This is built solely for the Oculus Quest VR HMD and will *not* run on any other device.
The easiest way to install this on your Quest is using SideQuest, a Desktop app designed to simplify sideloading apps and games ( even beat saber songs on quest ) on Standalone Android Headsets like Oculus Quest and Oculus Go. It supports drag and drop for installing APK files!
Download SideQuest here:
https://github.com/the-expanse/SideQuest/releases
IMPORTANT NOTE
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This is just an engine port; though the apk does contain the DEMO version of RTCW, not the full game. If you wish to play the full game you must purchase it yourself, steam is most straightforward: [STEAM LINK]
Copying the Full Game PAK files to your Oculus Quest
Copy the PAK files from the installed RTCW game folder on your PC to the /RTCWQuest/Main folder on your Oculus Quest when it is connected to the PC. You have to have run RTCWQuest at least once for the folder to be created and if you don't see it when you connect your Quest to the PC you might have to restart the Quest.
Caveats
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WARNING: There is a good chance that unless you have your VR-legs this will probably make you feel a bit sick. The moment you start to feel under the weather YOU MUST STOP PLAYING for a good period of time before you try again. I will not be held responsible for anyone making themselves ill.
Once teleport has been enabled in the config menu, you can press the off-hand trigger to activate the teleport, aim with the offhand controller to the desired location and release the trigger to teleport, normal locomotion is still available too, though if you wish to turn that off then you can reduce the movement speed to zero in the configuration menu.
**NOTE: There is nothing to stop you cheating with the teleport**
The FG42 and the Mauser can have their scopes toggled on and off by using the weapon alt mode (note the scoped Mauser is only available once the scope has been picked up in the game). When the scope is attached, to trigger the scoped view, ensure you are holding the weapon in two hands (use off-hand grip button) and then look through the scope on the weapon, this will switch you to scope mode:
* Move the controllers like you would when looking through the scope to aim by moving the weapon
* Use the dominant thumb stick forward / back to zoom in / out
* When using the scope you will move at 1/3 normal speed
* Thumbstick Turning is disabled when the scope is active
* Release the off hand grip or move the dominant controller away from your face to exit scoped mode
There is a handy backpack feature which acts as a quick access to certain weapons/pickups. To access the backpack move the controller out of sight over your shoulder.
Press and hold one of the following buttons to access the associated items:
* A (or X for left handed) - Knife (useful to quickly smash up stuff or stab)
* B (or Y for left handed) - Binoculars (once you have picked them up in game), raise them to your face to look through them, pull trigger to zoom in/out
* Grip button - Grenades / Dynamite - You can then throw them in the usual manner using the trigger
Release the button to return to the previously active weapon
* Baggyg - My long-time VR friend whose roles in this have been varied and all helpful, also the creator of excellent websites/artwork/assets for this mod as well as various model alterations to be more VR friendly (removing hands, tweaking iron sights, alignment etc)
* Dark Matter Productions and William Faure - for allowing us to include their excellent remastered weapons with the install. Check out their work here
* _HellBaron_ - for allowing us to provide a custom version of his excellent Venom Mod for RTCW
* Johannes Tripolt (Eigenlaut) - For additional fixes and enhancements to weapons
* [ptitSeb](https://github.com/ptitSeb/gl4es) for GLE4ES for the OpenGL -> OpenGLES2 translation: without which this project wouldn't have worked at all
* The RTCWQuest folder cloned from GitHub should be below VrSamples in the extracted SDK
* Create a local.properties file in the root of the extracted Oculus Mobile SDK that contains the ndk.dir and sdk.dir properties for where your SDK/NDK are located (see Gradle documentation regarding this)
* To build debug you will need a _android.debug.keystore_ file placed in the following folder: