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doc
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LunaCON: properly initialize values of session (NODEFAULT) gamevars.
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2014-08-08 20:02:55 +00:00 |
m32
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test
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shadexfog.lua: in menu, move creation of debugging shade tables below DEBUG line.
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2014-05-22 11:17:52 +00:00 |
util
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lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping.
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2014-06-01 20:50:14 +00:00 |
bcarray.lua
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Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one.
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2014-01-05 14:06:14 +00:00 |
bcheck.lua
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Lunatic: fix setup under Mapster32, remove a few obsolete lines in defs_common.lua.
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2013-12-31 11:51:55 +00:00 |
bitar.lua
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con_lang.lua
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LunaCON: properly initialize values of session (NODEFAULT) gamevars.
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2014-08-08 20:02:55 +00:00 |
control.lua
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CON: in rotatespritea and screentext, if alpha < 0, make -alpha denote blend.
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2014-04-09 18:51:35 +00:00 |
defs.ilua
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LunaCON: properly initialize values of session (NODEFAULT) gamevars.
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2014-08-08 20:02:55 +00:00 |
defs_common.lua
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LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
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2014-05-18 09:55:42 +00:00 |
defs_m32.ilua
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Lunatic: add 'engine' module, currently allowing to create custom shade tables.
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2013-12-31 11:52:00 +00:00 |
dis_x64.lua
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dis_x86.lua
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dump.lua
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A couple of minor changes.
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2013-09-05 17:37:44 +00:00 |
dynsymlist
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LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
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2014-05-18 09:55:42 +00:00 |
dynsymlist_m32
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LunaCON: add read-only variable 'Numsprites', r/w userdef member .mouseaiming.
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2014-05-18 09:55:42 +00:00 |
engine.lua
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lunatic/test/shadexfog.lua: add function create_brightpass_trans().
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2014-05-22 11:17:51 +00:00 |
engine_maptext.lua
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Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
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2014-04-05 11:28:10 +00:00 |
fs.lua
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Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function.
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2013-12-01 18:28:02 +00:00 |
listglobals.sh
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lunacon.lua
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LunaCON: ignore internal flag in gamevar redef check; allow "Pals" member.
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2014-08-31 11:15:20 +00:00 |
lunatic_game.c
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Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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2014-05-30 00:02:19 +00:00 |
lunatic_game.h
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Lunatic: Fix compilation of C++ build, but not starting up yet.
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2014-01-31 21:13:03 +00:00 |
lunatic_m32.c
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Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
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2013-10-16 19:43:06 +00:00 |
lunatic_m32.h
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profdemo.lua
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randgen.lua
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savegame.lua
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LunaCON: implement NORESET flag for gamevars.
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2013-11-08 18:08:37 +00:00 |
stat.lua
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strict.lua
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test.lua
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Lunatic: for gameactor(), deprecate AF.replace_hard, make AF.replace default.
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2014-03-15 14:10:50 +00:00 |
v.lua
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A couple of minor changes.
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2013-09-05 17:37:44 +00:00 |
xmath.lua
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Lunatic: make hitscan accept ray as vector, add xmath.kangvec.
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2013-09-13 20:23:54 +00:00 |