Added particle emitters
This commit is contained in:
parent
9f2a3d66c3
commit
f3e095ab00
1 changed files with 343 additions and 316 deletions
659
subs.qc
659
subs.qc
|
@ -1,316 +1,343 @@
|
|||
|
||||
|
||||
void() SUB_Null = {};
|
||||
|
||||
void() SUB_Remove = {remove(self);};
|
||||
|
||||
|
||||
/*
|
||||
QuakeEd only writes a single float for angles (bad idea), so up and down are
|
||||
just constant angles.
|
||||
*/
|
||||
vector() SetMovedir =
|
||||
{
|
||||
if (self.angles == '0 -1 0')
|
||||
self.movedir = '0 0 1';
|
||||
else if (self.angles == '0 -2 0')
|
||||
self.movedir = '0 0 -1';
|
||||
else
|
||||
{
|
||||
makevectors (self.angles);
|
||||
self.movedir = v_forward;
|
||||
}
|
||||
|
||||
self.angles = '0 0 0';
|
||||
};
|
||||
|
||||
/*
|
||||
================
|
||||
InitTrigger
|
||||
================
|
||||
*/
|
||||
void() InitTrigger =
|
||||
{
|
||||
// trigger angles are used for one-way touches. An angle of 0 is assumed
|
||||
// to mean no restrictions, so use a yaw of 360 instead.
|
||||
if (self.angles != '0 0 0')
|
||||
SetMovedir ();
|
||||
self.solid = SOLID_TRIGGER;
|
||||
setmodel (self, self.model); // set size and link into world
|
||||
self.movetype = MOVETYPE_NONE;
|
||||
self.modelindex = 0;
|
||||
self.model = "";
|
||||
};
|
||||
|
||||
/*
|
||||
=============
|
||||
SUB_CalcMove
|
||||
|
||||
calculate self.velocity and self.nextthink to reach dest from
|
||||
self.origin traveling at speed
|
||||
===============
|
||||
*/
|
||||
void(entity ent, vector tdest, float tspeed, void() func) SUB_CalcMoveEnt =
|
||||
{
|
||||
local entity stemp;
|
||||
stemp = self;
|
||||
self = ent;
|
||||
|
||||
SUB_CalcMove (tdest, tspeed, func);
|
||||
self = stemp;
|
||||
};
|
||||
|
||||
void(vector tdest, float tspeed, void() func) SUB_CalcMove =
|
||||
{
|
||||
local vector vdestdelta;
|
||||
local float len, traveltime;
|
||||
|
||||
if (!tspeed)
|
||||
objerror("No speed is defined!");
|
||||
|
||||
self.think1 = func;
|
||||
self.finaldest = tdest;
|
||||
self.think = SUB_CalcMoveDone;
|
||||
|
||||
if (tdest == self.origin)
|
||||
{
|
||||
self.velocity = '0 0 0';
|
||||
self.nextthink = self.ltime + 0.1;
|
||||
return;
|
||||
}
|
||||
|
||||
// set destdelta to the vector needed to move
|
||||
vdestdelta = tdest - self.origin;
|
||||
|
||||
// calculate length of vector
|
||||
len = vlen (vdestdelta);
|
||||
|
||||
// divide by speed to get time to reach dest
|
||||
traveltime = len / tspeed;
|
||||
|
||||
if (traveltime < 0.1)
|
||||
{
|
||||
self.velocity = '0 0 0';
|
||||
self.nextthink = self.ltime + 0.1;
|
||||
return;
|
||||
}
|
||||
|
||||
// set nextthink to trigger a think when dest is reached
|
||||
self.nextthink = self.ltime + traveltime;
|
||||
|
||||
// scale the destdelta vector by the time spent traveling to get velocity
|
||||
self.velocity = vdestdelta * (1/traveltime); // qcc won't take vec/float
|
||||
};
|
||||
|
||||
/*
|
||||
============
|
||||
After moving, set origin to exact final destination
|
||||
============
|
||||
*/
|
||||
void() SUB_CalcMoveDone =
|
||||
{
|
||||
setorigin(self, self.finaldest);
|
||||
self.velocity = '0 0 0';
|
||||
self.nextthink = -1;
|
||||
if (self.think1)
|
||||
self.think1();
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
SUB_CalcAngleMove
|
||||
|
||||
calculate self.avelocity and self.nextthink to reach destangle from
|
||||
self.angles rotating
|
||||
|
||||
The calling function should make sure self.think is valid
|
||||
===============
|
||||
*/
|
||||
void(entity ent, vector destangle, float tspeed, void() func) SUB_CalcAngleMoveEnt =
|
||||
{
|
||||
local entity stemp;
|
||||
stemp = self;
|
||||
self = ent;
|
||||
SUB_CalcAngleMove (destangle, tspeed, func);
|
||||
self = stemp;
|
||||
};
|
||||
|
||||
void(vector destangle, float tspeed, void() func) SUB_CalcAngleMove =
|
||||
{
|
||||
local vector destdelta;
|
||||
local float len, traveltime;
|
||||
|
||||
if (!tspeed)
|
||||
objerror("No speed is defined!");
|
||||
|
||||
// set destdelta to the vector needed to move
|
||||
destdelta = destangle - self.angles;
|
||||
|
||||
// calculate length of vector
|
||||
len = vlen (destdelta);
|
||||
|
||||
// divide by speed to get time to reach dest
|
||||
traveltime = len / tspeed;
|
||||
|
||||
// set nextthink to trigger a think when dest is reached
|
||||
self.nextthink = self.ltime + traveltime;
|
||||
|
||||
// scale the destdelta vector by the time spent traveling to get velocity
|
||||
self.avelocity = destdelta * (1 / traveltime);
|
||||
|
||||
self.think1 = func;
|
||||
self.finalangle = destangle;
|
||||
self.think = SUB_CalcAngleMoveDone;
|
||||
};
|
||||
|
||||
/*
|
||||
============
|
||||
After rotating, set angle to exact final angle
|
||||
============
|
||||
*/
|
||||
void() SUB_CalcAngleMoveDone =
|
||||
{
|
||||
self.angles = self.finalangle;
|
||||
self.avelocity = '0 0 0';
|
||||
self.nextthink = -1;
|
||||
if (self.think1)
|
||||
self.think1();
|
||||
};
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
void() DelayThink =
|
||||
{
|
||||
activator = self.enemy;
|
||||
SUB_UseTargets ();
|
||||
remove(self);
|
||||
};
|
||||
|
||||
/*
|
||||
==============================
|
||||
SUB_UseTargets
|
||||
|
||||
the global "activator" should be set to the entity that initiated the firing.
|
||||
|
||||
If self.delay is set, a DelayedUse entity will be created that will actually
|
||||
do the SUB_UseTargets after that many seconds have passed.
|
||||
|
||||
Centerprints any self.message to the activator.
|
||||
|
||||
Removes all entities with a targetname that match self.killtarget,
|
||||
and removes them, so some events can remove other triggers.
|
||||
|
||||
Search for (string)targetname in all entities that
|
||||
match (string)self.target and call their .use function
|
||||
|
||||
==============================
|
||||
*/
|
||||
void() SUB_UseTargets =
|
||||
{
|
||||
local entity t, stemp, otemp, act;
|
||||
|
||||
//
|
||||
// check for a delay
|
||||
//
|
||||
if (self.delay)
|
||||
{
|
||||
// create a temp object to fire at a later time
|
||||
t = spawn();
|
||||
t.classname = "DelayedUse";
|
||||
t.nextthink = time + self.delay;
|
||||
t.think = DelayThink;
|
||||
t.enemy = activator;
|
||||
t.message = self.message;
|
||||
t.killtarget = self.killtarget;
|
||||
t.target = self.target;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// print the message
|
||||
//
|
||||
if (activator.classname == "player" && self.message != "")
|
||||
{
|
||||
centerprint (activator, self.message);
|
||||
if (!self.noise)
|
||||
sound (activator, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM);
|
||||
}
|
||||
|
||||
//
|
||||
// kill the killtagets
|
||||
//
|
||||
if (self.killtarget)
|
||||
{
|
||||
t = world;
|
||||
do
|
||||
{
|
||||
t = find (t, targetname, self.killtarget);
|
||||
if (!t)
|
||||
return;
|
||||
remove (t);
|
||||
} while ( 1 );
|
||||
}
|
||||
|
||||
//
|
||||
// fire targets
|
||||
//
|
||||
if (self.target)
|
||||
{
|
||||
act = activator;
|
||||
t = world;
|
||||
do
|
||||
{
|
||||
t = find (t, targetname, self.target);
|
||||
if (!t)
|
||||
{
|
||||
return;
|
||||
}
|
||||
stemp = self;
|
||||
otemp = other;
|
||||
self = t;
|
||||
other = stemp;
|
||||
if (self.use != SUB_Null)
|
||||
{
|
||||
if (self.use)
|
||||
self.use ();
|
||||
}
|
||||
self = stemp;
|
||||
other = otemp;
|
||||
activator = act;
|
||||
} while ( 1 );
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
|
||||
in nightmare mode, all attack_finished times become 0
|
||||
some monsters refire twice automatically
|
||||
|
||||
*/
|
||||
|
||||
void(float normal) SUB_AttackFinished =
|
||||
{
|
||||
self.cnt = 0; // refire count for nightmare
|
||||
if (skill != 3)
|
||||
self.attack_finished = time + normal;
|
||||
};
|
||||
|
||||
float (entity targ) visible;
|
||||
|
||||
void (void() thinkst) SUB_CheckRefire =
|
||||
{
|
||||
if (skill != 3)
|
||||
return;
|
||||
if (self.cnt == 1)
|
||||
return;
|
||||
if (!visible (self.enemy))
|
||||
return;
|
||||
self.cnt = 1;
|
||||
self.think = thinkst;
|
||||
};
|
||||
|
||||
|
||||
void() SUB_Null = {};
|
||||
|
||||
void() SUB_Remove = {remove(self);};
|
||||
|
||||
|
||||
/*
|
||||
QuakeEd only writes a single float for angles (bad idea), so up and down are
|
||||
just constant angles.
|
||||
*/
|
||||
vector() SetMovedir =
|
||||
{
|
||||
if (self.angles == '0 -1 0')
|
||||
self.movedir = '0 0 1';
|
||||
else if (self.angles == '0 -2 0')
|
||||
self.movedir = '0 0 -1';
|
||||
else
|
||||
{
|
||||
makevectors (self.angles);
|
||||
self.movedir = v_forward;
|
||||
}
|
||||
|
||||
self.angles = '0 0 0';
|
||||
};
|
||||
|
||||
/*
|
||||
================
|
||||
InitTrigger
|
||||
================
|
||||
*/
|
||||
void() InitTrigger =
|
||||
{
|
||||
// trigger angles are used for one-way touches. An angle of 0 is assumed
|
||||
// to mean no restrictions, so use a yaw of 360 instead.
|
||||
if (self.angles != '0 0 0')
|
||||
SetMovedir ();
|
||||
self.solid = SOLID_TRIGGER;
|
||||
setmodel (self, self.model); // set size and link into world
|
||||
self.movetype = MOVETYPE_NONE;
|
||||
self.modelindex = 0;
|
||||
self.model = "";
|
||||
};
|
||||
|
||||
/*
|
||||
=============
|
||||
SUB_CalcMove
|
||||
|
||||
calculate self.velocity and self.nextthink to reach dest from
|
||||
self.origin traveling at speed
|
||||
===============
|
||||
*/
|
||||
void(entity ent, vector tdest, float tspeed, void() func) SUB_CalcMoveEnt =
|
||||
{
|
||||
local entity stemp;
|
||||
stemp = self;
|
||||
self = ent;
|
||||
|
||||
SUB_CalcMove (tdest, tspeed, func);
|
||||
self = stemp;
|
||||
};
|
||||
|
||||
void(vector tdest, float tspeed, void() func) SUB_CalcMove =
|
||||
{
|
||||
local vector vdestdelta;
|
||||
local float len, traveltime;
|
||||
|
||||
if (!tspeed)
|
||||
objerror("No speed is defined!");
|
||||
|
||||
self.think1 = func;
|
||||
self.finaldest = tdest;
|
||||
self.think = SUB_CalcMoveDone;
|
||||
|
||||
if (tdest == self.origin)
|
||||
{
|
||||
self.velocity = '0 0 0';
|
||||
self.nextthink = self.ltime + 0.1;
|
||||
return;
|
||||
}
|
||||
|
||||
// set destdelta to the vector needed to move
|
||||
vdestdelta = tdest - self.origin;
|
||||
|
||||
// calculate length of vector
|
||||
len = vlen (vdestdelta);
|
||||
|
||||
// divide by speed to get time to reach dest
|
||||
traveltime = len / tspeed;
|
||||
|
||||
if (traveltime < 0.1)
|
||||
{
|
||||
self.velocity = '0 0 0';
|
||||
self.nextthink = self.ltime + 0.1;
|
||||
return;
|
||||
}
|
||||
|
||||
// set nextthink to trigger a think when dest is reached
|
||||
self.nextthink = self.ltime + traveltime;
|
||||
|
||||
// scale the destdelta vector by the time spent traveling to get velocity
|
||||
self.velocity = vdestdelta * (1/traveltime); // qcc won't take vec/float
|
||||
};
|
||||
|
||||
/*
|
||||
============
|
||||
After moving, set origin to exact final destination
|
||||
============
|
||||
*/
|
||||
void() SUB_CalcMoveDone =
|
||||
{
|
||||
setorigin(self, self.finaldest);
|
||||
self.velocity = '0 0 0';
|
||||
self.nextthink = -1;
|
||||
if (self.think1)
|
||||
self.think1();
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
SUB_CalcAngleMove
|
||||
|
||||
calculate self.avelocity and self.nextthink to reach destangle from
|
||||
self.angles rotating
|
||||
|
||||
The calling function should make sure self.think is valid
|
||||
===============
|
||||
*/
|
||||
void(entity ent, vector destangle, float tspeed, void() func) SUB_CalcAngleMoveEnt =
|
||||
{
|
||||
local entity stemp;
|
||||
stemp = self;
|
||||
self = ent;
|
||||
SUB_CalcAngleMove (destangle, tspeed, func);
|
||||
self = stemp;
|
||||
};
|
||||
|
||||
void(vector destangle, float tspeed, void() func) SUB_CalcAngleMove =
|
||||
{
|
||||
local vector destdelta;
|
||||
local float len, traveltime;
|
||||
|
||||
if (!tspeed)
|
||||
objerror("No speed is defined!");
|
||||
|
||||
// set destdelta to the vector needed to move
|
||||
destdelta = destangle - self.angles;
|
||||
|
||||
// calculate length of vector
|
||||
len = vlen (destdelta);
|
||||
|
||||
// divide by speed to get time to reach dest
|
||||
traveltime = len / tspeed;
|
||||
|
||||
// set nextthink to trigger a think when dest is reached
|
||||
self.nextthink = self.ltime + traveltime;
|
||||
|
||||
// scale the destdelta vector by the time spent traveling to get velocity
|
||||
self.avelocity = destdelta * (1 / traveltime);
|
||||
|
||||
self.think1 = func;
|
||||
self.finalangle = destangle;
|
||||
self.think = SUB_CalcAngleMoveDone;
|
||||
};
|
||||
|
||||
/*
|
||||
============
|
||||
After rotating, set angle to exact final angle
|
||||
============
|
||||
*/
|
||||
void() SUB_CalcAngleMoveDone =
|
||||
{
|
||||
self.angles = self.finalangle;
|
||||
self.avelocity = '0 0 0';
|
||||
self.nextthink = -1;
|
||||
if (self.think1)
|
||||
self.think1();
|
||||
};
|
||||
|
||||
|
||||
//=============================================================================
|
||||
|
||||
void() DelayThink =
|
||||
{
|
||||
activator = self.enemy;
|
||||
SUB_UseTargets ();
|
||||
remove(self);
|
||||
};
|
||||
|
||||
/*
|
||||
==============================
|
||||
SUB_UseTargets
|
||||
|
||||
the global "activator" should be set to the entity that initiated the firing.
|
||||
|
||||
If self.delay is set, a DelayedUse entity will be created that will actually
|
||||
do the SUB_UseTargets after that many seconds have passed.
|
||||
|
||||
Centerprints any self.message to the activator.
|
||||
|
||||
Removes all entities with a targetname that match self.killtarget,
|
||||
and removes them, so some events can remove other triggers.
|
||||
|
||||
Search for (string)targetname in all entities that
|
||||
match (string)self.target and call their .use function
|
||||
|
||||
==============================
|
||||
*/
|
||||
void() SUB_UseTargets =
|
||||
{
|
||||
local entity t, stemp, otemp, act;
|
||||
|
||||
//
|
||||
// check for a delay
|
||||
//
|
||||
if (self.delay)
|
||||
{
|
||||
// create a temp object to fire at a later time
|
||||
t = spawn();
|
||||
t.classname = "DelayedUse";
|
||||
t.nextthink = time + self.delay;
|
||||
t.think = DelayThink;
|
||||
t.enemy = activator;
|
||||
t.message = self.message;
|
||||
t.killtarget = self.killtarget;
|
||||
t.target = self.target;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// print the message
|
||||
//
|
||||
if (activator.classname == "player" && self.message != "")
|
||||
{
|
||||
centerprint (activator, self.message);
|
||||
if (!self.noise)
|
||||
sound (activator, CHAN_VOICE, "misc/talk.wav", 1, ATTN_NORM);
|
||||
}
|
||||
|
||||
//
|
||||
// kill the killtagets
|
||||
//
|
||||
if (self.killtarget)
|
||||
{
|
||||
t = world;
|
||||
do
|
||||
{
|
||||
t = find (t, targetname, self.killtarget);
|
||||
if (!t)
|
||||
return;
|
||||
remove (t);
|
||||
} while ( 1 );
|
||||
}
|
||||
|
||||
//
|
||||
// fire targets
|
||||
//
|
||||
if (self.target)
|
||||
{
|
||||
act = activator;
|
||||
t = world;
|
||||
do
|
||||
{
|
||||
t = find (t, targetname, self.target);
|
||||
if (!t)
|
||||
{
|
||||
return;
|
||||
}
|
||||
stemp = self;
|
||||
otemp = other;
|
||||
self = t;
|
||||
other = stemp;
|
||||
if (self.use != SUB_Null)
|
||||
{
|
||||
if (self.use)
|
||||
self.use ();
|
||||
}
|
||||
self = stemp;
|
||||
other = otemp;
|
||||
activator = act;
|
||||
} while ( 1 );
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
||||
/*
|
||||
|
||||
in nightmare mode, all attack_finished times become 0
|
||||
some monsters refire twice automatically
|
||||
|
||||
*/
|
||||
|
||||
void(float normal) SUB_AttackFinished =
|
||||
{
|
||||
self.cnt = 0; // refire count for nightmare
|
||||
if (skill != 3)
|
||||
self.attack_finished = time + normal;
|
||||
};
|
||||
|
||||
float (entity targ) visible;
|
||||
|
||||
void (void() thinkst) SUB_CheckRefire =
|
||||
{
|
||||
if (skill != 3)
|
||||
return;
|
||||
if (self.cnt == 1)
|
||||
return;
|
||||
if (!visible (self.enemy))
|
||||
return;
|
||||
self.cnt = 1;
|
||||
self.think = thinkst;
|
||||
};
|
||||
|
||||
//PENTA: new particle support
|
||||
void (entity ent, float pcount, string effectname) SUB_BasicEmitter =
|
||||
{
|
||||
WriteByte (MSG_BROADCAST, SVC_BASICEMITTER);
|
||||
WriteCoord (MSG_BROADCAST, ent.origin_x);
|
||||
WriteCoord (MSG_BROADCAST, ent.origin_y);
|
||||
WriteCoord (MSG_BROADCAST, ent.origin_z);
|
||||
WriteByte (MSG_BROADCAST, pcount);
|
||||
WriteString(MSG_BROADCAST, effectname);
|
||||
};
|
||||
|
||||
//PENTA: new particle support
|
||||
void (entity ent, float pcount, float tick, float life, string effectname) SUB_ExtendedEmitter =
|
||||
{
|
||||
WriteByte (MSG_BROADCAST, SVC_EXTENDEDEMITTER);
|
||||
WriteCoord (MSG_BROADCAST, ent.origin_x);
|
||||
WriteCoord (MSG_BROADCAST, ent.origin_y);
|
||||
WriteCoord (MSG_BROADCAST, ent.origin_z);
|
||||
WriteCoord (MSG_BROADCAST, ent.velocity_x);
|
||||
WriteCoord (MSG_BROADCAST, ent.velocity_y);
|
||||
WriteCoord (MSG_BROADCAST, ent.velocity_z);
|
||||
WriteByte (MSG_BROADCAST, pcount);
|
||||
WriteLong (MSG_BROADCAST, life*100);
|
||||
WriteLong (MSG_BROADCAST, tick*100);
|
||||
WriteString(MSG_BROADCAST, effectname);
|
||||
};
|
Loading…
Reference in a new issue