0
0
Fork 0
mirror of https://github.com/DrBeef/Raze.git synced 2025-03-06 01:11:54 +00:00
raze/source/build/include
Christoph Oelckers 9fd3ab6b5e - fixed texture precaching.
After the migration to GZDoom's full backend this never created any textureds when precaching things.
2021-04-11 09:59:55 +02:00
..
build.h - fixed texture precaching. 2021-04-11 09:59:55 +02:00
buildtypes.h - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
clip.h - removed clipshape feature as it is a feature of modern EDuke32 maps only. 2020-07-14 15:36:25 +02:00
compat.h - Blood: Savegame fully transitioned to JSON 2020-11-23 09:53:58 +01:00
cstat.h - hooked up the new automap framework. 2020-09-06 12:44:58 +02:00
mdsprite.h - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
mmulti.h
polymost.h - handle voxel rotation in the backend to enable it for all games. 2021-04-04 10:33:29 +02:00
prlights.h
scriptfile.h - fixed some crashes in the .def parser and texture initialization code. 2020-09-25 20:51:02 +02:00