raze/source
2020-07-26 18:13:21 +02:00
..
blood - merged all of Blood's ai state headers together to reduce number of files and include clutter. 2020-07-25 17:56:39 +02:00
build Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
common - re-fixed the fix: Turned out that flipped offsetting is a bit more tricky. 2020-07-26 08:31:54 +02:00
core - stop sound in all paths of the ANM player. 2020-07-26 18:02:24 +02:00
exhumed - removed all the intermediate variables for the status bar size. 2020-07-25 13:26:56 +02:00
games/duke - fixed: The level number for a secret exit is 1-based, not 0-based as the internal map data. 2020-07-26 18:13:21 +02:00
glbackend - fixed a few cheat issues. 2020-07-26 17:04:02 +02:00
libsmackerdec - fixed the cheat handler. 2020-07-25 17:25:21 +02:00
platform - Raze is not GZDoom. Changed to something more generic. (Will do the same update to GZDoom) 2020-06-16 08:01:37 -04:00
sw - removed all the intermediate variables for the status bar size. 2020-07-25 13:26:56 +02:00
thirdparty - removed libdivide for good and the unused C++ wrapper for fix16 along with it. 2020-07-14 20:57:42 +02:00
__autostart.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00
CMakeLists.txt - adapted the MVE player. 2020-07-23 22:26:07 +02:00
g_pch.h
gitinfo.cpp
zzautozend.cpp - added the softpoly and Vulkan backend code fron GZDoom. 2020-05-31 10:53:11 +02:00