raze/source/core/fixedhorizon.h

194 lines
5.9 KiB
C++

/*
** fixedhorizon.h
**
** type safe representations of high precision horizon values.
**
**---------------------------------------------------------------------------
** Copyright 2020-2022 Christoph Oelckers
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#pragma once
#include <math.h>
#include "basics.h"
#include "m_fixed.h"
#include "vectors.h"
#include "xs_Float.h" // needed for reliably overflowing float->int conversions.
#include "serializer.h"
#include "math/cmath.h"
class FSerializer;
//---------------------------------------------------------------------------
//
// Functions for use with fixedhoriz and friendly functions.
//
//---------------------------------------------------------------------------
inline double HorizToPitch(double horiz) { return atan2(horiz, 128) * (180. / pi::pi()); }
inline double HorizToPitch(fixed_t q16horiz) { return atan2(q16horiz, IntToFixed(128)) * (180. / pi::pi()); }
inline fixed_t PitchToHoriz(double pitch) { return xs_CRoundToInt(clamp<double>(IntToFixed(128) * tan(pitch * (pi::pi() / 180.)), INT32_MIN, INT32_MAX)); }
inline int32_t PitchToBAM(double pitch) { return xs_CRoundToInt(clamp<double>(pitch * (0x80000000u / 90.), INT32_MIN, INT32_MAX)); }
inline constexpr double BAMToPitch(int32_t bam) { return bam * (90. / 0x80000000u); }
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
class fixedhoriz
{
fixed_t value;
constexpr fixedhoriz(fixed_t v) : value(v) {}
friend constexpr fixedhoriz q16horiz(fixed_t v);
friend constexpr fixedhoriz buildhoriz(int v);
friend fixedhoriz buildfhoriz(double v);
friend fixedhoriz pitchhoriz(double v);
friend fixedhoriz bamhoriz(int32_t v);
friend FSerializer &Serialize(FSerializer &arc, const char *key, fixedhoriz &obj, fixedhoriz *defval);
public:
fixedhoriz() = default;
fixedhoriz(const fixedhoriz &other) = default;
fixedhoriz& operator=(const fixedhoriz&) = default;
// This class intentionally makes no allowances for implicit type conversions because those would render it ineffective.
constexpr short asbuild() const { return FixedToInt(value); }
constexpr double asbuildf() const { return FixedToFloat(value); }
constexpr fixed_t asq16() const { return value; }
double aspitch() const { return HorizToPitch(value); }
int32_t asbam() const { return PitchToBAM(aspitch()); }
bool operator< (fixedhoriz other) const
{
return value < other.value;
}
bool operator> (fixedhoriz other) const
{
return value > other.value;
}
bool operator<= (fixedhoriz other) const
{
return value <= other.value;
}
bool operator>= (fixedhoriz other) const
{
return value >= other.value;
}
constexpr bool operator== (fixedhoriz other) const
{
return value == other.value;
}
constexpr bool operator!= (fixedhoriz other) const
{
return value != other.value;
}
constexpr fixedhoriz &operator+= (fixedhoriz other)
{
value += other.value;
return *this;
}
constexpr fixedhoriz &operator-= (fixedhoriz other)
{
value -= other.value;
return *this;
}
constexpr fixedhoriz operator- () const
{
return fixedhoriz(-value);
}
constexpr fixedhoriz operator+ (fixedhoriz other) const
{
return fixedhoriz(value + other.value);
}
constexpr fixedhoriz operator- (fixedhoriz other) const
{
return fixedhoriz(value - other.value);
}
constexpr fixedhoriz &operator<<= (const uint8_t shift)
{
value <<= shift;
return *this;
}
constexpr fixedhoriz &operator>>= (const uint8_t shift)
{
value >>= shift;
return *this;
}
constexpr fixedhoriz operator<< (const uint8_t shift) const
{
return fixedhoriz(value << shift);
}
constexpr fixedhoriz operator>> (const uint8_t shift) const
{
return fixedhoriz(value >> shift);
}
template<class T>
constexpr fixedhoriz &operator*= (const T other)
{
value = value * other;
return *this;
}
template<class T>
constexpr fixedhoriz operator* (const T other) const
{
return value * other;
}
};
inline constexpr fixedhoriz q16horiz(fixed_t v) { return fixedhoriz(v); }
inline constexpr fixedhoriz buildhoriz(int v) { return fixedhoriz(IntToFixed(v)); }
inline fixedhoriz buildfhoriz(double v) { return fixedhoriz(FloatToFixed(v)); }
inline fixedhoriz pitchhoriz(double v) { return fixedhoriz(PitchToHoriz(v)); }
inline fixedhoriz bamhoriz(int32_t v) { return pitchhoriz(BAMToPitch(v)); }
inline FSerializer &Serialize(FSerializer &arc, const char *key, fixedhoriz &obj, fixedhoriz *defval)
{
return Serialize(arc, key, obj.value, defval ? &defval->value : nullptr);
}