raze/source
Christoph Oelckers ff8863833a - fixed GC::FullGC not collecting everything anymore.
With the delayed handling of internal references of destroyed objects the function now returned without making sure that it really got everything.
Repeating until it cannot delete anything new anymore makes it work again as intended.
2022-12-05 12:29:18 +01:00
..
build - fixed the last remaining z/inttoworld mismatches. 2022-11-27 10:21:47 +01:00
common - fixed GC::FullGC not collecting everything anymore. 2022-12-05 12:29:18 +01:00
core - Improved weapon drawing, based on the new crosshair drawing offset code, starting with Duke's pistol. 2022-11-30 10:03:52 +01:00
games - backend update from GZDoom. 2022-12-04 16:51:44 +01:00
platform - move posix I_GetGogPaths() stub to program specific code 2022-11-24 17:46:33 -05:00
thirdparty - Use #pragma once in EASTL's intrusive_list.h. 2021-12-30 23:00:39 +11:00
CMakeLists.txt - Allow proper setting of progdir for SDL targets. 2022-11-12 11:26:05 +11:00
g_pch.h - removed compat.h entirely, all that was left was redundant #includes. 2021-12-26 23:10:07 +01:00