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Fix segfault on reload after death
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1d6418330b
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1 changed files with 6 additions and 2 deletions
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@ -2858,10 +2858,14 @@ static void PM_Weapon( void ) {
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int triggerState = 0;
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#ifdef CGAMEDLL
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triggerState = cgVR->akimboTriggerState;
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if (cgVR) {
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triggerState = cgVR->akimboTriggerState;
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}
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#endif
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#ifdef GAMEDLL
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triggerState = gVR->akimboTriggerState;
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if (gVR) {
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triggerState = gVR->akimboTriggerState;
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}
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#endif
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akimboFire = BG_AkimboFireSequence( pm->ps->weapon, pm->ps->ammoclip[WP_AKIMBO], pm->ps->ammoclip[WP_COLT], triggerState );
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