tenebrae2/nvparse/nvparse.cpp

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#ifdef _WIN32
# include <windows.h>
#else
#include <stdarg.h>
#define strnicmp strncasecmp
#endif
#include <stdio.h>
#include <GL/glu.h>
#include <string>
#include <vector>
#include "nvparse_errors.h"
#include "nvparse.h"
//void yyinit(char*);
//int yyparse(void);
// RC1.0 -- register combiners 1.0 configuration
bool rc10_init(char *);
int rc10_parse();
bool is_rc10(const char *);
nvparse_errors errors;
int line_number;
char * myin = 0;
void nvparse(const char * input_string, int argc /* = 0 */,...)
{
if (NULL == input_string)
{
errors.set("NULL string passed to nvparse");
return;
}
char * instring = strdup(input_string);
// register combiners (1 and 2)
if(is_rc10(instring))
{
if(rc10_init(instring))
{
rc10_parse();
}
}
else
{
errors.set("invalid string.\n \
first characters must be: !!VP1.0 or !!VSP1.0 or !!RC1.0 or !!TS1.0\n \
or it must be a valid DirectX 8.0 Vertex Shader");
}
free(instring);
}
char * const * const nvparse_get_errors()
{
return errors.get_errors();
}
char * const * const nvparse_print_errors(FILE * errfp)
{
for (char * const * ep = nvparse_get_errors(); *ep; ep++)
{
const char * errstr = *ep;
fprintf(errfp, "%s\n", errstr);
}
return nvparse_get_errors();
}
const int* nvparse_get_info(const char* input_string, int* pcount)
{
return 0;
}