2003-01-17 21:18:53 +00:00
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/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __MODEL__
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#define __MODEL__
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#include "modelgen.h"
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#include "spritegn.h"
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2003-11-20 00:43:56 +00:00
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#include "render.h"
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2003-01-17 21:18:53 +00:00
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/*
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d*_t structures are on-disk representations
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m*_t structures are in-memory
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*/
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// entity effects
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#define EF_BRIGHTFIELD 1
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#define EF_MUZZLEFLASH 2
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#define EF_BRIGHTLIGHT 4
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#define EF_DIMLIGHT 8
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#define EF_BLUE 64
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#define EF_RED 128
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#define EF_GREEN 32
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#define EF_FULLDYNAMIC 16
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2003-03-15 19:42:13 +00:00
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//PENTA: moved here, we needed it
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typedef struct plane_s
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{
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vec3_t normal;
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float dist;
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} plane_t;
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2003-01-17 21:18:53 +00:00
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/*
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==============================================================================
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BRUSH MODELS
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==============================================================================
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*/
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//
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// in memory representation
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//
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// !!! if this is changed, it must be changed in asm_draw.h too !!!
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typedef struct
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{
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vec3_t position;
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} mvertex_t;
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//PENTA: "modern" vertices
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//WARNING: if you change the size of this also change VERTEXSIZE
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typedef struct
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{
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vec3_t position;
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float texture[2];
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float lightmap[2];
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byte color[4];
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} mmvertex_t;
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define SIDE_ON 2
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// plane_t structure
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// !!! if this is changed, it must be changed in asm_i386.h too !!!
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typedef struct mplane_s
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{
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vec3_t normal;
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float dist;
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byte type; // for texture axis selection and fast side tests
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byte signbits; // signx + signy<<1 + signz<<1
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byte pad[2];
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} mplane_t;
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2003-02-15 18:02:06 +00:00
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//Textures
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#define TEXTURE_RGB 1
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#define TEXTURE_NORMAL 2
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#define TEXTURE_CUBEMAP 3
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typedef struct
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2003-01-17 21:18:53 +00:00
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{
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2003-02-15 18:02:06 +00:00
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int texnum;
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char identifier[MAX_OSPATH*2+1];
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int width, height;
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qboolean mipmap;
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2003-11-02 19:33:57 +00:00
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int loadtype;
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int gltype;
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2003-03-15 19:42:13 +00:00
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void *dynamic; //if this is set we have a texture with changing pixels (currently only roq's)
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} gltexture_t;
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#define SHADER_MAX_NAME 128
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#define SHADER_MAX_STAGES 8
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#define SHADER_MAX_BUMP_STAGES 4
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#define SHADER_MAX_TCMOD 8
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#define SHADER_MAX_STATUSES 8
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typedef enum {STAGE_SIMPLE, STAGE_COLOR, STAGE_BUMP, STAGE_GLOSS, STAGE_GRAYGLOSS} stagetype_t;
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typedef enum {TCMOD_ROTATE, TCMOD_SCROLL, TCMOD_SCALE, TCMOD_STRETCH} tcmodtype_t;
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2003-06-29 21:47:22 +00:00
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#define STAGE_CUBEMAP 1
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2003-02-15 18:02:06 +00:00
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typedef struct tcmod_s {
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float params[7];
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tcmodtype_t type;
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} tcmod_t;
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/**
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* A single stage in the shader,
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* a stage is one block { } in a shader definition
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* this corresponds to a single pass for simple shaders
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* or a single texture definition for bumpmapping.
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*/
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typedef struct stage_s {
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stagetype_t type;
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int numtcmods;
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tcmod_t tcmods[SHADER_MAX_TCMOD];
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int numtextures;
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gltexture_t *texture[8]; //animations
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int src_blend, dst_blend; //have special values for bumpmap passes
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int alphatresh;
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2003-06-25 09:47:21 +00:00
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char filename[MAX_QPATH*3+2];
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2003-06-29 21:47:22 +00:00
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int flags;
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2003-02-15 18:02:06 +00:00
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} stage_t;
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#define SURF_NOSHADOW 0x40000 //don't cast stencil shadows
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#define SURF_BUMP 0x80000 //do diffuse bumpmapping and gloss if gloss is enabled too
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#define SURF_GLOSS 0x100000//do gloss
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#define SURF_PPLIGHT 0x200000//do per pixel lighting...
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//if bump is unset it uses a flat bumpmap and no gloss
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//if bump is set and gloss unet it does only diffuse bumps
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#define SURF_TRANSLUCENT 0x400000//surface is translucent
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/**
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* A shader, holds the stages and the general info for that shader.
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*/
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typedef struct shader_s {
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char name[SHADER_MAX_NAME];
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int flags;
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int contents;
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int numstages;
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stage_t stages[SHADER_MAX_STAGES];
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int numcolorstages;
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stage_t colorstages[SHADER_MAX_BUMP_STAGES];//these ase a bit special, so separate them
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int numbumpstages;
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stage_t bumpstages[SHADER_MAX_BUMP_STAGES];
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int numglossstages;
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stage_t glossstages[SHADER_MAX_BUMP_STAGES];
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vec3_t fog_color;
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float fog_dist;
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int numstatus;
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struct shader_s *status[SHADER_MAX_STATUSES]; //if the object the shader is on it's status is > 0 this shader will be used insead of the base shader...
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struct shader_s *next; //in the shader linked list
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qboolean mipmap;
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qboolean cull;
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2003-11-02 19:33:57 +00:00
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qboolean texturesAreLoaded; //The textures of the different shader stages are loaded
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2003-02-15 18:02:06 +00:00
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} shader_t;
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//2048 triangles for shader
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#define MAX_SHADER_INCECIES 6144
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typedef struct mapshader_s
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{
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shader_t *shader;
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2003-01-17 21:18:53 +00:00
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struct msurface_s *texturechain; // for gl_texsort drawing
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2003-02-15 18:02:06 +00:00
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struct mesh_s *meshchain;
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int numindecies;
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int indecies[MAX_SHADER_INCECIES];
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} mapshader_t;
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2003-01-17 21:18:53 +00:00
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#define SURF_PLANEBACK 2
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#define SURF_DRAWSKY 4
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#define SURF_DRAWSPRITE 8
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#define SURF_DRAWTURB 0x10
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#define SURF_DRAWTILED 0x20
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#define SURF_DRAWBACKGROUND 0x40
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#define SURF_UNDERWATER 0x80
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//PENTA: Mirror surface
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#define SURF_MIRROR 0x100
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#define SURF_GLASS 0x200
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#define SURF_CAULK 0x400
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// !!! if this is changed, it must be changed in asm_draw.h too !!!
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typedef struct
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{
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unsigned short v[2];
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unsigned int cachededgeoffset;
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} medge_t;
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//size in floats...
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#define VERTEXSIZE 8
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//Penta
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//I changed this the poly only stores the first index for the vertex in the global vertex list...
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typedef struct glpoly_s
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{
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struct glpoly_s *next;
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struct glpoly_s *chain;
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int numverts;
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int flags; // for SURF_UNDERWATER
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int lightTimestamp; //PENTA: timestamp of last light that
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//this polygon was visible to
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2003-02-15 18:02:06 +00:00
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struct mneighbour_s *neighbours;
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2003-01-17 21:18:53 +00:00
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int firstvertex;
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int numindecies; //number of polygons indexes
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2003-02-15 18:02:06 +00:00
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int numneighbours;
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2003-01-17 21:18:53 +00:00
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int indecies[1]; //polygon indexes... variable sized
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} glpoly_t;
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2003-02-15 18:02:06 +00:00
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typedef struct mneighbour_s {
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int p1, p2;
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glpoly_t *n;
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} mneighbour_t;
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2003-01-17 21:18:53 +00:00
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typedef struct msurface_s
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{
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int visframe; // should be drawn when node is crossed
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mplane_t *plane;
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int flags;
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int firstedge; // look up in model->surfedges[], negative numbers
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int numedges; // are backwards edges
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2003-02-15 18:02:06 +00:00
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//short texturemins[2];
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//short extents[2];
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2003-01-17 21:18:53 +00:00
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2003-02-15 18:02:06 +00:00
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//int light_s, light_t; // gl lightmap coordinates
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2003-01-17 21:18:53 +00:00
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glpoly_t *polys; // multiple if warped
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struct msurface_s *texturechain;
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struct msurface_s *shadowchain;
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2003-02-15 18:02:06 +00:00
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mapshader_t *shader;
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vec3_t tangent;
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vec3_t binormal;
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2003-01-17 21:18:53 +00:00
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int lightmaptexturenum;
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2003-02-15 18:02:06 +00:00
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//used still?
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2003-01-17 21:18:53 +00:00
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byte styles[MAXLIGHTMAPS];
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int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
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qboolean cached_dlight; // true if dynamic light in cache
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byte *samples; // [numstyles*surfsize]
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} msurface_t;
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2003-02-15 18:02:06 +00:00
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//FIXME: use a matrix instead??
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typedef struct {
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vec3_t angles;
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vec3_t origin;
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vec3_t scale;
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} transform_t;
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typedef struct mesh_s
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2003-01-17 21:18:53 +00:00
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{
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2003-06-25 09:47:21 +00:00
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vec3_t mins; //axis aligned bounding box
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vec3_t maxs;
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2003-02-15 18:02:06 +00:00
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int firstvertex; //in world vertex list
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vec3_t *tangents;
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vec3_t *binormals;
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vec3_t *normals;
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2003-03-15 19:42:13 +00:00
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plane_t *triplanes; //per triangle plane eq's (for shadow volumes)
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2003-02-15 18:02:06 +00:00
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int numvertices;
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int *indecies;
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int numindecies;
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int numtriangles;
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int *neighbours; //numtriangles*3 neighbour triangle indexes
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2003-05-04 21:50:52 +00:00
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int *unexplodedIndecies; //only during load time an when isExploded == true
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2003-02-15 18:02:06 +00:00
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transform_t trans;
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2003-01-17 21:18:53 +00:00
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int visframe;
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2003-02-15 18:02:06 +00:00
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int lightTimestamp;
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mapshader_t *shader;
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2003-03-15 19:42:13 +00:00
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int lightmapIndex;
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2003-02-15 18:02:06 +00:00
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2003-05-04 21:50:52 +00:00
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qboolean isExploded; //Every triangle has unique vertices, no shared ones
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2003-02-15 18:02:06 +00:00
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struct mesh_s *next; //for the texture chains
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struct mesh_s *shadowchain;
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} mesh_t;
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2003-01-17 21:18:53 +00:00
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typedef struct mnode_s
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{
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// common with leaf
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int contents; // 0, to differentiate from leafs
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int visframe; // node needs to be traversed if current
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float minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// node specific
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mplane_t *plane;
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struct mnode_s *children[2];
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//PFIX: Remove these 2
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unsigned short firstsurface;
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unsigned short numsurfaces;
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int ichildren[2]; //children as indexes into the array instead of pointers...
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} mnode_t;
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typedef struct mleaf_s
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{
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// common with node
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int contents; // wil be a negative contents number
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int visframe; // node needs to be traversed if current
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float minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// leaf specific
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byte *compressed_vis;
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efrag_t *efrags;
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msurface_t **firstmarksurface;
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int nummarksurfaces;
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2003-02-15 18:02:06 +00:00
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int firstmesh;
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int nummeshes;
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2003-01-17 21:18:53 +00:00
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int firstbrush;
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int numbrushes;
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int area;
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int cluster;
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int key; // BSP sequence number for leaf's contents
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|
|
|
int index;
|
|
|
|
byte ambient_sound_level[NUM_AMBIENTS];
|
|
|
|
} mleaf_t;
|
|
|
|
|
|
|
|
// !!! if this is changed, it must be changed in asm_i386.h too !!!
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
dclipnode_t *clipnodes;
|
|
|
|
mplane_t *planes;
|
|
|
|
int firstclipnode;
|
|
|
|
int lastclipnode;
|
|
|
|
vec3_t clip_mins;
|
|
|
|
vec3_t clip_maxs;
|
|
|
|
} hull_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
mplane_t *plane;
|
2003-02-15 18:02:06 +00:00
|
|
|
mapshader_t *shader;
|
2003-01-17 21:18:53 +00:00
|
|
|
} mbrushside_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int contents;
|
|
|
|
int numsides;
|
|
|
|
int firstbrushside;
|
|
|
|
int checkcount; // to avoid repeated testings
|
|
|
|
} mbrush_t;
|
|
|
|
|
2003-02-03 14:04:26 +00:00
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int numareaportals[MAX_MAP_AREAS];
|
|
|
|
} marea_t;
|
|
|
|
|
2003-01-17 21:18:53 +00:00
|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
SPRITE MODELS
|
|
|
|
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
typedef struct mspriteframe_s
|
|
|
|
{
|
|
|
|
int width;
|
|
|
|
int height;
|
|
|
|
float up, down, left, right;
|
2003-06-29 21:47:22 +00:00
|
|
|
shader_t *shader;
|
2003-01-17 21:18:53 +00:00
|
|
|
} mspriteframe_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
2003-06-29 21:47:22 +00:00
|
|
|
int maxwidth;
|
|
|
|
int maxheight;
|
2003-01-17 21:18:53 +00:00
|
|
|
int numframes;
|
2003-06-29 21:47:22 +00:00
|
|
|
mspriteframe_t frames[1];
|
2003-01-17 21:18:53 +00:00
|
|
|
} msprite_t;
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============================================================================
|
|
|
|
|
|
|
|
ALIAS MODELS
|
|
|
|
|
|
|
|
Alias models are position independent, so the cache manager can move them.
|
|
|
|
==============================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int firstpose;
|
|
|
|
int numposes;
|
|
|
|
float interval;
|
|
|
|
trivertx_t bboxmin;
|
|
|
|
trivertx_t bboxmax;
|
|
|
|
int frame;
|
|
|
|
char name[16];
|
|
|
|
} maliasframedesc_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
trivertx_t bboxmin;
|
|
|
|
trivertx_t bboxmax;
|
|
|
|
int frame;
|
|
|
|
} maliasgroupframedesc_t;
|
|
|
|
|
|
|
|
typedef struct
|
|
|
|
{
|
|
|
|
int numframes;
|
|
|
|
int intervals;
|
|
|
|
maliasgroupframedesc_t frames[1];
|
|
|
|
} maliasgroup_t;
|
|
|
|
|
|
|
|
// !!! if this is changed, it must be changed in asm_draw.h too !!!
|
|
|
|
//PENTA: no it's not we only modify opengl
|
|
|
|
|
|
|
|
typedef struct mtriangle_s {
|
|
|
|
int facesfront;
|
|
|
|
int vertindex[3];
|
|
|
|
int neighbours[3];
|
|
|
|
} mtriangle_t;
|
|
|
|
|
|
|
|
|
|
|
|
#define MAX_SKINS 32
|
|
|
|
typedef struct {
|
|
|
|
int ident;
|
|
|
|
int version;
|
|
|
|
vec3_t scale;
|
|
|
|
vec3_t scale_origin;
|
|
|
|
float boundingradius;
|
|
|
|
vec3_t eyeposition;
|
|
|
|
int numskins;
|
|
|
|
int skinwidth;
|
|
|
|
int skinheight;
|
|
|
|
int numverts;
|
|
|
|
int numtris;
|
|
|
|
int numframes;
|
|
|
|
synctype_t synctype;
|
|
|
|
int flags;
|
|
|
|
float size;
|
|
|
|
|
|
|
|
vec3_t mins,maxs; // bounding box
|
|
|
|
int numposes;
|
|
|
|
int poseverts;
|
|
|
|
int posedata; // numposes*poseverts trivert_t
|
|
|
|
int commands; // gl command list with embedded s/t
|
|
|
|
int triangles; //PENTA: We need tris for shadow volumes
|
|
|
|
int planes; //PENTA: Plane eq's for every triangle for every frame
|
|
|
|
int tangents; //PENTA: Tangent for every vertex for every frame
|
2003-06-25 09:47:21 +00:00
|
|
|
int binormals; //PENTA: Tangent for every vertex for every frame
|
2003-01-17 21:18:53 +00:00
|
|
|
int texcoords; //PENTA: For every triangle the 3 texture coords
|
2003-02-15 18:02:06 +00:00
|
|
|
int indecies; //PENTA: indecies for gl vertex arrays
|
|
|
|
shader_t *shader;
|
2003-01-17 21:18:53 +00:00
|
|
|
int texels[MAX_SKINS]; // only for player skins
|
|
|
|
maliasframedesc_t frames[1]; // variable sized
|
|
|
|
} aliashdr_t;
|
|
|
|
|
|
|
|
#define MAXALIASVERTS 2048
|
|
|
|
#define MAXALIASFRAMES 256
|
|
|
|
#define MAXALIASTRIS 2048
|
|
|
|
extern aliashdr_t *pheader;
|
|
|
|
extern stvert_t stverts[MAXALIASVERTS];
|
|
|
|
extern mtriangle_t triangles[MAXALIASTRIS];
|
|
|
|
extern trivertx_t *poseverts[MAXALIASFRAMES];
|
|
|
|
|
|
|
|
//===================================================================
|
|
|
|
|
|
|
|
//
|
|
|
|
// Whole model
|
|
|
|
//
|
|
|
|
|
|
|
|
typedef enum {mod_brush, mod_sprite, mod_alias, mod_alias3} modtype_t;
|
|
|
|
|
|
|
|
#define EF_ROCKET 1 // leave a trail
|
|
|
|
#define EF_GRENADE 2 // leave a trail
|
|
|
|
#define EF_GIB 4 // leave a trail
|
|
|
|
#define EF_ROTATE 8 // rotate (bonus items)
|
|
|
|
#define EF_TRACER 16 // green split trail
|
|
|
|
#define EF_ZOMGIB 32 // small blood trail
|
|
|
|
#define EF_TRACER2 64 // orange split trail + rotate
|
|
|
|
#define EF_TRACER3 128 // purple trail
|
|
|
|
#define EF_FASTVOLUME 256 // PENTA: fast shadow volume generation
|
|
|
|
#define EF_FULLBRIGHT 512 // PENTA: draw model fullbright (lavaballs, torches, ...)
|
|
|
|
#define EF_NOSHADOW 1024 //PENTA: don't draw any shadow
|
|
|
|
|
|
|
|
typedef struct model_s
|
|
|
|
{
|
|
|
|
char name[MAX_QPATH];
|
|
|
|
qboolean needload; // bmodels and sprites don't cache normally
|
|
|
|
|
|
|
|
modtype_t type;
|
|
|
|
int numframes;
|
|
|
|
synctype_t synctype;
|
|
|
|
|
|
|
|
int flags;
|
|
|
|
|
|
|
|
//
|
|
|
|
// volume occupied by the model graphics
|
|
|
|
//
|
|
|
|
vec3_t mins, maxs;
|
|
|
|
float radius;
|
|
|
|
|
|
|
|
//
|
|
|
|
// solid volume for clipping
|
|
|
|
//
|
|
|
|
qboolean clipbox;
|
|
|
|
vec3_t clipmins, clipmaxs;
|
|
|
|
|
|
|
|
//
|
|
|
|
// brush model
|
|
|
|
//
|
|
|
|
int firstmodelsurface, nummodelsurfaces;
|
|
|
|
int firstmodelbrush, nummodelbrushes; //added for q3
|
|
|
|
|
|
|
|
int numsubmodels;
|
|
|
|
dmodel_t *submodels;
|
|
|
|
|
|
|
|
int numplanes;
|
|
|
|
mplane_t *planes;
|
|
|
|
|
|
|
|
int numleafs; // number of visible leafs, not counting 0
|
|
|
|
mleaf_t *leafs;
|
|
|
|
|
|
|
|
int numvertexes;
|
2003-06-29 21:47:22 +00:00
|
|
|
//Vertexes are stored in global vertex table
|
2003-01-17 21:18:53 +00:00
|
|
|
|
|
|
|
int numedges;
|
|
|
|
medge_t *edges;
|
|
|
|
|
|
|
|
int numnodes;
|
|
|
|
mnode_t *nodes;
|
|
|
|
|
|
|
|
int numsurfaces;
|
|
|
|
msurface_t *surfaces;
|
|
|
|
|
|
|
|
int numsurfedges;
|
|
|
|
int *surfedges;
|
|
|
|
|
|
|
|
int numclipnodes;
|
|
|
|
dclipnode_t *clipnodes;
|
|
|
|
|
|
|
|
int nummarksurfaces;
|
|
|
|
msurface_t **marksurfaces;
|
|
|
|
|
|
|
|
int numbrushes;
|
|
|
|
mbrush_t *brushes;
|
|
|
|
|
|
|
|
int numbrushsides;
|
|
|
|
mbrushside_t *brushsides;
|
|
|
|
|
|
|
|
int numleafbrushes;
|
|
|
|
int *leafbrushes;
|
|
|
|
|
2003-02-15 18:02:06 +00:00
|
|
|
int numleafmeshes;
|
|
|
|
int *leafmeshes;
|
2003-01-17 21:18:53 +00:00
|
|
|
|
2003-02-03 14:04:26 +00:00
|
|
|
int numareas;
|
|
|
|
marea_t *areas;
|
|
|
|
|
2003-02-15 18:02:06 +00:00
|
|
|
int nummeshes;
|
|
|
|
mesh_t *meshes;
|
2003-01-17 21:18:53 +00:00
|
|
|
|
|
|
|
hull_t hulls[MAX_MAP_HULLS];
|
|
|
|
|
2003-02-15 18:02:06 +00:00
|
|
|
int nummapshaders;
|
|
|
|
mapshader_t *mapshaders;
|
2003-01-17 21:18:53 +00:00
|
|
|
|
|
|
|
int numclusters;
|
|
|
|
int clusterlen;
|
|
|
|
byte *visdata;
|
|
|
|
|
|
|
|
|
|
|
|
byte *lightdata;
|
|
|
|
int numlightmaps;
|
|
|
|
char *entities;
|
|
|
|
|
|
|
|
//
|
|
|
|
// additional model data
|
|
|
|
//
|
|
|
|
cache_user_t cache; // only access through Mod_Extradata
|
|
|
|
|
|
|
|
} model_t;
|
|
|
|
|
|
|
|
//============================================================================
|
|
|
|
|
|
|
|
void Mod_Init (void);
|
|
|
|
void Mod_ClearAll (void);
|
|
|
|
model_t *Mod_ForName (char *name, qboolean crash);
|
|
|
|
void *Mod_Extradata (model_t *mod); // handles caching
|
|
|
|
void Mod_TouchModel (char *name);
|
|
|
|
|
|
|
|
mleaf_t *Mod_PointInLeaf (float *p, model_t *model);
|
|
|
|
byte *Mod_LeafPVS (mleaf_t *leaf, model_t *model);
|
|
|
|
|
|
|
|
#define MAX_MOD_KNOWN 512
|
|
|
|
model_t mod_known[MAX_MOD_KNOWN];
|
|
|
|
int mod_numknown;
|
|
|
|
|
|
|
|
model_t *Mod_FindName (char *name);
|
|
|
|
|
|
|
|
|
|
|
|
#endif // __MODEL__
|