tenebrae2/pr_cmds.c

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2003-01-17 21:18:53 +00:00
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#define RETURN_EDICT(e) (((int *)pr_globals)[OFS_RETURN] = EDICT_TO_PROG(e))
/*
===============================================================================
BUILT-IN FUNCTIONS
===============================================================================
*/
char *PF_VarString (int first)
{
int i;
static char out[256];
out[0] = 0;
for (i=first ; i<pr_argc ; i++)
{
strcat (out, G_STRING((OFS_PARM0+i*3)));
}
return out;
}
/*
=================
PF_errror
This is a TERMINAL error, which will kill off the entire server.
Dumps self.
error(value)
=================
*/
void PF_error (void)
{
char *s;
edict_t *ed;
s = PF_VarString(0);
Con_Printf ("======SERVER ERROR in %s:\n%s\n"
,pr_strings + pr_xfunction->s_name,s);
ed = PROG_TO_EDICT(pr_global_struct->self);
ED_Print (ed);
Host_Error ("Program error");
}
/*
=================
PF_objerror
Dumps out self, then an error message. The program is aborted and self is
removed, but the level can continue.
objerror(value)
=================
*/
void PF_objerror (void)
{
char *s;
edict_t *ed;
s = PF_VarString(0);
Con_Printf ("======OBJECT ERROR in %s:\n%s\n"
,pr_strings + pr_xfunction->s_name,s);
ed = PROG_TO_EDICT(pr_global_struct->self);
ED_Print (ed);
ED_Free (ed);
Host_Error ("Program error");
}
/*
==============
PF_makevectors
Writes new values for v_forward, v_up, and v_right based on angles
makevectors(vector)
==============
*/
void PF_makevectors (void)
{
AngleVectors (G_VECTOR(OFS_PARM0), pr_global_struct->v_forward, pr_global_struct->v_right, pr_global_struct->v_up);
}
/*
=================
PF_setorigin
This is the only valid way to move an object without using the physics of the world (setting velocity and waiting). Directly changing origin will not set internal links correctly, so clipping would be messed up. This should be called when an object is spawned, and then only if it is teleported.
setorigin (entity, origin)
=================
*/
void PF_setorigin (void)
{
edict_t *e;
float *org;
e = G_EDICT(OFS_PARM0);
org = G_VECTOR(OFS_PARM1);
VectorCopy (org, e->v.origin);
SV_LinkEdict (e, false);
}
void SetMinMaxSize (edict_t *e, float *min, float *max, qboolean rotate)
{
float *angles;
vec3_t rmin, rmax;
float bounds[2][3];
float xvector[2], yvector[2];
float a;
vec3_t base, transformed;
int i, j, k, l;
for (i=0 ; i<3 ; i++)
if (min[i] > max[i])
PR_RunError ("backwards mins/maxs");
rotate = false; // FIXME: implement rotation properly again
if (!rotate)
{
VectorCopy (min, rmin);
VectorCopy (max, rmax);
}
else
{
// find min / max for rotations
angles = e->v.angles;
a = angles[1]/180 * M_PI;
xvector[0] = cos(a);
xvector[1] = sin(a);
yvector[0] = -sin(a);
yvector[1] = cos(a);
VectorCopy (min, bounds[0]);
VectorCopy (max, bounds[1]);
rmin[0] = rmin[1] = rmin[2] = 9999;
rmax[0] = rmax[1] = rmax[2] = -9999;
for (i=0 ; i<= 1 ; i++)
{
base[0] = bounds[i][0];
for (j=0 ; j<= 1 ; j++)
{
base[1] = bounds[j][1];
for (k=0 ; k<= 1 ; k++)
{
base[2] = bounds[k][2];
// transform the point
transformed[0] = xvector[0]*base[0] + yvector[0]*base[1];
transformed[1] = xvector[1]*base[0] + yvector[1]*base[1];
transformed[2] = base[2];
for (l=0 ; l<3 ; l++)
{
if (transformed[l] < rmin[l])
rmin[l] = transformed[l];
if (transformed[l] > rmax[l])
rmax[l] = transformed[l];
}
}
}
}
}
// set derived values
VectorCopy (rmin, e->v.mins);
VectorCopy (rmax, e->v.maxs);
VectorSubtract (max, min, e->v.size);
SV_LinkEdict (e, false);
}
/*
=================
PF_setsize
the size box is rotated by the current angle
setsize (entity, minvector, maxvector)
=================
*/
void PF_setsize (void)
{
edict_t *e;
float *min, *max;
e = G_EDICT(OFS_PARM0);
min = G_VECTOR(OFS_PARM1);
max = G_VECTOR(OFS_PARM2);
SetMinMaxSize (e, min, max, false);
}
/*
=================
PF_setmodel
setmodel(entity, model)
=================
*/
void PF_setmodel (void)
{
edict_t *e;
char *m, **check;
model_t *mod;
int i;
e = G_EDICT(OFS_PARM0);
m = G_STRING(OFS_PARM1);
// check to see if model was properly precached
for (i=0, check = sv.model_precache ; *check ; i++, check++)
if (!strcmp(*check, m))
break;
if (!*check)
PR_RunError ("no precache: %s\n", m);
//Con_Printf("Setmodel: found model %s %i\n",m,i);
e->v.model = m - pr_strings;
e->v.modelindex = i; //SV_ModelIndex (m);
mod = sv.models[ (int)e->v.modelindex]; // Mod_ForName (m, true);
if (mod)
SetMinMaxSize (e, mod->mins, mod->maxs, true);
else
SetMinMaxSize (e, vec3_origin, vec3_origin, true);
}
/*
=================
PF_bprint
broadcast print to everyone on server
bprint(value)
=================
*/
void PF_bprint (void)
{
char *s;
s = PF_VarString(0);
SV_BroadcastPrintf ("%s", s);
}
/*
=================
PF_sprint
single print to a specific client
sprint(clientent, value)
=================
*/
void PF_sprint (void)
{
char *s;
client_t *client;
int entnum;
entnum = G_EDICTNUM(OFS_PARM0);
s = PF_VarString(1);
if (entnum < 1 || entnum > svs.maxclients)
{
Con_Printf ("tried to sprint to a non-client\n");
return;
}
client = &svs.clients[entnum-1];
MSG_WriteChar (&client->message,svc_print);
MSG_WriteString (&client->message, s );
}
/*
=================
PF_centerprint
single print to a specific client
centerprint(clientent, value)
=================
*/
void PF_centerprint (void)
{
char *s;
client_t *client;
int entnum;
entnum = G_EDICTNUM(OFS_PARM0);
s = PF_VarString(1);
if (entnum < 1 || entnum > svs.maxclients)
{
Con_Printf ("tried to sprint to a non-client\n");
return;
}
client = &svs.clients[entnum-1];
MSG_WriteChar (&client->message,svc_centerprint);
MSG_WriteString (&client->message, s );
}
/*
=================
PF_normalize
vector normalize(vector)
=================
*/
void PF_normalize (void)
{
float *value1;
vec3_t newvalue;
float new;
value1 = G_VECTOR(OFS_PARM0);
new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2];
new = sqrt(new);
if (new == 0)
newvalue[0] = newvalue[1] = newvalue[2] = 0;
else
{
new = 1/new;
newvalue[0] = value1[0] * new;
newvalue[1] = value1[1] * new;
newvalue[2] = value1[2] * new;
}
VectorCopy (newvalue, G_VECTOR(OFS_RETURN));
}
/*
=================
PF_vlen
scalar vlen(vector)
=================
*/
void PF_vlen (void)
{
float *value1;
float new;
value1 = G_VECTOR(OFS_PARM0);
new = value1[0] * value1[0] + value1[1] * value1[1] + value1[2]*value1[2];
new = sqrt(new);
G_FLOAT(OFS_RETURN) = new;
}
/*
=================
PF_vectoyaw
float vectoyaw(vector)
=================
*/
void PF_vectoyaw (void)
{
float *value1;
float yaw;
value1 = G_VECTOR(OFS_PARM0);
if (value1[1] == 0 && value1[0] == 0)
yaw = 0;
else
{
yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
if (yaw < 0)
yaw += 360;
}
G_FLOAT(OFS_RETURN) = yaw;
}
/*
=================
PF_vectoangles
vector vectoangles(vector)
=================
*/
void PF_vectoangles (void)
{
float *value1;
float forward;
float yaw, pitch;
value1 = G_VECTOR(OFS_PARM0);
if (value1[1] == 0 && value1[0] == 0)
{
yaw = 0;
if (value1[2] > 0)
pitch = 90;
else
pitch = 270;
}
else
{
//Optimized slightly - Eradicator
if (value1[0])
{
yaw = (atan2(value1[1], value1[0]) * 180 / M_PI);
if (yaw < 0)
yaw += 360;
}
else if (value1[1] > 0)
yaw = 90;
else
yaw = 270;
forward = sqrt(value1[0]*value1[0] + value1[1]*value1[1]);
pitch = (int) (atan2(value1[2], forward) * 180 / M_PI);
if (pitch < 0)
pitch += 360;
}
G_FLOAT(OFS_RETURN+0) = pitch;
G_FLOAT(OFS_RETURN+1) = yaw;
G_FLOAT(OFS_RETURN+2) = 0;
}
/*
=================
PF_Random
Returns a number from 0<= num < 1
random()
=================
*/
void PF_random (void)
{
float num;
num = (rand ()&0x7fff) / ((float)0x7fff);
G_FLOAT(OFS_RETURN) = num;
}
/*
=================
PF_particle
particle(origin, color, count)
=================
*/
void PF_particle (void)
{
float *org, *dir;
float color;
float count;
org = G_VECTOR(OFS_PARM0);
dir = G_VECTOR(OFS_PARM1);
color = G_FLOAT(OFS_PARM2);
count = G_FLOAT(OFS_PARM3);
SV_StartParticle (org, dir, color, count);
}
/*
=================
PF_ambientsound
=================
*/
void PF_ambientsound (void)
{
char **check;
char *samp;
float *pos;
float vol, attenuation;
int i, soundnum;
pos = G_VECTOR (OFS_PARM0);
samp = G_STRING(OFS_PARM1);
vol = G_FLOAT(OFS_PARM2);
attenuation = G_FLOAT(OFS_PARM3);
// check to see if samp was properly precached
for (soundnum=0, check = sv.sound_precache ; *check ; check++, soundnum++)
if (!strcmp(*check,samp))
break;
if (!*check)
{
Con_Printf ("no precache: %s\n", samp);
return;
}
// add an svc_spawnambient command to the level signon packet
MSG_WriteByte (&sv.signon,svc_spawnstaticsound);
for (i=0 ; i<3 ; i++)
MSG_WriteCoord(&sv.signon, pos[i]);
MSG_WriteByte (&sv.signon, soundnum);
MSG_WriteByte (&sv.signon, vol*255);
MSG_WriteByte (&sv.signon, attenuation*64);
}
/*
=================
PF_sound
Each entity can have eight independant sound sources, like voice,
weapon, feet, etc.
Channel 0 is an auto-allocate channel, the others override anything
allready running on that entity/channel pair.
An attenuation of 0 will play full volume everywhere in the level.
Larger attenuations will drop off.
=================
*/
void PF_sound (void)
{
char *sample;
int channel;
edict_t *entity;
int volume;
float attenuation;
entity = G_EDICT(OFS_PARM0);
channel = G_FLOAT(OFS_PARM1);
sample = G_STRING(OFS_PARM2);
volume = G_FLOAT(OFS_PARM3) * 255;
attenuation = G_FLOAT(OFS_PARM4);
if (volume < 0 || volume > 255)
Sys_Error ("SV_StartSound: volume = %i", volume);
if (attenuation < 0 || attenuation > 4)
Sys_Error ("SV_StartSound: attenuation = %f", attenuation);
if (channel < 0 || channel > 7)
Sys_Error ("SV_StartSound: channel = %i", channel);
SV_StartSound (entity, channel, sample, volume, attenuation);
}
/*
=================
PF_break
break()
=================
*/
void PF_break (void)
{
Con_Printf ("break statement\n");
*(int *)-4 = 0; // dump to debugger
// PR_RunError ("break statement");
}
/*
=================
PF_traceline
Used for use tracing and shot targeting
Traces are blocked by bbox and exact bsp entityes, and also slide box entities
if the tryents flag is set.
traceline (vector1, vector2, tryents)
=================
*/
void PF_traceline (void)
{
float *v1, *v2;
trace_t trace;
int nomonsters;
edict_t *ent;
v1 = G_VECTOR(OFS_PARM0);
v2 = G_VECTOR(OFS_PARM1);
nomonsters = G_FLOAT(OFS_PARM2);
ent = G_EDICT(OFS_PARM3);
trace = SV_Move (v1, vec3_origin, vec3_origin, v2, nomonsters, ent);
pr_global_struct->trace_allsolid = trace.allsolid;
pr_global_struct->trace_startsolid = trace.startsolid;
pr_global_struct->trace_fraction = trace.fraction;
pr_global_struct->trace_inwater = trace.inwater;
pr_global_struct->trace_inopen = trace.inopen;
VectorCopy (trace.endpos, pr_global_struct->trace_endpos);
VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
pr_global_struct->trace_plane_dist = trace.plane.dist;
if (trace.ent)
pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent);
else
pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts);
}
#ifdef QUAKE2
extern trace_t SV_Trace_Toss (edict_t *ent, edict_t *ignore);
void PF_TraceToss (void)
{
trace_t trace;
edict_t *ent;
edict_t *ignore;
ent = G_EDICT(OFS_PARM0);
ignore = G_EDICT(OFS_PARM1);
trace = SV_Trace_Toss (ent, ignore);
pr_global_struct->trace_allsolid = trace.allsolid;
pr_global_struct->trace_startsolid = trace.startsolid;
pr_global_struct->trace_fraction = trace.fraction;
pr_global_struct->trace_inwater = trace.inwater;
pr_global_struct->trace_inopen = trace.inopen;
VectorCopy (trace.endpos, pr_global_struct->trace_endpos);
VectorCopy (trace.plane.normal, pr_global_struct->trace_plane_normal);
pr_global_struct->trace_plane_dist = trace.plane.dist;
if (trace.ent)
pr_global_struct->trace_ent = EDICT_TO_PROG(trace.ent);
else
pr_global_struct->trace_ent = EDICT_TO_PROG(sv.edicts);
}
#endif
/*
=================
PF_checkpos
Returns true if the given entity can move to the given position from it's
current position by walking or rolling.
FIXME: make work...
scalar checkpos (entity, vector)
=================
*/
void PF_checkpos (void)
{
}
//============================================================================
byte checkpvs[MAX_MAP_LEAFS/8];
int PF_newcheckclient (int check)
{
int i;
byte *pvs;
edict_t *ent;
mleaf_t *leaf;
vec3_t org;
// cycle to the next one
if (check < 1)
check = 1;
if (check > svs.maxclients)
check = svs.maxclients;
if (check == svs.maxclients)
i = 1;
else
i = check + 1;
for ( ; ; i++)
{
if (i == svs.maxclients+1)
i = 1;
ent = EDICT_NUM(i);
if (i == check)
break; // didn't find anything else
if (ent->free)
continue;
if (ent->v.health <= 0)
continue;
if ((int)ent->v.flags & FL_NOTARGET)
continue;
// anything that is a client, or has a client as an enemy
break;
}
// get the PVS for the entity
VectorAdd (ent->v.origin, ent->v.view_ofs, org);
leaf = Mod_PointInLeaf (org, sv.worldmodel);
pvs = Mod_LeafPVS (leaf, sv.worldmodel);
memcpy (checkpvs, pvs, (sv.worldmodel->numleafs+7)>>3 );
return i;
}
/*
=================
PF_checkclient
Returns a client (or object that has a client enemy) that would be a
valid target.
If there are more than one valid options, they are cycled each frame
If (self.origin + self.viewofs) is not in the PVS of the current target,
it is not returned at all.
name checkclient ()
=================
*/
#define MAX_CHECK 16
int c_invis, c_notvis;
void PF_checkclient (void)
{
edict_t *ent, *self;
mleaf_t *leaf;
int l;
vec3_t view;
// find a new check if on a new frame
if (sv.time - sv.lastchecktime >= 0.1)
{
sv.lastcheck = PF_newcheckclient (sv.lastcheck);
sv.lastchecktime = sv.time;
}
// return check if it might be visible
ent = EDICT_NUM(sv.lastcheck);
if (ent->free || ent->v.health <= 0)
{
RETURN_EDICT(sv.edicts);
return;
}
// if current entity can't possibly see the check entity, return 0
self = PROG_TO_EDICT(pr_global_struct->self);
VectorAdd (self->v.origin, self->v.view_ofs, view);
leaf = Mod_PointInLeaf (view, sv.worldmodel);
l = leaf->cluster;//(leaf - sv.worldmodel->leafs) - 1;
if ( (l<0) || !(checkpvs[l>>3] & (1<<(l&7)) ) )
{
c_notvis++;
RETURN_EDICT(sv.edicts);
return;
}
// might be able to see it
c_invis++;
RETURN_EDICT(ent);
}
//============================================================================
/*
=================
PF_stuffcmd
Sends text over to the client's execution buffer
stuffcmd (clientent, value)
=================
*/
void PF_stuffcmd (void)
{
int entnum;
char *str;
client_t *old;
entnum = G_EDICTNUM(OFS_PARM0);
if (entnum < 1 || entnum > svs.maxclients)
PR_RunError ("Parm 0 not a client");
str = G_STRING(OFS_PARM1);
old = host_client;
host_client = &svs.clients[entnum-1];
Host_ClientCommands ("%s", str);
host_client = old;
}
/*
=================
PF_localcmd
Sends text over to the client's execution buffer
localcmd (string)
=================
*/
void PF_localcmd (void)
{
char *str;
str = G_STRING(OFS_PARM0);
Cbuf_AddText (str);
}
/*
=================
PF_cvar
float cvar (string)
=================
*/
void PF_cvar (void)
{
char *str;
str = G_STRING(OFS_PARM0);
G_FLOAT(OFS_RETURN) = Cvar_VariableValue (str);
}
/*
=================
PF_cvar_set
float cvar (string)
=================
*/
void PF_cvar_set (void)
{
char *var, *val;
var = G_STRING(OFS_PARM0);
val = G_STRING(OFS_PARM1);
Cvar_Set (var, val);
}
/*
=================
PF_findradius
Returns a chain of entities that have origins within a spherical area
findradius (origin, radius)
=================
*/
void PF_findradius (void)
{
edict_t *ent, *chain;
float rad;
float *org;
vec3_t eorg;
int i, j;
chain = (edict_t *)sv.edicts;
org = G_VECTOR(OFS_PARM0);
rad = G_FLOAT(OFS_PARM1);
ent = NEXT_EDICT(sv.edicts);
for (i=1 ; i<sv.num_edicts ; i++, ent = NEXT_EDICT(ent))
{
if (ent->free)
continue;
if (ent->v.solid == SOLID_NOT)
continue;
for (j=0 ; j<3 ; j++)
eorg[j] = org[j] - (ent->v.origin[j] + (ent->v.mins[j] + ent->v.maxs[j])*0.5);
if (Length(eorg) > rad)
continue;
ent->v.chain = EDICT_TO_PROG(chain);
chain = ent;
}
RETURN_EDICT(chain);
}
/*
=========
PF_dprint
=========
*/
void PF_dprint (void)
{
Con_DPrintf ("%s",PF_VarString(0));
}
//fix for problem of too many ftos calls in a print - Eradicator
#define STRINGTEMP_BUFFERS 16
#define STRINGTEMP_LENGTH 128
static char pr_string_temp[STRINGTEMP_BUFFERS][STRINGTEMP_LENGTH];
static int pr_string_tempindex = 0;
static char *PR_GetTempString(void)
{
char *s;
s = pr_string_temp[pr_string_tempindex];
pr_string_tempindex = (pr_string_tempindex + 1) % STRINGTEMP_BUFFERS;
return s;
}
void PF_ftos (void)
{
float v;
char *s;
v = G_FLOAT(OFS_PARM0);
s = PR_GetTempString();
sprintf (s, "%g", v);
G_INT(OFS_RETURN) = s - pr_strings;
}
void PF_fabs (void)
{
float v;
v = G_FLOAT(OFS_PARM0);
G_FLOAT(OFS_RETURN) = fabs(v);
}
void PF_vtos (void)
{
char *s;
s = PR_GetTempString();
sprintf (s, "'%5.1f %5.1f %5.1f'", G_VECTOR(OFS_PARM0)[0], G_VECTOR(OFS_PARM0)[1], G_VECTOR(OFS_PARM0)[2]);
G_INT(OFS_RETURN) = s - pr_strings;
}
#ifdef QUAKE2
void PF_etos (void)
{
sprintf (pr_string_temp, "entity %i", G_EDICTNUM(OFS_PARM0));
G_INT(OFS_RETURN) = pr_string_temp - pr_strings;
}
#endif
void PF_Spawn (void)
{
edict_t *ed;
ed = ED_Alloc();
RETURN_EDICT(ed);
}
void PF_Remove (void)
{
edict_t *ed;
ed = G_EDICT(OFS_PARM0);
ED_Free (ed);
}
// entity (entity start, .string field, string match) find = #5;
void PF_Find (void)
#ifdef QUAKE2
{
int e;
int f;
char *s, *t;
edict_t *ed;
edict_t *first;
edict_t *second;
edict_t *last;
first = second = last = (edict_t *)sv.edicts;
e = G_EDICTNUM(OFS_PARM0);
f = G_INT(OFS_PARM1);
s = G_STRING(OFS_PARM2);
if (!s)
PR_RunError ("PF_Find: bad search string");
for (e++ ; e < sv.num_edicts ; e++)
{
ed = EDICT_NUM(e);
if (ed->free)
continue;
t = E_STRING(ed,f);
if (!t)
continue;
if (!strcmp(t,s))
{
if (first == (edict_t *)sv.edicts)
first = ed;
else if (second == (edict_t *)sv.edicts)
second = ed;
ed->v.chain = EDICT_TO_PROG(last);
last = ed;
}
}
if (first != last)
{
if (last != second)
first->v.chain = last->v.chain;
else
first->v.chain = EDICT_TO_PROG(last);
last->v.chain = EDICT_TO_PROG((edict_t *)sv.edicts);
if (second && second != last)
second->v.chain = EDICT_TO_PROG(last);
}
RETURN_EDICT(first);
}
#else
{
int e;
int f;
char *s, *t;
edict_t *ed;
e = G_EDICTNUM(OFS_PARM0);
f = G_INT(OFS_PARM1);
s = G_STRING(OFS_PARM2);
if (!s)
PR_RunError ("PF_Find: bad search string");
for (e++ ; e < sv.num_edicts ; e++)
{
ed = EDICT_NUM(e);
if (ed->free)
continue;
t = E_STRING(ed,f);
if (!t)
continue;
if (!strcmp(t,s))
{
RETURN_EDICT(ed);
return;
}
}
RETURN_EDICT(sv.edicts);
}
#endif
void PR_CheckEmptyString (char *s)
{
if (s[0] <= ' ')
PR_RunError ("Bad string");
}
void PF_precache_file (void)
{ // precache_file is only used to copy files with qcc, it does nothing
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
}
void PF_precache_sound (void)
{
char *s;
int i;
if (sv.state != ss_loading)
PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
s = G_STRING(OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PR_CheckEmptyString (s);
for (i=0 ; i<MAX_SOUNDS ; i++)
{
if (!sv.sound_precache[i])
{
sv.sound_precache[i] = s;
return;
}
if (!strcmp(sv.sound_precache[i], s))
return;
}
PR_RunError ("PF_precache_sound: overflow");
}
void PF_precache_model (void)
{
char *s;
int i;
if (sv.state != ss_loading)
PR_RunError ("PF_Precache_*: Precache can only be done in spawn functions");
s = G_STRING(OFS_PARM0);
G_INT(OFS_RETURN) = G_INT(OFS_PARM0);
PR_CheckEmptyString (s);
for (i=0 ; i<MAX_MODELS ; i++)
{
if (!sv.model_precache[i])
{
sv.model_precache[i] = s;
sv.models[i] = Mod_ForName (s, true);
return;
}
if (!strcmp(sv.model_precache[i], s))
return;
}
PR_RunError ("PF_precache_model: overflow");
}
void PF_coredump (void)
{
ED_PrintEdicts ();
}
void PF_traceon (void)
{
pr_trace = true;
}
void PF_traceoff (void)
{
pr_trace = false;
}
void PF_eprint (void)
{
ED_PrintNum (G_EDICTNUM(OFS_PARM0));
}
/*
===============
PF_walkmove
float(float yaw, float dist) walkmove
===============
*/
void PF_walkmove (void)
{
edict_t *ent;
float yaw, dist;
vec3_t move;
dfunction_t *oldf;
int oldself;
ent = PROG_TO_EDICT(pr_global_struct->self);
yaw = G_FLOAT(OFS_PARM0);
dist = G_FLOAT(OFS_PARM1);
if ( !( (int)ent->v.flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
{
G_FLOAT(OFS_RETURN) = 0;
return;
}
yaw = yaw*M_PI*2 / 360;
move[0] = cos(yaw)*dist;
move[1] = sin(yaw)*dist;
move[2] = 0;
// save program state, because SV_movestep may call other progs
oldf = pr_xfunction;
oldself = pr_global_struct->self;
G_FLOAT(OFS_RETURN) = SV_movestep(ent, move, true);
// restore program state
pr_xfunction = oldf;
pr_global_struct->self = oldself;
}
/*
===============
PF_droptofloor
void() droptofloor
===============
*/
void PF_droptofloor (void)
{
edict_t *ent;
vec3_t end;
trace_t trace;
ent = PROG_TO_EDICT(pr_global_struct->self);
VectorCopy (ent->v.origin, end);
end[2] -= 256;
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, end, false, ent);
if (trace.fraction == 1 || trace.allsolid)
G_FLOAT(OFS_RETURN) = 0;
else
{
VectorCopy (trace.endpos, ent->v.origin);
SV_LinkEdict (ent, false);
ent->v.flags = (int)ent->v.flags | FL_ONGROUND;
ent->v.groundentity = EDICT_TO_PROG(trace.ent);
G_FLOAT(OFS_RETURN) = 1;
}
}
/*
===============
PF_lightstyle
void(float style, string value) lightstyle
===============
*/
void PF_lightstyle (void)
{
int style;
char *val;
client_t *client;
int j;
style = G_FLOAT(OFS_PARM0);
val = G_STRING(OFS_PARM1);
// change the string in sv
sv.lightstyles[style] = val;
// send message to all clients on this server
if (sv.state != ss_active)
return;
for (j=0, client = svs.clients ; j<svs.maxclients ; j++, client++)
if (client->active || client->spawned)
{
MSG_WriteChar (&client->message, svc_lightstyle);
MSG_WriteChar (&client->message,style);
MSG_WriteString (&client->message, val);
}
}
void PF_rint (void)
{
float f;
f = G_FLOAT(OFS_PARM0);
if (f > 0)
G_FLOAT(OFS_RETURN) = (int)(f + 0.5);
else
G_FLOAT(OFS_RETURN) = (int)(f - 0.5);
}
void PF_floor (void)
{
G_FLOAT(OFS_RETURN) = floor(G_FLOAT(OFS_PARM0));
}
void PF_ceil (void)
{
G_FLOAT(OFS_RETURN) = ceil(G_FLOAT(OFS_PARM0));
}
/*
=============
PF_checkbottom
=============
*/
void PF_checkbottom (void)
{
edict_t *ent;
ent = G_EDICT(OFS_PARM0);
G_FLOAT(OFS_RETURN) = SV_CheckBottom (ent);
}
/*
=============
PF_pointcontents
=============
*/
void PF_pointcontents (void)
{
float *v;
v = G_VECTOR(OFS_PARM0);
G_FLOAT(OFS_RETURN) = SV_PointContents (v);
}
/*
=============
PF_nextent
entity nextent(entity)
=============
*/
void PF_nextent (void)
{
int i;
edict_t *ent;
i = G_EDICTNUM(OFS_PARM0);
while (1)
{
i++;
if (i == sv.num_edicts)
{
RETURN_EDICT(sv.edicts);
return;
}
ent = EDICT_NUM(i);
if (!ent->free)
{
RETURN_EDICT(ent);
return;
}
}
}
/*
=============
PF_aim
Pick a vector for the player to shoot along
vector aim(entity, missilespeed)
=============
*/
cvar_t sv_aim = {"sv_aim", "2"}; //2 is a more like FPS's today and works best with gibable corpses - Eradicator
void PF_aim (void)
{
edict_t *ent, *check, *bestent;
vec3_t start, dir, end, bestdir;
int i, j;
trace_t tr;
float dist, bestdist;
float speed;
ent = G_EDICT(OFS_PARM0);
speed = G_FLOAT(OFS_PARM1);
VectorCopy (ent->v.origin, start);
start[2] += 20;
// try sending a trace straight
VectorCopy (pr_global_struct->v_forward, dir);
VectorMA (start, 2048, dir, end);
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
if (tr.ent && tr.ent->v.takedamage == DAMAGE_AIM
&& (!teamplay.value || ent->v.team <=0 || ent->v.team != tr.ent->v.team) )
{
VectorCopy (pr_global_struct->v_forward, G_VECTOR(OFS_RETURN));
return;
}
// try all possible entities
VectorCopy (dir, bestdir);
bestdist = sv_aim.value;
bestent = NULL;
check = NEXT_EDICT(sv.edicts);
for (i=1 ; i<sv.num_edicts ; i++, check = NEXT_EDICT(check) )
{
if (check->v.takedamage != DAMAGE_AIM)
continue;
if (check == ent)
continue;
if (teamplay.value && ent->v.team > 0 && ent->v.team == check->v.team)
continue; // don't aim at teammate
for (j=0 ; j<3 ; j++)
end[j] = check->v.origin[j]
+ 0.5*(check->v.mins[j] + check->v.maxs[j]);
VectorSubtract (end, start, dir);
VectorNormalize (dir);
dist = DotProduct (dir, pr_global_struct->v_forward);
if (dist < bestdist)
continue; // to far to turn
tr = SV_Move (start, vec3_origin, vec3_origin, end, false, ent);
if (tr.ent == check)
{ // can shoot at this one
bestdist = dist;
bestent = check;
}
}
if (bestent)
{
VectorSubtract (bestent->v.origin, ent->v.origin, dir);
dist = DotProduct (dir, pr_global_struct->v_forward);
VectorScale (pr_global_struct->v_forward, dist, end);
end[2] = dir[2];
VectorNormalize (end);
VectorCopy (end, G_VECTOR(OFS_RETURN));
}
else
{
VectorCopy (bestdir, G_VECTOR(OFS_RETURN));
}
}
/*
==============
PF_changeyaw
This was a major timewaster in progs, so it was converted to C
==============
*/
void PF_changeyaw (void)
{
edict_t *ent;
float ideal, current, move, speed;
ent = PROG_TO_EDICT(pr_global_struct->self);
current = anglemod( ent->v.angles[1] );
ideal = ent->v.ideal_yaw;
speed = ent->v.yaw_speed;
if (current == ideal)
return;
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
if (move > 0)
{
if (move > speed)
move = speed;
}
else
{
if (move < -speed)
move = -speed;
}
ent->v.angles[1] = anglemod (current + move);
}
#ifdef QUAKE2
/*
==============
PF_changepitch
==============
*/
void PF_changepitch (void)
{
edict_t *ent;
float ideal, current, move, speed;
ent = G_EDICT(OFS_PARM0);
current = anglemod( ent->v.angles[0] );
ideal = ent->v.idealpitch;
speed = ent->v.pitch_speed;
if (current == ideal)
return;
move = ideal - current;
if (ideal > current)
{
if (move >= 180)
move = move - 360;
}
else
{
if (move <= -180)
move = move + 360;
}
if (move > 0)
{
if (move > speed)
move = speed;
}
else
{
if (move < -speed)
move = -speed;
}
ent->v.angles[0] = anglemod (current + move);
}
#endif
/*
===============================================================================
MESSAGE WRITING
===============================================================================
*/
#define MSG_BROADCAST 0 // unreliable to all
#define MSG_ONE 1 // reliable to one (msg_entity)
#define MSG_ALL 2 // reliable to all
#define MSG_INIT 3 // write to the init string
sizebuf_t *WriteDest (void)
{
int entnum;
int dest;
edict_t *ent;
dest = G_FLOAT(OFS_PARM0);
switch (dest)
{
case MSG_BROADCAST:
return &sv.datagram;
case MSG_ONE:
ent = PROG_TO_EDICT(pr_global_struct->msg_entity);
entnum = NUM_FOR_EDICT(ent);
if (entnum < 1 || entnum > svs.maxclients)
PR_RunError ("WriteDest: not a client");
return &svs.clients[entnum-1].message;
case MSG_ALL:
return &sv.reliable_datagram;
case MSG_INIT:
return &sv.signon;
default:
PR_RunError ("WriteDest: bad destination");
break;
}
return NULL;
}
void PF_WriteByte (void)
{
MSG_WriteByte (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteChar (void)
{
MSG_WriteChar (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteShort (void)
{
MSG_WriteShort (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteLong (void)
{
MSG_WriteLong (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteAngle (void)
{
MSG_WriteAngle (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteCoord (void)
{
MSG_WriteCoord (WriteDest(), G_FLOAT(OFS_PARM1));
}
void PF_WriteString (void)
{
MSG_WriteString (WriteDest(), G_STRING(OFS_PARM1));
}
void PF_WriteEntity (void)
{
MSG_WriteShort (WriteDest(), G_EDICTNUM(OFS_PARM1));
}
//=============================================================================
int SV_ModelIndex (char *name);
void PF_makestatic (void)
{
edict_t *ent;
int i;
ent = G_EDICT(OFS_PARM0);
MSG_WriteByte (&sv.signon,svc_spawnstatic);
MSG_WriteByte (&sv.signon, SV_ModelIndex(pr_strings + ent->v.model));
MSG_WriteByte (&sv.signon, ent->v.frame);
MSG_WriteByte (&sv.signon, ent->v.colormap);
MSG_WriteByte (&sv.signon, ent->v.skin);
//PENTA: new baseline fields
//PENTA:
//-=-WARNING-=-WARNING-=-WARNING-=-WARNING-=-WARNING-=-WARNING-=-WARNING-=-WARNING
//-=-WARNING-=-WARNING-=-WARNING-=-WARNING-=-WARNING-=-WARNING-=-WARNING-=-WARNING
//-=-WARNING-=-WARNING-=-WARNING-=-WARNING-=-WARNING-=-WARNING-=-WARNING-=-WARNING
// this code is duplicated elsewhere
// but on the client side the same paring routine is used
// if you change anyting here don't forget to change the other too
// our you'll spend several hours debugging it
MSG_WriteByte (&sv.signon, (int)(ent->v.alpha*255));
MSG_WriteByte (&sv.signon, ent->v.style);
MSG_WriteShort (&sv.signon, ent->v.light_lev);
MSG_WriteByte (&sv.signon, ent->v.pflags);
for (i=0 ; i<3 ; i++)
{
MSG_WriteCoord(&sv.signon, ent->v.origin[i]);
MSG_WriteAngle(&sv.signon, ent->v.angles[i]);
MSG_WriteByte(&sv.signon, (int)(ent->v.color[i]*255));
}
// throw the entity away now
ED_Free (ent);
}
//=============================================================================
/*
==============
PF_setspawnparms
==============
*/
void PF_setspawnparms (void)
{
edict_t *ent;
int i;
client_t *client;
ent = G_EDICT(OFS_PARM0);
i = NUM_FOR_EDICT(ent);
if (i < 1 || i > svs.maxclients)
PR_RunError ("Entity is not a client");
// copy spawn parms out of the client_t
client = svs.clients + (i-1);
for (i=0 ; i< NUM_SPAWN_PARMS ; i++)
(&pr_global_struct->parm1)[i] = client->spawn_parms[i];
}
/*
==============
PF_changelevel
==============
*/
void PF_changelevel (void)
{
#ifdef QUAKE2
char *s1, *s2;
if (svs.changelevel_issued)
return;
svs.changelevel_issued = true;
s1 = G_STRING(OFS_PARM0);
s2 = G_STRING(OFS_PARM1);
if ((int)pr_global_struct->serverflags & (SFL_NEW_UNIT | SFL_NEW_EPISODE))
Cbuf_AddText (va("changelevel %s %s\n",s1, s2));
else
Cbuf_AddText (va("changelevel2 %s %s\n",s1, s2));
#else
char *s;
// make sure we don't issue two changelevels
if (svs.changelevel_issued)
return;
svs.changelevel_issued = true;
s = G_STRING(OFS_PARM0);
Cbuf_AddText (va("changelevel %s\n",s));
#endif
}
#ifdef QUAKE2
#define CONTENT_WATER -3
#define CONTENT_SLIME -4
#define CONTENT_LAVA -5
#define FL_IMMUNE_WATER 131072
#define FL_IMMUNE_SLIME 262144
#define FL_IMMUNE_LAVA 524288
#define CHAN_VOICE 2
#define CHAN_BODY 4
#define ATTN_NORM 1
void PF_WaterMove (void)
{
edict_t *self;
int flags;
int waterlevel;
int watertype;
float drownlevel;
float damage = 0.0;
self = PROG_TO_EDICT(pr_global_struct->self);
if (self->v.movetype == MOVETYPE_NOCLIP)
{
self->v.air_finished = sv.time + 12;
G_FLOAT(OFS_RETURN) = damage;
return;
}
if (self->v.health < 0)
{
G_FLOAT(OFS_RETURN) = damage;
return;
}
if (self->v.deadflag == DEAD_NO)
drownlevel = 3;
else
drownlevel = 1;
flags = (int)self->v.flags;
waterlevel = (int)self->v.waterlevel;
watertype = (int)self->v.watertype;
if (!(flags & (FL_IMMUNE_WATER + FL_GODMODE)))
if (((flags & FL_SWIM) && (waterlevel < drownlevel)) || (waterlevel >= drownlevel))
{
if (self->v.air_finished < sv.time)
if (self->v.pain_finished < sv.time)
{
self->v.dmg = self->v.dmg + 2;
if (self->v.dmg > 15)
self->v.dmg = 10;
// T_Damage (self, world, world, self.dmg, 0, FALSE);
damage = self->v.dmg;
self->v.pain_finished = sv.time + 1.0;
}
}
else
{
if (self->v.air_finished < sv.time)
// sound (self, CHAN_VOICE, "player/gasp2.wav", 1, ATTN_NORM);
SV_StartSound (self, CHAN_VOICE, "player/gasp2.wav", 255, ATTN_NORM);
else if (self->v.air_finished < sv.time + 9)
// sound (self, CHAN_VOICE, "player/gasp1.wav", 1, ATTN_NORM);
SV_StartSound (self, CHAN_VOICE, "player/gasp1.wav", 255, ATTN_NORM);
self->v.air_finished = sv.time + 12.0;
self->v.dmg = 2;
}
if (!waterlevel)
{
if (flags & FL_INWATER)
{
// play leave water sound
// sound (self, CHAN_BODY, "misc/outwater.wav", 1, ATTN_NORM);
SV_StartSound (self, CHAN_BODY, "misc/outwater.wav", 255, ATTN_NORM);
self->v.flags = (float)(flags &~FL_INWATER);
}
self->v.air_finished = sv.time + 12.0;
G_FLOAT(OFS_RETURN) = damage;
return;
}
if (watertype == CONTENT_LAVA)
{ // do damage
if (!(flags & (FL_IMMUNE_LAVA + FL_GODMODE)))
if (self->v.dmgtime < sv.time)
{
if (self->v.radsuit_finished < sv.time)
self->v.dmgtime = sv.time + 0.2;
else
self->v.dmgtime = sv.time + 1.0;
// T_Damage (self, world, world, 10*self.waterlevel, 0, TRUE);
damage = (float)(10*waterlevel);
}
}
else if (watertype == CONTENT_SLIME)
{ // do damage
if (!(flags & (FL_IMMUNE_SLIME + FL_GODMODE)))
if (self->v.dmgtime < sv.time && self->v.radsuit_finished < sv.time)
{
self->v.dmgtime = sv.time + 1.0;
// T_Damage (self, world, world, 4*self.waterlevel, 0, TRUE);
damage = (float)(4*waterlevel);
}
}
if ( !(flags & FL_INWATER) )
{
// player enter water sound
if (watertype == CONTENT_LAVA)
// sound (self, CHAN_BODY, "player/inlava.wav", 1, ATTN_NORM);
SV_StartSound (self, CHAN_BODY, "player/inlava.wav", 255, ATTN_NORM);
if (watertype == CONTENT_WATER)
// sound (self, CHAN_BODY, "player/inh2o.wav", 1, ATTN_NORM);
SV_StartSound (self, CHAN_BODY, "player/inh2o.wav", 255, ATTN_NORM);
if (watertype == CONTENT_SLIME)
// sound (self, CHAN_BODY, "player/slimbrn2.wav", 1, ATTN_NORM);
SV_StartSound (self, CHAN_BODY, "player/slimbrn2.wav", 255, ATTN_NORM);
self->v.flags = (float)(flags | FL_INWATER);
self->v.dmgtime = 0;
}
if (! (flags & FL_WATERJUMP) )
{
// self.velocity = self.velocity - 0.8*self.waterlevel*frametime*self.velocity;
VectorMA (self->v.velocity, -0.8 * self->v.waterlevel * host_frametime, self->v.velocity, self->v.velocity);
}
G_FLOAT(OFS_RETURN) = damage;
}
void PF_sin (void)
{
G_FLOAT(OFS_RETURN) = sin(G_FLOAT(OFS_PARM0));
}
void PF_cos (void)
{
G_FLOAT(OFS_RETURN) = cos(G_FLOAT(OFS_PARM0));
}
void PF_sqrt (void)
{
G_FLOAT(OFS_RETURN) = sqrt(G_FLOAT(OFS_PARM0));
}
#endif
void PF_Fixme (void)
{
PR_RunError ("unimplemented bulitin");
}
builtin_t pr_builtin[] =
{
PF_Fixme,
PF_makevectors, // void(entity e) makevectors = #1;
PF_setorigin, // void(entity e, vector o) setorigin = #2;
PF_setmodel, // void(entity e, string m) setmodel = #3;
PF_setsize, // void(entity e, vector min, vector max) setsize = #4;
PF_Fixme, // void(entity e, vector min, vector max) setabssize = #5;
PF_break, // void() break = #6;
PF_random, // float() random = #7;
PF_sound, // void(entity e, float chan, string samp) sound = #8;
PF_normalize, // vector(vector v) normalize = #9;
PF_error, // void(string e) error = #10;
PF_objerror, // void(string e) objerror = #11;
PF_vlen, // float(vector v) vlen = #12;
PF_vectoyaw, // float(vector v) vectoyaw = #13;
PF_Spawn, // entity() spawn = #14;
PF_Remove, // void(entity e) remove = #15;
PF_traceline, // float(vector v1, vector v2, float tryents) traceline = #16;
PF_checkclient, // entity() clientlist = #17;
PF_Find, // entity(entity start, .string fld, string match) find = #18;
PF_precache_sound, // void(string s) precache_sound = #19;
PF_precache_model, // void(string s) precache_model = #20;
PF_stuffcmd, // void(entity client, string s)stuffcmd = #21;
PF_findradius, // entity(vector org, float rad) findradius = #22;
PF_bprint, // void(string s) bprint = #23;
PF_sprint, // void(entity client, string s) sprint = #24;
PF_dprint, // void(string s) dprint = #25;
PF_ftos, // void(string s) ftos = #26;
PF_vtos, // void(string s) vtos = #27;
PF_coredump,
PF_traceon,
PF_traceoff,
PF_eprint, // void(entity e) debug print an entire entity
PF_walkmove, // float(float yaw, float dist) walkmove
PF_Fixme, // float(float yaw, float dist) walkmove
PF_droptofloor,
PF_lightstyle,
PF_rint,
PF_floor,
PF_ceil,
PF_Fixme,
PF_checkbottom,
PF_pointcontents,
PF_Fixme,
PF_fabs,
PF_aim,
PF_cvar,
PF_localcmd,
PF_nextent,
PF_particle,
PF_changeyaw,
PF_Fixme,
PF_vectoangles,
PF_WriteByte,
PF_WriteChar,
PF_WriteShort,
PF_WriteLong,
PF_WriteCoord,
PF_WriteAngle,
PF_WriteString,
PF_WriteEntity,
#ifdef QUAKE2
PF_sin,
PF_cos,
PF_sqrt,
PF_changepitch,
PF_TraceToss,
PF_etos,
PF_WaterMove,
#else
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
PF_Fixme,
#endif
SV_MoveToGoal,
PF_precache_file,
PF_makestatic,
PF_changelevel,
PF_Fixme,
PF_cvar_set,
PF_centerprint,
PF_ambientsound,
PF_precache_model,
PF_precache_sound, // precache_sound2 is different only for qcc
PF_precache_file,
PF_setspawnparms
};
builtin_t *pr_builtins = pr_builtin;
int pr_numbuiltins = sizeof(pr_builtin)/sizeof(pr_builtin[0]);