tenebrae2/gl_rlight.c

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// r_light.c - PENTA: almost obsolete now
#include "quakedef.h"
int r_dlightframecount;
int d_lightstylevalue[256]; // 8.8 fraction of base light value
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//PENTA: Math utitity's
void ProjectVector(const vec3_t b,const vec3_t a,vec3_t c) {
float dpa,dpab;
dpa = DotProduct(a,a);
dpab = DotProduct(a,b)/dpa;
c[0] = a[0] * dpab;
c[1] = a[1] * dpab;
c[2] = a[2] * dpab;
}
void ProjectPlane(const vec3_t src,const vec3_t v1,const vec3_t v2,vec3_t dst) {
vec3_t t1,t2;
ProjectVector(src, v1, t1);
ProjectVector(src, v2, t2);
VectorAdd(t1,t2,dst);
}
/*
==================
R_AnimateLight
==================
*/
void R_AnimateLight (void)
{
int i,j,k;
//
// light animations
// 'm' is normal light, 'a' is no light, 'z' is double bright
i = (int)(cl.time*10);
for (j=0 ; j<MAX_LIGHTSTYLES ; j++)
{
if (!cl_lightstyle[j].length)
{
d_lightstylevalue[j] = 256;
continue;
}
k = i % cl_lightstyle[j].length;
k = cl_lightstyle[j].map[k] - 'a';
k = k*22;
d_lightstylevalue[j] = k;
}
}
int R_LightPoint (vec3_t p)
{
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//PENTA: use the q3 lightgrid for this
return 255;
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}