
|
|
|
|
glVertex2f (0,0);
|
|
|
|
glVertex2f (vid.width, 0);
|
|
|
|
glVertex2f (vid.width, vid.height);
|
|
|
|
glVertex2f (0, vid.height);
|
|
|
|
|
|
|
|
glEnd ();
|
|
|
|
glColor4f (1,1,1,1);
|
|
|
|
glEnable (GL_TEXTURE_2D);
|
|
|
|
glDisable (GL_BLEND);
|
|
|
|
|
|
|
|
Sbar_Changed();
|
|
|
|
}
|
|
|
|
|
|
|
|
//=============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Draw_BeginDisc
|
|
|
|
|
|
|
|
Draws the little blue disc in the corner of the screen.
|
|
|
|
Call before beginning any disc IO.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Draw_BeginDisc (void)
|
|
|
|
{
|
|
|
|
if (!draw_disc)
|
|
|
|
return;
|
|
|
|
glDrawBuffer (GL_FRONT);
|
|
|
|
Draw_Pic (vid.width - 24, 0, draw_disc);
|
|
|
|
glDrawBuffer (GL_BACK);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Draw_EndDisc
|
|
|
|
|
|
|
|
Erases the disc icon.
|
|
|
|
Call after completing any disc IO
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Draw_EndDisc (void)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
GL_Set2D
|
|
|
|
|
|
|
|
Setup as if the screen was 320*200
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void GL_Set2D (void)
|
|
|
|
{
|
|
|
|
glViewport (glx, gly, glwidth, glheight);
|
|
|
|
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
|
|
glLoadIdentity ();
|
|
|
|
glOrtho (0, vid.width, vid.height, 0, -99999, 99999);
|
|
|
|
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
glLoadIdentity ();
|
|
|
|
|
|
|
|
glDisable (GL_DEPTH_TEST);
|
|
|
|
glDisable (GL_CULL_FACE);
|
|
|
|
// glDisable (GL_BLEND);
|
|
|
|
glEnable (GL_ALPHA_TEST);
|
|
|
|
|
|
|
|
//PENTA: fix console font
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
glAlphaFunc(GL_GREATER,0.01);
|
|
|
|
// glDisable (GL_ALPHA_TEST);
|
|
|
|
|
|
|
|
glColor4f (1,1,1,1);
|
|
|
|
}
|
|
|
|
|
|
|
|
//====================================================================
|
|
|
|
|