tenebrae2/win/WinQuake.vcproj.old

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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="winquake"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="GL Debug|Win32"
OutputDirectory=".\debug_gl"
IntermediateDirectory=".\debug_gl"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
OptimizeForProcessor="1"
AdditionalIncludeDirectories="..\dxsdk\sdk\inc,..\extlibs-w32"
PreprocessorDefinitions="WIN32,_DEBUG,_WINDOWS,GLQUAKE"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\debug_gl/WinQuake.pch"
AssemblerListingLocation=".\debug_gl/"
ObjectFile=".\debug_gl/"
ProgramDataBaseFileName=".\debug_gl/"
BrowseInformation="1"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse\debug\nvparse.lib"
OutputFile=".\debug_gl\glquake.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\extlibs-w32"
IgnoreDefaultLibraryNames="libc"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\debug_gl/glquake.pdb"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\debug_gl/WinQuake.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="GL Release|Win32"
OutputDirectory=".\release_gl"
IntermediateDirectory=".\release_gl"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
ImproveFloatingPointConsistency="TRUE"
OptimizeForProcessor="1"
AdditionalIncludeDirectories="..\dxsdk\sdk\inc,..\extlibs-w32"
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS,GLQUAKE"
RuntimeLibrary="4"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\release_gl/WinQuake.pch"
AssemblerListingLocation=".\release_gl/"
ObjectFile=".\release_gl/"
ProgramDataBaseFileName=".\release_gl/"
BrowseInformation="1"
SuppressStartupBanner="TRUE"
DebugInformationFormat="2"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="comctl32.lib ..\dxsdk\sdk\lib\dxguid.lib winmm.lib wsock32.lib opengl32.lib glu32.lib odbc32.lib odbccp32.lib libpng.lib zlib.lib ..\nvparse\nvparse.lib"
OutputFile="C:\Games\tenebrae\tenebrae2.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\extlibs-w32"
IgnoreDefaultLibraryNames="LIBCD"
GenerateDebugInformation="TRUE"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\release_gl/WinQuake.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90">
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<FileConfiguration
Name="GL Release|Win32">
<Tool
Name="VCCLCompilerTool"
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Name="GL Debug|Win32">
<Tool
Name="VCCustomBuildTool"
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CommandLine="cl /EP /DGLQUAKE &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
<FileConfiguration
Name="GL Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="mycoolbuild"
CommandLine="cl /EP &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
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RelativePath="..\mathlib.c">
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RelativePath="..\menu.c">
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RelativePath="..\net_dgrm.c">
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RelativePath="..\net_loop.c">
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RelativePath="..\shaders.c">
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RelativePath="..\snd_mem.c">
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RelativePath="..\snd_mix.c">
</File>
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RelativePath="..\snd_mixa.s">
<FileConfiguration
Name="GL Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="mycoolbuild"
CommandLine="cl /EP /DGLQUAKE &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
<FileConfiguration
Name="GL Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="mycoolbuild"
CommandLine="cl /EP /DGLQUAKE &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
</File>
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RelativePath="..\sys_win.c">
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RelativePath="..\sys_wina.s">
<FileConfiguration
Name="GL Debug|Win32">
<Tool
Name="VCCustomBuildTool"
Description="mycoolbuild"
CommandLine="cl /EP /DGLQUAKE &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
<FileConfiguration
Name="GL Release|Win32">
<Tool
Name="VCCustomBuildTool"
Description="mycoolbuild"
CommandLine="cl /EP /DGLQUAKE &gt; $(OUTDIR)\$(InputName).spp $(InputPath)
..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm
ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm
del $(OUTDIR)\$(InputName).spp
"
Outputs="$(OUTDIR)\$(InputName).obj"/>
</FileConfiguration>
</File>
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RelativePath="..\te_scripts.c">
</File>
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RelativePath="..\textures.c">
</File>
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Name="GL Debug|Win32">
<Tool
Name="VCResourceCompilerTool"
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Name="GL Release|Win32">
<Tool
Name="VCResourceCompilerTool"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
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