Fix segfault on reload after death

This commit is contained in:
Petr Bartos 2023-10-13 17:46:02 +02:00
parent 1d6418330b
commit 756cdca6fe

View file

@ -2858,10 +2858,14 @@ static void PM_Weapon( void ) {
int triggerState = 0;
#ifdef CGAMEDLL
triggerState = cgVR->akimboTriggerState;
if (cgVR) {
triggerState = cgVR->akimboTriggerState;
}
#endif
#ifdef GAMEDLL
triggerState = gVR->akimboTriggerState;
if (gVR) {
triggerState = gVR->akimboTriggerState;
}
#endif
akimboFire = BG_AkimboFireSequence( pm->ps->weapon, pm->ps->ammoclip[WP_AKIMBO], pm->ps->ammoclip[WP_COLT], triggerState );