raze/source/core/rendering/scene
Christoph Oelckers ff8ca99e2b - fixed y alignment of bottom textures.
Despite other settings, they will always take the panning info from their backside.
2021-03-19 11:51:38 +01:00
..
hw_bunchdrawer.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_bunchdrawer.h - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
hw_clipper.cpp
hw_clipper.h
hw_drawinfo.cpp - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
hw_drawinfo.h - route everything through the full backend, now completely bypassing the intermediate GLInstance layer. 2021-03-18 17:18:03 +01:00
hw_drawlist.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_drawlist.h - started adding the draw list code from GZDoom. 2021-03-18 10:19:13 +01:00
hw_drawlistadd.cpp - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_drawstructs.h - flat rendering WIP. 2021-03-18 21:50:02 +01:00
hw_flats.cpp - fixed the biggest issues with flat rendering 2021-03-18 23:22:51 +01:00
hw_portal.h - added the DrawInfo class. 2021-03-18 10:23:53 +01:00
hw_walls.cpp - fixed y alignment of bottom textures. 2021-03-19 11:51:38 +01:00