raze/polymer/eduke32/source/lunatic
2014-08-31 11:15:20 +00:00
..
doc LunaCON: properly initialize values of session (NODEFAULT) gamevars. 2014-08-08 20:02:55 +00:00
m32
test shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line. 2014-05-22 11:17:52 +00:00
util lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping. 2014-06-01 20:50:14 +00:00
bcarray.lua Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one. 2014-01-05 14:06:14 +00:00
bcheck.lua Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua. 2013-12-31 11:51:55 +00:00
bitar.lua
con_lang.lua LunaCON: properly initialize values of session (NODEFAULT) gamevars. 2014-08-08 20:02:55 +00:00
control.lua CON: in rotatespritea and screentext, if alpha < 0, make -alpha denote blend. 2014-04-09 18:51:35 +00:00
defs.ilua LunaCON: properly initialize values of session (NODEFAULT) gamevars. 2014-08-08 20:02:55 +00:00
defs_common.lua LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming. 2014-05-18 09:55:42 +00:00
defs_m32.ilua Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
dis_x64.lua
dis_x86.lua
dump.lua A couple of minor changes. 2013-09-05 17:37:44 +00:00
dynsymlist LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming. 2014-05-18 09:55:42 +00:00
dynsymlist_m32 LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming. 2014-05-18 09:55:42 +00:00
engine.lua lunatic/test/shadexfog.lua: add function create_brightpass_trans(). 2014-05-22 11:17:51 +00:00
engine_maptext.lua Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias. 2014-04-05 11:28:10 +00:00
fs.lua Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function. 2013-12-01 18:28:02 +00:00
listglobals.sh
lunacon.lua LunaCON: ignore internal flag in gamevar redef check; allow "Pals" member. 2014-08-31 11:15:20 +00:00
lunatic_game.c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls... 2014-05-30 00:02:19 +00:00
lunatic_game.h Lunatic: Fix compilation of C++ build, but not starting up yet. 2014-01-31 21:13:03 +00:00
lunatic_m32.c Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there. 2013-10-16 19:43:06 +00:00
lunatic_m32.h
profdemo.lua
randgen.lua
savegame.lua LunaCON: implement NORESET flag for gamevars. 2013-11-08 18:08:37 +00:00
stat.lua
strict.lua
test.lua Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default. 2014-03-15 14:10:50 +00:00
v.lua A couple of minor changes. 2013-09-05 17:37:44 +00:00
xmath.lua Lunatic: make hitscan accept ray as vector, add xmath.kangvec. 2013-09-13 20:23:54 +00:00